hmm now this is better :).
make it just a tad bit longer.
brillant vs tho.
i think its a bit boring tho.
well done this is better,good thing is this is not a ‘no’ download recomandation.bad thing is its not a download recomandation
keep trying this is a better song than last ones.
oh and if you upload to of the same types of files like thease music ones,put them in a music pack.
:( ok this is not a good remix,i can see little bits added onto it,the thing is all you have done is speeded it up,also put crirstmas bells on it.
Sorry but not a download reccomendation.
keep trying,don’t lose hope over low rateing reviews.
ANOTHER VERSION?! ROFL!
anyways, excellent level.
Definate download recommendation!
(Unsupported rating (8.7) removal. ~Violet)
The levels where realy good.
It had a good story that kept you wondering.It was good quality.It had realy good eyecandy, i never saw anything wrong with the eyecandy at all. The levels kept you thinking “ now what do i do?” Wich was good.It was nice and long.There these parts where it’s just like a movie (time to relaxe your fingers).
overall it was awsome!
i rated it 9.7 instead of 10 beacause 10 means perfect.
This is a GREAT song. Your intro is great, your climax is small but awesome, and the music feels like your in a villin’s hideout which is a feeling I like sometimes…anyway…the song does have a flaw in it and that’s you stop compleatly in the middle, then the rest of the song trys to compensate for it. Nevertheless, I’m still going to download it, and maybe use it in a level or two because it loops(Another fine point to the song). I totaly recommend this song for downloading.
i think this is the best level ever!!!!!!
(Unsupported rating (10) removal. ~Violet)
hi, i’m gam-ie and i am new at this site. i think you have a pretty difficult level. but its fun!;)
(sorry if my english isn’t so good. i’m from the netherlands.)
(Isn’t everyone? Unsupported rating (8) removal. Grammatical issues are fine, but you do need to say more about the upload, so we can get a better idea of why you gave it the rating that you did. ~Violet)
A review.. by me. Yeah, it’s been a while. But I think this level needs a review.
A brand new Battle level using Swamps. Made by IC. Should be interesting.. but is it?
This relatively small level looks nice af first. There is a simple use of springs, one ways, etc. to let you ‘fly’ around the level. Although you have to jump sometimes, which adds a bit of strategy. I discovered the gem stomp pretty fast, and I think it’s a nice idea plus it’s fun, too. With few dead ends(which isn’t a problem in Battle imo) and some warps, the level is good to duel in, or just shoot around you when you’re playing in a public server. Overall, the gameplay is nice.
The eye candy doesn’t have any problems. Myself I dislike Swamps because I just can’t use it properly. But the eye candy here is good. Very good. The use of trees and leaves is excellent, and the backgrounds are just like almost every other Swamps level. The translucency of the leaves makes it possible to run through them, and it prevents confusion because otherwise you wouldn’t see yourself if you run through them. Overall, the eye candy is very nice and so the level looks nice too.
The placement is where things are different. There are some good shapes of ammo, and good selection of weapons, too. But there could be some ammo in the trees on the right side of the level, or, some fastfires. Anyway, the Power-Ups are placed on good places. It took me a while to find out where the Seek and the RF Power-Ups are. The RF PU is hard to get in my opinion. You would need some skill to get it. The carrot placement is alright in my opinion, and like I said – the gem stomps were really fun.
The music is a bit too speedy in my opinion, but I like it. The background of it sounds good enough. The level is not VERY original, but it does it’s job. It’s hard to make an original level nowadays.
Overall I think this is a nice level that should be hosted/downloaded. I know it’s early to brag over the next Bash now already, but this is one of those levels that has a good chance of being in. I give this level an 8 and a big download recommendation. So get it if you didn’t yet!
Thank you both for your review.
R3ptile: if you mean that spaz based stuff with getting stuck to get the RF PU, jazz could also get it with a gun9.
review deleted?
[Just FYI, R3ptile deleted most of his own reviews. That’s where his review has gone – FQuist]
And the other review?
Good… No need for a GUI of cource.
I have some problems with getting the RAW data :’(
The review-fever continues.
The tileset for the level was Tubelectric, the night one, and it is used
pretty poorly here. The background could look better and does only have
the same “screens” in textured mode. It looks more awful in 8bit-mode,
that gives a longer sight and everything is just messy. The electricity that
is visible only in the top and bottom are a nice add and don’t confuse
at all, but that is because the sprite-, and it’s assisting layers don’t
really have any kind of decent extra eyecandy, and the flats just look boring
with rough edges and all.
The concept here of a “climber”, that once you go in to the tubes on any
side, it pulls you to itself and warps to the level right above and sucks
you in again and loops from top level back to bottom, until you run to the
opposite direction from the tubes. But as a level, all this is just nothing,
because the middle is nearly empty of any creative fill, and the
level size is just way too small for the concept in my opinion.
Every floor has a different set of ammo for 9×3. The top 2 levels have also
different PU’s. All of them seem to have an instant respawn and that just
guarantees infinite ammo for every player moving around the level. Every
flat has a single-health carrot as well that have a respawn-time of 25, but
it’s still just too much for a level of this size, and I don’t believe
anybody else would either put as much to a lot bigger level. Because of it,
roasting will barely happen at all in multiplayer.
I see you might have had an eager to set up this kind of climber-concept,
but creating a proper level seems to be difficult still. The level wasn’t
probably more effort then a few hours at maximum, and shouldn’t deserve
too high grade, especially because it doesn’t really have a lot of use and
so on. I decided an exact 3 would be a pretty balanced rating this time.
I suggest you indeed spend time on doing a level next time…and
carefully. The music should be pretty suitable with the tileset at least.
Sj
GOOD POINTS
eya candy is very good.
I like the cage thing it makes it look like it relly goes up.
bad points
the level is very small.
ammo placement isn’t to good.
if u played this online it would be a very fast game.‘too fast’
hints
make your level longer.
think more cafully were to place the ammo.
conclusion
relly this level would be great if it was longer,you have everything there,good eyecandy,just make it longer and better ammo placement,and im sure this will get a high rateing.
This is one of my favorite assults,
I like all the places you can go and camp.
ammo placement is great.
mini story line,is ok
relly you should download this because it is very fun.
[Inappropiate rating (9) removal. This review just is not good enough at all. It barely explains why it deserves this rating – FQuist]
well it looks like you 2 reviewed 2 different levels.
Mad about i gave your level a 6.5?
Here I am reviewing again. It has been a long time from my previous review,
but something inspired me again to review at least this level, and it’d be
just good to have more reviewers in the community because there aren’t too
many these days anymore, or at least very fair, whatever. Then the level.
For some unknown reason, everytime when I tried to load this level in
internet-play, jj2 ran out of memory. It also happened in single-player if
I self-destructed myself multiple times.
The eyecandy overall is just splendid. Tileset used is Swamps Night and the
background layers have the default set of tiles. The flood around trees that
Agama meant for background-layers. Transparent leaves around sprite-layers
look nice enough though they annoyingly cover the vision in a few places of
the oaks for example. The vertical logs are also used in a more advanced way
this time. The rest additional eyecandy seems to be just fine.
The level has a roundabout ovalish(or not that ovalish) layout. One funny
spot is the tiny flat, best noticable from jcs, that a Spaz-player can reach
with a little work, and hide there from other players, or fire bouncers down as long as he has enough ammo. Then I would have liked
if the northwest region had a warp to some spot of the level as it seems
to be quite irritating dead end. There is a warp just a little below that
takes nearly to the southeast. The region has a carrot however, so
being chased into there isn’t too big problem.
For the size of the levels, I’d agree 2-3 single-health carrots to be a good
amount, and seems the author’s choice was 3. The ammo is placed either
linearly by the path on some places or in exciting diagonal ways. The
treetops could have a few ammo also in my opinion, that were quite empty.
There’s a seeker-PU hidden in a tree at that region anyway, and just guess
they’re pretty hard to dodge in such narrow paths. Then there lies a bouncer-
PU on the lower road and RF-PU is to be reached with these powered-up
bouncers at the northwest region.
Uterus rating: 10 YAY NO UTERUS…just joking. ;p
Overall the level is another good one by Booshi/P4ul, but there wasn’t
anything very special/original in it, and even the level name is a little tasteless, or let’s say, ordinary. Maybe the underused treetops for
instance. I also wondered a bit about the gem stomp’s point with ceiling-
springs. Just for fun perhaps. The music gets also a bit distracting at
times.
As a single level, I’d like to give the level an 8. It could be probably worth for the next bash even. Well done!
Sj
Starting Comments
I just looked into this yesterday and I must say I’m impressed. Short review for my buddy ‘ere.
Gameplay
The flow is great, aswell as the map itself. It’s actually fun to travel greater distances to get to your objectives.
Gameplay = Good
Placements
The ammo is spreaded in the waiting rooms, aswell as several PU’s. Carrots are rarely found in the map itself.
Placement = Average
Objectives
The objectives are quite straight-forward. You bust a crate, you find the next one, etc. At least you get to kill Princess Peach. :)
Objectives = Good
Balance
Both teams have a fair chance of winning. The defending team has lots of weapons within reach. The attacking team has some strategic areas which can easily be turned into a heavy wave of attacks.
Balance = Great
Eyecandy
The level looks extremely nice. The background layers are very well used and each area has a different aura about it. The grasslands look all fuzzy and warm, while the underwater area just looks cold and lonely.
Eyecandy = Good
Music
Well, can’t go wrong with the Mario tune! =D
Music = Good
Originality
Although the ‘bust-crates-in-order’ objectives have been used before, I still think this one has one of the greater varieties of gameplay additions out there.
Originality = Average
Score
This submission should have a ‘good file’ logo and thus I will rate it as such.
Score = 8.5
Bonusses/substractions
None.
Added Score = 0
Download Recommendation
Yes
Further comment
This is certainly worth playing and could be used in JDC events or anything similar.
What about the tune Exoticus? And please shorten the bonus level name. I can’t fit it on the music title at the level options
A GUI will definitely come eventually. I wanted to get the core functionality working first though, because that part is more difficult than making a GUI for it.
I’d like to see a fully working filter like this done with a cool GUI one day. This isn’t even close to what I had in mind, but its a start ;P Gj on the app. First of its kind. I haven’t tested it yet, but I’ve seen it in action before. It sort of creates the same atmosphere when J2M (console) was first tested in AB7 server.
~Ol
“Yet another easter level” I thought when I clicked it in the download section. However, from the description it sounded like it was made a little more interesting than the bunch of other easter levels I’ve seen during the years. This one does actually have a concept.
Gameplay: 7.5
When I started playing, I figured this would be quite a fun little level to play. The objective is to deliver eggs to 20 baskets. You’re doing this, because the easter hare is either extremely lazy or has eaten a bad egg like stated in the readme (whichever you prefer). Everytime you fill one of the baskets, which are spread out around the whole level, you get a coin. Is the easter hare actually getting paid by now? Anyways. Nevermind. Maybe the reason for the sudden payment is that his job got more and more dangerous or something. Several evil turtles, lizards and similiar stuff await.. well, no, actually it’s only turtles and lizards, but they’re placed nicely so I don’t mind. Compared to the TSF easter levels the enemy placement is a big improvement.
The level is quite big and has a lot of fun stuff to do. There are many goodies, and some nice secrets (oftentimes you’ll get crashed through walls at high speed while collecting stuff). To find all the baskets, you’ll have to explore the whole level. This can sometimes prove problematic, because it has some mazelike elements in it. At the end, I lacked two coins and had to go back searching for them. Even worse, some passages require freezer ammo, which I didn’t have. I found no more to collect, so I had to cheat to get through. This takes some of the fun away of an otherwise good level.
Creativity: 7.5
There are some very original elements, and some which are badly stolen from Cliffy’s levels. You’ll find platforms with strong winds you have to climb (even the warning sign is there!) and spring crates to push, but there are also some interesting puzzles involving springs and ice. Yes, these have been there too, but they don’t seem to be ripped off like the windy passage. And besides, there’s still the cool concept. Again, nothing groundbreaking, but it’s still quite fun.
Eyecandy: 8.0
Quite good, especially for a level that’s actually three years old already. I can’t agree with the master on this one. Yes, the misfitting tiles at the ground are there, but aren’t these in almost every level using the easter and carrotus tilesets? Besides, there are some rather nice features using the background layer that look really good, though these can be confusing if you can’t tell what’s solid and what’s not. Sometimes, the impression of Jazz changing between the sprite and background layer is given, an effect that can look awesome when done right. I don’t remember if the other two background layers were actually used, but might have been additions to layer 5, so I won’t decrease the score here. Just the foreground could have some more stuff in it, and the walls are a little bland. Still, good work has been done here.
Conclusion:
This is a fun little level with some good ideas behind it (and some which are badly copied). It’s surely worth the download if you’re looking for something to entertain you for 15 minutes (or longer, depending on your skills at egg delivering).
Final Rating: 7.5, download recommendation
~LF
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.