If you’re a lazy dumbass like me, if you only like to run, shoot and type “jjnowall” and “jjfly” when the level you’re currently playing is tedious but you want to get a better look of it to write a review, please scroll page down to “Brief review” – that part was written exactly for you!
Detailed review.
The level is really huge but my review isn’t going to be huge at all. Honestly speaking, I’ve spent an hour or so on checking out the rabbithole, and, obviously it was hardly enough to explore even 20-30 % of the level. Probably I should have spent a little bit more time on playing the level in order to write a non-quick review, but I was really fed up with it. However I managed to feel the gameplay and to make up my mind about the level itself.
So, what I was talking about, you are supposed to explore this enormous area of the rabbithole, which looks more like a futuristic space station. There are different areas or zones that are connected by warps and tubes (sometimes you have to walk in the tubes as they don’t actually suck you). The laws of physics don’t always work there (don’t forget that it’s a rabbithole, wonderland, Lewis Carol’s logic and stuff like that – how much better the level could be if you’ve used Psych tileset with its rich eyecandy!) – sometimes you may slam into an invisible wall, or be captured by “sucker tube” events that hang in the air, bullets and bird’s feathers are flying here and there but they don’t affect you in any way – they are kinda eyecandy.
Brief review.
Be prepared to spend a lot of time on finding your way. In fact it’s just a huge labyrinth. Only if you like unhurried monotonous gameplay (which I highly doubt if you’re reading the bief review) can I recommend this level to you.
6.0… Ok, well, let it be 6.5 for your efforts.
I actually liked this level, the idea to make a chaotic and silly map (especially for April Fools’) is appreciable, the music and the tileset is fitting and fun. However (although I know this level was meant to be a joke), I’d prefer to see two or more rooms for this level, that would make the matches last even longer on this map and doesn’t take much effort to do.
This tool is really handy for making translation files, being fairly easy to understand and allowing for an amazing level of customization. The interface is a bit simplistic and lacking even a simple kind of flair to make it easier on the eyes, but it gets the job done.
However, it’s worth noting that the tool isn’t perfectly user-friendly. For example, the “Capture the Flag” menu option’s text appears to be separated drastically from the rest of the text from the same menu. This probably is related to the structure of the language files themselves, but it nonetheless is an issue, however small it may be. It can also be a bit hard to find the specific line you want to replace, which, again, is mostly due to the fact that this seems to pretty directly give you access to the structure of the language files, flaws and all, instead of trying to present it in a way that’s more readable to the user.
I get the reason why it’s done this way, mind you. It’d be quite the daunting task to do it in a more user-friendly way all things considered! That, and this is merely a modified version of an existing tool, so I can understand how it’d probably be outside the scope of this project to fix all that.
Nonetheless, the user-friendliness is the main thing keeping the tool from getting a perfect 10, since aside from the less-than-perfect presentation of the interface, everything else is pretty solid. And hey, it does its job, and that’s what matters the most, right? I can’t really complain, it’s a good tool. :)
If you don’t mind a tool that’s not 100% perfect in the user-friendliness department, I would highly recommend this tool.
…somehow my first review on this site is for a tool rather than a proper level or such.
Who would’ve thought?
(Speaking of which, I hope I did this review right, seeing as how it’s not only my first review, but also a review for a tool rather than a level.)
A very atmospheric level with a cool background mixing rain and thunder , The level is big thanks to its width. Running from one base to another feels like a marathon, but the abundance of carrots compensate for that. Fireworks and its weapon placement are great, I also like how the Roller PU places you at a risk of drowning (If you’re slow)
I Like these title set, i take it!
[Review changed to quick review, see the review rules.
SteFan I really like your super-hard training level, the edgy sides and lack of eyecandy is the main problem, however, the pack doesn’t seem bad. I’ll give you 8 of 10. Also Bloody_body made a mistake – there are 2 main levels in each planet. That means there will be 24 main levels and 3 secret ones – 27 in total, all of them super-hard.
Download recommended
Also, you could use MLLE to insert more layers or tiles from other tilesets. This editor will be useful to you. Also, transitions of level’s colors in boss battles are also useful, because Bloody_Body and I are fond of recolors.
Good luck!
EDIT: The first castle level (Castle2-SH.j2l) is very good! Keep it up to the end and rest of the levels will be released.
Hey this j2s web is working! Guys remind me cuz it works on JJ2+, not non+. Like!
A very challenging level. Or, probably, it seems so to such a butterfingers as me :D
Well, the level is challenging and at the same time it’s rather small so that’s why it isn’t tiring. What I loved most of all is a new gameplay the level offeres. You have to climb the mountain in spite of the strong winds. Obviously, it would be pretty easy to accomplish if there either were no pits or no wind. However, lots of wide platforms would prevent your falling from the top of the level to its bottom.
When I finally reached the top of the peak and encountered a boss I was surprised by the fact that boss restores his health after you fall down from the battle area. I wondered whether it was a bug or a feature. Only after accomplishing the level I took upon myself to read the readme file that explained everything. Anyway, it is clever and inventive usage of game’s limitations of the distance where the object can be active.
Nice, original and challenging level. Download recommendation!
Definitely one of the best levels using Tubeelec tileset, tunnel Background is cool, combined with the other eyecandy. Fireworks fits the layout pretty well (combined with the level theme) Layout is good. Fun level overall, download recommended.
Actually a very solid level in my opinion, because of its satisfying eye-candy, game-play and use of custom weapons. My favorite aspect is the use of energy blast, which goes well with the quite vertical and open layout in my opinion.
I was really confused by zzaj’s review since Smoke’s levels are usually of a good quality. Even though I usually don’t review MP levels, I’ll make an exception this time because I feel like 6 is an exaggeratedly low review for such a great level.
Eyecandy [10/10]
First off, the visuals are absolutely stunning. I’ve played Sonic Mania and I really liked the Press Garden acts but never expected it to look so damn good in JJ2. It really does, I played this level all by myself for like 15 minutes just because of how good it looks. That, plus the custom weapons which I’ll talk about later.
Music [9.3/10]
The music is good but… well, I’m not saying that it’s bad but it’s just not the kind of theme you want to hear for longer than 5-10 minutes. I love the track itself but it gets really irritating after listening to it for too long. Maybe it’s just too tense? Hell if I know. Suggestion: If you want to keep it Sonic Mania related, you could use the Metal Sonic Boss theme, the final boss theme or even the Press Garden Act 2 theme, even though it’s a bit too calm for a battle level.
Level Design and Weapons [9.6/10]
The level design is top notch. As zzaj mentioned, it’s got an overall vertical layout. This, however, is not a problem as the custom weapons are made specifically for this kind of level. The tornadoes and the fireworks are designed to hit the opponents who have the higher ground and the thunder makes vertical navigation much much easier. The ammo placement is just fine, maybe there’s a bit too much ammo in some areas (or at least that’s how I feel about it). Oh yeah, also it’s one of those levels that are much easier to play as Spaz. It’s a common thing but always brings me down.
Overall rating: 9.7
It’s not flawless but really solid level nonetheless. I haven’t play tested this with a friend but I can tell that it’s really fun to play. Great visuals, great music, great level design, great level overall.
(Had to change my previous review because of some issues.)
Now that a missing file was included, the level loads and works perfectly for me as well (had problems before). I really like the moving background and the custom weapons, the level looks very cool! Layout problems are also fixed and it works smoothly.
I love the recolours, but the contrast is too high in this one.
Over all the font looks pretty neat, thou I question the dissension of making only an outline font.
Especially since most modern programs have an outline function so it would be more useful to have the inside filled and one can just apply there own outline with what ever colors they wish.
but it does look exactly like the in-game font.
By no means a bad level, but very plain in every meaning of the word. The winding S-shaped corridors are overused and having to go through them all the time gets tiring fast. I dislike both carrot placements but the top one is particularly bad. Lastly, it’s not atmospheric enough. No parallax layers. It feels like a soulless collection of blocks.
Fun level, the middle area including the 2 carrots and the Pepperspray is cool especially when you fall from the top to the bottom. Though some “zigzag” areas (6 of them) are kinda bouncer biased
Let’s review this!
Cons
I think I should start with cons. Won’t you object?
First of all, all the events work only on hard difficulty. Was it supposed to be like that? Yeah, I’ve noticed your warning, but what’s the point of depricating medium and easy difficulties?
The usage of tiles is decent but far from perfect. There are edgy sides here and there and I also feel a lack of eyecandy – pots, ruined walls, armours, cannons, ect. But it’s not a pity, the more experienced JCSer you will become the better you’ll be in this.
And one more thing. You forgot to upload music files. That’s why the levels are mute.
Pros
The gameplay is fine. There are well-placed secrets and spikes (damned spikes!) Probably the level is easier with Spaz – he is good in avoiding them. You don’t have to solve damned puzzles in order to proceed (many JCSers out there overdo this) you just run and shoot. Or, better to say, ran, fall into spikes and shoot. :D
Conclusion
Well, I sence a potential of a great levelmaker in ya. All you need is practice. And a proper feedback. So, I’m looking forward your future works. Let’s see if you’re mad enough to make all 12 levels!
Sorry, but I don’t think one can call mere changing of the music and tilesets a “remake”
While a bit uneven in terms of flow and aesthetics, there’s definitely an appeal to this level. It’s action-packed with plenty of pickups to facilitate large events, and I enjoy the vibe that the visuals in combination with the music choice gives. The Orbitus tileset has been used very creatively in some areas.
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Eat your lima beans, Johnny.