Not recommendedReview by n00b

Posted:
28 Dec 2005, 23:44
For: The Madness2 Reloaded
Level rating: 1.8
Rating
1.8

Ok, so I’m a month late.
Anyways, this here level is a sequel to a pretty bad test level. It seems Illuz took ALL of my suggestions. Gone are the lush, open, elliptic spaces. They are replaced by green, small, linear areas.
The level starts with 3 routes(there may be more I couldn’t tell) each on easier than the last. I found a frog route, which was near murder, because the frog can’t attack and he’s bombarded by air and land enemies. Which isn’t too bad on paper, but since the air assault is from bees, and the areas are too small to actually jump over anything, it’s pretty bad in execution.
An alternate route turns you into a hip-hop and you go to an area that is rather open, but stuffed with float lizards and spike bolls, so it doesn’t matter. I think I only lost two hearts there.
The final route I discovered, was Jazz/Spaz/Lori(the ideal character being SPaz, more on that in a sec) falling down a pit with lot’s of dragonflies. If you buttstomp, theres no challnge. All 3 routes lead to a warp where you have to copte ear down another pit with more spike bolls. The pit leads to a water sequence where you dodge fish in linear tunnels. The water sequence leads to some overly long sucker tube finale, which then leads to the exit. This seems like it was built with the original flashing blocks, because the ending says “Ah my eyes, the madness is over!” Which leads to a normal looking Tubeelectric level.
The ending screams “NO SEQUEL!” And I say good riddance. The level design went from Open to Claustraphobic, and the eyecandy went from Flashy(literally) to dull.
But hey, it’s better than the original.

RecommendedReview by Lark

Posted:
28 Dec 2005, 19:38
For: Charnel Keep
Level rating: 9
Rating
9

I’m gonna make this as quick as possible…

This is a CTF remake of Battle 1. The changes are very dramatic, however. In fact, when I first saw this level, I didn’t know it was a remake, and I didn’t realize and resemblance at all, but after replaying it and knowing that it was based on Battle 1, I could easilly see references to the level throughout.

This level seems to flow very nicely. It makes you have to jump a lot and maneuver yourself manually while still not making it a pain to get around. That’s a big plus in CTF levels. The layout is very creative, there are a number of ways into each base, but you’ll probably usually be using a respawning copter to get onto the platforms that the bases sit on. The level is mostly symmetric, so it’s not too hard to learn, yet at the same time the layout seems complex enough to keep games exciting and chaotic. It’s also constructed in such a way that a two player match here would work just as well as an eight player match.

The eyecandy is very creative, I’ve never seen the castle set used quite like Blacky used it in this level. It seems very nice. Maybe a bit confusing at first as some of the pillars and blocks are in the foreground and you may expect them to be solid at first glance, but you should be able to adjust to it. The background works great, there’s plenty going on in the foreground to keep the level interesting, and the music fits perfectly.

Overall, this level gets a 9/10 and a download reccomendation. On a closing note, please don’t ask me to review your levels. I reviewed this because Blacky’s special. Not that you’re not, but Blacky’s just really special, okay? He’s like heroin sipping through a little glass. Understand?

Review by n00b

Posted:
28 Dec 2005, 16:51 (edited 28 Dec 05, 16:51)
For: Christmas-X-Core
Level rating: 8.7
Rating
N/A

Everyone find a way to make this your ringtone for yuor cellphone even if it’s not christmas.
Why? Because when you answer your phone with this as your ringtone, you didn’t just answer your phone:
You answered your phone AND ROCKED TO THE MAX.

That is all.
Download now.

Review by OM2004

Posted:
28 Dec 2005, 16:04
For: the Lost World episode
Level rating: 9.1
Rating
6

The tile set was alright, but too hard to figuer out if something was thee or just a background. The levels were way too easy, I could just run through them getting hurt and make it to the end. The short films I though were ok, but too short. And you could have done much more with the plot you were using. The reason why I’m not give a 3 is because of the tile setting, the short videos, and one of your levels was one of the best levels, and that would be when you run away from the dinasure. That was the coolest thing, and would be better if made longer, or more diffacult aka more obsicules.

RecommendedReview by OM2004

Posted:
28 Dec 2005, 15:00 (edited 6 Feb 06, 02:00)
For: The Froggy Quest
Level rating: 8.8
Rating
9.7

Sounds like a great campine, but after I downloaded the levels my game never picked them up, so I can’t play any level. I recommned looking this over.

Update: After chandie kindly guided me how to fix my problem I played the campain and it was very good. The levels are long but entertaining, it\‘s diffacult but not unbeatable, and I thought it was alot of fun with the frog. I wish the campain had more levels, but there could alwas be a part two. Highly recommend this campain.

Review by OM2004

Posted:
28 Dec 2005, 14:26
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
8.5

The music was good, and the levels were all puzzles, which is fine if you like playing puzzle games, but I like some fighting in my games. The end was disaponting. But still the tileset was very good I liked it alot, and all in all is was good

Review by PakoMegaN00b

Posted:
28 Dec 2005, 08:41
For: OpenJazz source code
Level rating: N/A
Rating
N/A

oh, it stills doesnt work on my computer… if i would know HOW to fix it…

RecommendedReview by OM2004

Posted:
27 Dec 2005, 16:32
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
9.2

I thought the levels were too easy for anyone, but still ALOT of fun. Everything was great and I liked the last level the most, that was very cool.

Review by Falcury

Posted:
27 Dec 2005, 14:09
For: Dangerous Castle
Level rating: 6.2
Rating
6.2

I’m the 100th downloader :)

Eyecandy – reasonable
You did fine for the standards of the tileset, but I wish you had chosen a less overused and more challenging tileset. No major eyecandy bugs.

Gameplay – average
A flow is missing. When you are down there, there isn’t a lot of room for movement. Those poles are irritating as well. Next time you should concentrate on what the player would like to experience; obstacles aren’t generally welcome in battle levels. Secrets were ok, except you have to know them; they’re difficult to find, e.g. the “floating” warp and the secret area up there. Goodie placement is ok, but don’t give an unfair advantage to the players who know where to find the golden coins… you placed the ammo generally well, I think. Remove the respawning crate in the secret area; causes laggggg…

Overall rating: 6.2

Review by White Rabbit

Posted:
27 Dec 2005, 10:25 (edited 27 Dec 05, 12:16)
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

This is quite a creative and interesting program, IMO, and I’m testing it right now.

One recommendation:
When CashKeep is activated, I recommend warping the player ONCE to 2, 2. Currently, the program warps you to 2, 2 for an indefinite number of times, so if you have not completed the level, you can never get out again until you’ve clicked ‘End Keep’ and jjnowall/jjfly your way out of there. This can also be a big problem if you do not click ‘End Keep’ before the next level loads, since you’ll just warp immeditely to 2, 2 and get stuck there…

Perhaps you could reupload an updated version? ;-)

EDIT: In fact, the program warps you so quickly to 2, 2 that it doesn’t even allow you to fall down into the Exit event. The player must click ‘End Keep’, then quickly ‘Start Keep’, and finally ‘End Keep’ again.

EDIT 2: The program seems fully functional in TSF. The method I had to use was different from the one Cash Keep told me to use, but it still works twice, and I was impressed enough (and kinda forced) to run through all 3 Cash Keep levels twice. Even though this is still v0.1, it works well enough and people can already start making levels with it. I will rate this when a newer version comes out, however.

…and I just found out you can’t recommend an upload without rating it. Well, I don’t care! DOWNLOAD RECOMMENDATION!

EDIT 3: Well, the program is now more easier to use, and works just as well in 1.23, but things have taken a turn for the worse, as the program sets singleplayer to co-op, meaning that you can no longer use any cheats, and you will not be taken to the Game Over screen when you run out of lives. Instead, you will have no choice but to start the levels from the very beginning, rather than from the level you died in, which is a problem for big level packs.

Review by Falcury

Posted:
27 Dec 2005, 09:45
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

RoW_Odin314:
“I also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.”

You can’t copyright ideas, only finished products (http://www.whatiscopyright.org). :P
By the way, it would be quite selfish of you to stop other people using CashKeep in the way you suggested. Funnily enough, I thought of using it to make powerup stores as well. I feel that everyone should be able to use the program in that way.

Review by n00b

Posted:
27 Dec 2005, 02:09
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

Finally, I can get to work on that JJA remake.

RecommendedReview by OM2004

Posted:
27 Dec 2005, 01:25
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
8.5

I think it has a great story behind it, but the levels are very confusing for playing the first time. In some levels you have to die if you do something worng, or it seems as if that is your only option…overall through I still think it can be alot of fun.

Review by Odin314

Posted:
26 Dec 2005, 16:34 (edited 27 Dec 05, 17:21 by RoW_Odin314)
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

Sounds great. This could really open the door for some innovative SP packs (for example, imagine collecting coins along the way to buy ammo/powerups at save point stores).

I also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.

Falcury: I was kidding. I know I couldn’t copyright it, and even if I could, how would I enforce it? Nonetheless, this is an awesome idea, and i’m really happy you made it 1.23 compatible.

Review by Alister

Posted:
25 Dec 2005, 22:30 (edited 25 Dec 05, 23:19 by Toxic Bunny)
For: OpenJazz source code
Level rating: N/A
Rating
N/A

Oops, sorry. Press space.

Great big edit:

To switch between fullscreen and windowed modes, press alt + enter.

Menu controls
Choose option: Up & down arrow keys
Use option: Spacebar
Change option: Left & right arrow keys
Quit: Escape

Level controls
Move left: Left arrow key
Move right: Right arrow key
Jump: Right alt key (Left alt in Linux)
Skip to next level: Spacebar
Return to menu: Escape

“Cutscene” controls
Return to menu: Spacebar or escape

Known bugs
-Horrible physics, especially in higher resolutions.
-None of the events work.
-You can’t shoot.
-Sometimes you appear in front of the foreground, notably in sucker tubes.
-Some colour animations shouldn’t be there. The most obvious are some of the stones in the Temple of the Turtle and Eva’s dress.
-Colour animations are too slow. This could easily be fixed, but I view it as an improvement.
-Cutscenes only display the first picture.
-Some cutscenes don’t work.
-And many, many more.

Review by White Rabbit

Posted:
25 Dec 2005, 22:07 (edited 25 Dec 05, 22:51)
For: OpenJazz source code
Level rating: N/A
Rating
N/A

First download and review. ;-D

Could you please tell us how to use OpenJazz.exe? Neither Start nor Quit will work with the Enter button, but the Level and World selections are fine.

EDIT:
Is there a jump button? We can hardly explore the levels. ;-)

There appears to be a few colour problems with World 40, Level 0 (the pink colour of Eva’s dress is distorted).

In higher resolutions, Jazz’s slope navigation is seriously messed up. He moves slowly up slopes and can’t keep his feet on them when moving down, which is different from his moves in standard 320×120 resolution.

RecommendedReview by Odin314

Posted:
25 Dec 2005, 03:27
For: Christmas-X-Core
Level rating: 8.7
Rating
9

First glance: Another remix by Lark. Don’t see many of these too often. But this mix, just around holiday time, makes a great addition to your holiday mix CD.

Tempo/beat: Very well done. Kept faithful to the original song, while adding it’s own charm and even a new verse. Only part I don’t like is the end, where the jingle bells suggest a higher tempo than the song really is, and it kinda throws me off. 9/10.

Instruments: All high quality samples used wonderfully. If you look at the samples, you’ll see samples like glass breaking and a Chinese cymbal. Very well put together. 9/10.

Overall composition: Excellent. Polish it up and submit this to OCremix, they just might accept it. It’s a damn shame it doesn’t work in JJ2, this would be excellent for a battle level. 9/10.

(9 + 9 + 9) ÷ 3 = 9. Download recommendation twice over.

Advice: Keep on rockin’, Lark. This is excellent. Also, see if you can’t make this JJ2-compatible.

Review by Devil boy

Posted:
24 Dec 2005, 15:11 (edited 24 Dec 05, 22:38 by Violet CLM)
For: Devil May Cry !!
Level rating: 8
Rating
N/A

wayyyy Das ist sehr schön level.Prima.Level name ist sehr schön(Devil may cry)
(Unsupported rating (8) removal. Please, this is an English site. ~Violet)

Review by anti-DEVAN Ati

Posted:
24 Dec 2005, 15:02 (edited 24 Dec 05, 22:38 by Violet CLM)
For: Haunted House Lite
Level rating: 9.1
Rating
N/A

good TSF’s haunted house but 1.23 !!cool but i think this tileset’s gameplay is hard…
(You can’t bloody PLAY a tileset! Unsupported rating (9) removal. ~Violet)

Review by Devil boy

Posted:
23 Dec 2005, 21:02 (edited 23 Dec 05, 22:20 by Violet CLM)
For: High Voltage
Level rating: N/A
Rating
N/A

fena diil abi daha iisini yap
(Rating (3) removal. I don’t know what you said but it’s not long enough to be a supported review anyway.)

  1. 1
  2. 404
  3. 405
  4. 406
  5. 407
  6. 408
  7. 409
  8. 410
  9. 411
  10. 412
  11. 1302