Review by fearofdark

Posted:
1 Apr 2006, 08:17
For: Bluetest
Level rating: 4.2
Rating
N/A

Whats the point of telling us the password?

RecommendedReview by master sven

Posted:
1 Apr 2006, 07:00 (edited 5 Apr 06, 18:55 by masterrokusho)
For: Forest War
Level rating: 8.2
Rating
8.2

I couldn’t load Forest war night so i’ll review the day version.
This is a very good remake of B1, lets review.

Eyecandy
The eyecandy is allmost perfect there are only a few tiny things you could make better like at the left bottom of the level the ground you’re walking on stops when there’s a wall. And just below that you place 2 titles that you should’ve put there.

Gameplay
Quite good its B1 with some better gameplay, but with one less point which i’ll explain in Size.

Placement
Allmost like in battle one (and thats good) only you placed some more things and changed the bubble shield for a bounch powerup.

Size
The size of the level is good, but there is not enough space between a lot of titles which make it more difficult to pass.

Eyecandy: 8.5
Gameplay: 7
Placement: 8
Size: 7
FINAL GRADE: 7.7

UPDATE 05-04-2006
You changed some things in your level I’ll give bonus points for that.
You listened to the reviewers by placing the good titles and making more space in the level and also you added the ForestWar Night title set.
EYECANDY: +0.1
GAMEPLAY: +0.1
PLACEMENT:+0
SIZE: +0.3
*TOTAL BONUS*+0.5

Thats an 8.2, Good job.

Not recommendedReview by master sven

Posted:
1 Apr 2006, 06:41 (edited 1 Apr 06, 08:04 by masterrokusho)
For: Bluetest
Level rating: 4.2
Rating
4.2

(This test is now ready)??Finished!

Eyecandy
There are no foreground titles in your level, make them you can do a lot of things with them.
You have a background without bugs, but you allmost didn’t used layer 5, 6 and 7.There is no music!

Gameplay
These tests are too hard.
Have you tested it yourself.
Start with some easier levels and make them harder along the way and dont start with very hard levels and make them more harder.

Size
The size of this level is ok however the warp blocks are with too many in one place why these levels are so hard.

Eyecandy: 3
Gameplay: 5
Size: 4.5
FINAL GRADE: 4.2

RecommendedReview by cooba

Posted:
29 Mar 2006, 19:03 (edited 29 Mar 06, 19:04 by Cooba)
For: Reign of Blackness
Level rating: 9.7
Rating
9.6

I am technically more than a year late with this but whatever >O. Since the SP levels included with this aren’t really the forte of this pack and since they’re more of a bonus than anything, my rating for this pack will not include those levels’ quality in account. Anyway, here goes:

Theming and Eyecandy – 5 out of 5

The levels’ atmosphere is possibly what Blacky excels on, and it shows. Those levels are a real pleasure to look at, I have found myself stopping running to look at things; and given that I am really picky on eyecandy, that should mean something ;). There’s a lot of detail everywhere, many original and interesting effects… not much to say here. Best marks for the eyecandy.

Gameplay – 5 out of 5

The gameplay is for the most part as good as the eyecandy. As an experienced levelmaker, Blacky obviously knows how to lay out a level well; none of the levels will get too crowded nor too empty. The flow is also really close to perfection – it (as the author says) finds the balance between a sloppy flow and a fully automatic one. Also the levels are good enough in their size… not much to say here as well. This is just some very very good gameplay.

Eventing – 4 out of 5

Rating placement of events gets really annoying when you need to sum up 15 levels ;|. Anyway, nothing was too wrong with the eventing in the levels. No amateurish stuff like a 40 second shield put in all the open, or Jazz starts in a ctf level. However, there wasn’t anything overly original about the eventing either (aside from the SP levels, but they’re not mentioned like I said), so that’s why the eventing doesn’t get a 5/5. Sorry blax ;D

Summary
  • Eyecandy pwns, gameplay pwns
  • The eventing doesn’t pwn too much but too bad ;D

Overall
This is a pretty much pwnage pack which you all OUGHT to download and host. Blablabla my head hurts I’m done with the review now >O

Review by BattleSpaz

Posted:
29 Mar 2006, 11:37
For: Jazz VS Spaz
Level rating: N/A
Rating
N/A

There is really no point in these Jazzbusters things. There is nothing to bust in JJ2. Make forum topic for this. Dont upload all the levels here. Or Fquist comes and does something evil named… BAN

Review by DennisKainz

Posted:
29 Mar 2006, 08:54
For: Bat 2:2 Rampage Rock
Level rating: N/A
Rating
N/A

SHORT COMMENT:
Thanks for using my tileset.

LONG COMMENT:
Thanks for using my tileset. With this level many beautiful things are happppened. I had known a very pretty girl. I and her became good, GOOD friends playing this level. She hadn’t never played Jazz, and you can guess who is the winner. You made a wonderful job. I hope that I and my new friend will remain good friends forever cause of this level.

Review by pjman

Posted:
29 Mar 2006, 07:56
For: Jazz VS Spaz
Level rating: N/A
Rating
N/A

ppl can test this for theirselves, and…THEY ARE EQUAL!

RecommendedReview by Dorian

Posted:
28 Mar 2006, 15:23 (edited 28 Mar 06, 15:25)
For: Episode One: The Invasion of Deserto
Level rating: 9.1
Rating
10

good level pack… just kidding, it’s the second best level pack i had the plessure to play on after the “rebirth of evil”.
the difficulity of the levels is one of the hardest that i encounter, it’s not just difficult it also beutifly built. the difficulity reminded me tomb rabbit and rabbit honor guard, those two sp’s were very hard to beat but invasin of deserto is much more difficult. for difficulty: 10
the story of the level pack is an original story. the story is not about individuals saving the planet and become great heros and everyone put their trust in saving them whenever there is truble, the story is more about an individual that sees how he’s planet beeing destroyed and people get hurt or killed and no one accept themselves protect the little that left to protect. the hero in the story does not rest at all, he continiues to fight till he can’t fight no more, and becouse of this sacrafise the story ads another dimension into it and becoming more interesting for the player. so for story:10
for conclusin i want to write that: “this is a deffenit download recommandation, go and download this level pack, it’s sure fun”

Not recommendedReview by cooba

Posted:
28 Mar 2006, 12:06 (edited 28 Mar 06, 12:08 by Cooba)
For: Golden Bricks
Level rating: 4.8
Rating
2

>O Fearofdark officially gets the Overrater of the Month award.

Theming and Eyecandy – 2 out of 5

I’m not sure how to describe the eyecandy here. While the layer 4 looks oderately decent (if tad bit bland), the background is what threw me off while playing the level. Layer 8 is untextured (…), and layers 6 and 7 consist of lots of golden blocks slowly floating over the background! Just like in levels from 1999. Most of the level was also quite squared off and not really looking good. One thing the author did take care of is the lighting effects; they aren’t good enough to improve the eyecandy as a whole, though.

Gameplay – 1 out of 5

At the first sight, this level looked like it could have decent gameplay. However, the first sight popped like a bubble after I actually began walking around it. This level suffers from several crucial problems which no battle level should ever suffer from anymore. Like _*Hurt events*_. Hurt events are something you should NEVER put in a Battle level. The rest of the level is rather mediocre as well. The flow is rather quirky (“challenges”, as Fearofdark puts it, should never be used in a multiplayer level), the level is small, and also somewhat cramped in itself. Fun? Not really.

Eventing – 1 out of 5

The eventing was about as sloppy as the gameplay. There have been a few really bad things here, namely a 40 second Water Shield out in the open. I can only condone a shield if it’s put in an expensive coin warp or if it’s a 15 second shield only. Also, this level has TNT and Frostbiter ammo (always a bad idea to put those two in battle), horizontal springs and pinball objects (ruin the flow), and too many carrots/powerups for this size. Not a very interesting placement.

Summary
  • The eyecandy isn’t what Zappo Egypt is…
  • Basically the rest of the level.

Overall
This level is one of your first levels and it shows. Don’t be discouraged, though – a lot of people’s first levels were like this. Also, if some things in this review weren’t particularly clear, read this article. It should explain most of stuff you didn’t understand. That is all I have to say.

RecommendedReview by CrimiClown

Posted:
27 Mar 2006, 19:36 (edited 27 Mar 06, 19:36)
For: Random Race Levels
Level rating: 9
Rating
8.5

Starting Comments
Cooba made me do it… And I’m glad he did, too.

Gameplay
The flow of the two levels is just amazing. You just soar through awesome levels. Especially Velocity is a fast level, like a race is supposed to be. Shooting from building to building, dodging trap holes and deep pits. It’s like a race I’ve never raced before. Absolutely brilliant.
Gameplay = Very good

Placements
The placements of ammo and even enemies is quite decent. The ammo is nice (for example the Gun9 in the zig-zag tunnels is handy) and the TNT blows up parts of the tunnel, hindering other players. Very nice. Also, the ravens add an extra touch. If you hit one of the springs in Boomerang, you will be kicked back to the ground, into a pit, with the ravens following you. Even though you just KNOW you’re gonna lose, at least it looked pretty neat!
Placement = Good

Eyecandy
The eyecandy looks like a whole new generation of JCS’ing. The walls and ceilings look like they should, but had an extra sprinkle of beauty-powder. The layers were well used, the background looked nice. There was nothing to complain about, actually.
Eyecandy = Like, dude, yeah!

Music
The music is exellently chosen. Both tracks give you that extra boost you need.
Music =

Originality
Boomerang is an awesome level. After you think you’ve reached the finish, you get stopped by a “?” sign. After you fall in a pit, you’re told you need to go back. When you do so, the track seems slightly slower (Because you have to climb some distance) but still fast paced. Also the seeker ammo shows you where to go in order not to get trapped.
Originality =

Score
I had fun playing these levels and I hope I always will. These levels are a great addition to your host. No doubt you will agree with this 8,5!
Score = 8,5

Bonusses/substractions
None
Added Score = 0,0

Download Recommendation

Further comment
IC ftw y’all!

RecommendedReview by cooba

Posted:
27 Mar 2006, 18:23 (edited 27 Mar 06, 18:24 by Cooba)
For: Foo Breakout
Level rating: 8.1
Rating
7.9

Theming and Eyecandy – 4 out of 5

This level uses the somewhat unpopular and overlooked Hocus Pocus EP1 tileset. Not many levels use this set, but for some reason all the levels using this set wind up looking good or at least moderately good. This level certainly falls under the first category – some of the eyecandy is pretty and creative, for example the translucent “signs” on brick background walls. However, that’s about the only one kind of decoration you may find on the layer 4 background – the rest of the brick walls are somewhat bland. So are bland the masked tiles on the layer 4 – there’s barely any different kinds of bricks used there rather than just the typically used 2×1 light brown brick from the ep1 forest levels. The background layers are a different story though, the color the background fades in looks natural and nice, and the background layers also look good enough. One thing bugging me is that layers 5 and 6 remain unused. So much could be done with those! Like changing the layer 7’s tile colors into something else with some translucency tricks. Too bad D=

Gameplay – 5 out of 5

The gameplay was done well. The flow was decent (aside from one place in the level where there was a lot of springs). The level was actually quite smallish, but it used its space well for the most part and wasn’t cramped. Actually, most of the level was rather open, and that allowed to easily dodge the available weapons. Also, both teams should be rather balanced overall in a match. Not much else to say here.

Eventing – 3 out of 5

This is where this level falls prey. First of all, why is it the defending team who has access to the control room? I’d say that’s what the host has to do, not some random players. Also, one thing I also didn’t quite like is carrots in the playable area. Carrots by themselves are okay, but this time they seemed to be just scattered. If you’re going to put in carrots, put them in a team’s spawning place. Speaking of the spawning places, the attacker’s spawn spot seemed unnatural. If the level is about breaking into a dungeon, why do they warp in the middle of the dungeon itself? There’s the roof of the castle where BN resides, that could have been a good spawning place for the attackers. Also the powerups seem to be also quite randomly scattered. You could have made it so that both teams spawn with a few PU’s on their own and don’t get anymore ammo from that point.

Summary
  • Pleasant eyecandy
  • Decent gameplay and flow
  • A logical layout
  • Somewhat illogical carrot placement
  • Mildly scarce ammo

Overall
This is a pretty decent Assault. Aside from some placement problems, it’s a level worth an occasional hosting. I wouldn’t be surprised to see it used in a JDC event either… so go download.

RecommendedReview by master sven

Posted:
27 Mar 2006, 17:10
For: Ctf4all vol.2
Level rating: 8.4
Rating
8.2

This seems to be a the best download after Jazz Sprite Dynamite, lets review.

Lava Domain

EYECANDY
The eyecandy is very good and i really like the background, its just perfect.
GAMEPLAY
Could be a bit better with a bit more things to do but is still very good.
PLACEMENT
Ammo placement is spent some time on, I think and is placed with not too many in one place.

EYECANDY: 9.5
GAMEPLAY: 8.5
PLACEMENT:9.0
FINAL GRADE: 9

The Gallery

EYECANDY
The eyecandy is the less part of this level with blue and white blocks in the background who in some places don’t make the level more beauty. (while they could)

GAMEPLAY
The gameplay is good however you can bump easily to some things.

PLACEMENT
There are too many mellons in this level and there are a bit too much weapons for this size.

EYECANDY: 6.5
GAMEPLAY: 8.0
PLACEMENT:7.0
FINAL GRADE: 7.2

BONUS: nice music (+0.1)
FINAL GRADE PACK: 8.2

Review by jazzgal

Posted:
26 Mar 2006, 16:13 (edited 26 Mar 06, 20:40 by Violet CLM)
For: Sparky Mix
Level rating: 5.8
Rating
N/A

0_o yum I LOV IT. i totally disagree with all u moo moos
(Unsupported rating (10) removal. ~Violet)

Review by jazzgal

Posted:
26 Mar 2006, 16:09 (edited 26 Mar 06, 20:40 by Violet CLM)
For: Santa's Gone Nasty (Candion Remix)
Level rating: 4.6
Rating
N/A

0_o
(Totally unsupported rating (10) removal. ~Violet)

Review by jazzgal

Posted:
26 Mar 2006, 16:05 (edited 26 Mar 06, 20:40 by Violet CLM)
For: Tubelectra
Level rating: 5.7
Rating
N/A

calm down tube electric is like the best i can help but bob my head. im a huge fan of tube electeric ;)
(Unsupported rating (10) removal. Incidentally, if you like it so much, at some point you might want to decide how to spell it. ~Violet)

Review by jazzgal

Posted:
26 Mar 2006, 15:59 (edited 26 Mar 06, 20:39 by Violet CLM)
For: Frozen Tubes (TaZaR Remix)
Level rating: 7.2
Rating
N/A

it rocks. you guys may not think tat but ill give it a 10. im a huge fan of tubelacteric
(Unsupported rating removal. ~Violet)

Review by jazzgal

Posted:
26 Mar 2006, 01:07 (edited 26 Mar 06, 01:45 by Fquist)
For: Tubelectric Remix (DJ Insectdroid)
Level rating: 6.1
Rating
N/A

i dont know about u guys but i love it

[Inappropiate rating (10) removal. Will you please check out our rules before rating? Your review violates the rules – FQuist]

Review by jazzgal

Posted:
26 Mar 2006, 00:46 (edited 26 Mar 06, 01:08 by Violet CLM)
For: Tungstelectric
Level rating: 3.2
Rating
N/A

i love it!!!!!11

espesshaly with the roller coaser visulation
(Unsupported rating (10) removal. ~Violet)

Review by DennisKainz

Posted:
25 Mar 2006, 08:07
For: Muckamok (remake)
Level rating: 8.5
Rating
N/A

Please, rate this set.

RecommendedReview by Blackraptor

Posted:
25 Mar 2006, 04:25
For: Apocalyptic Afterworld
Level rating: 8.3
Rating
8.2

I felt like reviewing some random level, and got this through review ideas ;P.

Apocalyptic Afterworld is a nice piece of work by Magoo (who should make more levels ;P). It’s got some bugs and poor planning in some parts which could’ve been fixed/avoided, but generally its a good level worth your attention.

I’ll start off with the mood. The level has a nice feeling when you go through it (I like the backround) and some lighting to aid to the feeling. I personally would’ve chose a different music though, but whatever.

Layout is alright, and took me some time to get used to. It has a lot of rooms only accessible by warps (Seeker, Full NRG) which makes happy campers just wet their pants with excitement =P. Instead of having rooms for the Full NRG and Seek Pu, you couldve put them into tubes so people cant just hang around them and kill whoever enters the room (at least the full NRG isnt the only carrot in the level, or that would’ve been very, very bad). I’m not too big of a fan on how the layout of this level was made, but its acceptable and I wouldn’t mind playing in it.

Eyecandy is great. The only thing I that I can complain about with eyecandy is that the red rocks were used in layer 5 which might make it confusing for some people to tell if they’re solid or not at first. I didn’t notice that at first at all, so it didn’t bother me one bit.

Flow could be improved a bit. Springs like the one around 126, 60 could be made to have you hit the next spring on the ledge to the right instead of flying over it and going into the side of a wall. The ledge at 63, 50 could be raised so you don’t fall onto it when running from the PU and instead fall down the gap (this doesn’t happen with the ledge next to the PU on the right side of the level which makes the right side have a bit of an advantage). These little annoyances could’ve been fixed easily had a tester noticed them, but I found no significant flow bugs which means that the testers didnt entirely sleep through the level =P.

Ammo is alright. You have to jump for a lot of it though. Magoo also included ice ammo for some reason (if you include it, at least give it more of a use). Otherwise, ammo placement is nice and nice designs are made of it.

Overall the level is pretty well made. A few tweaks could be made here and there, but it still gets an 8.2 the way it is. I don’t know why I havent reviewed this until now ;|. Download reccomended (although most of you have probably downloaded or played this by now anyways)

~Blacky

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