Is it good? I’m to lazy to download 9 megs and all that other stuff right now.
ok, it was prety good.
level:it was nice and big and long well not too long. the way it was setup was pretty good.
Gameplay:There was a good amount of game play.And it was placed right.
eyecandy:pretty good,allmost no glitches, i only spotted 1, but it was hard to notice.
tiles:lots of choices, and it is just good. (looks as if the creators of jj made it)
score:6.5=pretty good
MSB3000: Yes, so then they notice us and deletes this. Nice idea ;P.
Well that didnt take long. The first(And more than likely not the last) J2A upload.
Let’s all give Epic a warm air hug for not noticing us!
Normally I reserve time for a long, slightly thought out review when I review Ischa’s packs.
However this pack, does not deserve a long, thought out review. i’ll do the best I can however.
Alright, so basically these levels are linear to the max. Honestly. Finding the challenges never strays you off from the main path for very long, but the problem is sometimes there are cleverly hidden due to the fact you’re so bored out of you mind you pass over the little nook the challenge’s warp is at.
None of the boss arenas are very exciting, you’ll probably JJNEXT all of them. Oh, and the Devan battle’s pre-requisite is very annoying.
The placement is horrible, you’ll agree with me once you get hit by a turtle in a suckertube.
Hmm. That’s the best I can squeeze out of the pack.
DR? No.
Introduction:
Ever feel like headbanging to the original Muckamok theme, but feel the tune is inappropriate to do so? Well, this tune is right up your alley, then!
Song Analysis:
Remember what I said about the original version, FOD? “This song would be freaking sweet with the right samples.” Well, guess what? I still think that holds true. This version is quite vastly different from your original “The Muckamok Rock”. Too different to compare, really. As the original version was rock, this version is somewhere between heavy metal and rock ‘n roll. However, the arrangement of this song is done up quite well. Nothing clashes and everything sounds great as far as I can tell. Except around 1:22.60(Pattern 16) where you inexplicably up the pitch on the guitars… Doesn’t sound that good. Additionally, the song is a bit repeatitive with no real “breakdowns” to it. A breakdown or two somewhere in there would not only prolong the life of the song, but make it sound all the more groovy, in my opinion.
Sample Analysis:
As stated, none of the samples clash, hiss, crackle, or sound bad at all. Your choice in samples is pretty nice. All the guitar samples are nice and crisp, as heavy guitar samples should be.
Final Analysis:
This is a slight step down…from the “original” version of “The Muckamok Rock,” in my opinion. Gone are the organs that made the first cut so absolutely awesome. Gone are the cut-off guitars. Gone is the arrangement…
Man… Listening to v1.0, I think I do prefer it to this one…but this one is pretty slick in and of itself, too.
Score: 5.0
“Arrangement” Points: -0.2
Total Score: 4.5
Recommendation?:
I’d recommend this, yes. It’s a neat, metal arrangement of Muckamok. But I’d also like to re-recommend the first version, too, which can be found here:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3683
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
You people and your “Put Lori in 1.23” requests… =P
In addition to being able to now see every single sprite in every known version of Jazz Jackrabbit 2(yes, this includes the “prototype” version where Colonius 2 uses the music file mislabelled as “Medivo2”, though there is a little palette curroption in the menu sprites), you can also now rip each and every sprite with ease, as well as edit them just as easily. With this, combined with the Jazz Creation Station, I’d imagine someone with enough diligence could easily make a whole new game using the Jazz 2 engine.
All and all, this is one of the best tools to come out for Jazz 2 ever. I haven’t tested the manipulation capabilities of it personally, so I probably shouldn’t give a score…but I gotta say, I can’t think of anything more useful that could come out. Maybe a sound manipulator or something to rip/replace sounds… Dunno.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
All I can say that hasn’t been said before is HOT DAMN!
And bring on Lori nows!
(Unsupported rating (9.5) removal. ~Violet)
Dosent werk on guest account :P
No, we wouldn’t. It’s just a simple matter of replacing sprites, probably Jazz’s, and making more to fill in the superjump.
Yays! Wait, we’d need the source code for that.
Greatz0r. Except for some ungood things like autosave it’s awesome program, due to its simplicity. Now… We finally can have Lori in 1.23 XD
Much better than your Langunicus remix! =D
Before and after ICE Man’s successful attempt at extracting JJ2 sprites, we’ve had several questions about the editing of those sprites. If someone asked ‘Can you edit JJ2 sprites?’ just one day ago, the short answer would be: ‘no’. But if that question were asked today, the inquiring person would be pleasantly surprised.
Neobeo once told me that he wasn’t a very good at writing forum posts. Once he simply let someone else do the writing for him and then copied and pasted it into one of his own posts. But this is not the case with Jazz Sprite Dynamite. I’ve seen the thread http://www.jazz2online.com/jcf/showthread.php?t=14900 and it introduces people to the program quite well. (Also, those screenshots looked very, very delicious.) Before I saw the thread I thought the program was not for me but was convinced otherwise 15 seconds later.
The readme was incredibly helpful and I got started in no time. All you do is back up your anims.j2a and load up the program. From here on, you will see a main screen, where the actual sprite and editing tools are, as well as some scroll bars. The top bar is the set ID, where one or more animations are kept. The middle bar enables the browsing through of animations, and the bottom bar enables you to view individual sprites in an animation. Think folders, sub-folders, and files.
After you set the ‘Make file read-only’ option to off, from under the File menu, you can start editing. You only have a limited number of colours; the same number JJ2 has (duh). There are lines, circles, rectangles and various other nifty editing tools for you to speed up work, but most of the time you’ll just have to edit sprites pixel by pixel. Fortunately, JazzSD is quite fast and you can see your results directly on the little screen to the top right. To save, you only need to switch set ID or close the program. What I don’t quite understand is why the Save option exists…I strongly recommend keeping the edits you made in memory and NOT savew whenever you switch set IDs and have the program prompt you for a save/cancellation if you decide to close it without manually saving through.
You won’t, however, be able to run JJ2 without first ‘patching’ it, which JazzSD does for you in ways I don’t understand (having an unpatch function is a nice bonus since it involves one less file to back up ;-)).
It all works seamlessly. I don’t even know how to test for bugs…the program seems too simple for that. I just pick a colour and click on the main screen, save it, and watch it all in JJ2…! Then there are the advanced functions, such as hotspot, coldspot, gunspot, boundaries, which will be needed when editing specific sprites such as missiles/bullets and, I think, sprites of a certain size. The readme is a lifesaver on this one…and it’s not even finished yet.
Did you know that the hot/coldspots for the 10, 20 and 50 coin bonus warps are at 24, 45 and 24, 54 respectively? Only the 100 coin bonus warp has its hot/coldspots at 28, 39 and 28, 54 respectively. (It’s also worth noting that the checkboxes for hot/coldspots work, but the gunspot will not disappear whether the box is checked or not).
Even if all you’re going to do is muck about with weird new sprites like me, you should still give it a try and download. You can export your amazing/abysmal new sprites as .gif/.png files and you can also import .png files.
Oven-warmly recommended and a 9.2. I think we have a strong candidate for this month’s featured upload. Let’s just wait for the updates.
Oh yes, btw there is a secret at position 94, 70 – its not a tile bug.
Use freezers on the spring and u can fall down through the secret passage way…
Beoordeling ‘Recharge’
BEOORDELING PRACTISCH: Deze tileset is niet al te practisch. Hij is tamelijk klein. En er zijn geen wapen- of sleutelblokken. En een achtergrond is ook niet mogelijk!
Cijfer: 3
BEOORDELING MOOI: Echt mooi is ‘ie ook niet. Het zijn alleen maar paden en muren. Meer niet.
Cijfer: 3
BEOORDELING ORGINEEL: Orgineel is het ook niet.
Cijfer: 3
BEOORDELING VOORBEELDLEVEL: Is er niet. Zo’n voorbeeldlevel heb ik nodig om te ontdekken hoe ik een tileset moet gebruiken!
Cijfer: 3
EINDCIJFER: 3
Downloadaanrader: nee
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.