The JJ1 boss tune turned into…..well….lets just start the review.
Good points….well….the song does sound a bit better with the new sounds. The bass has improved and the guitar sounds more real.
Bad points. Nothing has changed about the song. The arrangement is the same. The tune and the bass is the same. This is just a sample change and nothing more. And though sounding a bit more energised, I feel that the drums is a lot quieter and inexpressive than it should be.
GOOD POINTS:
Improved bass
Guitar sounds more real
BAD POINTS:
Nothing changed
Inexpressive drums
RATING: 3.4
RANK: 3 Very Bad
DOWNLOAD: No
EDIT: Infact, all samples were inexpressive.
I saw some very minor good stuff, but I also saw one thing which prevents me from rating this. Bare in mind, the line between inspiration and outright theft is crossed here. Now I feel like playing QoB
Ok, I’m just going to even things out here and state all the negative things I’ve heard people say about this level (nothing too specific):
1. They say they keep smashing into things and it feels claustrohpobic
2. The eyecandy leaves more to be desired
3. The level feels crowded
Okay now I argue the first one is simply due to the player simply not being used to the layout, as well as the player is too used to levels with large platforms with unrestricted space to hop around randomly in. The layout has to be learned. Yes, there are more spacious levels out there, but this level does not give the ‘tunnel’ feel nor does it have extremely small passages.
The second one is more subject to opinion. Blur set a standard for this set that everyone currently follows, and the level is judged according to that standard. Which could be a mistake as there are some more unique things done to the eyecandy to appriciate (look at blackraptors review above for specific info).
Taken from Traftons review this one was the last comment I’d expect about the level. Since I am used to so many levels that use this set with the ‘complex eyecandy’ approach; It didn’t feel crowded at all to me.
Yeah, so that wasn’t exactly a typical review. Sue me.
[Rating (8.8) clearance. There wasn’t enough support for such a high rating aside from lots of arguing with other players and reviewers. ~Cooba]
Uhh sorry, but this is definately not an 8.4 level.
The level looks pretty…average in eyecandy. Some parts look pretty empty while others look like they have random stuff tacked on, and the backround is pretty boring although that might be the fault of the tileset. The water in the small pools isn’t even in layer 3 and the splash doesn’t tile with the surface of the water. Otherwise, I expected a lot better ec from a level this highly rated.
The level is symmetrical, but the layout looks interesting. I really don’t like the deathtrap at the +1 carrots though (the deadend, rather ;P). The vines are also annoying, you should’ve just taken them out since they slow you down and don’t serve any purpose.
Ammo is placed alright, not overly creative or anything but not bad either. Powerups are where you expect them to be, and the seeker powerup is placed nicely imo.
The carrot placement is a mixed bag, really. The +1 carrots are placed in dead ends and makes you wonder if it’s worth it to risk getting them or not. The full energy is creatively yet annoyingly placed. You need ice ammo to get it, and need to freeze two springs. That pretty much crushes any chance you have of making a quick getaway with the carrot before your opponents kill you, and i’d imagine it would be pretty hard as the flagholder to have enough time to bypass the carrot camper, freeze the springs to get the carrot and run without getting hit, unless the camper is just an idiot =P. I probably wouldnt’ve minded if you only needed to freeze the top blue spring and the green spring was taken out, but it makes it annoying in its current state. Basically, all the carrots manage to be deathtraps at the same time as being essential.
Overall, this level features some interesting things and the carrot placement might inspire someone to make something like it but less annoying, but this level also suffers from a lot of bugs and mistakes, and doesn’t particularly excel high enough in anything to score over 8. I’m giving this a 7.3, and this is completely overrated.
~Blacky
This is a symmetric ctf level using quite … um .. original design style and stuff. placement of stuff is alright,(except for the +1 cars which are in deadends), and so is the gameplay, i don’t get stuck and i can also move around here. altough i feel this level needs more ice. and ec too, i mean, it lacks background ;p and some foreground ec looks quite annoying.
i think its an okay level, but i dont think it deserves high ratings like 8. i’m sorry ;( but yeah, keep making levels and stuff. and put more ec in them or something.
- snz
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!
How on earth am i suppost to use the thing if it keeps coming up with !!!>ERROR<!!! all the time!? It’s a good prog though.
It’s OK, I like loud music :)
I would like to hear more like these. Maybe they aren’t music for masses, but I like them.
[Rating (8.0) clearance. There was no support given for the rating. ~Cooba]
Oh my god. You have the nerve to call this “improved”? First of all, there is absolutely NO arrangement done. Second, you replaced all the original samples with inferior, bad-sounding, and mostly LOUD samples.
I am aware that extremely negative reviews are discouraged, but at least I’m telling you why it sucks. No download recommendation. Eurgh.
I played this level in DarkSonic’s server two days ago. It’s fairly small, making it easy to memorize, but annoying to play with many players. There are various tile errors at one point in the level, which is pretty annoying, but doesn’t detract from the gameplay. Ammo is well divided and placed.
In the end, it’s a fairly good level with a couple of things that could be better.
If they’re tilesets, why is this listed under “Single Player”?
If the administration would be so kind to remove this message once it has been noted…
A-hoy hoy, because no one reviewed this, it is time for me to review it. Event/Ammo placment is rather non applicable, because it is street fight so I just won’t do it.
Ilegal Blood Factory
Eyecandy
The eyecandy was done extremely nicely, you’re not just in some factory, you really make it seem like your in an industrialised zone inside a rundown factory.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.6/10
Gameplay
This level is rather large for an adverage streetfight, or adverage amount of people, but it should be rather nice with more than 14 people. Other than that, it is well done, Although there are some places where it’s sort of hard to get up, it isn’t too serious though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Bonus
-Rather underused tileset +0.1
-Good theme
– 0.2/0.5
Overall
Good level, alittle big though, looks great.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Shipwreck Slashing
Looks best in 8-bit ;D
Eyecandy
Good eyecandy, although, there isn’t quite enough in my opinion, But the ship acctualy looks like a ship, not a jumble of tiles, witch is a good thing.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.8/10
Gameplay
It is sort of open for street fight, and you would really need alot of people for this level. It is also hard to get around in “low grav” water, Infact it is hard to even hurt someone in this level.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||- 7.6/10
Bonus
-Some of my favorate music +0.1
– 0.1/0.5
Overall
Extremly big level, that is hard to get around in, rather nice eyecandy though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Untitled Glacier SF
Eyecandy
Well, this level really doesn’t have much eyecandy. Although, it does look like you are in a glacier sort of.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.1/10
Gameplay
The flow is sort of jagged, and it is rather cramped. There isn’t any real pickups, no food no carrot no nothin’.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 6.7/10
Bonus
No bonuses to give away today. :(
– 0.0/0.5
Overall
Rather cramped and jagged gameplay, and far from stellar eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 6.9/10
Azure Anomaly
Eyecandy
Looks splendid, and it looks rather blue unlike alot of Windstorm fortress levels i’ve seen, And it even comes with ruins and lightning.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10
Gameplay
Very nice gameplay, it also has some some cool features in it, like that way to get from the bottom to the top. Good flow too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.3/10
Bonus
-The Way you get from the bottom to top with freeze enemy event +0.1
-Looks stellar +0.1
– 0.2/0.5
Overall
Good looking level that is very blue, plays rather well also.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10
Voxellation
Eyecandy
Whee, Well it is very different, and it keeps changing colors, it looks very cool. The background also looks pretty good.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Gameplay
It may seem like a bunch of platforms, but it isn’t really, it has rather good flow and it is really nice when you acctualy play it with a few people.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Bonus
-ITS SO WEIRD! =D +0.1
– 0.1/0.5
Overall
A weird looking level with rather nice gameplay.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Purple Peril
Eyecandy
It does look rather nice, it has waterfalls, and it looks nice the way you textured the eyecandy on what i’ll assume to be layer 6.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10
Gameplay
It is sort of open and large for street fight, and there are… Turrets to shoot out of?
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.7/10
Bonus
Nothing really to bonus here.
– 0.0/0.5
Overall
Just a street fight level that is abit too big and abit too open, looks good though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Sober
Eyecandy
A purple ocean, yay =). There is enough eyecandy, but there should and could be more.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Gameplay
It is not too open, but not too cramped. It is very nice for streetfight, the size is good, and the flow is great. Good job.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Bonus
-Trippy music +0.1
– 0.1/0.5
Overall
Just a street fight level that is abit too big and abit too open, looks good though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Monochrome Mutation
Eyecandy
Looks very cool, especialy because you can only see the top half of the textured background, looks good in general.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Gameplay
It is alittle liniar, but not too much, it is sort of big though, but it is rather fun during play.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Bonus
-3d plane effect +0.1
– 0.1/0.5
Overall
Looks nice, although the gameplay is somewat odd.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Hall of Nature
Eyecandy
Not the greatest in the world, but it is enough, infact it looks pretty nice. It could use another layer of eyecandy though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Gameplay
This is one of my favorates in the gameplay section, this level is alot of fun, even though it is so simple.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10
Bonus
-Foo content +0.1
-jazz3d music +0.1
– 0.2/0.5
Overall
It might not be the prettiest, but it is one of the funner ones.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Dark Moor
Eyecandy
Looks rather nice, and I see you did pretty much all the eyecandy that the tileset would let you do.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Gameplay
This level kind of reminded me of the older street fight levels, it is small and it is sort of cramped, it is fun though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10
Bonus
-Cool music +0.1
-Underused tileset +0.1
– 0.2/0.5
Overall
Cool level that has an older feel to it, lots of fun as long as you dont have too many people.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.3/10
The Death Pit
Eyecandy
This level looks really good, it has a stary sky instead of your plain old standard labrat eyecandy, and there isn’t too much or too little eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – /10
Gameplay
Sort of liniar, but it is pretty nice, it Isn’t too flat either, the flow is pretty good too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.2/10
Bonus
-Teleporting food +0.1
– 0.1/0.5
Overall
Fun map with a cool theme, also looks pretty good too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
X Fight
Eyecandy
The eyecandy in this level is pretty cool, there are even large glowing X’s in the background. Also, there is a large amount of eyecandy on layer 4 just like in the death facility.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10
Gameplay
This has excelent gameplay, it not only has good flow, but it is perfect for street fight, it is also quite easy to get a suger rush, witch is always useful in street fight.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10
Bonus
-My favorate level of the pack ;) +0.1
-Good for many or few people +0.1
-Cool glowing X’s ;) +0.1
– 0.3/0.5
Overall
My favorate level in the entire pack, great eyecandy followed by great gamplay and it is good for many or few people, a great street fight.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.9/10
T h e E n t i r e P a c k
Very fun, and some are extremely high quality, while others sort of well arnt as good, Would have scored an 8 if some levels were a tad better.
Bonus
-Street fight isn’t too common +0.1
-Cool readme in flash. +0.1
– 0.2/0.5
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Download recommendation?
Yeah, it is probably the best street fight pack out there, and it does have some really splendid levels.
=D
Two days for a single level is still a lot of time. Usually I take around two WEEKS to finish a level on average (one week, if I work hard enough).
*File/files/14683090/Anims.j2a.html has been deleted.*
Reason: No download for a longer period. Inactivity-timeout exeeded.
I agree with Janus on all four points. First of all, the level was way too difficult. I’m tired of seeing levels that dillute the gameplay experience by being so difficult that you have to replay the whole shtick one again (from the beginning, mind you— add some more checkpoints for God’s sakes!).
There were only a couple items, and I recall only one type of ammo powerup, and that was for the dynamite. No coins, no bonuses, no food. Well, there might have been SOME food, but all of the real pickups were hidden. You should leave at least a couple for the poor player to see!
When I say they were “hidden” I mean to say that they were (very) stealthily placed into secret areas with no indication as to how one is supposed to get into them! Don’t get me wrong, having impossible-to-find secret areas isn’t that bad a couple times, but that’s only in levels where you don’t get killed by blinking and falling into the impaling grounds that is the bulk of this level. I can’t tell you how much it pains me inside to see poor Lori give out that shrill cry of despair when she is hit :’(.
There was no actual formula for the tileset use, as stated previously. There’s nothing more annoying to a player than to see a decorative bunch of tiles that match the tiles that form solid walls. You inevitably find yourself going up and down the level having to press against the walls to see if they’re real or not. This is seriously not fun.
I must commend you, however, on the creativity of the use of the tileset, anyway. As a note, it might not be the best idea to have scenery that tries to crush you, because you will get stuck often, and that’s grounds to cheat to beat the level. No one likes to have to cheat to beat levels. They lose their sense of satisfaction at that point.
At the same time, it was a fairly large level with only some stickiness errors, maybe some improper use of the Sprite-Foreground layer (3) to create secret passages (saw the character’s outer edges leaking from the said passageway). Besides that, it was clear that effort was given for it. So here’s 6.5, and a big, big “E” for effort.
I agree with KRSplat when he says that this piece of work is at least half-decent, but I believe he misses the point. This is very obviously a parody of the original splash screen, and because it did its job of triggering a good amount of chuckles because of its comically exaggerated drawings of the two characters. Adding to it was the intentionally mispelled text to make it seem as though as little effort as possible was put into it, making it worth even more in terms of comedic value.
It is however impossible to give this higher than what I had given it, because it’s a parody, and nothing more. But I think that, for a jolly good laugh, this rating should suffice.
Be a good boy and download it.
Okay, this is much better than the previous versions. You added eyecandy and fixed the bugs.
Here is what I found wrong with the level:
1. It was still too hard to do without cheats. Instead of putting spikes and things that crush you everywhere, you should create a puzzle, or put in some baddies.
2. There were hardly any items to pick up. I got kinda bored halfway through, but I wanted to write you a review so you could do a better job next time _
2. There were not many baddies to kill. Killing stuff is fun. Destroying trigger crates ALL THE TIME is not-so-fun.
4. Yes, there is a 4 this time. When you create eyecandy for a level, try to make it logical and less hard on the eyes. You should also use tiles in the way they are supposed to be used. If a tile has a mask for sprite layer use, you should use it in the sprite layer (though not always). Using a tile in more than one way (lets say a regular block) can confuse the player. Imagine if you put blocks in the sprite layer and layer 5. The player won’t know the difference. It will look like a solid wall to him. Basically, you should use the tileset in the way it is meant to be used.
Try to come up with more ideas than spikes, mazes, and trigger crates. Your levels could be really fun, but at the moment, they’re very repetitive.
I really don’t care what was done to change a song, as long as it’s been changed, it’s still a remix, JC!
And, yes, the sample swapping really did add to the song, gave it a sort of new raison d’etre. In essence, making it more upbeat without a tempo change.
However, little was done to it. Meaning I can’t give it more than a 5, but because it works so well, can’t give it less than a 4. Hence….
This is the Jungrock theme? Wow, it certainly has changed! I’ll give it a very modest 3 only because giving something a “1” suggests that there was little or nothing at all done to remix the song. This is not the case.
Strangely enough, the down-tempo works in this case. A few more changes in the instruments, and you have a different song. It was odd, and I wouldn’t listen to it because of its state of uninteresting-ness, which is why I wouldn’t have rated it higher.
Most levels one cannot describe because of its innumerable amount of tiles, carefully put together along with well-placed baddies and goodies. So when you’re able to fully describe everything about a level, it’s not a good sign.
It’s a single platform with 2 regenerating ice powerups and even more +3 regenerating ice ammo, followed by yet another regenerating supply of ammo, in this case TNT. Pokemon stride accross the screen on another layer. Dicky Mo’s name appears in the center, written with even more pokemon. The background is, par assumtion, the default for the tileset. And that’s the so-called “level” for ‘ya.
It’s illegal to take copyrighted music and to put it on a filesharing server. Plus the quality blows. Basically grounds for removal.
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Eat your lima beans, Johnny.