Slow (maybe, in some places, a bit ambient) rock re-arrangation of Dark Groove track.
Even I don’t like rock, this… made me feel nice after this f***ing bad day. So, quick review.
The samples are fairly good (some original are used, but they fit), except for really bad electric guitar looping (very well hearable in patterns 29 – 38). Slow funky/rock rhythm is okay but I’d add some transitions, because I really missed them in this song. Next thing I dislike are patterns 13 – 16, it looks like you had to use all melodies from the original. But. But. But.
The improvisations. In one word, Zomg. Improvisations perfectly coming from original, I have no words here, you MUST listen to it. In one word, awesome. Bravo. Etc.
The bassline is made perfectly, the overall structure is also okay. Although it’s a bit repetitive sometimes. But what. Go and download it, it’s a worth of it. Especially when you love rock… You’ll enjoy…
thanks for reviews, Hareking and LittleFreak. Actually, I knew that this mix is nothing extra great, because I had really no inspiration… But the truth is that I didn’t want to make music for levels and this didn’t have to have Water feeling. But anyway, thanks a lot!
(Blackmail edited out. We don’t do blackmail and games like the on you’re playing on this site. If you want to prevent the event from occurring then just don’t upload your level so that you do not bother the visitors, staff and visitors with games such as yours. – FQuist)
Frank, okay.
Hmm.
Ratboy, are you rating the level?
Anyway.
Graphics: 10/10
Beautiful. It looks good, jazz-2-ish, and has alot of eyecandy. IMO, the background is better than a textured one. Nothing wrong here. Textures are near perfect (256 colors??!?) and the hieroglyphs look real. The light and dark tile parts allow for sunray-style looks which look really good. Both the inside and outside tiles are great.
TILES INCLUDED: 9.5/10
Though it lacks some tiles, like sucker tubes, the tiles it has make up for it. There is enough eyecandy to make anyone happy, there are retracting spikes, hooks (or something similar), fire (for those who like lightning), layer 4 background..
USER FRIENDLY: 7/10
This is where this tileset fails. It is, IMO,extremely hard to use. Of course, it is possible, but you have to search for nearly every tile. The layer 8 background is also hard to create. Fortunately, this doesn’t pull down the rating much since it is near impossible to create a good and user friendly tileset.
OVERALL RATING (not an average): 9.7/10
As you may guess, the graphics add alot. This is, simply, one of the most beautiful tilesets ever made. Download reccommendation; even if you will only play the example levels, it is worth it.
OK, Its your 10th level pack and not one level has achived a rating over 7.0. Looking at your level packs, there really has been little improvement. If I were you, take a break. Not a little short 2 week break, I’m talking 4 to about 10 months. Use that time to check out the best downloads and see where you go wrong, make some short training levels (but don’t upload any) and find someone to betatest your levels.
You may keep reviewing as you wish, but don’t upload anything until you feel that you have improved.
This is my 155th review and your first level pack..Lets Review!
EYECANDY:
The problem is the tile errors on the sprite layer. The ’1 tile big’ platforms look ugly and there are tiles in the wrong places. The eyecandy also looks rushed. The red technoir tiles looked like they’d just been dragged around the level. The JJ1 bit of the eyecandy is the backround. The red technoir backround used in JJ1 isn’t made on the 8th layer, its used on the 7th layer so that it moves along with the level.
RATING: 4.9
GAMEPLAY:
The gameplay has strong points. There are good challenges in the level and in some parts are fun and interesting. I think in one section of the level I found myself on an airboard dodging sparks. That would be more fun if there were less sparks. The same goes for throughout the level. There is a dangerous overuse of enemies and this makes some parts of the level fustraiting.
RATING: 5.5
ITEMS:
There are about as many items as there are enemies. I found 9 powerups within an area of 10 by 10. There are about 15 Powerups in the entire level (Maybe more) and about 6 Full NRG carrots (Which may be of use). Because of this, the level felt rather crowded.
RATING: 4.3
MEAN AVERAGE RATING: 4.9
BONUSSES:
MUSIC:
Technoir….
+0
TILESET:
The newspaz conversion. Its not a great conversion and you didn’t make good use of it.
+0
BONUS: 0
FINAL RATING: 4.9
RANK: 4 Not good
DOWNLOAD?: N/A (yes requires 7)
FINAL COMMENT:
If you want to make better level packs in the future then listen to reviewers. The first step would be to put less stuff into your levels.
EXTRA NOTE: Do not lable your Readme ‘Readme’. I had to overwrite another one to see yours. Name them after the level or after yourself.
Starting Comments
Another J2WC entry! Yayz!
Gameplay: Good
The level is really fast paced, almost impossible to not hold down that Shift Key and rush back and forth. Once you learn the route, it gets really speedy. On each side are small openings in the wall which you can enter for a suckertube ride and ammo, although the tunnel above the Red Flag ends on the exact same height as the path up there, so if you were coming from that path and rushed against the wall, you get pushed back by exit-suckertubes. The pitfalls add a little difficulty in the rush, although the Blue Team has an easy way out once they have the flag: Drop in the pit and you get close to your flag, while adding confusion.
Atmosphere: Excellent
The overused tileset doesn’t matter for Ðx, because he uses every single usable tile and whips up another great level. We are familiar with the chains he uses so gladly, and the textured background made of bricks, but there are a few new things, even for Ðx. For instance, he managed to make a beautiful painting which seems to hang in a deeper background because of the tiles he uses. I love it how you made the two crossed carrots logo there. It’s awesome. Just to add up to all the greatness, the music is an awesome choice.
Eventing: Average
This is where the level starts dropping its score. The available ammo is scarce, even for a 1 on 1 duel. The only PU being the RF PU really makes it questionable. The Toaster and ElectroBlaster ammo seem a bit useless, but the Bouncers come in quite handy for protecting your base from the higher levels. You could have hidden a Bouncer PU somewhere, but I didn’t find one. Not an obvious enough one, that is.
Originality: Good
There are limited uses for every tileset and Ðx always knows how to overthrow the limitations and make something new. Good job.
Bonusses and substractions
The painting was nice enough to add a 0.5 to your total score.
Overall
A nice level to play, although it could use a bit more use for the ammo. You could, for example, hide the Bouncer PU in a wall, somewhat visible, so the ElectroBlaster ammo has a better use than just hurting the opponent. ;)
Download Recommentdation
It didn’t hurt me when I downloaded it… I think he turned off the electric wires… It’s safe, go on!
Further Comments
Nice level, Ðx, can’t wait ‘till your next one!
Well done Crimi! :D!!
Eyecandy
Awsome! I like the mist, and it’s full with stuff. The layers are good used.
Gameplay
Hmm, the flow is… uhm kind of good but… the blocks that you HAVE to jump is’t that handy. Change it?
Overall good flow, but still it’s spazz based i think.
Ammo<
I think at the bottem of the level with all the bounchers and all the RF’s is too much. The rest is good placed, and the PU are well placed.
Overall: Good level for 2 vs 2. The size of the level is very huge for a 1 VS 1.
7.5
Augh, dang it! I lost my entire review due to a freak accident with Outlook Express’ way of handling URLs… AODJalsd… While I cope with the loss, I’ll just say fer now that I wholey agree with LittleFreak’s review. Dang, darn, crappit! My poor review… T_T;
Review ta come.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
I really loved castle funk. This remix from the Hell Freezes Over music is quite similiar in terms of style and instrumentation, which is the first drawback. I had hoped it was a little darker (more like the original) and also something new, but at some points I thought it was just an altered castle funk version. It also took a while till I noticed the Hell Freezes Over melody.
I think this tune would fit well in some levels, but not those actually using the frozen hell tileset it was meant for. Still, quite funky again and it’s a good song to listen to. Not what I was hoping it would be, but worth the download.
Final Rating: 7.2, download recommendation
~LF
Eh. This level would be quite decent, but it has some definite problems.
Gameplay: 6
Quite generic, nothing really special. It’s your basic running around killing turtles level. Unfortunately, you are indeed only killing turtles, because there are no other enemies. Reminds me of the easter levels from TSF, which fail so horribly because the only thing you’re up against are turtles, turtles, and more fucking turtles. These guys are quite boring, and prove no real challenge. Some more difference would have helped. To add to that, the items are very overused and easy to get. They’re all along the way, somewhat easy to grab. There are no real secrets at all. This is proven by the fact that I got my sugar rush at the same spot fearofdark got his. Summarized, this level is just too easy to be fun. May be good for beginners though.
Eyecandy: 5.5
The sprite layer eyecandy is mediocre at best. While there are no tilebugs, there is also not a lot of eyecandy. Many plain walls, nothing that stands out. What really hurts though is the background, which just moves too fast. There is neither a reasoning behind the speed of the clouds, nor does it add a cool effect. It’s just annoying. Needs work.
Creativity: 6
There is no storyline, and nothing really stands out. The only thing worth noting are a few triggers, but there isn’t a lot of creativity needed to create those. The eyecandy is somewhat uncreative too. Overall, this level just lacks something to surprise the player, something to remember. Boring.
Conclusion:
Not a lot, just an unchallenging little single player level. Not really worth the download, but you can if you want to give it a chance.
Final Rating: 6
RATING THE LOST RUINS:
Rating Difficulty:
There are many enemies and spikes, those are a bit too many, but I like action.
Rating:7
Rating Eyecandy Use:
You used an evening horizon and tiles with plants growing on. I think that’s quite the maximum you can do with Aztec.
Rating:9
Rating Secrets:
Finding the crates is very enigmatic, but i like using logical skills.
Rating:8
Rating Story:
You didn’t explain the story, but I can invent it if I want.
Rating:6
Average:7,5
Music Choice:
Music choice is the best. It’s very appropriate for this kind of adventure.
+0.2
Finak Rating: 7.7
Download Recommended.
Greetings,
Gus.
This remix shows the water tune from a different perspective. The silent and atmospheric song has turned into a speedy dance tune. Unfortunately, it doesn’t work as well as the original does.
The track starts with a piano playing, which promises a good beginning. Soon the track kicks in though, and it doesn’t really fit I felt. At least not to the Marinated Rabbit level, which I played while listening. Another problem is the instrumentation in the main part. I don’t really like it, simply because it doesn’t sound as beautiful as Alexander Brandon’s work anymore. Instead, it sounds quite… dirty, for a lack of a better word. The speedy dance tune theme doesn’t fit to the silent and dangerous water world either, so I switched back to the original after finishing the level.
I guess it’s worth a try in the end, because tastes differ. For me it was a nice try, but nothing more.
Final Rating: 5.7
Download Recommendation: N/A
~LF
Not Bad Actually I Am a Fan of this thing and i wanted it From Atleast a year
(Unsupported rating (8.7) removal. ~Violet)
Wow, I never expected anyone to like my levels enough to give me something above a 7.
Oh, and powerups and carrots tend to misbalance small levels.
EYECANDY: 7
Quite good, most layers are used, nothing special really. The green at the bottom is too bright as RedJazz said. This tileset is limited and doesn’t offer very good eyecandy but you could make the walls not so plain.
PLACEMENT: 7
Good and easy to get ammo, but it needs some power-ups and carrots.
LAYOUT: 8
Very nice, not squared-off at all, easy to get around, maybe a bit Spaz biased.
OVERALL: 7.3 and download reccomendation
Thisi is a forest battle level. It’s small (65×65). The name is Generic Battle Level. Did you know that Marinated Rabbit was named Generic Water Level in 1.00g?
OK, here’s the review:
EYECANDY
The background layers have good eyecandy. The sprite layer is too green, but it becomes even greener in the lower part of the level.
AMMO
Easy to get, placed perfectly, so you can pick it up even when you’re running. You used all kinds of weapons, but there are no powerups.
MUSIC
Good. It fits the level.
Final rating: 8.0, I think.
Download recommendation: If you like the size, download it.
Yay! I got the Pokémon Theme! runs away without the level and tileset
RATING SHADOW OF PAST
Rating Eyecandy: (max: 15 points)
Foreground: is good created! (12)
Path: Path: there are lots of beautiful paths (12)
Background: also good! (12)
12+12+12/3=12 (duh)
Points: 12
Rating Difficulty: (max 15 points)
This level is much too hard. Sorry, but I can’t give you more than 5 points.
Points: 5
Rating Bonusses: (max 10 points)
At the beginning is a square filled with food. That is a pity. For the rest is this placement OK.
Points: 6
Rating Story: (max 10 points)
There is no story. This rating doesn’t count for your endmark.
Points: N/A
Rating Length: (max 15 points)
It is one level, but it is pretty long.
Points: 9
NUMBER OF POINTS: 32
MAX POINTS: 65-10(story)=*55*
CALCULATING: 32/5.5 = 5.5,8181818181818181818181818181818*
Final Rating: 5,8
Download Recommendation: N/AO! (Yes requires 7,5)
Before I review, I’d like to tell Dx that coin warps in tourney levels are one of the worst ideas to do. Thank you.
And now, the actual review:
Theming and Eyecandy – 4 out of 5
Very nice eyecandy here. I see that a lot of effort went into the eyecandy since it got (heavily) critiqued on the JCF. I like how it turned out, looks really good and relaxing. Forest isn’t really a flexible tileset to work with, kudos for you for trying to make it look good. The theme is my favorite part here, too, it gives me a feeling of suspense, like the part of a forest was some alien crash site, or something. Anyway, the eyecandy doesn’t have any obvious bugs, and I like the lush greenness of this level (P4ul would love it.)
Gameplay – 4 out of 5
Also a very nice gameplay here. The flow’s silky, no annoying obstacles sticking out of the ground. The springs take you where you want to go, and you don’t have to jump too much. The flow’s pretty much ideal. As for the layout, I like it MUCH more than DS’ other attempts, I see that you’ve really improved at layouts! This one’s simple and easy, suited for a wide scope of matches – I can imagine a duel played here, as well as a 3vs3. Good job here, really no major gripes here, I’m actually impressed by this, etcetc.
Eventing – 4 out of 5
Nothing too complain. One thing I really like here is the Full Energy carrot, once players get used to its placement it can be shot a long way down, evil fun. This level is symmetric, and thus is balanced. RF vs Seeker works better than RF vs Toaster, and this level doesn’t seem to “favor” either of those weapons, so the games will be a close game. There’s also a Bouncer PU, and several fastfires which make it a much more evil gun. It will be underappreciated during matches, and will play a major surprise element. Watch out, everyone.
SummaryOverall
I’m really impressed. This is what I wanted you to do since Street Pass No. 1. This could be very well your best CTF level so far, keep it up and you’ll be as amazing and some others out there. This has a chance of winning the tourney contest (assuming I don’t make an entry myself), so yay. Download, host, review, etcetc.
Awsome level!!
Eyecandy
It’s good! Don’t change it, it’s not much but not less.
Gameplay
It’s awsome, perfect for 1 vs 1 and mayby for 2 vs 2? It’s nog Jazz or Spaz based. And the flow… It’s awsome!
Ammo
Well placed, really nice. Mayby a coin warp? :D
8.0
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