RecommendedQuick Review by TanKanT

Posted:
25 Dec 2017, 18:35
For: Outgrown
Level rating: 9
Rating
10

nice level

Quick Review by SmokeNC

Posted:
22 Dec 2017, 21:50
For: Hyperviolence!
Level rating: 9
Rating
9.2

As always, PJ shows us his skills in making a big battle map using a small tileset, Background and eyecandy are great. Flow is great which makes it easy to travel in. This level is bloody, gorish and intense. If you don’t get super ultra mega extreme insanely hyped when you play this level, I don’t know what will. Download recommended.

RecommendedReview by SmokeNC

Posted:
22 Dec 2017, 21:41
For: Total Annihilation II: Aftershock
Level rating: 9.3
Rating
9.2

I’m going to briefly review each of the levels in this list:

Coagulation:
One of my favorite big-ctf-games level, aesthetically looking, especially the sun, the bases areas and mid-upper section are cool, and awesome music!

Sidewinder:
I like the tileset as it’s not used so often, eyecandy/BG is good. However I think it would be more fit to be a battle map rather than a CTF as the roads are kinda confusing for a CTF map and it gets easy to go astray.

Zanzibar:
Cool layout and theme, espiecally the ship in the background, the flying carrot and the pickups at the top are a nice addition too. Definitely one of my favorite CTF levels using this set.

Eden:
It has bubbles which automatically makes it a good map .A fast paced CTF level. Cool level theme, layout is great, would definitely play CTF matches here

Valhala:
A fun level for medium/big games, especially the bottom area.The stun gun is original and cool (but might irritate some sensitive players). Layout flows good.

Gephyrophobia:
A HUGE level, definitely fun to play in, you might get lost in its vastness, but it’s not a problem, since bubbles weapon fixes everything :)

Adrift:
A gloomy city, played many times here, recommended for large games, It’s good overall in terms of layout and eyecandy. Though I think the other battle levels in this pack are better than this one.

Riddleham Hope Hall:
A rainy castle surrounded by lakes. Fun level for medium sized games (possibly big too), I always like Castle themed levels, including this one of course. Water area is nice too.

Djibouti:
Definitely a unique level as it’s the only level I’ve ever seen with this tileset. Great layout, nice river at the background and the water at the bottom is pretty shiny.

Overall this is a great pack and it is clear that lots of work has been put into it. Download recommended.

RecommendedQuick Review by ForthRightMC

Posted:
22 Dec 2017, 10:27
For: Complete Pipe Dream
Level rating: 9.1
Rating
10

10/10 HYPE

I played this level and the eyecandy looks perfect! By the way, the Warp Horizon Texture BG is better than Spiral Texture BG.

RecommendedQuick Review by ForthRightMC

Posted:
16 Dec 2017, 17:29 (edited 24 Jul 21, 09:37)
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
10

Perfect pack! 10/10 HYPE! By the way, Grave of the Snooze level is best played using “IC – Diamondus3” tileset from Impressive Flashback.

Download Recommended!

EDIT: Inserted screenshot of level “Grave of the Snooze” in my own version.

RecommendedQuick Review by FireSworD

Posted:
15 Dec 2017, 06:44
For: Total Annihilation II: Aftershock
Level rating: 9.3
Rating
9.2

None of these levels struck me as being very solid or classics, especially because of Adrift’s confusing one-way/non-one-way platforms and Sidewinder’s questionable flow, but they are still very impressive in most aspects and very fun.

RecommendedQuick Review by Stijn

Posted:
12 Dec 2017, 02:45
For: ELEKTREK PYRAMID
Level rating: 8.5
Rating
8.5

An enjoyable level. The layout isn’t very special but it looks nice, and has a few scripted weapons that make for fun games. Maybe not suitable for duels or serious games, but definitely a good choice for a public server or a JDC event.

RecommendedQuick Review by Mike_1990

Posted:
4 Dec 2017, 18:35
For: the Lost World episode
Level rating: 9.1
Rating
8

I’m not much for full reviews, so just shortly – I really enjoyed playing this, even though it’s so much different from other levels. It’s a testimony to what can be done with jcs. If you’ll play this with open mind and appreciate what it’s trying to accomplish (more realistic story and level design), you’ll enjoy this a lot!

Quick Review by Darkhog

Posted:
1 Dec 2017, 01:56 (edited 1 Dec 17, 14:47 by cooba)
For: Multi-Layer Level Editor (v2.20)
Level rating: 9.6
Rating
N/A

Constant crashes, can’t even render parallax (at first I’ve thought it would be displayed in the main window as there seems to be no parallax window, but it does nothing and parallax doesn’t show. Also, it shows this on startup: https://pastebin.com/NsMEg69k

[Don’t rate utilities that are not functional ~cooba]

RecommendedQuick Review by Mike_1990

Posted:
20 Nov 2017, 10:07
For: Tileset Extractor
Level rating: 9.9
Rating
10

Pretty much must have. Well done.

RecommendedQuick Review by ForthRightMC

Posted:
16 Nov 2017, 11:31
For: 4 levels from (dead) Chaos Chasers Episode
Level rating: 8.5
Rating
10

This pack is very good, the third level music “Mercury Rain” is composed by Skaven, as I checked on Modarchive, so I will edit text string in that level. By the way 10/10 HYPE and download recommended.

RecommendedQuick Review by ForthRightMC

Posted:
16 Nov 2017, 11:07
For: New Ages V
Level rating: 9.6
Rating
10

This is my best pack of New Ages series! I like these levels, although I have some music files missing.

10/10 HYPE

Download is surely recommended.

Great work snz!!!

RecommendedQuick Review by (SF)-SteFan-BG

Posted:
16 Oct 2017, 16:18 (edited 16 Oct 17, 16:18)
For: PSM and J2B modules player
Level rating: 8.1
Rating
6.5

Wow its true now.
btw there is no Continue for loop. :-/

RecommendedQuick Review by Jelly Jam

Posted:
16 Oct 2017, 16:11 (edited 30 Apr 20, 20:18)
For: Level Guide
Level rating: 10
Rating
10

This mutator is both fun and useful. It’s really handy especially in giant levels.

RecommendedQuick Review by stellaantoine

Posted:
5 Oct 2017, 20:19
For: O Brother
Level rating: 9
Rating
10

Very good!
Good levels and I love the story!

RecommendedReview by Jelly Jam

Posted:
1 Oct 2017, 14:42 (edited 3 Mar 18, 11:59)
For: Flashback REBORN
Level rating: 7.2
Rating
8

@(SF)-SteFan-BG: Lol, it’s a series of levels, not just one.

Also, how does “great” match the 4.7 rating?

EDIT: Taking the time to rate this now that I can. Great pack! The gameplay style is quite similar to the original levels and it was actually an exciting challenge for me (hard mode). Although the eyecandy could’ve been better at some parts. Overall, great!

I’m giving this an 8 and if you ask me, Stefan’s rating only made this incredibly underrated.

RecommendedQuick Review by (SF)-SteFan-BG

Posted:
1 Oct 2017, 12:14 (edited 20 Dec 17, 20:20 by PurpleJazz)
For: Flashback REBORN
Level rating: 7.2
Rating
4.7

Great level Mike_1990!

[Changed to quick review – PurpleJazz]

Review by Jelly Jam

Posted:
26 Sep 2017, 13:48 (edited 23 Feb 18, 21:27)
For: Teutoburger Wald
Level rating: N/A
Rating
N/A

The Angelscript file doesn’t work.

But so far I like the Roman army references and the music.

EDIT: Would be good if someone replaced the .j2as file…

Not recommendedQuick Review by P-F

Posted:
22 Sep 2017, 07:19
For: Golem Landscapes
Level rating: 8.3
Rating
5

bad level, way too symmetrical; awful gameplay, the routes seam trippy even though there is little to trip on.

RecommendedReview by Slaz

Posted:
18 Sep 2017, 10:57
For: Flashback REBORN
Level rating: 7.2
Rating
7.5

As always, it’s nice to see new Single Player releases and this seems like quite a large pack. It’s indeed not the first attempt at a Flashback episode remake. It seems lik the JJ1 shareware episode holds lots of nostalgic value to a lot of players.

Starting off in Diamondus, you’re ironically greeted by a familiar stoned Caterpillar protecting it’s apples, for some weird reason. The first few minutes of gameplay got me in the flow with enough secrets to explore and groups of enemies to hit. Bees were plenty so be prepared for them! I loved the placement of hard to get purple gems (mostly in corners), seems like a homage to EvilMike’s Devres series. I also loved the Text apology of wind events not pushing left.

While the Diamondus levels had minor tilebugs with some foreground, overall eyecandy placement was pretty well done. Sure most walls seem plain, but that’s made up by the placement of foliage in the play area. The Tube levels had some confusing background/foreground at times, making it really hard to see where to progress and where you can stand on. The multiple pathways including some Pinball stuff felt nice, especially the row of tubes near the end with a backtracking warp, encouraging to try them all to see where they lead. Those long 3D Spikeballs were both hilarious and annoying at the same time.

Medivo had a significant difficulty spike. Bats are hidden all over the place and spikeballs swing into you unexpectedly. Luckily there’s some Toaster ammo to get rid of them. The 2nd level focuses a lot on Airboard action which is a nice touch.

The bosses felt quite generic yet their arena designs made up for it a bit. They also have respawning enemies which force at least some movement from the player.

Biggest problems I experienced with these levels are about enemy placement and the lack of weapons in the earlier levels. Not once, but a lot of times I jumped down and got hit by walking enemies. Medivo also had some bats above springs that only muscle-memory a well-timed buttstomp could clear out. For the weapons, RF’s weren’t really useful in Diamondus, so I pushed through with a Blaster until the Tube levels got me at least some handy Bouncers. Spaz seems by far the best option for this pack, though I got through fine as Jazz missing some high placed pickups.

I do recommend this for a good burst of SP gameplay that’s both nostalgic and fresh. I don’t think this is the best Flashback remake out there, yet still a nice addition to play. Hard mode does indeed give some challenges to seasoned players (I lost 3 lives), but the other modes were pretty accessible apart from (maybe) some jumping/pinball stuff in Tubelectric. Well done Mike and good luck with future JCSing!

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