Is there a converter that can convert any music file into J2B files?
mod2j2b doesn’t work with MP3 files.
Great art work!
Just look at this realistic background, and Jazz with Spaz look a bit different than in original graphics/drawings, or should I say much better!
There is no other choice: 10 from me !
Only one thing: how come you use black background for 1.23 and white for TSF? probably it doesnt look so good.. I use pink for 1.23 and purple for TSF.
Great job anyway!
(Unsupported rating (10) removal. This rating is sufficiently different from the norm for this upload that a greater level of detail must be included for plausibility. Also, this review doesn’t really give a good idea of what the images look like, aside from having a realistic background and characters drawn differently from the official style(s)… that still could look like pretty much anything in the world. ~Violet)
!!!!!
why does cooba always gets reviews but I dont? no one ever reviewed death facility, and when I upload a pack only cooba’s level gets reviewed! i have some bad luck it seems :|
I’m only reviewing An Uninspired Psych Level, because that’s the one I’ve only played in. I’ll review The Temple of Suffering later.
Eyecandy: Great! A very nice feeling and look. The mushrooms in the back are a nice touch and at the bottoms there are lots of decorations in the groundtiles and lots of vines.
Gameplay: Very smooth flow. There are suckertubse that send you diagonal so you can just keep running, springs placed right and there are few deadends, and most of them have goodies. Maybe you could have placed one-ways at 36.72.
Weapons: Good. Lots of weapons and probably enough for the Battle Server. They’re mostly on the ground though, not in shapes, but I guess it helps for the gameplay.
Bugs: The red warp on the top of the level is a little bit hard to reach for Jazz.
Comment overall level: A nice level with underused tileset, good eyecandy and it’s very open. Nice music too! 8.5 for this.
Little glances for The Temple of Suffering: Huge, seems to be a litle bit platformy but the flow is good.
Rating TDI2
To start:
A good episode with four levels: two boss-levels and two puzzle-levels.
Boss-levels:
Level 1 and 4 are Boss-levels. Level 1 against the robot of Devan, level 4 against Bolly, also a robot. It is hampered in both levels. In level 1 by the Tuf Boss and in level 4 with a lot of spikes.
Puzzle-levels:
Level 2 and 3 are Puzzle-levels.
It are nerve-racking puzzles with Big Rocks. Sometimes you must there on or other manner towers there of builds of other Big Rocks. Or you must push them concerning spikes gone, what only possible is if you freeze him with your Freezer Ammo.
I have also discovered something: if you freeze a Big Rock and you pushes it away, it slips away. In level 3 there are also puzzles present with water. Generally you must be then above, before the water on its highest state. In fact a type race.
Not complete:
Unfortunately this episode is not complete.
Conclusion:
Apart from the fact that the episode is not complete, this is still a very well episode. For truth puzzle-fans is this to my idea as well as Tomb Rabbit an episode of their dreams
Mark: 9½
Download recommendation: YES!
It would be great if a level gets reviewed more times as well. This thing gets ‘reviewed’ lots of times. Anyway, this is pretty simple. I can’t draw very well myself, but this could have been much better.
Violet is biased in Mono’s favor D:
(Power abusive grammatical alteration. ~Violet)
First of all, I decided to change this review because the old review sucked :)
Even though this is not your real ‘style’, as I could call it, but maybe this could help potentional MSPaint Artists. First off, the lines. They are shakey and thick, which makes them look rushed. Alternating between thick and thin lines (In a subtle way) makes it look better. Use thick lines for the outside and thin lines for the inside. Also taper lines, which means like slowly thinning the lines at ends, so it doesn’t end as a fat block.
The colors (Especially on Jazz) are very flashy and bright, which may hurt your eyes. For some reason the colors compliment eachothers though, and the background fits. Add shading though, for a better look and to make it seem like you worked harder on it. Light isn’t needed but adds to the quality if you are good at it.
The expressions are funny and fit :P Especially for Spaz and Jazz’s pose is nice.
The text on the background+spray just lowers the quality. Maybe you should’ve used an official logo or a nice font that would fit, or make your own nice logo.
And also, poor Spaz only has a grey mouth :( And Jazz has green with grey bucktooth. If you’d redraw this but um, seriously, it’d make a nice wallpaper. Also make it a right size, because right now it’s going to be stretched and it looks bad, except if you had done this in vector. This gets an N/A rating for recommendation and… I bet you’re not blind but you get a 3.5.
WOW!
Best wallpaper ever.
And its the official too!
(Unsupported rating (7) removal. ~Violet is biased)
OMG! This is so great….and terrible!
SERIOUS, SENSIBLE COMMENT:
This is TRUELY bad, but most pictures look bad created on computer programs and this is actually so bad, that its good.
RATING: 8.0
RANK: 8 Very Good
DOWNLOAD: Yes (Obviously)
[Unsupported (Obviously) rating removal – FQuist]
DO NOT use subfolders! JJ2 & Captain Cook can’t find them if they are in subfolders. ;)
If it’s Multiple do I review both the Tileset and Level?
[Edited to make review positive]
DON’T save in Level 1 coz there seems to be a Fatal Application error there if you save and then load.
Eggman, could you make a converter that takes XM, or IT files into J2B files. That way we can use them in costum levels?
it took me 3 secs to download and after seeing the picture i have found that I have wated my 3 secs of life. It’s so dumb it’s funney. Looks like there is a rat wearing a spaz costume, lol. And looks like someone needs to learn how to keep their mouse stright when wrighting in paint.
[Unsupported rating (1) removal – FQuist]
this isn’t what i thought it’d be…darn i wasted my time downloading this i should’ve listened to spaz18…
umm 3 unofficial points for
1. being able to draw in paint or what it looks like paint
2. able to upload this weird unofficial looking picture
3.umm being able to trick me into downloading this?
[Unsupported rating (3) removal – FQuist]
What the…? This is terrible. I’m not even gonna rate this coz it’s so BAD!
DON’T DOWNLOAD!
What the…? 2 10’s?! How can this deserve a 10?
wow this is so funny, really funny..
OMG OMG OMG 10/10 this rox n00b :DDD and the best is Jimbob’s review, that makes me ROFLOL, really XDD
(Unsupported rating removal. ~Violet)
I’m giving this a higher rating than the other wallpaper upload simply because this didn’t use a terrible format.
(Unsupported rating (6) removal. Do .png files even work as wallpapers? ~Violet)
Review for Personal Park.
Sacrush, the creator of this level, didn’t get a review for his level. It took quite some time to make, so I’ll give him a review so he won’t be sad. There really needs to be reviewed more in my opinion.
Introduction to Personal Park: Sacrush, an IC member, made this level for r3p’s contest. This contest has ended already, and this level didn’t get a prize. Probably because it was too big for duels. For 2on2s the level worked fine in my opinion. I had a few games in this level already, and I enjoyed it. Now it’s time to go to the actual review! I’m trying some different reviewing style again.
Layout and flow
The level is pretty big for a CTF level. Although it doesn’t have much platforms. The layout is symmetrical and thus it’s balanced too. The flow is good, but you can bump against walls sometimes. There are one ways and tubes to make the flow better, and there are warps in the left and right corners. The spring placement is pretty good as well.
Other gameplay
In a 2on2 it’s pretty easy to be ready to score because you can see when your opponent is coming. The way to the base is pretty much run left and run right, which isn’t a big problem here. Defending can be easy too, but if you want to kill an opponent before he/she can capture the flag you need some skill. You need to defend at the right time and chase opponents, or something.
Eye candy
While there is no real eye candy in the background and foreground layers, the sprite layer eye candy is excellent. I found this tileset pretty hard to use when I tried it, and Sacrush really put some effort into it when he made this level. There are lots of trees in this park, and combined with the other stuff in this tileset I really like the eye candy here. Almost every layer is used, only layer 1 isn’t but layer 1 isn’t used a lot.
Ammo and Power-Up placement
I almost never say the ammo placement is bad, and it isn’t in this level as well. The ammo placement is just how it should be, with some nice shapes of ammo and a good Power-Up placement. There is a Seek PU in the middle of the level, there is a Bounce PU in the left corner of the level and there is a Toast PU in the right corner of the level. There are some Fast Fires throughout the level, they can be helpful for Bouncer or something. Most weapons that are used often don’t work with Fast Fire, like RF(be glad it doesn’t work) and Seekers. RFs are very good in this level. You can easily shoot RFs at your opponent if he/she is at low health and waits for the carrot to kill him/her.
Carrot placement
There is only one carrot in this level. A second Full Energy probably won’t work with this layout, but 2 +1s could work instead. The Full Energy can be shot down by RF if you have enough skill. You can also just camp it and hope you kill your opponent before he/she gets to you and grabs the carrot.
Overall I think this is a very nice level. If it was smaller it could have won a price in the J2MC contest. The winners of the contest had more than 1 carrot, because it makes duels not so campy. But now that tournament isn’t a duel tournament anymore. Anyway, I think this is one of Sacrush’s best levels. I give this level a big fat 8.2 and of course it gets a download recommendation.
-DS
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