Review by ratboy

Posted:
2 Jun 2006, 20:31 (edited 14 Jun 06, 15:18 by Fquist)
For: Flood
Level rating: 6.9
Rating
N/A

Its ok but i like songs with more powerful beats while this shows a slow beat.
the song is also slow.
so 5.5 from me :(

[Inappropiate (5.5) rating removal. Insufficient reasoning for rating. – FQuist]

RecommendedReview by ratboy

Posted:
2 Jun 2006, 20:29
For: Labrat Funk
Level rating: 9.1
Rating
9.5

I know some of those samples,the desert song from blades battle pack.
At first i thought oh no fear of darks slost his win streack,because it didn’t sound like funk or labrat at first,but then i hearld it was the labrat song,i hate the origanal labrat but i love (most) of its remixis.
and this one i love cos of the samples of the desert one and its funky beat.
9.5

Review by ratboy

Posted:
2 Jun 2006, 20:26 (edited 18 Feb 08, 10:01 by Stijn)
For: The demon castle
Level rating: 6.2
Rating
N/A

Not as good as your last one.
Not as much eyecandy to.
I disagree DX i love those spings in gamplay.
As musti said this would be great for TB.Brige needs more eyecandy to.
ammo placement is great as well.
Try more harder on eyecandy next time.
The gargole bit has bad eyecandy on the bottom left take a look.
I have played this twice with people and the gamplay is quick.
sorry but no download rec.

I give this a 8.2 not as good as haunted gardons :( but still got a great theme to it. of gamplay.

[Rating your brother’s files (8.2) isn’t really fair, don’t you agree? ~Stijn]

RecommendedReview by Dorian

Posted:
2 Jun 2006, 20:04
For: Labrat Funk
Level rating: 9.1
Rating
10

man this is good, no words to describe.. like agood chocolate cake that you just can’t stop eatting. i really can“t say much accept what crimiclown said that it as all the element of labrat in the funkiest style that can be heard.
i damn recommand this download and fod’s other funk tunes, belive me it’s worth it

RecommendedReview by n00b

Posted:
2 Jun 2006, 19:56
For: Labrat Funk
Level rating: 9.1
Rating
9.7

At about 1:25 inward, the song is too groovy for words.

However it takes a while to go faster, and to be honest actually feels slower than the other funk remixes.
However, the song is reconizable throughout which is something missing from the Hell Freezes Over remix, also you finally got the ending thing down-pat.

All I can say, is that with these groovy remixes, you deserve that week long holiday.

RecommendedReview by CrimiClown

Posted:
2 Jun 2006, 18:51
For: Yax' RainForest
Level rating: 8.7
Rating
8.7

Starting Comments
Strange how I promise everyone to review, but don’t get any reviews on my levels myself… Hmm…

Gameplay: Excellent
This level would be considered the best so far in my list of J2WC entries. The level has a complex layout, yet easy to learn a quick route. There are several ‘detours’ you can take leading to only more and more ammo. More in ‘Eventing’.

Atmosphere: Good
The rainforest theme is overused, yet no challenge at all for the new LMAT tileset. Yax uses most available eyecandy, although sometimes in an annoying way. Instead of checking the level for blocking eyecandy, make someone else do it, because you know by heart where all the items and passages are. The music used in this level fits the action, although not completely supports the rainforest feeling. Still, it captures one of the most important feelings in this level: The action.

Eventing: Good
Fire’p some bacon, ‘cause I’m starvin’! The ammo placement in this level is really good. Nicely distributed, not at all scarce or too much, just enough for a one on one. The springs aren’t blocking in any way and really help you out. Oh yeah, just remembered. At the start of the level, you get smashed into a Bouncer PU. Nice start, must I say, as the player will not have to waste time on collecting ammo first, but can just rush at the other’s base and pick up something useful on the way.

Originality: Average
Although the tileset is new, the layout could use some more interesting aspects. The eyecandy is used in a clean way, but nothing too original, to be quite honest. Nonetheless, this tileset is brandnew and not really ‘intergrated’ into this community. Even I I guess everyone will have a difficult time using this tileset at the beginning, so I don’t blame you much.

Bonusses and substractions
N/A

Overall
Really, a terrific level with a few “I CAN’T SEE A THING!” eyecandy problems. This is easily fixed, so I’ll just rate it as such.

Download Recommentdation
As certain as there is a Y in wine!

Further Comments
None

Review by Yaxo

Posted:
2 Jun 2006, 18:50
For: Yax' RainForest
Level rating: 8.7
Rating
N/A

Play this with ambient lighting OFF , btw.

Not recommendedReview by Ðx

Posted:
2 Jun 2006, 18:41
For: The demon castle
Level rating: 6.2
Rating
3.5

Hey Jam!

EYECANDY

Very bad, it’s not even that good. It’s irritating you.

GAMEPLAY

Alright it sucks no doubt. The springs are dumb. Try to make you’re next level better.

AMMO

Hmm, kind of good! Nice placed. But still the springs suck.

-3.5

RecommendedReview by DanYjel

Posted:
2 Jun 2006, 17:44 (edited 24 May 07, 16:20 by Cooba)
For: Labrat Funk
Level rating: 9.1
Rating
7

Well, überquick review.

This got me. Awesome accoustic guitar, cool melody editing and \‘improvisations\’, amazing funky beat, fantastic background,

Things I don\‘t like: Stupid ending, feeling that you had to use all the melodies, even when not all fit. Too loud lead sample which doesn\‘t fit into overall funky style…

Anyway, great tune. Your best. DL strongly recommended.

TO JOSEPH COLLINS: NOBODY ASKS YOU FOR A REVIEW. SO IF YOU HAVE PROBLEM WITH TOO MANY TUNES AT ONCE, I ALLOW YOU TO NOT REVIEW MY ONES.

[Whoa, how did I miss this? Personal attack removal. ~cooba]

Review by ratboy

Posted:
2 Jun 2006, 16:49 (edited 26 Jun 08, 00:03 by Stijn)
For: Haunted gardens
Level rating: 3.7
Rating
N/A

Eycandy

The eycandy was good in the house bit but not in the garden.
I liked how you seporated the garden from the house.you put put bricks and the ground in mixed together to start seporating,same as well as the ground.
The roof eyecandy was ok but bumpy,and a bit bad,you could go through the roof on one bit

Gameplay

Gameply is fun (get a lot of people on this level then you will see),you can camp at the top of the roof to :).
Bad thing is theres only one way to get into the house,you can take a warp to the top,i got hit by a camper tho .
good choice of the music and tilset tho.

Conlusion
has to be one of your best levels
to date. Il give this a 8.7
was going to be a 8.5.
I don’t feel like this is a must have thing so no download recommendation or no ,no download recommendation .
Keep up the good work.

[Rating your family’s uploads is not allowed to prevent biased reviews. Original rating: 8.7 ~Stijn)

Review by fearofdark

Posted:
2 Jun 2006, 16:28
For: Haunted gardens
Level rating: 3.7
Rating
4.3

I’ll make this review short:

I completely disagree (Except for the tileset) with musti. There was not a lot of eyecandy that gave the impression the level was ‘spooky’. Places felt empty. There was no exciting gameplay and there was a warp thet was put in a dodgy place. Good music and tileset choice though.

RATING: 4.3
RANK: 4 Not good
DOWNLOAD: N/A (Yes requires 7)

RecommendedReview by musti

Posted:
2 Jun 2006, 16:24
For: The demon castle
Level rating: 6.2
Rating
9

Brillant level jamster,I think it would be good for TB,because of the 4 castles.the eyecandy is good but not great,because there is not much eyecandy on the briges,the castle has plenty of eyecandy.to connect the castles you could of put sucker tubes.I like the middle castle because of all its power ups,and it has gtood eyecandy.

Review by musti

Posted:
2 Jun 2006, 16:13 (edited 9 Jul 06, 16:50 by Fquist)
For: Haunted gardens
Level rating: 3.7
Rating
N/A

Eh good level jamster.
Gals are good but i always love powerups.I hope you’ll put more powerups to your level.
I love this tileset.You selected good tileset for that level
so 9.2 from me

[Inappropiate (9.2) rating removal. No single reason aside tileset choice (which is sort of irrelevant) was given for this rating – FQuist]

Review by malvikamodi

Posted:
2 Jun 2006, 14:28 (edited 2 Jun 06, 16:12 by Violet CLM)
For: The demon castle
Level rating: 6.2
Rating
N/A

good
(Unsupported rating (4.2) removal. ~Violet)

RecommendedReview by wicke

Posted:
2 Jun 2006, 09:22 (edited 8 Jun 06, 12:33)
For: Monopoly
Level rating: 9
Rating
8

Works and looks good. And your tileset is very useful. Can Iuse use it in my own projects? I remember add your name there.

RecommendedReview by CrimiClown

Posted:
1 Jun 2006, 15:32
For: The XLM Garden
Level rating: 7
Rating
7

Starting Comments
I’ve seen the complete level before downloading! Yay!

Gameplay: Good
This battle level seems to be VERY different than XLM Woods: Far East, a level Ðx also recently uploaded. This level can be wandered through with only the use of the directional arrows. The springs and sucker tubes can bring you anywhere in the level. The flow is really nice (more about this in Eventing) and it gives you a smooth ride while you’re at it. Giddy-up, cowboy!

Atmosphere: Average
Ðx uses a palette edit of the overused Diamondus tileset, Diamond Dust II. Ðx’s reputation made me believe there wouldn’t be any problems using overused tilesets, although there isn’t much original eyecandy used. It looks really nice and all, but there’s just nothing special to add up to it all. The music choice is decent, as it gives you the Battle feeling, but leaves away the Garden element.

Eventing: Good
Another part of the good rating I’m about to give you is due to the fine ammo distribution in this level. The PU’s are nicely spread over the level, RF is the hardest to find and to obtain more ammo for, which is good because of its power. The springs are nicely placed (some bring you to PU’s automaticly by running) and the Sucker Tubes are the only way to obtain some RF ammo and getting back up quick and easy.

Originality: Below Average
Staying as honest as I can, nothing too original was used. Not that it takes away much, although you could’ve scored better on this level.

Bonusses and substractions
N/A

Overall
A nice level, good gameplay, worth playing.

Download Recommentdation
Yeehaw!

Further Comments
You told me you had spent little time on this level. It shows. More time means more improvement… or more mistakes… :P

RecommendedReview by CrimiClown

Posted:
31 May 2006, 20:42
For: XLM Woods - Far East V2
Level rating: 8.5
Rating
8.5

Starting Comments
Another one of famous Ðx’s levels. Let’s see if his level creating skills are as adept as his popularity status… Muhahaha…

Gameplay: Good
Set up your tent, build a spitroast and get ready to haul in the meat! It’s CAMPING TIME! This level makes it impossible not to camp at some times. The platforms are so inviting… Yummy… The average player will have trouble getting around in this level and would have to grab their grapplehooks and any other items you can’t get in JJ2. Agility and fast movement is a must to get around, collect ammo and avoid campers. “Hidden suckertube elevators drain your energy as you watch how you end up near the unfindable Seeker PU. Here’s some advice: Get your hiking gear and march on, baby, march on!”

Atmosphere: Excellent
Even though Jungle is an overused tileset, and even though this level doesn’t have much to do with the Far East, it really captures the exact right atmosphere. Ðx shows once again that tilesets don’t have a limit, as far as eyecandy is concerned. He shows us some nice leaf drawings, as well as brilliant looking platforms. While you’re camping anyway, take a look at the scenery and take some screenshots to bring home! Your mother will be proud!

Eventing: Good
No need to be careful with ammo! “What’re ye sellin’, strangah?” Ðx brought every single piece of useful ammo to this level and presented it in a good way. The PU’s are somewhat spread out, except for the Bouncer PU being almost next to the RF PU. The springs are distributed in a convenient way, not blocking anything or making you skip large parts. The sucker tubes are nice, although hidden. Could use a little ‘hint’.

Originality: Average
This is where the level takes a hit in the stomach and falls down, crying, soaked in blood, waiting for the doctor to bring him the bad news… Nothing too outstanding or original is used in this level. It’s nice, but has nothing too special to mention.

Bonusses and substractions
Although the Bouncer and RF PU could be a little more spread out, I will not reduce points for this as it is easily fixed.

Overall
This level is certainly worth playing and hosting. It’s fun and could be part of the new Battle Server level list. It’s worth it.

Download Recommentdation
Aye.

Further Comments
I heard you’re already working on a new level. Can’t wait.

RecommendedReview by Anubis

Posted:
31 May 2006, 20:38
For: Project Controller 4
Level rating: 9.3
Rating
9.1

Cool program! One of the best utility programs in JJ2! Too bad the others can’t see when I get kicked and self destruct can be abused and you can cheat with controller in other ways I won’t mention. Everything else is sooo perfect! 9.1/10

Review by BattleSpaz

Posted:
31 May 2006, 20:08
For: Hell Freezes Over Funk
Level rating: 8.9
Rating
N/A

I just liked to say, you make awesome remixes, and in jazz format, so we can add some good musics to our levels! YAY! Make more >:]

Review by Falcury

Posted:
31 May 2006, 15:22
For: Project Toolbox 1.0.2
Level rating: 8.5
Rating
N/A

@BloodRabbit
The endboss has to be hit 25 times – for every five times a block of his health disappears.
As for the hotkeys that don’t work, I don’t know what’s the problem, it should work fine… You should know that I have only enabled hotkeys (shift+alt+)1,2 and 3 – the rest is disabled.

@BattleSpaz
Good idea. Unfortunately, this feature is not yet in version 1.0.1, but the next version will allow you to choose to transfer coins/triggers only.

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