Review by Jimbob

Posted:
11 Jul 2006, 20:17
For: Deadly
Level rating: 1
Rating
N/A

Yes. You need actual TRIGGER SCENERY
to be able to end the level without cheating.

Review by fearofdark

Posted:
11 Jul 2006, 18:38 (edited 11 Jul 06, 18:39)
For: Save Carrotus !
Level rating: 4.5
Rating
4.6

I haven’t typed up a large review in a long time, so here’s one now:

EYECANDY: Not a bad start. Looking at SPAZ18s review made me think tha the eyecandy was going to be horrendous, but most of the tiles on the sprite layer were fixed and the backround had no bugs. But there were still bugs. The biggest problem throughout the level was that you could see through the ground and the walls. The wall also looks as if its been dragged. Also, the level would look better with some eyecandy on layers other than 4 or 8.
RATING FOR EYECANDY: 5.3

GAMEPLAY:
The gameplay can be described in one word, boring. The gameplay is really underused. For starters, make the level longer. A longer level means that you can cram more fun puzzles and secrets and stuff in. The highlight of the level was probably jumping over some spikes whilst killing some floating lizards. There were no trigger things used, so prehaps try next time using some crates. In future, making your levels fun helps your rating.
RATING FOR GAMEPLAY: 4.2

ITEMS:
For a small level, you really don’t need that many bonusses. In this small, 30 second level, you could get 9000 points from items, and 5000 came from bonusses. The extra life at the beginning was no challenge to get and was pretty pointless. The warp to the powerup up is just the same, easy and pointless.
RATING FOR ITEMS: 4.3

AVERAGE RATING: 4.6
FINAL RATING: 4.6
RANK: 4 Not Good
DOWNLOAD: N/A

Review by Jimbob

Posted:
11 Jul 2006, 17:52
For: JJ2 NC
Level rating: 6.5
Rating
N/A

when i try and start it it says:
*The application failed to initialize properly (0xc0000135). Click OK to terminate the application.*

Not recommendedReview by SPAZ18

Posted:
11 Jul 2006, 17:41 (edited 21 Jul 06, 16:17)
For: Space ship journey
Level rating: 2.2
Rating
2.2

OK, I do have WinRAR. Played the levels. Please use WinZip next time.

OK. Here is the review with the negative comments removed.

STORY:

Just get on the space ship and get to the base. Not very original. 3/10

LEVEL 1 – Untitled (Give it a name please)

EYECANDY:

Not good. Only Layers 4, 5 and 8 were used. The background was just space and nothing else. 2/10

GAMEPLAY:

Only thing to do was to activate a switch and get on the ship. Too easy and too short. 3/10

OBSTACLES/ENEMIES:

Just 1 obstacle! Only obstacle was the wall blocking the ship which could be turned off with the Trigger Zone. No enemies either. 2/10

TOTAL = 5/15
LEVEL 1 SCORE = 5 / 3 = 1.6666666666666666666666666666667
ROUNDED TO 1.7

LEVEL 2 – Untitled 2 (Again, please give it a name)

EYECANDY:

Layers 1, 2, 4, 5 and 8 were used but the Eyecandy is still not good. Background was just space. 3/10

GAMEPLAY:

This was just a cutscene. Nothing to do but watch. N/A since there was no GAMEPLAY.

OBSTACLES/ENEMIES:

N/A coz this was just a cutscene.

TOTAL = 3/10
LEVEL 2 SCORE = 3/10

LEVEL 3 – Untitled 3 (You guessed it no name again)

EYECANDY:

Still not good. Only Layers 3 & 8 were used. Hardly any Eyecandy. Same as Levels 1 & 2. 2/10

GAMEPLAY:

There wasn’t an exit. The level was impossible to finish. All you could see was a Spaceship and nothing else.
1/10

OBSTACLES/ENEMIES:

There isn’t any. 1/10

TOTAL = 4/30
LEVEL 3 SCORE = 4 / 3 = 1.33333333333
ROUNDED TO 1.3

PLUSSES/MINUSES:

PLUSSES
None

MINUSES
No music. -0.1

CALCULATING OVERALL SCORE: 1.7 + 3 + 1.3 + 3 (STORY) = 9/40. 9/4 = 2.25
ROUNDED TO 2.3
OVERALL SCORE = 2.3 – 0.1 = 2.2

Conclusion: Don’t download this level pack. It’s not good. Levels are too short and too easy. No enemies in any of the levels. Eyecandy is not good.

Download Recommendation = No
No = 1.0 to 4.9
N/A = 5.0 to 6.9
Yes = 7.0 to 10.0

Edited to correct some maths errors and to remove negative comments.

Review by minmay

Posted:
11 Jul 2006, 16:16
For: More Random Battle Levels
Level rating: 7.8
Rating
N/A

I shouldn’t rate these without playing them online, and the review system doesn’t let me give it a download recommendation if I do not rate it. Enjoy your delicious N/A.

As for a real review, I’ll just say that one level has great eyecandy (Cursed Leaves) and one has great gameplay (The Dismal Palace).

Not recommendedReview by SPAZ18

Posted:
11 Jul 2006, 14:15 (edited 21 Jul 06, 15:54)
For: Save Carrotus !
Level rating: 4.5
Rating
4.2

LEVEL: Save Carrotus

Not good.

Review:

STORY:

I don’t think there was one, so N/A

EYECANDY:

OK, but not much in the background. 5/10

GAMEPLAY:

Only one level. It was too short and too easy. 5/10

OBSTACLES:

Hardly any. Very few enemies. Only obstacle was the Buttstomp blocks at the end. 4/10

PICKUPS:

There was a pointless 1UP at the beginning. The Flamethrower powerup was useless coz this level was too short. Most of the weapons weren’t needed. There were some gems but I just couldn’t see the point of them. 4/10

PLUSSES/MINUSES:

First text event at the beginning unreadable, goes off the screen. -0.1
Second text event not working. -0.1
No music -0.1

TOTAL = 18/40

CALCULATING 18/4 = 4.5
SCORE = 4.5-0.1-0.1-0.1
OVERALL SCORE = 4.2

Removed all negative comments in review.

DR: No

Review by SPAZ18

Posted:
11 Jul 2006, 08:45 (edited 19 Aug 06, 15:08)
For: jazz4 test lvl!read notepad!
Level rating: 2.3
Rating
N/A

What the…? If it’s this bad, then why has it got 6600+ downloads?

Tried the site mentioned, doesn’t exist. :(
Why can’t you just upload the full version to J2O?

Review by Jazz Hyper

Posted:
11 Jul 2006, 08:33
For: Deadly
Level rating: 1
Rating
N/A

Ok but the trigger scenery must do something.I think you didn’t search to much .

Review by Ischa

Posted:
11 Jul 2006, 06:06 (edited 14 Jul 06, 07:20)
For: The base of DEATH
Level rating: N/A
Rating
N/A

The compressed (zipped) folder is invalid or corrupted.

[Rating (1.0) removed. You’re not allowed to rate broken downloads. ~Cooba]

Oops, a mistake…

Review by WaterRabbit

Posted:
10 Jul 2006, 21:55
For: The base of DEATH
Level rating: N/A
Rating
N/A

When you download the zip file and look in it there actually are files in the zip.

Not recommendedReview by Janus aka Jahari

Posted:
10 Jul 2006, 21:08
For: Deadly
Level rating: 1
Rating
1

I’ve played much harder levels in the many years I have played JJ2. The only thing you did was put hurt events and baddies everywhere. It may be the “hardest” level ever, but it was also:

Short

Impossible to beat

Full of bugs (you didn’t animate the falling scenery properly, the trigger crate did nothing)

It had a distinct lack of eyecandy

The text strings wern’t in proper English, so the level lost whatever coolness it might have had

In short, you need to work on levels that are a challenge rather than a frustration. Make them bigger and add more scenery. Test your levels before submitting them, and use proper English.

Review by Xan aka Drokz

Posted:
10 Jul 2006, 16:59
For: JJ2 Wallpaper - VERY OFFICIAL!
Level rating: 5.8
Rating
N/A

LOL very very very ugly draw

RecommendedReview by Birdie

Posted:
10 Jul 2006, 16:45 (edited 6 Dec 06, 21:14 by Cooba)
For: More Random Battle Levels
Level rating: 7.8
Rating
8.6

A-hoy hoy.

The dismal Palace

Eyecandy
Nothing to complain about here, It is honestly one of my favorate parts about the level, especialy because it is not just your plain old standard garden variety castle eyecandy, instead we have a very nice looking castle that isn’t overcrowded and has an eerie feel with a grayish background, splendid job with the eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 9.1/10

Gameplay
The flow is nicely done in this level, and you can get from place to place pretty easily. Warps and sucker tubes just help the flow even more and make it better, But I could never find out how to warp to the bouncer power up unless that is just eyecandy, anyways good job with that. The only problem with the Gameplay in this level is that it gets sort of linier down at the bottom of the level.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Event placement
The carrot placement in this level is pretty much perfect, For the ammo there is abit much, and some places have lots of ammo yet others have even more ammo. As for powerups, good job really.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10

Bonus
-Non standard eyecandy +0.1
-Great music choice +0.1
-A copter <3 +0.1
– 0.3/0.5

Overall
Splendid level, go play and have fun. Overall the level is an 8.7 on 10.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10

Now, time for p4ul’s level.

Cursed Leaves

Eyecandy
The eyecandy leaves a great first impression, it is almost perfect, really, But in certain spots there is a little conflict inbetween style and functionality, sometimes it gets a little hard to see anything with all those leaves, and the lightning just iritates my eyes, it is far to fast. Other then that Stunning job.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 9.3/10

Gameplay
Here is where the level sort of hits a roadblock, It is linier in some places, and it is hard to get around verticly, but horizontaly it is incredibly easy, And sometimes you just sort of hit things.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.8/10

Event placement
Carrots are placed “Okay” But some are a little hard to get, and others are just right there infront of you. As for ammo placement, You can’t really complain, it is done quite well and isn’t too clumpy. Powerup placment is also rather nice and keeps people from camping.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10

Bonus
-Underused tileset +0.1
-Splendid music choice +0.1
-Too much lightning -0.1
– 0.1/0.5

Overall
Nice level worth playing looks very nice, although wether it will be an alltime favorate is another question. Overall rating is 8.4 on 10.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Download recommendation?
Definatly, With splendid eyecandy and rather splendid gameplay it is a rather nice package.

=D

=)Freestyle.(=

[HTML fix ~Cooba]

Review by Jazz Hyper

Posted:
10 Jul 2006, 08:09 (edited 10 Jul 06, 18:45 by Violet CLM)
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
N/A

Good level but it will be nicer to have a little more levels.
(Unsupported rating (9.2) removal. ~Violet)

Review by Jimbob

Posted:
9 Jul 2006, 16:02 (edited 10 Jul 06, 02:25)
For: JazzForce 1.1
Level rating: 9.3
Rating
N/A

One thing: For me, it NEVER retreives the Serverlists :(
Er, Um, The other 1 ACTUALLY retrieves

Review by Jimbob

Posted:
9 Jul 2006, 15:47 (edited 8 Oct 07, 20:12)
For: Jazz Sprite Dynamite
Level rating: 9.7
Rating
N/A

No, it’s not. I tried this with my old windows98(when i wasn’t a member) and it worked =P
Anyways, this program is COOL!
I changed the colors of my Bullet Bouncers with this :D
Before:
normal=blue
powered up=purple
After:
normal=green
Powered up=red
Read Review

Review by Blackraptor

Posted:
9 Jul 2006, 07:50
For: Space Station Assault (Re-re-upload)
Level rating: 8
Rating
6.5

I’m going to review this, since I’ve lost many JDC assault matches in this ;P.

The zip has two jpgs in addition to the level/set/music. One is a blueprint of…part of the level. Kinda confusing and not very useful either since it in no way tells you where to go, and just names certain areas. The other is a letter giving more backround to the level, I guess. Interesting.

As for the level…

The first area is pretty confusing. There’s lots of places to go and it doesn’t tell you where to go to first, so you either have to memorize the order of around a dozen trigger crates or hope that you or your teammate happen to find an unlocked one. For me in my matches it was pretty much everyone splitting up and running everywhere, with minimal strategy or teamwork involved. The part after that (which was later edited and turned to fans by blur) is pretty pointless imo, and just wastes time. There’s a small area after that resembling a warp test (except with suckers) which kinda screams out desperation for some sort of obstacle. Other notable parts after that include a very narrow airboard maze and climbing vanishing 1×1 blocks. The layout of the level overall, at least after the first part, resemble somewhat of a race level or so, really, instead of an assault. There’s not much teamwork needed for this either as it’s pretty linear and everyone is heading the same way.

Radium pretty much depended on one tile for the tileset use, a 1×1 blue block, with other tiles making very occasional appearances. The tileset use is greately polished up in Blur’s edit of this though, but this is not blur’s edit.

Overall, the level lacks in some areas, especially eyecandy/tileset use, and seems like it might be better off as a race/test level or something. It is nice that someone is making assault levels though =P. Back in 2002 this probably would’ve been a pretty good level, and it still gets the honour (albeit a heavily edited by blur version of it) of being played in various important events today. I’m going to give this a 6.5 in the state it’s in right now, as I don’t want to damage its current rating too much. Undecided download reccomendation, because there’s a better version out there (but it’s not uploaded to j2o).

RecommendedReview by Blackraptor

Posted:
9 Jul 2006, 07:13 (edited 9 Jul 06, 07:15)
For: The Death Facility
Level rating: 8.3
Rating
8.4

I guess I should review this level since it really deserves more reviews then it currently has, and it has inspired me to use Odyssey.

Eyecandy is just a masterpiece. I really don’t have much to say else about it. The first time I saw this level in a server my jaw literally dropped. Although I haven’t seen this palette edit of Odyssey before I saw this level either, I havent seen Odyssey being used in such a beautiful way before. The tileset and the eyecandy come together to create a really strong atmosphere in the level, and you should get a pat on the back for that.

Layout is pretty basic. Level feels kinda small though, looks like it should be used for duels/2vs2s. I never liked having to stop running and fall into fairly small floor tubes though. I have no idea whats up with the seeker powerup box areas though O.o.

Bouncer and Toaster powerups are pretty annoying to get, especially since you prevented people from being able to get them by buttstomping. They’re pretty much next to each other too, so you can get both of them nearly at the same time, and you’re pretty much guaranteed to always get the seeker powerup since there’s 3 at each side (all in the same spot tho) and have a respawn time of 1, which pretty much means everyone will be running around with powered seekers and not caring about bouncer or toaster powerups as much. I really have no idea why you did this though, since it kinda kills strategy and the ability to keep control of the level by stealing powerups all the time and such. Carrot placement is nice, having two +1s in the bottom instead of a full energy makes it slightly harder to camp them too.

Overall, its a pretty simple level in terms of layout, but really comes alive in eyecandy. Because everyone always has the seeker powerup the level isn’t as stratetic and more of a gorefest, though, so I question your decision regarding the seeker powerup, and those two areas where the seek powerups are are also weird and I have no idea what they’re for (they dont really make good turrets either =/).

I’m going to give this an 8.4. The level has wonderful eyecandy, a pretty good layout (although it doesn’t really stand out), but the seeker powerup pretty much kills ammo placement since it’s the strongest PU and always available. I might boost or lower the rating later on depending on what type of effect it has on the level in the long run. For now 8.4 though, good job.

~A very tired and sleep deprived Blacky

Review by Jimbob

Posted:
8 Jul 2006, 23:11 (edited 8 Jul 06, 23:19)
For: Project: S ..[Very Early BETA]..
Level rating: 8.1
Rating
N/A

Me niether :P
And, there’s also Jazz Sprite Dynamite
out now, so u won’t need this. But, if u wanted to join as these characters, u would.

RecommendedReview by Arti

Posted:
8 Jul 2006, 18:54 (edited 10 Jul 06, 07:43)
For: The Death Facility
Level rating: 8.3
Rating
8.5

A nice duel level, made for some contest I think.

Eyecandy: Very good! The tubes are everywhere, not a place is left empty and there are lots of used tiles in the eyecandy, like different tubes and lights and lots of animations.

Gameplay: Very simple, yet it’s nice to play in. There is some kind of deathtrap I think, in where you fall into a thing and you get stuck for a while, this is a nice touch. There are no deadends, and lots of ways to escape. The flow is nice here, though you sometimes fly into the wall because of some springs, like the springs close to the base.

Weapons: Nicely placed, there is plenty of these for duels and they are in nice shapes. The PU’s are all of them really close to eachother though, making it easy to get them all at the ame time.

Bugs: The carrot at the top is harder to reach with Jazz… that’s all.

Comment overall level: Good flow, great eyecandy and a fitting music.

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