wow this is so funny, really funny..
OMG OMG OMG 10/10 this rox n00b :DDD and the best is Jimbob’s review, that makes me ROFLOL, really XDD
(Unsupported rating removal. ~Violet)
I’m giving this a higher rating than the other wallpaper upload simply because this didn’t use a terrible format.
(Unsupported rating (6) removal. Do .png files even work as wallpapers? ~Violet)
Review for Personal Park.
Sacrush, the creator of this level, didn’t get a review for his level. It took quite some time to make, so I’ll give him a review so he won’t be sad. There really needs to be reviewed more in my opinion.
Introduction to Personal Park: Sacrush, an IC member, made this level for r3p’s contest. This contest has ended already, and this level didn’t get a prize. Probably because it was too big for duels. For 2on2s the level worked fine in my opinion. I had a few games in this level already, and I enjoyed it. Now it’s time to go to the actual review! I’m trying some different reviewing style again.
Layout and flow
The level is pretty big for a CTF level. Although it doesn’t have much platforms. The layout is symmetrical and thus it’s balanced too. The flow is good, but you can bump against walls sometimes. There are one ways and tubes to make the flow better, and there are warps in the left and right corners. The spring placement is pretty good as well.
Other gameplay
In a 2on2 it’s pretty easy to be ready to score because you can see when your opponent is coming. The way to the base is pretty much run left and run right, which isn’t a big problem here. Defending can be easy too, but if you want to kill an opponent before he/she can capture the flag you need some skill. You need to defend at the right time and chase opponents, or something.
Eye candy
While there is no real eye candy in the background and foreground layers, the sprite layer eye candy is excellent. I found this tileset pretty hard to use when I tried it, and Sacrush really put some effort into it when he made this level. There are lots of trees in this park, and combined with the other stuff in this tileset I really like the eye candy here. Almost every layer is used, only layer 1 isn’t but layer 1 isn’t used a lot.
Ammo and Power-Up placement
I almost never say the ammo placement is bad, and it isn’t in this level as well. The ammo placement is just how it should be, with some nice shapes of ammo and a good Power-Up placement. There is a Seek PU in the middle of the level, there is a Bounce PU in the left corner of the level and there is a Toast PU in the right corner of the level. There are some Fast Fires throughout the level, they can be helpful for Bouncer or something. Most weapons that are used often don’t work with Fast Fire, like RF(be glad it doesn’t work) and Seekers. RFs are very good in this level. You can easily shoot RFs at your opponent if he/she is at low health and waits for the carrot to kill him/her.
Carrot placement
There is only one carrot in this level. A second Full Energy probably won’t work with this layout, but 2 +1s could work instead. The Full Energy can be shot down by RF if you have enough skill. You can also just camp it and hope you kill your opponent before he/she gets to you and grabs the carrot.
Overall I think this is a very nice level. If it was smaller it could have won a price in the J2MC contest. The winners of the contest had more than 1 carrot, because it makes duels not so campy. But now that tournament isn’t a duel tournament anymore. Anyway, I think this is one of Sacrush’s best levels. I give this level a big fat 8.2 and of course it gets a download recommendation.
-DS
truly a masterpiece of our time. You can’t miss out on this one :(
(Unsupported rating (10) removal. ~Violet)
noob, u used the instructions.txt that came with my wallpapers that i uploaded!
(i read the last part and it said: “(i used black for 1.23, and white for TSF))”
(I dont want to get u in trouble, just saying)
No file found. Please, report FQuist.
This looks like it was drawn in one minute using MS Paint. And the 640×399 pixel resolution does not qualify it for being a wallpaper — definitely not a high resolution one.
Great Tileset. I love Zelda. I would use it to make a Zelda level pack but I suck at JCS. Has anyone made a Zelda level pack yet?
EDIT: I’m getting better at JCS now.
Problem in Level 7 Tropicana Bay, whenever I go to the purple key that is on the clouds it doesn’t seem to work. The key won’t disappear neither will one the blocks blocking the exit.
Read Link’s Article.
I also uploaded some macro files Here.
I have XP and PW (Project Weapon) works. It’s a great program. Now JJ2 doesn’t change weapons anymore.
Rating Turtle Treasure:
Story: Good. The rabbits must find a big treasure through the water.
Rating: 8
Eyecandy: You used an average eyecandy. Not very much, but not too low.
Rating: 7
Tileset Choice: You used the classical Episode 2 Planet 3 tileset, the night beach one. I like it.
Rating: 7
Events: There are still a lack of objects, null ammo and a lot of enemies. I prefered an episode with many items to make the episode easier.
Rating: 6
Rating: 7.
Music chosen was classical, like tileset. No bonus, sorry.
Download Neutral (Recommendation requires 7.5)
[Rating (7) clearance. Not enough reasons were provided to back up the rating. On an offtopic note, Beach is not a planet. ~Cooba]
Open the level files and watch what are the musics. Go on Modplug.com and Jazz2online.com and some links and find the musics.
Relay on CrimiClown: I didn’t get angry at all for his bad review. I started laughing a lot instead. It’s just a bad review.
Yes.
Unfortunately, you didn’t include the Tileset, So i cannot Rate.
This level is buggy (no offence), but whenever i go over the wall in the corner i cant get back to the house because its too tall…
Spaz can get there tho…
So, how do you make a macro file?
Edit
You know, Gus was a ‘bit’ right… This levelpack deserves a three, at least…
Starting Comments
I thought I could use some relaxation after a whole day of immense heat… I shouldn’t have.
Gameplay: Not worth the rating
This levelpack is really, really annoying. You start off in an… ‘intro’ level. After you’ve read the signs, you move on! Well, woohoo! That was worth it! Then, you’ll end up in a supposedly ghetto street in New York… There are 5 skyscrapers… IN A GHETTO… And there’s a train standing still and even a highway! This is the richest ghetto I’ve ever seen! Ah well… After you took a look around ‘New York’, you get a mission… Nobody knows why, but Jazz Jackrabbit, intergalactic super hero gets the mission to recover library books, dive in a sewer, stop a train, rescue the mayor (why does it always have to be the mayor…?) and more useless tasks that the police could have done anyway. It IS New York, after all.
Every time you finish a level, you get warped back to the exact same New York level, with the exception of a new exit, new text signs and SOMETIMES even different weather!
The ‘missions’ in general are bland, easy and annoying. Gus has a favourite way of climbing and descending in a part of a level, it seems… He always uses the same structure of ‘staircases’, fills them up with Tuff Turtles and copy+pastes that for a dozen of times.
Furthermore, there are several parts which Jazz can’t even fully reach…
Atmosphere: Somebody call a doctor, I’m going to get sick…
Virtually, none. The only thing giving you the city feel is the Townsville tileset, which is actually ABUSED by Gus in every way possible. He uses good tiles in bad places and the other way around. He uses Textured background tiles for windows, while there are perfectly good window tiles. Gus also likes to use the back- and foreground layers are simple as possible: Blank. There are a few exeptions, though, although they are not worth mentioning because of their ‘basic’ content.
The music was missing. Not included in the pack, no link was left in the description, no music at all…
Eventing: I don’t wanna talk about it…
Let’s just put it like this:
- Loads of bad guys
- Loads of triggers
- Loads of pick ups
- Lack of puzzles
- Lack of enviromental eventing
- Lack of good ideas
Originality: Virtually none…
That’s right… This ‘episode’ is in NO way original… Not even the ‘boss’ is original… Tileset bosses have been done before… Better than this one, at least… You just enter the robot and get warped out again…
Bonusses and substractions
You will not get a bonus for anything in this whole levelpack. You won’t get a substraction either, because I won’t give you a score below 1.
Overall
This pack is not worth playing. It is a pure waste of time, seriously. You’re better off playing the original JJ2 levels.
Download Recommentdation
No… Frigging… Way.
Further Comments
Just to make sure, I think Gus and Ischa know eachother very well… It seems as if they give eachother higher scores. Please, don’t do that… You know how frustrating it is when you look for a GOOD level and you get overrated crap like this? It IS frustrating… Quit it, now, or may the rats nibble your toes until eternity has reached a new age!
[Signature images are disallowed on J2O ~Cooba]
Tileset
The tileset is very good. Egypt theme is the excelent choise for the story, but not the best…Rating: 9.5
Music
Only the lv1’s music is good…Rating: 3.5
Obstacles
Really difficult to play( man, what’s that blue creature in lv2, how can I use it?:))Rating: 10
Story
Soap opera… but not so bad
Rating: 8.5
FS made me play these and I thought they could use a review, so here goes.
The Temple of Suffering (emphasis on Suffering \o/)
Basically, this level is a bunch of elongated large platforms. It’s also extremely large, even for a public server intended level, and I’m getting kinda tired of seeing Windstorm Fortress levels really, especially since there is little difference in the appearance of the levels that use them. But this level still is pretty to look at, though. You also kinda missed a tilebug at around 109,43, but whatever.
You start with several powerups in this level, which is…interesting. I guess it’s meant to speed up the games in here because otherwise it would be impossible to kill people in this level. There’s also a fire shield in this level accesible by the bouncer powerup which gives 40 seconds of shield time, and that fits into the level. The shield is annoying as hell to get though, because bouncer shots tend to be unreliable and such. There’s also like half a dozen carrots in this level, which pretty much limits this level to large numbers of people or really stupid people who don’t know what carrots do, I guess. Public servers or not, this would have to be hosted at peak jj2 times to provide exciting games where people actually die.
Aside from that, this looks like it would be pretty good to play in with crowded servers because of the powerups given to you at the start, so you go straight to the action instead of scurrying around with a wimpy blaster. I know I’d like to see this in a large JDC event or something. That might be the only thing that really stands out in this level though, as otherwise its a typical, extremely large battle level chock full of carrots and nice, but generally done before eyecandy.
An Uninspired Psych Level
I got a great first impression of the level. The eyecandy here features a lot of original (or at least, I haven’t seen it done before) gimmicks such as the mushrooms in the back layer mountains. This level feels really alive because of things like that, and the set being rather underused greately helps that, and the atmosphere in this level is really trippy.
As for the layout, the level again is huge considering the small amount of paths it has, but I can imagine this level being played well enough with smaller amounts of people. There’s some creative things done with the ammo on the far right, which I really like. Most of the level is also…empty. Despite the rather large size, the level is incredibly open in the center and there are very few platforms. There’s also some warps for easier travelling too. In general though, the layout is….weird. It just seems really random or something, I guess.
Currently I envision most people just shooting seekers everywhere, especially into open spaces and hoping they’d hit something when I think of public games here. The 3 powerups included here are extremely useful in this level, so I guess the only real strategy would be to get one of them and just shoot bullets into the wide open space in the level to hit as many people as you can, but then again this is meant for public servers and not duels or anything, so that’s not too bad. I guess this is as good of a time as any to mention that the backround fade is really nice, too ;P.
Anyways, both levels pretty much acheive their goals of being intended for large audiences, except one of them pretty much forces that to be the case while the other would just work better if that was the case. Lots of interesting gimmicks used, and eyecandy is well done in both of them. I don’t LOVE these levels, but I would definately host them before I host Blade’s overhosted Battle Packs ;P.
I guess this is where the rating should come, although I’m not going to rate this yet. I haven’t played these online with very many people (most of them idled anyways) so I’ve yet to play them as they were intended to be so I’m going to wait until I experience them firsthand before rating this. Hopefully that will be soon before I forget I ever wrote this review ;P. From what I’ve seen though, this gets a download reccomendation anyways, first hand experience or not.
~Lol – Source code
Edit: I’ve played these some more times online (and in JDC events) and they worked pretty well. The Temple of Suffering was pretty damn fun with around 16 people or something and these levels proved they can handle serious JDC matches. Therefore, 8.7 >O. These levels win at life (and jj2) gg.
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Eat your lima beans, Johnny.