Review by Jimbob

Posted:
5 Jul 2006, 01:58 (edited 5 Jul 06, 02:00)
For: (Other)Jazz Hotel
Level rating: 2.5
Rating
N/A

Yes.
Unfortunately, you didn’t include the Tileset, So i cannot Rate.

Review by Jimbob

Posted:
5 Jul 2006, 01:42 (edited 5 Jul 06, 23:51)
For: Colonial Building Remake
Level rating: N/A
Rating
N/A

This level is buggy (no offence), but whenever i go over the wall in the corner i cant get back to the house because its too tall…
Spaz can get there tho…

Review by MSB3000

Posted:
5 Jul 2006, 00:09
For: Dungeon Deilima Low Score Macro
Level rating: N/A
Rating
N/A

So, how do you make a macro file?

Not recommendedReview by CrimiClown

Posted:
4 Jul 2006, 20:40 (edited 12 Jul 06, 09:36 by Cooba)
For: Big City Life
Level rating: 3
Rating
3

Edit
You know, Gus was a ‘bit’ right… This levelpack deserves a three, at least…

Starting Comments
I thought I could use some relaxation after a whole day of immense heat… I shouldn’t have.

Gameplay: Not worth the rating

This levelpack is really, really annoying. You start off in an… ‘intro’ level. After you’ve read the signs, you move on! Well, woohoo! That was worth it! Then, you’ll end up in a supposedly ghetto street in New York… There are 5 skyscrapers… IN A GHETTO… And there’s a train standing still and even a highway! This is the richest ghetto I’ve ever seen! Ah well… After you took a look around ‘New York’, you get a mission… Nobody knows why, but Jazz Jackrabbit, intergalactic super hero gets the mission to recover library books, dive in a sewer, stop a train, rescue the mayor (why does it always have to be the mayor…?) and more useless tasks that the police could have done anyway. It IS New York, after all.

Every time you finish a level, you get warped back to the exact same New York level, with the exception of a new exit, new text signs and SOMETIMES even different weather!

The ‘missions’ in general are bland, easy and annoying. Gus has a favourite way of climbing and descending in a part of a level, it seems… He always uses the same structure of ‘staircases’, fills them up with Tuff Turtles and copy+pastes that for a dozen of times.

Furthermore, there are several parts which Jazz can’t even fully reach…

Atmosphere: Somebody call a doctor, I’m going to get sick…

Virtually, none. The only thing giving you the city feel is the Townsville tileset, which is actually ABUSED by Gus in every way possible. He uses good tiles in bad places and the other way around. He uses Textured background tiles for windows, while there are perfectly good window tiles. Gus also likes to use the back- and foreground layers are simple as possible: Blank. There are a few exeptions, though, although they are not worth mentioning because of their ‘basic’ content.

The music was missing. Not included in the pack, no link was left in the description, no music at all…

Eventing: I don’t wanna talk about it…

Let’s just put it like this:
- Loads of bad guys
- Loads of triggers
- Loads of pick ups
- Lack of puzzles
- Lack of enviromental eventing
- Lack of good ideas

Originality: Virtually none…
That’s right… This ‘episode’ is in NO way original… Not even the ‘boss’ is original… Tileset bosses have been done before… Better than this one, at least… You just enter the robot and get warped out again…

Bonusses and substractions
You will not get a bonus for anything in this whole levelpack. You won’t get a substraction either, because I won’t give you a score below 1.

Overall
This pack is not worth playing. It is a pure waste of time, seriously. You’re better off playing the original JJ2 levels.

Download Recommentdation
No… Frigging… Way.

Further Comments
Just to make sure, I think Gus and Ischa know eachother very well… It seems as if they give eachother higher scores. Please, don’t do that… You know how frustrating it is when you look for a GOOD level and you get overrated crap like this? It IS frustrating… Quit it, now, or may the rats nibble your toes until eternity has reached a new age!

[Signature images are disallowed on J2O ~Cooba]

RecommendedReview by WerBack3>>

Posted:
4 Jul 2006, 16:50
For: The Morph Machine v.4
Level rating: 8.3
Rating
7.7

Tileset
The tileset is very good. Egypt theme is the excelent choise for the story, but not the best…Rating: 9.5

Music
Only the lv1’s music is good…Rating: 3.5

Obstacles
Really difficult to play( man, what’s that blue creature in lv2, how can I use it?:))Rating: 10

Story
Soap opera… but not so bad
Rating: 8.5

RecommendedReview by Blackraptor

Posted:
4 Jul 2006, 03:34 (edited 28 Oct 09, 15:31 by cooba)
For: Random Battle Levels
Level rating: 8.6
Rating
8.7

FS made me play these and I thought they could use a review, so here goes.

The Temple of Suffering (emphasis on Suffering \o/)

Basically, this level is a bunch of elongated large platforms. It’s also extremely large, even for a public server intended level, and I’m getting kinda tired of seeing Windstorm Fortress levels really, especially since there is little difference in the appearance of the levels that use them. But this level still is pretty to look at, though. You also kinda missed a tilebug at around 109,43, but whatever.

You start with several powerups in this level, which is…interesting. I guess it’s meant to speed up the games in here because otherwise it would be impossible to kill people in this level. There’s also a fire shield in this level accesible by the bouncer powerup which gives 40 seconds of shield time, and that fits into the level. The shield is annoying as hell to get though, because bouncer shots tend to be unreliable and such. There’s also like half a dozen carrots in this level, which pretty much limits this level to large numbers of people or really stupid people who don’t know what carrots do, I guess. Public servers or not, this would have to be hosted at peak jj2 times to provide exciting games where people actually die.

Aside from that, this looks like it would be pretty good to play in with crowded servers because of the powerups given to you at the start, so you go straight to the action instead of scurrying around with a wimpy blaster. I know I’d like to see this in a large JDC event or something. That might be the only thing that really stands out in this level though, as otherwise its a typical, extremely large battle level chock full of carrots and nice, but generally done before eyecandy.

An Uninspired Psych Level

I got a great first impression of the level. The eyecandy here features a lot of original (or at least, I haven’t seen it done before) gimmicks such as the mushrooms in the back layer mountains. This level feels really alive because of things like that, and the set being rather underused greately helps that, and the atmosphere in this level is really trippy.

As for the layout, the level again is huge considering the small amount of paths it has, but I can imagine this level being played well enough with smaller amounts of people. There’s some creative things done with the ammo on the far right, which I really like. Most of the level is also…empty. Despite the rather large size, the level is incredibly open in the center and there are very few platforms. There’s also some warps for easier travelling too. In general though, the layout is….weird. It just seems really random or something, I guess.

Currently I envision most people just shooting seekers everywhere, especially into open spaces and hoping they’d hit something when I think of public games here. The 3 powerups included here are extremely useful in this level, so I guess the only real strategy would be to get one of them and just shoot bullets into the wide open space in the level to hit as many people as you can, but then again this is meant for public servers and not duels or anything, so that’s not too bad. I guess this is as good of a time as any to mention that the backround fade is really nice, too ;P.

Anyways, both levels pretty much acheive their goals of being intended for large audiences, except one of them pretty much forces that to be the case while the other would just work better if that was the case. Lots of interesting gimmicks used, and eyecandy is well done in both of them. I don’t LOVE these levels, but I would definately host them before I host Blade’s overhosted Battle Packs ;P.

I guess this is where the rating should come, although I’m not going to rate this yet. I haven’t played these online with very many people (most of them idled anyways) so I’ve yet to play them as they were intended to be so I’m going to wait until I experience them firsthand before rating this. Hopefully that will be soon before I forget I ever wrote this review ;P. From what I’ve seen though, this gets a download reccomendation anyways, first hand experience or not.

~Lol – Source code

Edit: I’ve played these some more times online (and in JDC events) and they worked pretty well. The Temple of Suffering was pretty damn fun with around 16 people or something and these levels proved they can handle serious JDC matches. Therefore, 8.7 >O. These levels win at life (and jj2) gg.

Review by Jimbob

Posted:
4 Jul 2006, 00:37 (edited 4 Jul 06, 00:39)
For: Lonely Night
Level rating: 6.7
Rating
N/A

U need to include the Tilesets for other people that dont have them

Review by Jimbob

Posted:
4 Jul 2006, 00:22
For: The Christmas Chronicals 2001
Level rating: 8.5
Rating
N/A

i dunno how to play it, because i dunno how to “unRar Rar files”.

Review by fearofdark

Posted:
3 Jul 2006, 16:55
For: Queen of B o a r D Macro
Level rating: N/A
Rating
N/A

There seems to be something wrong with this. All the animations have gone crazy (when jazz flys, it shows him using his gun) and it stops after it opens door one.

D***, I spend 4 years trying to work out how to complete this level and I still can’t get past door 3 (The crystal cave bit).

Review by minmay

Posted:
3 Jul 2006, 15:18
For: Random Battle Levels
Level rating: 8.6
Rating
N/A

You inspired me D=

Review by OM2004

Posted:
3 Jul 2006, 00:50 (edited 3 Jul 06, 00:50)
For: Very very very strange boss!!!!! [ Dont rate! ]
Level rating: N/A
Rating
N/A

If I could rate this info I would rate it a 10! This is arwsome information. WIth this info and more research we can make levels harder. We can make new storys. We can create the ultimate fighting levels!!! The fact there are new was to make levels harder, and to make things more interesting.

(Please Note: I belive this after doing about 2 hours of testing and researching this new glitch)

Review by OM2004

Posted:
2 Jul 2006, 21:52
For: Jazz Commander 1.4 / 1.23 + 1.24
Level rating: 9
Rating
N/A

ya please re-look at this and make it XP friendly.

Review by OM2004

Posted:
2 Jul 2006, 21:44
For: Jazz Commander 1.3 [supports TSF too]
Level rating: 8.4
Rating
N/A

missing a file

RecommendedReview by OM2004

Posted:
2 Jul 2006, 21:39 (edited 10 May 07, 22:48)
For: Jazz2 1.23 - weapon change patched
Level rating: 9.4
Rating
9.2

Edited (5-10-07): Get out of here Danhjel, this program is arwsome! Far better than OverLord’s project weapon.

I have tried to use Overlord\‘s and if failed, horribly, but this one works for all comps.

Makes life so much easier cause now in one-player when I get 50 Fast Fires, i can keep my finger on the Fire, AND pick up new weapons to save for later (Eventhough I don’t use them anyway :]

The only problems with it is that if you upgrade your weapon, the weapon will change to the upgraded one. Which is annyoing, but thouse up grades come up so rarly.

Review by Jarno vos

Posted:
2 Jul 2006, 13:38
For: Game Machine
Level rating: 5
Rating
N/A

I fully agree with iluz and fearofdark.
The levels are really good but almost no eyecandy.
And yup the JJK thing sux.
.::.=~!Jarno!~=.::.

Review by the jamster

Posted:
2 Jul 2006, 07:59 (edited 31 Aug 06, 14:35 by Cooba)
For: Jamster B series 1
Level rating: N/A
Rating
N/A

Because there not bad.And its more interesting to see how i used to levelmake,now please do this,(PA),because all you are doing is trying to find anything i do or say against me.

[Personal attack removal. ~Cooba]

Review by the jamster

Posted:
1 Jul 2006, 21:39 (edited 11 Jul 06, 16:08 by Cooba)
For: tropical beach battle
Level rating: 5.5
Rating
N/A

Its is too boring in gameplay.
theres not much things to hide behind.
weapon placement isn’t good.
nor eyecandy,add some its just bits of straight beach,

na comm ent

what noob are you talking about?

[Rating (2.7) removal. Please provide more supportive information in your reviews. ~Cooba]

Review by n00b

Posted:
1 Jul 2006, 21:37
For: tropical beach battle
Level rating: 5.5
Rating
N/A

THIS COULD BE THE SOURCE CODE! BEAK BOMB IT DOWNLOAD IT! s.

Review by Jimbob

Posted:
1 Jul 2006, 19:33 (edited 4 Jul 06, 21:49)
For: JazzForce 1.1[c]
Level rating: N/A
Rating
N/A

Nice Program! Very Usefull!
And it can even host Co-op with Enemies!
…but u need overlord’s Project Controller 4
to be able to end the level(s).

[Unsupported (9) rating removal – FQuist]

Review by Jimbob

Posted:
1 Jul 2006, 18:50
For: Project Controller 4
Level rating: 9.3
Rating
N/A

Actually, Stud, It only Detects Jazz2 version 1.23

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