I don’t see how this could be rated. The levels are tiny. There are no items and gameplay (well there is but not much). The only thing that you will be rating is the idea which could only count for a small part of a rating (unless the auther requests the rating to be based on the idea).
I’ve notice your level hasn’t been getting any rewiews. So I bring you my review.
EYECANDY: 11/20
There is no visable backround eyecandy. The only foreground eyecandy is only included in challenging parts of the level.
GAMEPLAY: 17/20
There are challenges all round the level and a medium amount of normal gameplay (springs, warps ect.)
ITEMS: 16/20
Standard amount of items. A couple of Powerups and a shield.(Rewards for challenges)
SIZE: 17/20
Medium sized basic battle arena. But some areas are hard to move around in.
TILESET CHOICE: 8/10
A good scraparap conversion.
MUSIC: 4/5
Scraparap music But a good remix.
BONUS:
Challenges +3
SCORE: 76/100
RATING: 7.5
RATING RANK: OK (7-7.7)
DOWNLOAD: N/A
Review Fall Of Carrotus v1.0
Rating Tilesets: It are good tilesets. I have nothing more to say (aan Frank Quist: kan ik wél een tilesetfactor aan mijn review toevoegen als de makers van de tilesets staan vermeld in de credits ofzo? Mail het me en verander het cijfer niet in een N/A)
Rating: 8.3
Rating Music: Good chosen, but is is classic JJ2-music.
Rating: 5.5
Rating Obstacles: Some levels are very hard, but you can easilly get stuck in the small ‘Bolly-chamber-level’.
Rating: 6.3
Rating Fun: The episode is pretty great. Nothing more to say.
Rating: 8
Punishment of 3 points, because the password of the extra levels is INCORRECT!
Final Rating: 4
No download recommendation.
[Subtracting 3 points for such a reason is inappropriate, and the rating has been removed because of that. -Mike]
Not for n00b’s offensive rating, but just because it’s a great episode. Levels are wonderful and the theme is very good. Prehistoric Carrotus is very good and the gold fever level is also good, especially in the TNT puzzle. The best level is the future level, with robots and a very good regenerating sucker chain. You have also added clones. I like clones. The 2nd world war is also a wonderful theme for an episode with time machine. Last level: Awwwwwww… Classical Jazz2 level. Anyway, the episode is good. Download recommended.
Greetings,
Gus.
I thinkthis championship episode is really good. Only people those can play very well can defeat thebosses. It’s a good theme for an episode.
(Unsupported rating (9) removal. ~Violet)
Why can’t i rate it 9? What’s wrong? I give an 8 then. It’s a good episode.
[You can’t rate it a 9 because when rating you need to give clear reasons why it deserves that rating. Unsupported rating (8) removal – FQuist]
The story is bland, but the music(with the exception of the Maze Level) creates a mood of Urgency through the four short levels. Unfourtantly, with the exception of the second level, it never feels as if there is anything urgent going on. In 3/4 of the four levels all you do is hunt down trigger zones. Players of the more recent “Time Rabbit” episode will recongize the ‘ACCESS GRANTED” text strings. In fact, the boss level feels like a carbon copy of the ‘Boss Championship’ pack. It’s rather sad to see Ischa’s newer packs just being carbon copies of this one. Another thing that you’ll notice is that in the levels, getting to the end area is a breeze. But the end areas are always cryptic in what you’re supposed to do to enter them. This is actually fairly fun, until you’re scrounging about randomly the same locales multiple times. Another downer is that all of the levels are amazingly short. Like really short. I think the whole thing as a whole could really just be in one level if there wasnt a change required for music.
Another thing that ticked me off- The official boss music was replaced. This means once I’m done with the pack I have to re-replace the boss music. All in all, you get a 4.4 mainly for a lack of length, difficulty rarely kicks in at all until you’re about to leave a level, replacing the boss music without any warning until the pack is downloaded and unzipped, ho-hum Boss Arena, and finally tasks that rarely move past “Find Trigger! Now Find Another one!”
Still D/R. Why? Because it’s short, and is highly possible that you can squeeze entertainment from it.
Too bad I played this one before you uploaded it for the second time. I had a laugh when playing ‘Tempel Level’…things just became worse and worse as you progres through the level. All right, I won’t spoil it for those who haven’t downloaded the level, but you can expect some rather nice effects like a swarm of Sparks following you through a suckertube barely fast enough to outrun them, with a warp at the very end, or how about reading two of the most useful text strings ever? You also get to shoot for ages and ages, good if you want to (accidentally) destroy your keyboard for insurance money, and you will get hurt randomly…all…the time.
The level still manages to not be completely bad…sure, there are surprises, but they only become unpleasant if you are naive enough to think it’s all going to be a walk in the park after being TOLD the level was a bad one. I had a lot of fun walking on spikes with no hurt events while going through a cloud of Cheshire cats that disappear on contact and don’t actually do anything.
‘Tempel Level’ has a spelling mistake in its name and it’s my belief it has absolutely no replayability. But just as you only get one shot at life (unless you’re James Bond), you only need to play this level once to get as much as you can from it. Download at your discretion.
EDTI: Yay, I beat n00b and got the longest review.
Come on people, I have a quota of exactly 7 comments per upload to uphold.
EDIT- WR, the spelling mistake was a reference to DX’s old episode “The Tempel Episode” and it’s sequel “The Tempel Episode 2” in celebration of the series’ semi-trequel “Jazz X” actually going somewhere
EDIT2- It started that way UF, but it eventually just became a testing ground of any potential horrible gameplay concepts that I had in my head.
I havn’t reviewed a single player level in a long time. So here’s my review:
LEVEL 1: (PREHISTORIC)
I found this one the worst of all of them. The level was extreemly short and there was no gameplay (Except crates). But the music you chose did suit the age, but the tileset wasn’t very….prehistoric…..
RATING: 3.9
LEVEL 2: (GOLD FEVER)
This level was slightly longer but was still too short. There was more gameplay but still not enough. Unlike the prehistoric level, this one had more spaces you could move into.
RATING: 5.1
LEVEL 3: (WW2)
In this level, you could easily get lost. I didn’t discover what I had to do until I found the fist plane (which turned out to be the second plane I had to destroy). There was not as much eyecandy as the first level.
RATING: 4.8
LEVEL 4: (MEDIVAL)
There were too many witches in the level and almost no items (same for all levels). Yet again, only the backround layers were used for eyecandy. The music you used didn’t help.
RATING: 4.4
LEVEL 5: (FUTURE)
I didn’t get the idea of the level. The level was passworded so I gave up.
RATING: N/A
AVERAGE RATING: 4.5 (Bad)
DOWNLOAD: No!
FINAL COMMENT: Not great. You need to do better.
No a beginer
Its A BEGINER
_
(Unsupported rating (1) removal. ~Violet)
good tile 6.9 !
Not good:
animations 4.5
My rating: 7.0 Good
Nederlands:
Goed:Tile een 6.9 !
Slecht:anamaties 4.5
Groeten TomV
Next you should test can you ban the hax0rs out of your server ithout they coming to crash your server in next 15 minutes.
But really, this is useless. Go making a forum thread about this, posting these in here is just spamming >_>
(And by the way, rating 1.2 for the level.)
The short review:
You do not need 12 levels of bland arenas with bosses in them.
The long review:
You do not need 12 levels of bland arenas with bosses in them. With the exception of the Bubba level, all the arenas are little more than some ground, a boss, and some regenerating enemies. The difficulty comes not from the bosses but from the constantly regenerating enemies.
This is a waste of about 618 kb. Do not download it.
/Doesn’t really go indepth enough for my tastes, so I’m removing the rating -n00b/
Shadowrabbit, thats the dumbest question ever. Being 12 does not give you a license to be stupid, go check the JazzBuster’s email address and then check Ischa’s.
Anyways onto the review:
The whole Time Zone thing is not really the greatest feature ever, considering each time zone lasts one level and the only way to actually tell what zone you’re in is from the ever there “Credit Signs” in the start of each level.
Here’s my review!
Old Carrots:
The tileset didn’t really match the theme of the level.
You out Demons in. Note that demons didn’t exist in Pre-historic times, so that kinda ruined it.
The music was a good choice.
Not enough enemies.
Gameplay was basically kill all the baddies, destroy all the crates.
Very short.
SCORE: 3.7
Golden TNT:
The tileset sorta matched this time.
The music didn’t really match.
I branded this level a failure since I couldn’t warp to the puzzle.
1.9
Flight Might!:
I liked the music for this level. I’m not too sure it matched but it was good.
The textured background didn’t work but was still pretty.
Very large and I got lost the first time. The second time I got it, but it required extensive searching.
Very annoying since crows and bees come after you.
The eyecandy was average, maybe a bit above.
SCORE: 4.7
Frog Thunder:
Pretty good eyecandy. Ischa seems to get the hang of making good levels now.
Then I see a witch. And another one. And another one. Now the level seems to be a survivor test. Dodge the spells, go back to the start if you get hit… well, for a start the concept of that is a bit… let’s just say not very good. I was forced to use JJGOD to get through it all. Altho upon un-JJGODing I discovered how to beat them. Yay!
The music started off quite good but then I hear Medivo plonked in randomly. Yeurk. At least it isn’t too bad.
I didn’t like the disappearing bricks, they annoyed me and forced to cheat again, this time using JJFLY.
A little too big. Two of the crates were unreachable.
Now it’s getting WAY too large, same mistake as Old Carrots.
I come to the Queen. Hmmmm… this looks familiar… where have we seen this type of seen before? Why, of course, Knight Cap! Quite a rip-off you have there Your Majesty.
SCORE: 3.9
Future Frenzy:
Very good music, matches the level… grooves
The sucker chain was kind of pointless, but then I noticed they move in a chain.
I liked the MCE use of the buttstomping Jazz. Especially since it counts as an enemy and dances.
Had to use JJFLY and JJNOWALL to get up the top. Also the copters are non-Lori-friendly, did you know?
But in the end I gave up. I saw no point in the level at all other than to show that the level maker’s gotten slightly better. I failed this level.
SCORE: 1.2
Bad Pitt:
JJ2 Bad Pitt rip-off.
SCORE: -2
NOTES: Not very Lori-friendly (which makes me mad as I’m a Lori user), nice music, gameplay concept not too good, very basic.
PROS:
Nice music choices. +3
CONS:
Too short. –4
Bad gameplay. –5
Lori-unfriendly. –3
So, let’s see… 3.7 + 1.9 = 5.6 + 4.7 = 10.3 + 3.9 = 14.2 + 1.2 = 15.4 – 2 = 13.2, so that’s the level score.
Add the pros, 13.2 + 3 = 16.2, and take away the cons, 16.2 – 4 = 12.2 – 5 = 7.2, – 3 = 4.2, round it off to a JCF and it’s still 4.2.
OVERALL SCORE = 4.2. Not too bad, very good for a beginner (if you are one).
DOWNLOAD RECOMMENDATION: Unfortunately in my ratings it takes a fairly good score to get a DR, like around 5-6, so I must say no unless you want some tilesets and good music.
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The access violation is necessary and isn’t actually an error, for the reason given in this post by UF: http://www.jazz2online.com/jcf/showpost.php?p=347764&postcount=1
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Eat your lima beans, Johnny.