EYECANDY:
The background layer is good, but you could make it textured. To do this, go to layer 8’s properties and select Texture mode. Layer 7 has trees. Good idea, but can be really annoying because there are also leyer 4 trees.
The green bushes on layer 5 are made for layer 7 or 6, open Jung1.j2l for details. The sprite layer walls (or underground) are ugly. First make black tiles, then insert the cracks (or whatever they are).
WEAPONS:
No weapons, only Seeker crates. I’ve heard that crates cause lag.
POWERUPS:
As I said, there are only Seekers, but there is a powerup for every weapon! You placed them on one place (which is easy to reach), that’s not good. Powerups should be hard to get (except Blaster, Weapon9 and Weapon8 powerups).
OTHER ITEMS:
The spikes hurt you. That’s not good for a multiplayer level. There are float up events and sucker tubes.
SIZE:
Small. 10 players max.
TILESET:
Jungle isn’t a user-friendly tileset. But i give you +0.5 because you used it. It’s rare.
MUSIC:
‘Shareware Order Info music’ or ‘Pull Back the Bass’ in 1.00g (yes, really!). Not a good choice. Next time you make a jungle level choose ‘jungle’ for the music or download it. There are many music files on J2O, you know.
Final Rating: Sorry, you deserve a 4.0 + 0.5 mentioned before.
Download recommendation: No.
Comments: Try to make a SP level before MP. Let’s hope you’ll make better levels in the future.
EDIT:
There are no carrots in this level.
Rating Big City Life
To start:
A good episode concerning Jazz Jackrabbit which a city and a spacecraft must pass through to learn Devan Shell another lesson.
Large:
This episode is very large, it has to endure more than 30 levels and finishes with a complete difficult homemade endboss: the new robot of Devan.
Bugs in final battle:
In the Final Battle are lots or bugs, you could easilly get stuck.
Fortunately there is a JJK-cheat. Type JJK to restart, but long not everyone knows that.
Conclusion:
Apart from the bugs it is a very well episode. For everyone whom know the JJK-cheat and love long episodes this is absolutely a recommendation.
Mark: 7,8
Download recommendation: YES!
[Rating (7.8) clearance. The supported reasons were entirely irrelevant of the level quality. ~Cooba]
Rating Game Machine
To start:
A good Jazz Jackrabbit-episode which Jazz, Spaz and Lori by several computergames must stray, in search of orbs to be able dissipate Devan Shell again.
The Games:
Your rabbit must itself by five computergames clears himself to search orbs. On order the computergames are: Super Mario, Sonic, Rayman, Nethergate and Star Wars.
12 or 15 orbs?
If you have twelve orbs, it looks if you go to Devan, but you must find then in Star Wars still 3 orbs. Very funny. You think that you have almost completed the game, but that is not right.
The final:
If you have 15 orbs, you must cover Devan Shell by making it’s machine harmless. You can do that by taking off a course through the machine. But the block-systems even impede your and can your flatten.
Eva help you. Where she stands, the block-systems will not fall. If you take into account with that and fall, it is a piece of cake to destroy the Game Machine.
Conclusion:
All in all is this a good game. The only problem is, that if you fall, you must type JJK and especially JJ2-fans that forgetful to be, are able perhaps forget that.
Furthermore is everything good and this game is absolutely a download recommendation.
Mark: 8,1
Download recommendation: YES!
So, you only have to apply this once and then you can close the program?
Rating Space Waterspout:
Eyecandy:
It is all good, good, good. Good background and a nice path.
Rank: Good
Gameplay:
It is an episode with five levels. They are short, but at least level 2 is good. I’ve also liked level 4 and 5.
Rank: OK
Obstacles:
The levels are very easy. I think they are at least OK for beginners.
Rank: Average
Item Placement:
Just good. Not too much and not too less.
Rank: Good
Story:
The story is brand new: the Waterspout. I’ve never hearded a JJ2 story about a waterspout. And you?
Rank: Perfect
Final Rating: 8,6
Download recommendation: YES!
[Please do not rate your own uploads. Original rating: 8.6 ~Stijn]
Rating The Mystery of Atlantis:
Eyecandy:
You have created a good background! I wasn’t able to do that. The paths are also okay, but there is no foreground.
Rank: OK
Gameplay:
This is a pack with lots of mazes. Sometimes you need to find an ‘Access Granted’-message to open the door to the next level. That is original, I have never seen it earlier.
Rank: Very good
Obstacles:
Some levels are easy, some levels are harder, but it is more a pack for beginning-JJ2-players.
Rank: Average
Item Placement:
That is good. Not too much, not too little.
Rank: Good
Story:
The story is very original… maybe there is a new myth in the world about Atlantis.
Rank: Very good
Final Rating: 7,6
Download recommendation: YES!
Short review:
This pack is just the same as the rest of Ischas pack. All the levels were short, Mediocre and are the same as each other. There were no changes in the pack, no interesting bits and too many of the attempts to wow the player failed. The puzzles weren’t even puzzles. The ‘stomp the right crate’ part in level 2 is a classic example of what not to do in a level.
Overall, I see no difference between this pack and the other 10 Ischa has uploaded. All of which are easy, not incredibly fun and very short.
RATING: 3.7
RANK: 3 Very Bad
DOWNLOAD?: No (N/A Requires 4)
I played this in a jdc duel, and this is what I say…
Gameplay: Most parts are smooth, but also some parts get in the way. A few paths are a little thin, making them hard to get into. A few major bugs, like in bottom with the shapes and diagonal tiles make you get stuck easily, but I think you’ll fix this. Nice turrets in front of the base.
Eyecandy: Good for the tileset. The background is VERY distracting though, perhaps you could use the blue texture background in the tileset instead of the animated ones. The level does look good, and even without background layers and stuff it looks rather good.
Weapon Placement: Alright. There’s a ton of RF’s, which I totally heart ;P But theres a lot of seekers and two seek PU’s. Maybe replace one of them with another PU, or change the spot of it so it’s in the middle-bottom? Spread out the weapons a little bit more though, and you’ll be making good levels anytime.
Bugs: The stuck in the wall issue happens a lot if you place diagonal tiles above eachother. Dunno how to explain it well, but I showed you.
Download recommendation: Ok. You can host this sometimes, as it makes a nice little level.
I will use same system Gus used:
Story: Shakey. This is the 2nd time you have told us a good plot on the Web Site, but then lack it in the game.
Rating: 7
Eyecandy: You didn’t have any, you used some different blocks here and there, and you had a nice background. But you didn’t do anything creative with the blocks.
Rating: 4
Items: You had milk to pick up, and that is it. putting in Items helps with the Eyecandy too. Their preety much the same thing.
Rating: 4
Enemies: I got to give you creadit for making the Utrois Boss hard, and the Queen Boss was fun, but you got to do more with your levels then make hard bosses. You got to have weaker Bad Guys lead up to the Boss. And Deven shell was way too easy, but it seems you have a style with him, so maybe your leading up to something big…
Rating: 6
Here is my own catoagory the Gus should have considerd
Levels: The levels were not a challange. You have un-reconisable exits, and the level with the time warp thing was way to long and hard. I had to skep it so I could try out the rest of the levels. And the libery level was another problem. You had it easy the whole way, then out of no where you get attacked by a force that would have been more fun to face spread out. You need to stay more balenced. Besides those two, the levels were way too short, and not very entertaining.
Rating: 3
Final Rating: 4.7
Music: You made me hunt it down, and you didn’t make it.
+.0
I must give it my Red thomb of death…No download Recommendation…
This is a simple, classic Jazz 2 level using a modified Diamondus tileset. Everything about it is quite good. The level layout is excellent (and open, which is welcomed these days), and ammo placement is expert and well-considered. Everything in the level “clicks.” The only problem that keeps me from giving this level a higher rating is that it is somewhat indistinguished. Besides from the colour modifications in the tileset, which are quite attractive, it’s a standard oldschool Diamondus level. A little more creativity would be welcomed, and there is a sense that it’s all been done before. However, it’s done extremely well. My sole complaint is the slowness with which carrots respawn. An open level lends itself well to play with many people, and the slow respawn time damages this potential. Overall, though, that’s just one qualm; it’s quite good.
This is a classic case of a fundamentally good level tinkered with until it just doesn’t quite “work.” That isn’t to say that it is a bad level. However, the eyecandy is way overdone — everything feels busy, unrealistic, and synthetic. The flying spaceships were unnecessary, and while there are some cool features (the bouncing spring power-up), all of it is overshadowed by the level’s overall crowdedness. Gameplay fares better; overall, it’s fluid, if not a little clausterphobic. Ammo placement is well-executed. There are a few bugs involving layer 3 and the flagholder (insufifcient coverage), but it’s still well-made — perhaps a little too made, though.
Rating Devans Time Machine:
This is a rather good delivery of jazz Jackrabbit. It has six levels, all created from traditional JJ2-tilesets.
The first level is called ‘Lizard Land’ and takes place on Diamondus. With a beautiful context and good placements you must with your rabbit to the exit, somewhere on the left.
Level 2 is also on Diamondus, but only is it now night. The level is called Windy Day and are there at the exit an end boss. For exact to be, the Tuf Boss. Level also this have beautiful eyecandy and the bonussen and enemies have been well placed.
The third level is not on Diamondus. Your rabbit is in the royal gardens of Carrotus. With the castle and a bunch on the context it is splendid. Enemies have been well placed. That also applies to the goodies. Just like at level 1 the exit are left in your screen.
In level number four approaches you the laboratory of Devan Shell. Somewhere in the level a puzzle with block-systems is which you must destroy by shooting or stomping. Here too the placements are well and the context is very well. The exit is the entrance of the laboratory and also the fifth level.
Unfortunately the fifth level is again the last but one. It takes place in the laboratory of Devan Shell. Your rabbit must move on himself between chemical mixtures and metal to blow. The most metal blow reflect your weapon. The eyecandy are very well, just like the placements.
To the end is the time machine of Devan Shell, where you must cover an end boss. The robot from the bad turtle for exact to be.
The sixth level is the final. The level is rather short, but nevertheless nice. The goodies and enemies have been well placed. The eyecandy are super and the game end boss also. It is none one, but it are two bosses where you must cover of it one. It are two clones of Devan. If you cover of it one, Devan deliver themselves and you have finished the game.
Conclusion:
It is a very well game. The more so if you do not find it terrible that all levels have been made of standard tilesets of JJ2.
Final Rating: 8,8
Download recommendation: YES!
Rating Battleship?!?
This is a good level with several routes.
The level takes place in a rocket. It is fairly large level. No well level therefore for beginners, you will think. But… there is a possibility within one minute at the termination of coming!
Then only still an end-boss and you are finished!
Therefore both for experts and beginners this level is sticking out.
If you choose other level of difficulty, the level becomes also a piece more cumbersome. For the short route it turns out better than expected, however, but if you take the long route, is it possible very really cumbersome becomes, because for example spike bolls will sit you in the way terribly. Moreover there are thus more enemies. All sticking out.
Dax105 also a splendid context has made. It is simply a superb level.
There is presently also a good number of number of goodies present. Not too much and also not too little.
Conclusion:
For both starting Jazz2-fans and experts this is a very good level.
Final Rating: 9,3
Download Recommendation: YES!
Okay , a review by me!
Let’s start with the gameplay…like Dx said , this this smooth and easy to play. Meaning the flow is kind of good , you did a good job here. Only problem I found were some float ups which irritated me , but for the rest it’s okay!
Eyecandy…hmmm , I like what you did with this tileset , especially the background ,also the numbers are quite cool. The sounds are quite fun too , I don’t know how you made that. Hmmm , ammo placement could be a bit better , but that’s no big deal. I’ll give you a 7,5.
A very quick review.
Gameplay: The level is very nice. Good placed ammo. Spring placement is alright, although sometimes they get in the way. The flow is very good, but it takes little time to get to the other base. The PU’s are a little bit away from the level though, were probably all the action is, like lonely at the bottom. There’s a few dead ends where springs lead, but these have got goodies.
Eyecandy: This is very good. Some places are a little bit empty though, but some places have a lot again, which evens this out. Little bug though, at the pu the water isn’t in foreground and it just looks wrong to me.
Bugs: Didn’t find any, except for the little bug mentioned above.
Weapon Placement: It’s good, but not really placed in interesting shapes.
That’s it. Download recommendation and an 8.6
Rating The Fat Level:
This is a bad game with a maze that is much and much too hard for me.
The Maze:
The maze is not only a maze. It is a hard maze with lots of warps. It is possible that if you have played it, that you never want to play it again.
No good placements:
I am also not satisfied about the placements, the enemies are not good placed. Too less. And if there are enemies, it are much to much. (and only Fat Chicks)
That’s also with the goodies.
Conclusion:
This game is not worth it.
No download recommendation.
[Inappropiate rating (1.4) removal. Rating should depend on difficulty this much, and no good overview of why the rating was given was given – FQuist]
That doesn’t fit. I have also said that the placements are not good. And I forgot to say, that the eyecandy is also very bad. Poor background and a boring path. Peter is the best one that I know for maze-levels, but also he wasn’t able to do it. So, this level is also almost impossible.
Furthermore it is no original level, because I have already considerable what labyrinths seen. And this level have no story. Therefore my mark remains at 1.4. Is this a better review?
And if not, can I request you this: DO NOT BLOCK ME?
Wow that was burtle. Well where to begain…
1. the tiles: The tiles were ok, or atleast for this story line it was. But you need more decrations, more detailed in some of your levels.
2. the story: This was horrible. What you explane above makes it sound fine. But in the game itself it was no good at all.
3. the levels: Ok, we know how to play the game. The first level was really a wast of time. All you do is tell us how to play then bring in a boss out of nowhere. The other levels had way to many spelling, and story timeline errors. Come on man, you make the story you follow the story. Plus the levels were way to short.
4. Bugs: Way too many, for starters, in the graveyard level you can’t get to the boss unless you cheat. Also when you face Deven Shell he can run strate into the wall and fly away(that is a classic glitch but you should still fix it). Also in the eleiment Earth it is impossable to get through without getting hurt atleast twice, plus you have a good chance at getting stuck in ceiling.
Your bosses and bad guys were too easy. You had the spirt talk too much, and too quickly. Again, the spelling and grammer errors killed the story alot. Not enough levels. Oh and almost forgot the worst part was the “Break the right box or you lose and have to kill yourself” puzzel. That isn’t a puzzel, that is “Your going to die” situation.
I recommond you go over all these levels, fix the bugs, make some more levels. And help the spirt out. Then repost your levels. I will review it again then. Untill then No Download, is the best downloading…
it doesn’t run on my computer…
when i try to run it it says ‘Runtime Error ‘6’: Overflow’
probably ‘cuz i have windows XP
on my computer, i tested it, and when i click on a number of things (like Launch level in JCS, Launch J2O, Etc.) it says
‘Runtime Error ‘53’: File not found’ and it closes the program (i dunno why, but it seems to work on others without this happening)
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