Review by master sven

Posted:
14 Apr 2006, 08:58
For: NeoAntiCrash
Level rating: N/A
Rating
N/A

What are you talking about there are a lot of other (better) anticrash programs

Review by master sven

Posted:
14 Apr 2006, 08:56 (edited 14 Apr 06, 09:02 by masterrokusho)
For: Machine War Assualt
Level rating: 5.6
Rating
5

U have the honor being reviewed by my 50th review.

Eyecandy:
Very good it also has a kind of snow and that door passage is very nice made.

Gameplay
This isn’t good.
At first you have to play this in CTF which means with 2 or more players.
Second you can get stuck wen you fall after the 4th or 5th cage.
Third it is a way too small level.
Fourth it is way too easy, it is just walking through braking some cages.
And finnaly wen you’re done your base gets one point and you’re stuck on your base and the level doesn’t end and also you can’t do it over to get another point which will be very boring while playing with multiple players.

Placement:
Normal, maybe a bit too few weapons placed.

Size:
2 words: TOO SMALL

Eyecandy: 8.5
Gameplay: 3
Placement:6
Size: 2.5

FINAL GRADE: 5

PS: I know you can do better try to make your levels longer and make them more challenging

Review by Falcury

Posted:
14 Apr 2006, 08:25
For: Central Diamondus
Level rating: 5.1
Rating
3.4

I think a 6.7 is a little bit overrated.

Weighing: Graphics 35%, Gameplay 45%, Music 5%, Originality 10%, Presentation 5%

Graphics – 4.2
You’ve chosen a weak tileset to begin with. Use a more challenging tileset next time. Overall you’ve made fair use of the tileset, nothing special though. It all looks quite clean and I’ve only found a few bugs: at 153,6; 157,6 and the vines (160,20). Oh, and you should check the mask of the bottom of most of the platforms. There is no real nice diversity in the level, it all feels the same to me, though I like the mountain background at the bottom of the level. The eyecandy overall is certainly disappointing, because the moving fore/background things annoy me and apart from a few leaves there isn’t much. You’ve made bad use of the textured background, because of the black background; it doesn’t fit. Use some nice colour the next time.

Gameplay – 2.8
The size is OK, but for the rest, there are many cons here. There were very few pickups, even fewer of them of any use: some pepper spray that can’t easily be reached, a seeker powerup which one should never place inside a battle level, some RFs and bouncy’s and fire. They’re almost all in unlogical places. Now, the environment. There are some annoying things about this level. First of all, the unmasked bottom tile of platforms I mentioned above. It’s very irritaing. But even more irritating is your use of layer 3/5 for platforms (e.g. at 183,6; 190,36). It is exasperating. There’s even a bouncy powerup behind one of these things. On with the flow. The level doesn’t flow nicely. A useless sucker tube, some misplaced springs, vines at 106,5, you’ve put arrow signs in the level that make no sense… and I can’t even shoot the Rabbits Stink signs! :(

Music – 2
The music doesn’t at all suit the level, and JJ2’s ending sequence isn’t very original to use, either.

Originality – 3
This is is just another battle level. Nothing special that will make it fun hosting online.

Presentation – 6
Central Diamondus is presented OK. Pay more attention to things like ‘i’, ‘u’, ‘Its’ in the description of the level, they make reading hard. The Zip file looks OK, as well. Nothing special

Final Rating: 3.4
No download recommendation

Review by master sven

Posted:
14 Apr 2006, 06:46 (edited 14 Apr 06, 08:40 by masterrokusho)
For: WadlCury Easter
Level rating: 7.2
Rating
6.5

Redjazz, I shouldn’t complain if I was you because you only made worse levels disfar.

Eyecandy
The eyecandy in this level is average in most of the level but there are a few cons. In the titles which are ground there are a lot of titles how dont belong there and make it ugly. Also wen i wanted to get the second 1up ( I think ) i had to get through a wall but the wall was at my background, use a foreground layer for that.

Gameplay
Very nice gameplay, some original things.
This is a really good job, guys.

Placement
The ammo placement is good, but if were talking about enemy placement, they return very fast after you killed them.
For instance if you fall the enemies you just killed are on your path again.

Size
The size might be a bit too big, but it doesn’t cares a lot.

Eyecandy: 5.5
Gameplay: 7.5
Placement:6.5
Size: 6
Bonus: +0.1 (story)
FINAL GRADE: 6.5 (6.6)

reaction on reaction
Good doesn’t mean its perfect or very good. About that lizard shooting, ok i’ll take that back but the grade wont change by that.(look up)Also if you shoot them off their copters they fall automaticly too fast so you cant kill them.
And by the way my pack needs reviews :P

Review by ThunderPX

Posted:
13 Apr 2006, 18:07
For: WadlCury Easter
Level rating: 7.2
Rating
N/A

Wow, so everyone making an easter level is ripping you off? That seems kind of harsh. Besides, according to that logic, you’re ripping off TSF.

Review by WadlCury

Posted:
13 Apr 2006, 17:06 (edited 17 Apr 06, 20:44)
For: WadlCury Easter
Level rating: 7.2
Rating
N/A

No, we’re not copying you, RedJazz, we’ve been working on this for years, and besides, it’s an entirely different concept.

@masterrokusho:
No, there aren’t generators on them. I think you must have shot the floating lizards out of sight (they’ll have fallen through the bridge), so they would reappear again, because you haven’t killed them.
About what you said about gameplay: if it’s good, why a 7.5 and not a 9 or so? No cons?

@LittleFreak:
I(carrotpie speaking) don’t know Cliffy’s lvls. I’d never played them. And BTW, if you lack 2 coins, did you found the bucket above the starting position? I mean, the ‘easter hare’ has to pay all the eggs, not? =P

Review by HorvatM

Posted:
13 Apr 2006, 16:58
For: WadlCury Easter
Level rating: 7.2
Rating
N/A

No fear! You’re copying me! I already released Easter Redpack!

Oh, too bad it’s for TSF.

Review by Evil Hare (aka) General

Posted:
13 Apr 2006, 16:37 (edited 27 Apr 06, 22:23 by Fquist)
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
N/A

This is problably the best single player i’ve played so far. It even gave me a movie’ish feeling. I like the intro too. Very unique. Good luck with the next episode.

[Unsupported (10) rating removal – FQuist]

Review by Evil Hare (aka) General

Posted:
13 Apr 2006, 16:31
For: WadlCury Easter
Level rating: 7.2
Rating
N/A

I will review the level but its not in 1.23. Can you convert it to that version? thnx.

Review by Evil Hare (aka) General

Posted:
13 Apr 2006, 09:01 (edited 15 Apr 06, 09:43)
For: Machine War Assualt
Level rating: 5.6
Rating
N/A

Im better at making single player but not really good at multiplayer levels.

Review by the jamster

Posted:
13 Apr 2006, 08:53
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
N/A

Oh this is the wrong jazz x,i think you should change the name because dx put a lot of hard work into it,you probebly have to.
Dx i think you should change the name.

Review by Evil Hare (aka) General

Posted:
12 Apr 2006, 14:00
For: Odyssey
Level rating: 9.1
Rating
N/A

I really like space themes and this is problably the best i’ve seen so far. I also noticed one of the songs from UT.

Review by cooba

Posted:
12 Apr 2006, 13:59
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
N/A

Dx’s Jazz X was started before you joined the community, actually.

Review by iluz

Posted:
12 Apr 2006, 12:35 (edited 26 Nov 06, 10:28)
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
N/A

I don’t change the name because (just like n00b said) I uploaded this pack first.

I didn’t know Dx had started making his own Jazz X Before me. But I follow the rules of jungle: faster beats slower

(later) Ok I changed the name a little bit. Happy now?

Review by n00b

Posted:
11 Apr 2006, 18:36
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
N/A

Dx, theres a big problem here:
You’re asking a released thing to change the name because something still being worked on has the same name.

Theres no logic to it, it’s like saying “Yo, Nintendo, we’re making a 2d platformer game with the name ‘Super Mario’, erm mind changing your series’ name for us?”

Review by Ðx

Posted:
11 Apr 2006, 11:12 (edited 13 Apr 06, 10:25)
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
N/A

Eh my friend? I’m making Jazz X, so change the name please?

n00b ::

Well then there will be two Jazz X’s.

Jamster ::

I made it first, so i won’t.

RecommendedReview by n00b

Posted:
10 Apr 2006, 19:40
For: Critical Brain Pollution
Level rating: 5.4
Rating
7.6

OM2004 seems to be stuck in an eternal time loop in a time before Jazz Jackrabbit Advance, and Shadow the Hedgehog(for the life of me, I have no idea what the genre the songs in that game are). But then he contradicts me, and must also live in a future where 20 seconds is the equivilent of 20 minutes. This can only mean one thing: OM2004 DOES NOT EXIST IN OUR NORMAL TIME STREAM
While I do agree the beat repeated itself a bit too much, I also have to point out that there isn’t much source material to work with, and at 3 minutes long the tune doesn’t feel too repetive. The lyrics and how they’re ‘sung’ give a distinct “Shadow” feel, but without the overly cheesy lyrics the Sega game had (“No more life, No more death” comes to mind from that game).
If you didn’t enjoy SoH’s soundtrack, I’d stray away from this, but if you enjoyed it or are curious go ahead and click that download button.

Not recommendedReview by OM2004

Posted:
9 Apr 2006, 15:06
For: Critical Brain Pollution
Level rating: 5.4
Rating
1

No, no no no, and no. That wasn’t cool at all.
The song took too long to download for the value of the song. The song repeated it’s beat way too much. It never had a climax, and has weird talking sound that was creapy. I know that you have listed the lyerics, but still it was just bad.
And I know you made it for the anniversary, but still this song has nothing to do with jazz at all! So i don’t even know why it’s on here.
So, thanks for the thought, but I don’t recommande this song to anyone.

RecommendedReview by OM2004

Posted:
9 Apr 2006, 14:46 (edited 28 Jun 06, 13:22)
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
8

This game is very good. I enjoyed it alot. There were a few problems with it that made it get a 8 instade of a 9.
First the story line is a bit shaky. It’s like you didn’t know what you wanted to happinen in the first few levels. And how Jazz was put up against Daven wasn’t very good, and a bit confusing.
What might help out your story line is if you spaced out your Text massages in the game. If you are walking down the level and Text appierers then you MUST stop to read it, because if you go on then you won’t have time to read it.
Something else that would have helped is if you put in a boss more often like other reviews have said. I thought there were going to be a good amount of them after seeing two in a row, but that was it.
The last thing I didn’t like was, NO SAVE POINTS. What I hate the most about long levels is when the creater puts in 1 save point and it’s at the end! Nothing is more fussterating then when you get close to the end and die by a hiddin monkey! Please add some to your long levels.
Now the reason why I gave this a 8 instead of a 5 is because of two things:
1. The music was some of the best Jazz game music I have heard in a long time.
2. The last levels made. Closer to the end your story line stayed more consistent and that means, the levels also stayed consistent. The finile levels were some of the best levels I have seen. The background was great, the level was hard, but beatable. And it wasn’t a gaint puzzle game where you spend 5 hours trying to break 15 metel boxs in the right order. Loved it!
So there you have it. Now since your story line is good, I look forward for the next set of levels, and I hope you fix problems.

RecommendedReview by JazzBusters

Posted:
9 Apr 2006, 11:52 (edited 23 Apr 06, 05:28)
For: Flashback: Outta dis world
Level rating: 7.2
Rating
7.5

Rating Flashback Outta Dis World

Hello, Gus.
I am not Ischa. I am his brother Peter.

Placements:
Good!! Very orginal! You have created your own food-items, like honey. The only pity is that you didn’t get points if you takes them.
Rank: Good/Very Good

Eyecandy:
It is all good.
Foreground, good!
Spritelayer, good!
Background, good!
Rank: Good

Story:
This episode doesn’t have a clear story.
Rank: Average

Obstacles:
The levels are very hard. Lots of enemies are in the levels. But… at the end of level two is an Uterus that comes to me before I reached the boss-area!
Rank: Good

Length:
Six levels and one secret level. This episode is pretty big.
Rank: Good

Extra score:
No extra scores for the friend from my brother.
Rank: N/A

Final Rating: 7½
Download recommendation: Yes

Hey, the greetings of Ischa and good luck with your further episodes.
Peter

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