Review by OM2004

Posted:
1 Mar 2006, 18:04
For: Labrat MUAHAHHAA
Level rating: 6.3
Rating
7.7

I think you guys are going a bit harsh. The snare is a bit long, but the rest of the song makes up for some of it. And true it does need to have a bit more fill in. And I wish it looped but the song is still good to just listin too.

Review by wadledee

Posted:
1 Mar 2006, 16:59
For: Green Gem=5 red gems
Level rating: N/A
Rating
N/A

I got another idea for a myth: how long can Jazz hold his breath under water? Or how many tiles does Spaz run per minute? Or:
is JazzBusters complete stupid?
Myth comfirmed.

Review by wadledee

Posted:
1 Mar 2006, 16:55
For: Robot Boss Area Clone
Level rating: N/A
Rating
N/A

This is going about nothing… Please start a message at JCF, or just STOP with this nonsense. Jamie and Adam do things better =p

RecommendedReview by Ischa

Posted:
1 Mar 2006, 15:55
For: Episode One: The Invasion of Deserto
Level rating: 9.1
Rating
9.3

Rating ‘The Invasion of Deserto’

RATING TILESETS: The tilesets are good, but they are too much use for so much levels.
RATING: 7.3

RATING MUSIC: The music choise is better. It’s good chosen.
RATING: 8.3

RATING OBSTACLES: The levels are sometimes VERY, VERY hard. And since I play your episode, I knew how I can use the Rocket Turtle! I have used him in ‘Devan Shell Search’, my first episode.
RATING: 10+

RATING STORY: It is a good story, nothing more to say.
RATING: 9.5

BONUS!
I give you a bonus of ½ point in case of the Rocket Turtle.

FINAL RATING: 9.3
DOWNLOAD RECOMMENDATION!!!

Review by DaPete10

Posted:
1 Mar 2006, 00:25
For: 'Tempel Level'
Level rating: 4.5
Rating
N/A

Note that this is a parody of a level from Invasion of Deserto.

RecommendedReview by n00b

Posted:
28 Feb 2006, 21:48 (edited 31 Mar 06, 23:15)
For: Random Race Levels
Level rating: 9
Rating
9.6

On first impression: These are well built Race levels. But this is on a design-only perspective. i will have to play the level online to fully experience the action.

Oh and first review & download. In yer face Nostradamus

Final Review:

Since this pack is so humbly amazing I had to find things to critique. I will bring those up now, and then you can continue the amazing storm of PRAISE that I am spewing. Boomerang’s checkpoint gimmick loses it’s steam the instant you figure it out, if it even fooled you at all. Luckily Boomerang isn’t a one-trick pony, and theres more to the level than that. My next complaint goes out to the Citadel: It felt too slow to me. While Noomerang was fast paced, Citadel seemed a tad bit slow. It may have to do with the constant jumping you have to do in the level.
From here I’ll pick at minor details that don’t really diminish much, and then go all out in a final round in which I point out every single reason why you need this.
The ammo in Boomerang, at least in my experience, isn’t all too useful after the first lap. It could just be the motley crew of players, but after the first lap, there wasn’t much change in the order the players were in. Plus getting the Powerups requires slowing down. This is a double edged sword for inexperienced players. If you slow down, theres no garuntee that you’ll make it to the top of the pack. And if you don’t, a more experienced player will probably get it, and use it against you.
Which is a double edged sword for me, since I enjoy unfair advantages but dislike double edged swords.
Next, the presence Electroblasters in Velocity feels forced. Not too sure why though.
Also, the muck pit near the end in Boomerang leads you into the wall. The Muck pit slows one down enough, and does not need this added punishment.
Finally heres the part where I rain down immense praise, mainly because from this point anything negative will be mystically replaced by immense praise.
The dark tunnels and platforming aspects of Boomerang are [COMPLETELY AND UTTERLY WONDERFUL]. I have never seen such [DESIGN IN A RACE PACK]. Probably, because I’ve never played alot of them. While CItadel sufferes from some [AMAZING] [MANDATORY DESIGN CHOICES EVERY GOOD RACE LEVEL HAS], it picks up halfway through and is a highly enjoyable, albeit slow race. Another thing, Boomerang’s checkpoint system is [HIGHLY INNOVATIVE. HOPEFULLY OTHER PACKS WONT BLANTLY RIPOFF THIS KIND OF IDEA]. Plus Boomerang has the immense feeling of speed, and if you’ve kicked into the ‘runner’s high’, the unworking speed shoes will make you feel like you got an extra burst of speed. One of the pits is highly cleverly placed, and deffiently seperates a cluster of racers.

Despite some flaws, this pack is highly enjoyable. Don’t mind most of my negative veiws, I’m just a soured critic.
Download reccomendation all the way.

Review by fearofdark

Posted:
28 Feb 2006, 19:06
For: Boss Championship
Level rating: 2.6
Rating
N/A

I don’t see how this could be rated. The levels are tiny. There are no items and gameplay (well there is but not much). The only thing that you will be rating is the idea which could only count for a small part of a rating (unless the auther requests the rating to be based on the idea).

Review by fearofdark

Posted:
28 Feb 2006, 18:53
For: Golden Bricks
Level rating: 4.8
Rating
7.5

I’ve notice your level hasn’t been getting any rewiews. So I bring you my review.

EYECANDY: 11/20
There is no visable backround eyecandy. The only foreground eyecandy is only included in challenging parts of the level.

GAMEPLAY: 17/20
There are challenges all round the level and a medium amount of normal gameplay (springs, warps ect.)

ITEMS: 16/20
Standard amount of items. A couple of Powerups and a shield.(Rewards for challenges)

SIZE: 17/20
Medium sized basic battle arena. But some areas are hard to move around in.

TILESET CHOICE: 8/10
A good scraparap conversion.

MUSIC: 4/5
Scraparap music But a good remix.

BONUS:
Challenges +3

SCORE: 76/100
RATING: 7.5
RATING RANK: OK (7-7.7)
DOWNLOAD: N/A

Review by Ischa

Posted:
28 Feb 2006, 17:03 (edited 22 Oct 06, 10:22 by EvilMike)
For: Fall Of Carrotus v1.0
Level rating: 7.8
Rating
N/A

Review Fall Of Carrotus v1.0

Rating Tilesets: It are good tilesets. I have nothing more to say (aan Frank Quist: kan ik wél een tilesetfactor aan mijn review toevoegen als de makers van de tilesets staan vermeld in de credits ofzo? Mail het me en verander het cijfer niet in een N/A)
Rating: 8.3

Rating Music: Good chosen, but is is classic JJ2-music.
Rating: 5.5

Rating Obstacles: Some levels are very hard, but you can easilly get stuck in the small ‘Bolly-chamber-level’.
Rating: 6.3

Rating Fun: The episode is pretty great. Nothing more to say.
Rating: 8

Punishment of 3 points, because the password of the extra levels is INCORRECT!

Final Rating: 4
No download recommendation.

[Subtracting 3 points for such a reason is inappropriate, and the rating has been removed because of that. -Mike]

Review by master sven

Posted:
28 Feb 2006, 09:39
For: The Christmas Chronicals 2001
Level rating: 8.5
Rating
N/A

Chronicles

RecommendedReview by DennisKainz

Posted:
28 Feb 2006, 09:02 (edited 3 Mar 06, 09:06 by I AM A DISGUSTING PEDOPHILE PLEASE CALL THE POLICE IF YOU SEE ME)
For: Time Rabbit
Level rating: 5.7
Rating
9

Not for n00b’s offensive rating, but just because it’s a great episode. Levels are wonderful and the theme is very good. Prehistoric Carrotus is very good and the gold fever level is also good, especially in the TNT puzzle. The best level is the future level, with robots and a very good regenerating sucker chain. You have also added clones. I like clones. The 2nd world war is also a wonderful theme for an episode with time machine. Last level: Awwwwwww… Classical Jazz2 level. Anyway, the episode is good. Download recommended.

Greetings,
Gus.

Review by DennisKainz

Posted:
28 Feb 2006, 08:56 (edited 22 Apr 06, 15:27 by Fquist)
For: Boss Championship
Level rating: 2.6
Rating
N/A

I thinkthis championship episode is really good. Only people those can play very well can defeat thebosses. It’s a good theme for an episode.
(Unsupported rating (9) removal. ~Violet)
Why can’t i rate it 9? What’s wrong? I give an 8 then. It’s a good episode.

[You can’t rate it a 9 because when rating you need to give clear reasons why it deserves that rating. Unsupported rating (8) removal – FQuist]

RecommendedReview by n00b

Posted:
27 Feb 2006, 21:28
For: Molten Glacier
Level rating: 6.1
Rating
4.4

The story is bland, but the music(with the exception of the Maze Level) creates a mood of Urgency through the four short levels. Unfourtantly, with the exception of the second level, it never feels as if there is anything urgent going on. In 3/4 of the four levels all you do is hunt down trigger zones. Players of the more recent “Time Rabbit” episode will recongize the ‘ACCESS GRANTED” text strings. In fact, the boss level feels like a carbon copy of the ‘Boss Championship’ pack. It’s rather sad to see Ischa’s newer packs just being carbon copies of this one. Another thing that you’ll notice is that in the levels, getting to the end area is a breeze. But the end areas are always cryptic in what you’re supposed to do to enter them. This is actually fairly fun, until you’re scrounging about randomly the same locales multiple times. Another downer is that all of the levels are amazingly short. Like really short. I think the whole thing as a whole could really just be in one level if there wasnt a change required for music.
Another thing that ticked me off- The official boss music was replaced. This means once I’m done with the pack I have to re-replace the boss music. All in all, you get a 4.4 mainly for a lack of length, difficulty rarely kicks in at all until you’re about to leave a level, replacing the boss music without any warning until the pack is downloaded and unzipped, ho-hum Boss Arena, and finally tasks that rarely move past “Find Trigger! Now Find Another one!”

Still D/R. Why? Because it’s short, and is highly possible that you can squeeze entertainment from it.

Review by White Rabbit

Posted:
27 Feb 2006, 17:05 (edited 27 Feb 06, 17:05)
For: 'Tempel Level'
Level rating: 4.5
Rating
6

Too bad I played this one before you uploaded it for the second time. I had a laugh when playing ‘Tempel Level’…things just became worse and worse as you progres through the level. All right, I won’t spoil it for those who haven’t downloaded the level, but you can expect some rather nice effects like a swarm of Sparks following you through a suckertube barely fast enough to outrun them, with a warp at the very end, or how about reading two of the most useful text strings ever? You also get to shoot for ages and ages, good if you want to (accidentally) destroy your keyboard for insurance money, and you will get hurt randomly…all…the time.

The level still manages to not be completely bad…sure, there are surprises, but they only become unpleasant if you are naive enough to think it’s all going to be a walk in the park after being TOLD the level was a bad one. I had a lot of fun walking on spikes with no hurt events while going through a cloud of Cheshire cats that disappear on contact and don’t actually do anything.

‘Tempel Level’ has a spelling mistake in its name and it’s my belief it has absolutely no replayability. But just as you only get one shot at life (unless you’re James Bond), you only need to play this level once to get as much as you can from it. Download at your discretion.

EDTI: Yay, I beat n00b and got the longest review.

Review by n00b

Posted:
26 Feb 2006, 20:06 (edited 1 Mar 06, 01:35)
For: 'Tempel Level'
Level rating: 4.5
Rating
N/A

Come on people, I have a quota of exactly 7 comments per upload to uphold.
EDIT- WR, the spelling mistake was a reference to DX’s old episode “The Tempel Episode” and it’s sequel “The Tempel Episode 2” in celebration of the series’ semi-trequel “Jazz X” actually going somewhere
EDIT2- It started that way UF, but it eventually just became a testing ground of any potential horrible gameplay concepts that I had in my head.

Not recommendedReview by fearofdark

Posted:
26 Feb 2006, 14:46
For: Time Rabbit
Level rating: 5.7
Rating
4.5

I havn’t reviewed a single player level in a long time. So here’s my review:

LEVEL 1: (PREHISTORIC)
I found this one the worst of all of them. The level was extreemly short and there was no gameplay (Except crates). But the music you chose did suit the age, but the tileset wasn’t very….prehistoric…..
RATING: 3.9

LEVEL 2: (GOLD FEVER)
This level was slightly longer but was still too short. There was more gameplay but still not enough. Unlike the prehistoric level, this one had more spaces you could move into.
RATING: 5.1

LEVEL 3: (WW2)
In this level, you could easily get lost. I didn’t discover what I had to do until I found the fist plane (which turned out to be the second plane I had to destroy). There was not as much eyecandy as the first level.
RATING: 4.8

LEVEL 4: (MEDIVAL)
There were too many witches in the level and almost no items (same for all levels). Yet again, only the backround layers were used for eyecandy. The music you used didn’t help.
RATING: 4.4

LEVEL 5: (FUTURE)
I didn’t get the idea of the level. The level was passworded so I gave up.
RATING: N/A

AVERAGE RATING: 4.5 (Bad)
DOWNLOAD: No!

FINAL COMMENT: Not great. You need to do better.

Review by tomvalk

Posted:
26 Feb 2006, 12:24
For: Get up!
Level rating: 7.3
Rating
N/A


HE i kan not open this!!!

Review by tomvalk

Posted:
26 Feb 2006, 12:21 (edited 26 Feb 06, 21:58 by Violet CLM)
For: Training Level!
Level rating: 1
Rating
N/A

No a beginer

Its A BEGINER

_
(Unsupported rating (1) removal. ~Violet)

Review by tomvalk

Posted:
26 Feb 2006, 12:16
For: New Discovered Planet X
Level rating: 7.4
Rating
7

good tile 6.9 !
Not good:
animations 4.5

My rating: 7.0 Good

Nederlands:
Goed:Tile een 6.9 !
Slecht:anamaties 4.5

Groeten TomV

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