i tried to run the program but it doesn’t work. after the program starts up an error note tells me to quit. what is causing this to happen and what can i do to fix it?
Geez, that is a good episode!
105 downloads in 2 hours!
Well, my rating:
Enemies: SUPER (good chosen and good placed)
Bonusses: SUPER (not too less, not to much)
Challenges: SUPER (very original, a extra life if you buttstomped all crates)
Gameplay: SUPER (is very good too)
Final Rating: 10
[Inappropiate rating (10) removal. Please never ever EVER rate your own uploads, or use your second account or a relative to rate it. We want objective ratings here on the site, but this rating is biased and unfair. Please re-read the Downloads F.A.Q. – FQuist]
I wouldn’t say the songs were THAT bad.
Crysilis wasn’t good. It’s not that it wasn’t badly made it just dosn’t get the listiners attitions to listin though out all 4 mins.
Guitarap I agree on fully, it’s way to plane. It needs more sounds going on at once, and what was up with the hole” Brought to u by” something something, we all know who it is brought by we don’t need to be told again.
Now Deckstar was good I thought. If there wasn’t that static in the begining and end I would say it may be usable in levels. But ya the static lost you alots of points with that one.
It sounds like you want to make songs for the sake of just making songs. When you make songs they need to be appiling to your listiners. Some people just can’t songs. Dr. Eggman can make songs, I can’t make songs, and from the sounds of it you may be able to make songs if you concetrate more on what you want your listiners to do with the songs(like use them in other game).
What RedJazz said, so that proves this myth confirm pointless.
Rating Goblens Lair
RATING TILESET: It’s a classic JJ2-tileset!
RATING: 3.0
RATING MUSIC: It’s classic JJ2-music, but better than nothing.
RATING: 3.3
RATING OBSTACLES: The level is hard, but not each enemy is good chosen. Example: a monkey in a castle? (nearly the boss)
RATING: 6.8
RATING GOODIES: So-so. Too much extra lives, but the rest is OK.
RATING: 6.5
RATING FUN: I agree with your level-description: It is long and difficult.
RATING: 8.0
FINAL RATING: 5.5
Nothing to do, just beat some blue ghosts, and a boss. Nothing else. The idea of the roller coaster is very good, i know the idea isn’t the author’s but there’s not much to review except the idea.
It tells you in Rabbit in training level (Episode 1, Easy only):
Red gems are worth as one gem.
Green gems are worth as five gems.
Blue gems are worth as ten gems.
Oh, btw, green gems are worth 5 gems in all modes, but I perhaps you can work out why Violet specifically asked to test it in Treasure Mode.
I do hope you realize that Violet was joking. I would think that this goes for granted, but apparently you lack the intelect to realize this.
Could you go test the myth that green gems are worth five red gems in Treasure Hunt mode?
Seriously, there isn’t much point to this one. Yes, we know. Wasn’t the original “Did you know?” enough?
P.S. You mean 1×1000, not 1000×1. Unless you fall and buttstomp horizontally.
Guys, they’re not myths: they’re proven facts. Try something undocumented for a change.
howtojcs does not refer to your being able to place water in a level and have it function in terms of gameplay. It is speaking of tilesets in which water will not look good, not being assigned a proper palette gradient, when playing in 8-bit color mode. Thanks for trying, but perhaps in the future, check with someone else that you have the right understanding of something before acting on it.
So Cruk…
You have done it with very nice style :)
7.0 from me, because of:
1. (+) Nice detuned saw sample
2. (+) My samples ;)
3. (+) Nice ideas with hihat channel (Heh I think you got it from my mods)
4. (-) Too long snare volume sliding… If it would be shorter then the dynamics would be better, but keep workin’
Keep rmxing, I can inspire you at next songs! :)
I recommend download this: some ppl who want to give up rmxing must see that music making is not as hard as they think… just hard work on it ;)
…. I think this is a ….
FUCKING GOOD PAK!!!
This RLZ, i dont say more!
(Unsupported rating (10) removal. ~Violet)
I needed something to review and the music file was the only thing (appart from my battles).
The song sounded nothing like labrat at first. Just this repeating sample sequence and some beats. The drum fills took forever. The begging only uses about 7 samples.
Near the end of the song, the key changes and so does the sequence. But then the same thing in the first half of the song happens. This long drum fill, then some beats.
Then the song ends instantly. The same 7 samples are used..
Judging but how many samples are used and how the sequence goes, this deserves no more than 4.5.
Fearofdark
Introduction:
A techno/funk arrangement of a well-known Jazz Jackrabbit 2 song, and a chunk of a lesser-known Jazz Jackrabbit 3 song.
Song Analysis:
The song starts out with the opening “wiggities” from “Laboratory Level”. Around 50.5 seconds in, it coasts into a smooth arrangement of the last bit of “Jazz Jackrabbit 3”(the title song for said game) with some drums here and there. Overall, it’s a short song, but it sounds pretty decent, if not repeatitive.
Sample Analysis:
I dig the samples used in this song. Even though you used the same sample for the Labratory Level and Jazz Jackrabbit 3 main melodies, the samples themselves are nice. Not grainy, not fuzzy, not even slightly skewed. Ah, the wonders of FastTracker II Format.
Final Analysis:
This ain’t as much “Laboratory Level” as it is “Jazz Jackrabbit 3”.
(Specifically 1:44 onward in the original song.) While incorrectly titled(in my opinion), I can’t really think of what else you might call it, so… Yeah. Good, short song. Great for listening to. Not so great to use in a level.
Score: 3.5/7.0
”Jazz Jackrabbit 3” Points: 2.7/3.0
Total Score: 6.2/10.0
Recommendation?:
Sure! As I said, it’s pretty fun to listen to.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
THat is a very good song. I like what u did with the endding too. Well done.
Well…….This level is called ‘Spaced out’. Since NOOBs 4000th download, there have been more rating over 8 than i’ve ever seen, with your level be one of them??
EYECANDY: 18/25
The backround has been used OK and so has the sprite layer. At the bottom of the level, the foreground mountains block your view.
GAMEPLAY: 17/25
There is a lot of gameplay at the top of the level (including transporters)
but at the bottom if you stomp the BRIDGE OUT obstacle, you get stuck and this text saying DOH! appears.
ITEMS: 16/25
A bit of ammo and a PowerUp but nothing big.
SIZE: 9/15
A bit small. You could make some bigger spaces to move around in.
MUSIC: 7/10
Basic, JJ2 style.
——
TOTAL SCORE: 67/100
RATING: 6.7 (OK)
DOWNLOAD RECOMMENDATION: N/A
This Mine looks Average, because all is too simple, and it is monocolor tileset! Also background are bad, and disguising. Main layer are better, there are some eyecandy, but not enought. It not looks like real mine. Furthrmore, Author maked something like desert!
What is this, Biased City? I refrained from reviewing hoping someone rational would do it first. Guess I was wrong ;P Just to set an example (again) I’ll be reviewing this.
Introduction
For those who have WBRG (Where Bad Rabbits Go) by Skulg will find this set strangely familiar. It’s not just the setting, it’s style. While WBRG takes place in Hell, Colosal seems to take place right above it, at a “gate” mayhaps. Rocky, desolate, with some ruins, the reddish colors really give a hellish atmosphere, which has been done before (like Raging Inferno by Disguise). Colosal is one of the better ones, but does have its faults.
Regular Tiles
What is Colosal like WBRG? The style. The walls and ground are entirely black with red outlines and inlines inside the rocks on the outside. The rocks are actually set in a pattern and each rock fits to the other like a pieces of a puzzle. Geometrically speaking, they’re all pentangles, meaning they each have five corners, and they’re all irrgular. Unfortunately the author went the easy way and used the same pattern for the ground, wall and ceiling tiles: all he needed to do is flip it, and for corners he overlapped. And that had a nasty consequence: the corners can only be placed at one spot in the pattern without creating tile bugs, which hampers the user-friendly a bit.
The rocks are just one part of the set, the ruin part is also there. Pretty generic, it’s nothing more than a collection of bricks. They do come in several sizes and have nice gradients, there are even some for the Layer 4 background (i.e. unmasked tiles).
Background tiles
The Background consists of two things. The first is the obligatory mountain background. They come in three variaties: black with red outline, dark red with regular red outline, and red with an orange outline. As you can guess, the fiery nature grows in intensity the closer the mountains are ;) The peaks are rather smal, but it does like a chain as there’s more than one row in each layer. Speaking of which, you can make it one of two ways:
1) Give each variaty its own layer
2) Include more than one in a single layer
That I really like. The other part of the background is nothing more than a ripped pillar from the Beach tileset. Somehow, I think it fits really nicely with its new orangy colors.
O, almost forgot the textured 3D background. Yes, it’s there, and if I’m not mistaking it’s an adapted version of Medivo’s. Unfortunately the palette isn’t that perfect, in 8-bit it gets… funny where it fades out.
Event Tiles
Here’s where the tileset fails a little. Basically, you only have 4 things to work with:
1. Vine
2. Sucker Tube
3. Destructable Weapon Blocks: Regular, Stomp, Bouncer, RF
4. Invisible Blocks (I’m cluding them here for lack of room)
Nothing else. They’re all original as far as I can tell. My only gripe is that the vine is on a blank tile only.
Eye Candy Tiles
Failing a little again. You’re restricted to the blackness beyond the rocks (kinda catchy). You can fill it stand-alone pentangle rocks or small round one, or maybe even Birdie’s name ;) For the ruins you can add a little pulsing animation, but that’s it.
Mask
Nothing to complain about, everything is smooth to the touch… except for one area: the rocks next to the vine in the set is a bit jagged. Granted it’s a smal dent, so you wouldn’t get stuck, but it’s still a bit sloppy. And it seems hidden mask messages are a standard now.
Shadow Version
I can’t believe I forgot about this one! The same things about the regular version can be applied here, except for the colors of course :p The red and orange have been replaced with shades of purple and violet. A pretty good choice as the cold purple contrasts with the hot red.
Final Verdict
Despite its limitations and faults, it’s a pretty good attempt. The theme hasn’t been done (well) that many times, which is a plus. It’s worth checking out at least.
- JelZe GoldRabbit =:3
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Eat your lima beans, Johnny.