Review by NovaStar

Posted:
29 Apr 2006, 02:08
For: NeoAntiCrash
Level rating: N/A
Rating
N/A

Nice since my computer at home is a 2000. Not.

Review by melisa1230

Posted:
29 Apr 2006, 00:22 (edited 29 Apr 06, 00:33 by EvilMike)
For: Jazz 2 Dreamland
Level rating: 6.1
Rating
N/A

Na

[This review is nothing but spam, since it doesn’t even make any sense (4.2 and a download reccomendation?). Don’t post things like this. -EvilMike]

RecommendedReview by Blackraptor

Posted:
28 Apr 2006, 22:39 (edited 28 Apr 06, 22:39)
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
10

I felt like reviewing something so I did. I’m not going to bother writing up a long review as there’s enough reviews for this upload that will state what I said anyways.

I’ll start off by saying that this is probably the best single player pack I’ve played, so it’s already pretty obvious what rating it will get ;P.

The pack features heavily on storyline, even incorporating two seperate endings into the pack so you will play through different levels depending on the decisions you make near the end. This is also one of the only packs I’ve seen that incorporate story into a pack extremely well, as most other packs I’ve played that included storylines either focused too much on them which in turn detracted from the quality of the levels gameplay wise (most of them ended up being alike to cutscenes) or seemed like the story wasn’t complex enough, flawed, or seemed like the author(s) came up with it after they put together the levels. This pack contains beautiful levels and the story certainly did not steal attention from them, and overall greately increased my enjoyment of this pack. The beginning cutscene is also very well thought out and executed.

Some of the levels included in this pack are colossal. Deserto Orbital Base is simply a masterpiece. There are also many interesting tricks put into the levels which add to the sheer amazement you would probably be feeling after playing the pack. I think the weakest area in the pack in terms of level design is probably the Battleships levels. They’re not particularly long and definately don’t seem as open to exploration as some of the other levels, and Battleships isn’t a particularly interesting set.

Eyecandy is well done. Despite the amount of times I’ve replayed this pack the levels, beauty and story of the levels kept me too busy to look for eyecandy bugs for the most part, and there weren’t any that stood out. The alternative ending that features the sideways Deserto Base level seems like it could cause seizures, btw ;P.

Difficulty was pretty well done. I did find myself needing to cheat in a few areas, but I’ve managed to pass every area in each level of the pack without the need to cheat. The puzzle in the Desert level is slightly irritating as crates tend to be buggy sometimes. Running around with one heart in the Deserto Orbital Base was certainly refreshing.

One of the best things I find in this pack is the replayability, which is among the best I’ve ever seen. Not only are some levels huge and weilding many optional areas and secrets, but the pack has two alternate endings which means you’ll definately miss a level or two if you play it only once. I’ve replayed the pack around a total of 4 or 5 times since I’ve betatested it, and I’ve never gotten bored during any of the replay runs.

This review wasn’t originally intended to be long, but it seems it has come out this way anyways, probably because there’s too many good things to say about this pack. I know I’m definately awaiting the release of Devres 3, and I am glad to have betatested this pack and that I’ve played it. I haven’t rated anything a 10 since 2002, but I can say that this pack certainly deserves it.

Congratulations on this masterpiece.

Review by Booman!

Posted:
28 Apr 2006, 18:43
For: Need for Bowser Underground
Level rating: 6.6
Rating
7

It was a long time since i played a super mario-level. Here’s my review:

Introlevel:
Just an ordinary intro level, you walk a little bit and then you get to a castle and read a textstring. The Eyecandy was good, its looks very uch like Super Mario :p. There is a secret place were you can find a toaster powerup and a LOT of toaster ammo. I think its a little too much, it would have been better if it just wasa the ammo or the powerup. The story is quite fun because you help bowser.

Level 2:
This was a really big level and it took quite much time to finnish. The enemies are used good, especially the bats in some places.
The Eyecandy was quite good, the background was just black and that was a little boring. The first thing I notised was the coins. They fit quite good to the rest of the eyecandy but you overused them a bit.
The level was quite hard and thats good because I like hard levels.

Level 3:
Just a small level with some enemies which ends up with a bossfight. I think the boss (devan) is too easy because all you have to do is to push a button and then you win.

Final rating: 7

Review by HorvatM

Posted:
28 Apr 2006, 14:55
For: Need for Bowser Underground
Level rating: 6.6
Rating
6.5

Well, this is a Mario-style episode. It hasn’t got ratings so I’m going to rate it.

EYECANDY
Good, nothing special. Animations are standard Mario animations. The ground in the Intro level is pretty annoying, because there are too much blocks and they are all cracked and brown. I also hate the coins. Why haven’t you made JJ2 coins? :-D

ENEMIES
What are Suckers doing in the castle? And why are there monkeys? Enemies are annoying, for example Rapiers in the last level. The boss is Devil Devan, too hard I think. The episode ends just like Mario, the princess says ‘Thank you for rescuing me’.

TILESET
Where the heck did you get the tilesets? You used them good, except the ground in Intro.

DIFFICULTY
Hard. I even had to cheat – because of the lava. The three pipes (red, green and blue) are stupid, because of the ‘hurt room’.

Final rating: 6.5
Download recommendation: If you like Mario and challenging levels.

Review by BlaaHval

Posted:
28 Apr 2006, 14:49
For: JJ2 NC
Level rating: 6.5
Rating
N/A

Cant you open it or is it crashing when you press a button or after some time?

Review by iluz

Posted:
28 Apr 2006, 10:34 (edited 18 Feb 08, 09:59 by Stijn)
For: Bass Battle
Level rating: 5.9
Rating
N/A

This is a really good music and it fits to battle levels.
It’s not short but not long. More longer music could be better

DR: Yes specially if you want fast tempo music for Battle level

I really like this kinda of music.
Go on and make more music like this.

[Unsupported (8.5) rating removal. Try saying why the music is good next time. – FQuist]

Review by Overlord

Posted:
28 Apr 2006, 09:24
For: JJ2 NC
Level rating: 6.5
Rating
N/A

Sorry, but this thing crashes when I try to run it.

Review by Ischa

Posted:
27 Apr 2006, 17:48
For: Night World
Level rating: 8.7
Rating
7.2

RATING NIGHT WORLD

Rating Obstacles————————-X2
The levels are mostly not very easy. There are bosses and not too much or too less Bad Guys. Only the Bilsy is pretty easy.
Rating: 8.8

Rating Eyecandy:————————-X2
The background is good (8,5), the foreground is more sufficient, but not the best I’ve ever seen (5,8) and you have decorate the path pretty good. (7.3)
Rating: 7,2

Rating Bonusses:————————-X1
Is good. There are not too much and not too less bonusses. Only in the Bilsy-final are no bonusses.
Rating: 9,0

Rating Length:—————————-X2
Ten levels. That is not short…
Rating: 7,7

Rating Story——————————-X1
This episode doesn’t have a story. That’s a pity
Rating: 1,0

Final Rating: 7,2 (7,175)
Download recommendation: N/A!
Yes requires 7,5 and no less than 5,5.

RecommendedReview by DanYjel

Posted:
27 Apr 2006, 17:48 (edited 27 Apr 06, 17:48 by Danyjel)
For: Bass Battle
Level rating: 5.9
Rating
6

Mini review.

Your best work, without any discussion. The problem is that this looks really like Eggman’s work, you should profile. The song structure is weird, when it looks as it grades, all beats are cut off… The song sounds also a bit empty. It has something little more than two minutes, it’s not much.

But nice melody modification, cool beats, okay sample use. Keep practicing, you’ll be great, then.

Review by gamezz

Posted:
27 Apr 2006, 16:55 (edited 27 Apr 06, 17:16 by Fquist)
For: SIngle Player Mission 1: Colosal, The Lost Token
Level rating: 5
Rating
N/A

o.k. this is a quite hard level. but, i found a way to the exit(atleast, to the end..) it’s fustrating to and i have this level played an hour ago and it takes a hour to play!!!!
maybe you can change it with text so you can give tips…

its an 5.7

[Unsupported (5.7) rating removal. Can you give reasons for your rating? You just posted something about how hard the level was, but failed to mention why you rated it 5.7 – FQuist]

RecommendedReview by Ischa

Posted:
27 Apr 2006, 14:59
For: Flashback: Outta dis world
Level rating: 7.2
Rating
7.8

Rating Flashback Outta Dis World

Placements:——-X2
Is good! And I love your self-made food-items… congrats with them…
Rating: 8,3

Eyecandy:———-X2
Foreground: 7,5
Path-ecoration: 9,1
Background: 9,6
Rating: 8,7

Story:—————X1
It does have an story, but not clear. And next time, please write it into the Level Description.
Rating: 5,5

Obstacles:———X2
The levels are pretty HARD!
Not good: the Uterus flies sometimes to me, before I reach the Boss-area… I don’t like that…
Good: the machine in the final level!
Rating: 7,6

Length:————-X1
Six levels and one secret one. That is not bad.
Rating: 7,5

Final Rating: 7,8 (7,775)
Download Recommendation: Yes

Review by leole

Posted:
27 Apr 2006, 14:44 (edited 27 Apr 06, 20:38 by Fquist)
For: labrat battle warps
Level rating: 2.8
Rating
N/A

at the first rate i think it`s a very intense level with al the warps(wich is good,i like intens)
the ammo plcement is only once appearing,so it`s an get-it-or-never-get-it situation
my opinion:worth an 8

[Unsupported (8) rating removal. You have not specified any reason the level is good besides it being “intens” (intense). Your review is barely readable. Please provide more detail in your reviews as to why the level is good. Rate all aspects of the level – eyecandy, gameplay, ammo/enemy placement, etcetera. – FQuist]

RecommendedReview by Ischa

Posted:
27 Apr 2006, 14:38 (edited 27 Apr 06, 14:39)
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
9.6

RATING TOMB RABBIT

Rating Obstacles X2
The levels are very hard with lots of puzzles and enemies. Soooooooo good. Could you learn me how I can create puzzles?
Rating: 10,0

Rating Eyecandy: X2
Foreground 7½
Path-decoration 8,2
Background 9,4
Rating: 8,4

Rating Placements: X1
Good! Not too much, not too less
Rating: 10,0

Rating Length: X2
Ooohh, dear! 18 long levels with lots of puzzles. Soooo much. Soooo good. Very good.
Rating: 8,9

Rating Story X1
Good story, but please… type the story next time in the Level Description.
Rating: 8,2

Bonus:
A half point bonus for the puzzles!

Final Rating: 9,6
Download recommendation: YES!

Review by JazzBusters

Posted:
27 Apr 2006, 13:48 (edited 27 Apr 06, 17:48 by Fquist)
For: Jump base
Level rating: 7.8
Rating
N/A

Rating Jump Base

Rating Shelters
There are no shelters into this level. A good battle-level does have shelters.
Rank: Horrible

Rating No Useless Items:
Items that you need for an battle are: Ammo(upgrades), fastfire and (super) carrots. This level doesn’t have useless items. Perfect!
Rank: Perfect

Rating Eyecandy:
Foreground: Horrible
Path-decoration: Sufficient
Background: Sufficient
The average rank is Poor
Rank: Poor

Final Rating: 5,0
Download recommendation: NO!
5½ for N/A, 7½ for Yes.

[Unsupported (5.0) rating removal. Really, this review is pretty bad. Please rate normal things. “Shelters” and “Useless Items” ratings are pretty bad. Please rate normal things like gameplay, eye candy, event placement. – FQuist]

RecommendedReview by HorvatM

Posted:
27 Apr 2006, 10:24
For: Bass Battle
Level rating: 5.9
Rating
8.5

You know what? It’s good! I like the instrument change at about 0:50. Basses are used well, and it really suits a battle level! But, the drums at the ending and at 0:45 are annoying, so I give this a 8.5.

Download recommendation: Oh sure!

Review by HorvatM

Posted:
27 Apr 2006, 10:15
For: Space bace CTF
Level rating: N/A
Rating
N/A

I can’t rate, because I haven’t got TSF, but you stolen my idea! I’m making a space CTF too! ;-)

Not recommendedReview by chet208

Posted:
26 Apr 2006, 23:25
For: labrat battle warps
Level rating: 2.8
Rating
3

Eyecandy:ugh…Not very good. The worst pert of the eye candy is the platforms.The platforms don’t realy have a end, it’s just the middle.Also you can tell that this level was rushed from the bad eyecandy or just that gam-ie is just bad at eyecandy.I can tell that gam-ie used the same tiles over and over in the same way.

Gameplay: warp warp warp warp warp warp every where,which is kind of anoying. Theres not much game play at all in this level.

Item placement: theres not much of an avraity of weapons in this level. Just 2 types of weapons and 1 max weapon.

Size:It’s so small. Try playing this level with lots of players, and you’ll find out a problem.

Score:3.0 = bad

Improvements: Make the level bigger,more types of weapons,mybe less warps, and better eyecandy. And next time you build a level let somebody test it for you, beacause they will notice if it is cheapy (unless they are very bad at jj2 level making)So try again. And don’t rush (if gam-ie did rush)

Not recommendedReview by master sven

Posted:
26 Apr 2006, 06:54
For: labrat battle warps
Level rating: 2.8
Rating
2.5

I think you don’t have to put a readme with just a single level in this upload.

Eyecandy

This is the same as your previous level.
I don’t know who said to you that you can’t make single player levels, but the reviewers didn’t.
You will do this in single and in multiplayer. Play your levels yourself, look at your background. We don’t have cracks in the sky on earth, do we.
Look more carefully at which titles you use. Also the ground were you’re standing on doesn’t has edges, its just the middle of a platform at a edge.

Gameplay

The Gameplay is better than in your first level, but still needs a lot of attention. There are only 2 little rooms in the level where you can fight and in one there is none bottom and you warp back to the other.

Placement

Only bouncher and toaster crates.
You could have put some more single bullets in there and also a power up.

Size

The size is still too small, look at other people’s levels and see how they made them.

EYECANDY: 1.5
GAMEPLAY: 3.0
PLACEMENT:1.5
SIZE: 2.5

FINAL GRADE: 2.5

TIP: Don’t put all your levels here, look or they are good enough.
Also, im Dutch, so if you don’t get anything from this review just PM me.

RecommendedReview by SPAZ18

Posted:
25 Apr 2006, 20:48 (edited 24 Jun 08, 14:43)
For: War of the rabbits
Level rating: 8.5
Rating
9

BLEH! My first review for this pack was rubbish.

EYECANDY

All the levels are set in the JJ1 style tilesets. They all have good eyecandy. None of the levels use a Textured Background but they do use the JJ1 style background which looks great. There was a tilebug in the Layer 8 background in the second Tubelectric level though. The wires didn’t join up correctly. But I didn’t notice this until after playing the pack for about the 7th time now so it’s excusable. There were no tilebugs in Layer 4 in any of the levels. Nothing looked repetitive.
The use of the lighting events made the level look more interesting.
The entire pack was like another new JJ1 episode. I forgot that I was actually playing JJ2 because everything looks like JJ1.
So overall, the eyecandy is great.

9/10

GAMEPLAY

The levels were a very good length. They weren’t too short or too long. The whole pack took me about 2-3 hours to finish. There was some Trigger Crate puzzles to complete in order to proceed through the rest of the level. I like the way you had warps in the wall in Diamondus so that if the player gets stuck they would be warped near to where they got stuck.
I like the way the intros are done before each world. Intros are done like the loading screens in JJ1.
There was a bug after completing the 2 Industrius levels however. I was at the Turtemple intro, but when I walked right to go to the first Turtemple level, I was warped back to the third Tubelectric level where the “?” sign was. Wow, these secret level events sure are buggy.

9/10

ITEM & BONUS PLACEMENT

I thought that there wasn’t enough Carrots to be found in any of the levels. I was at 1 Heart health quite a lot. There was plenty of ammo to be found. Some levels had a Bonus Area which I liked. The Bonus Area in the third Tubelectric level had a Bonus Gem (like the one in JJ1) you would touch. It would then unlock the way to 2 secret Industrius levels. Coins were very well hidden especially in the first Tubelectric level as the first 6 times I played it, I couldn’t find the 20 Coins.

9.5/10

ENEMY & OBSTACLE PLACEMENT

The small turtles in the 3 Diamondus were annoying IMO, as they caused me to end up at 1 Heart health a lot. Other than that the enemy placement was good, none of them were in any annoying places. The Tubelectric levels had those blaster thingies (don’t know what they’re called) like in JJ1 and they hurt too. There was also all the usual JJ2 obstacles as well including destruct & buttstomp scenery and Trigger scenery.

8.5/10

TOTAL SCORE: 36/40 = 9/10

RANK: A = SUPERB

DOWNLOAD?

Since I’ve given it 9.0 what else do you think I would say? Of course, my DR would be YES! :D
It’s a shame that this isn’t 1.23 compatible as this is an excellent pack which has not received any ratings until now. If you do have TSF download this pack now.

I think this is a better review than what I had previously. :P

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