If the lone ranger had access to this level during his radio programs, there would be enough here to feed his horses. I am sorry to say that it is a bad level, but certainly not the worst I’ve ever seen. You get the gist of what it is above, so I’ll just get down to business.
Problems:
1) The background was completely off, it is very clear that the creator has little grasp over how to use the editor properly. Only two layers were used, three and four (I found no evidence of three however).
2) There are a lot of events and objects that are there just for the sake of being there. It’s a party of nonsensical sprites being slapped together for no reason. By this I mean that there are a series of enemies and powerups in a place that is completely blocked off.
3) Still buggy. The level beings with a text warning that using the JJK cheat will be necessary if you get stuck, meaning the creator was aware that you were going to do so, but didn’t do a thing about it.
This level is incomplete at best. I hope to the good Lord that this does not demonstrate the author’s full potential.
No, no, no, no, and NO!! This has got to be a joke! I knew I was about to get myself into something not dissimilar to an acid trip in combination with ecstasy, but unfortunately with an added dose of epileptic seizures.
Problems:
1) The paths have all been covered. In other words, you can’t get from one place to the next without physically moving to every inch of the level looking for a way out.
2) Not a single part of the actual tileset was used! All you see is a couple of enemies over the brain-melting animation of tiles that were meant for destructive scenery.
3) This level is a health hazard. I swear to you, it could trigger a seizure quicker than a Japanese strobe light in a robot band concert. Gahhhh!
That’s it. I’m done. Still wanna download it? Be my guest. Make sure you have a buyer first for your liquified remains.
I’ve seen levels that deserve a “one”, but even though this one is pretty bad, it’s not one of them. For one thing, the creators have some generally okay knowledge as to how to use the editor, I’ll give them that.
Problems:
1) Much too short to have been uploaded, the bulk of the gameplay is trying to get on top in the beginning, and then the two bosses.
2) The sprites that are supposed to make this a “megamix” appear to have lost their raison d’etre, and have resorted to standing perfectly still, waiting very patiently for a rogue jackrabbit to blow them to kingdom come.
3) I, in general, let this sort of thing fly… but the English in this bad is awful. I mention this only because it makes the objectives unclear at almost any given point. It would have been a better idea for the creators to have written the text in their first langauge and posted it elsewhere.
Go and download it, there’s a tileset in for you. But the level’s really not worth your time.
This is more than just some joke, this is an insult to every level that has been made. Every single one of the levels that should come through to this server should be at least worked on for less than a couple minutes. There are some levels here that took weeks, even months of planning and the creative process.
This isn’t a level at all. You start in a funnel on carratus, fall through to the bottom and encounter a rocket crate. Now, it’s not the worst thing in the world to have a small level. It’s not even the worst thing to have no baddies. But when a level is finished without MOVING, you know it deserves to be removed.
heh im gonna review this since this pack definately deserves one.
lets start with forest burn, which is a decent ctf level using diamondus b lava. i personally like the EC here alot, cuz you havent overused it or anything, and the tileset was used nicely. also, pu’s were good and stuff, and i liked the ammo placement a bit.
life in space sucks was really weird level having some quite original eyecnady ideas + the famous food concept from sf, which might be kind of useless for ctf level (except for sugar rush) but its still a decent level with fairly good ammo placement. also there’s some eyecandy bugs here and there and whatever.
some treeish level uses cartoony grove shrine by lrk, and its kinda decent aswell with some nice ideas with eyecandy. its hard to make levels with this set now. there’s 4 cars which might be too much though, personally i would use 3. i also like foods here since they fill up level nicely so it doesnt look empty. probably my favorite level in this pack.
strange castle of danger has a cramped flow in some places, so it might be hard to navigate smoothly. the set isn’t also that good since it really lacks bg ec and other important stuff (my opinion though, disagree if you want) but the set use is okay enough. average level, nothing else to say about it.
harmful hazardous harbour is probably the best level of this pack, but its still really simple level, which consists of big platforms. i personally liked the pu’s here alot, and foods.
oh and the bg is also really nice.
anyway im too lazy to write more + im really tired right now. apologies for making an awful review, so go ahead and downrate it if you want, i couldn’t care less ;p
this is an okay pack, after lots of thinking ill give an 7.5, have fun.
Rating JJ1 Boss (Flstudio remix)
To start:
This music is absolutely not worth it.
JJ1 Boss Remix:
It is well hear that this music was concerning JJ1-end boss. In spite of that: in the beginning it does not seem that it Jazz Jackrabbit related is, it nevertheless proved be the case.
Shortcomings:
However this music has a lot shortcomings. For example: he is not in Modplug Player, what very annoying is if you want use him in your own level. Moreover music does cause some pain to your ears.
Conclusion:
The music is reasonable, but because it is not in ModPlug Player and it can cause hurting ears this is no DL.
Mark: 4½
Download recommendation:
as you can see, odin understands this a lot. especially when evil hare said he made it in flstudio. but what can we do :o
cccccccccccccccoooooooooooooooooolllllllllll!!!!!!!!!!!!!!!!!!
(Unsupported rating (10) removal, table fix. ~Violet)
Janus is right. Building a level in 10-20 minutes is impossible. I spent 2 DAYS working on ONE level. So you need to spend a lot more time when building levels. They have to be tested to make sure that EVERYTHING works. I had to test my level about 20 times until it all worked.
Extremely Good the Rain of gems was good I kept freezing my sister and taking her gems extremely good
Download Recomended
Game Play. what is the rain is the rain! THe Freezing Ammo let me kept freezing my Sister Lori98 and boom taking her gems. rate 7.0
Eyecandy, Not bad or good either. just fine rating edit:you used layers 34,8 in a proper way for making a goodies raining raining machine in funhotel thyis is the most part goody likes 5.0
The ityems were worth I fighted for gems with them however the gems were regenerating (oh-oh)4.0
rating 7.5
[Actually he is. ~Cooba]
Opps!THanks for remiding
Gameplay:
I said I cannot go through. there is some thing wrong. no Trigger Zones or even a crate.Also the hurts were no need. Rate N/A
Eyecandy:
Not bad, but I didn’t explore the whole level. Rate:N/A
Items
Not seen except a carrot. Rate:N/A
Final Rating:N/A
Title Rank:10/10
rank: N/A
Download: No
Sorry about the review before. Here’s a different one:
LEVEL: SUPER MARIO 3
1. The level was a bit short and a bit too easy. Try to make the level more challenging and longer.
2. There were not enough enemies. Try to increase the number of enemies a bit but NOT too much. Too many enemies can frustrate people and cause “Amnesia” errors.
3. The coins weren’t really much use. There was 150 coins but these were not needed because there wasn’t a Bonus warp anywhere. If you do put in coins put in a Bonus warp somewhere at a cost of 150 coins.
4. The music didn’t really go to well with this level. You’ll need some Mario music if using a Mario level.
5. The tileset was used correctly so that’s good.
RATING = N/A for now. 1 was a bit harsh, what was I thinking when I wrote that earlier review?
I’m sorry, but this level was a waste of my time. I don’t care how hard or frustrating your level is. If it’s not fun, then I hit alt-f4 and save myself some grief.
Here is what was wrong with your level:
There were no trigger zones or crates to allow you out of the first area…okay, minor glitch. So I used jjnowall and looked around. Yet again I found an area where I was supposed to destroy a crystal…that did nothing. So then I went to the maze. The maze was horrendously long and repetitive. There was no eyecandy or items in it. I used jjnowall again to find the exit…there was none.
Yeah, a waste of my time.
In the future, you should:
1. Put more eyecandy in your levels to make them look better.
2. Make your levels fun instead of frustrating. No one likes frustrating levels.
2 1/2 DID I MENTION STOP MAKING YOUR LEVELS FRUSTRATING D:
3. Test your levels before submitting them. Fix the bugs and make sure YOU can beat the level without cheats. The level was so unplayable, I think I could have made one very much like it in about 15~20 minutes. You should spend at least a day making a level.
4. There is no 4! Haha! No download recommendation =/
An interesting design for a level that is not entirely dissimilar to a battle level (i.e., an ASSAULT level), I’m not entirely familiar with the theme, but will proceed anyway.
The game starts in a highly unstable way. By this I mean that you’re stuck in a room and have to figure our what you’re supposed to do, then figure out how to, well… get out of the room. When you manage to do so, then the real level starts.
This is a symmetrical level, following the CTF style, but the objectives go beyond just capturing the flag (as stated above— replace the word “than” with “then”).
With no bugs, there isn’t much else to say about this level. Good job, Birdie.
[Rating (8.5) clearance. This review didn’t describe the level well enough for the given rating. ~Cooba]
I’m going to need a toothpick for this review… Alright, here goes.
Engh, it’s an alright level. And not “alright” as in “passably fine”, but “alright” as in “alriiiiiiiight”. Very nice things have been done to honour this home-cooked tileset, and I’m sure if it could talk, it would be proud. That having been said…
Problems:
1) The biggest downfall was that you can’t see where the heck you’re supposed to be going. With the entire joint full of extra tiles, there’s no way to tell if they’re sprites or just the eyecandy. You have to walk up to quite a few walls to see, causing you to very quickly lose the race.
2) There aren’t enough problems with this level for me to complain anymore. That makes me rather upset.
All kidding aside, download this level. It’s quite a fine piece not only to play, but also to look at, (—).
[Rating (8.7) clearance (no support was given for the rating) and rather heavy content edit. ~Cooba]
Although it was just a re-colorization, it was pretty damned well-done for that matter. The levels having too many errors to allow me to navigate at all, I was free to use the nowalls cheat to look over the whole thing.
When reading the author’s comments, I wasn’t entirely sure what I was getting myself into, but it turned out nicely. The tubes (tubes!!) were coloured like popsicles, but the kind of popsicles that blend in well with the environment. Though they’re sorta out of place for a remake of the Castle tileset, they still could be shoed in there to some effect.
I wasn’t expecting much out of it, but it turns out it’s a pretty nice-looking tileset. Be a good boy and download it.
As a side note, having a freeze effect every 10 steps isn’t what I’d usually call “fun”… but that’s just me.
[Rating (8.2) clearance. Please give more support for your ratings. ~Cooba]
Uhh… MSB, this is Streetfight. When you host this online, you will not be able to fire weapons. Thus, there are no weapon pickups. I highly recommend that you actually check out multiplayer levels (especially those using special rules, like Streetfight) in multiplayer.
At a glance, I was rather frightened to see that many stationary pikachu clones standing around… all in the same position… but that’s sorta the fault of the tileset, n’est ce pas?
This is another hotel-style level, which just like “Tube Electric Problems” has no real… point to it, basically just to go around and collect items for the sake of hearing the item collection sounds. Which are actually rather pleasant the first hundred times.
The eyecandy is, well… Pikachu, Pikachu, 1,000,000 regenerating diamond pickups, Pikachu, Pikachu, Repeating cloud background… holy hell, did I mention Pikachu? I wouldn’t want to leave that out concidering the important role it played in this level as some sort of yellow, stripped demon that taunted me whilst I was trying my damnedest just to get out of there… damn those big, cartoon eyes!
This level reminds me of life, which is basically to go around, get as rich as possible, eat until you get fat, run around to burn it off, and start all over again. And since when do banks just give you hundreds of dollars for free like that?!
Unless you’re under Pikachu’s evil charm spell, it would be best to wait for another level instead of downloading this one.
You’re entirely right when you say it was difficult to effectively add more eyecandy to this level. The tileset is simply horrendous… but the level compensated well.
I liked it. It had all the standard elements, like the tubes and the warps, as well as those hidden compartments that were thankfully obvious enough to discover even in the heat of battle. Moving from place to place was not a chore, either.
Problems:
1) It works fine for a battle level, but the level size could have been a little bigger— maybe gone a little more to the sides.
2) The less powerful weapons were found in the hardest places to reach, and the most powerful ones were found at the start of the level.
3) Like I said, even though this is a generally good level, the tileset is simply awful.
Despite that, I’d recommend this home-cooked level.
A very good battle level, I’d say. Not reminiscent of the original deserto levels, but made way for an original concept of level design. I’m reminded of the background when saying this.
The only problems I had:
1) This isn’t entirely the fault of the level creator, but it is difficult to flow from one part to the next. This is the fault of the tileset, but if some flatter tiles were used and some sprite-foreground tiles placed over them to make it look better, the entire level might have been easier to get around.
2) There’s some lack of interconnectivity between the chambers of the level. It just takes too long to get from one place to another, most likely causing combat to occur in a single place.
Besides that, I’d definately recommend this battle level.
[Rating (8.7) clearance. Pointing out two of the level’s flaws doesn’t explain the high rating. ~Cooba]
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