Review by DaPete10

Posted:
18 Dec 2005, 02:55
For: Invasion(anti-bugs version)
Level rating: N/A
Rating
N/A

That, and it’s TSF

Review by CrimiClown

Posted:
17 Dec 2005, 20:33
For: The BrainFart Castle
Level rating: 7.7
Rating
N/A

I promised to give this a good review, but I won’t. At least not at the moment. I found some obvious bugs, which I told to Ðx. He promised me he will re-upload it soon. As soon as he does, I’ll review it for him.

RecommendedReview by Odin314

Posted:
17 Dec 2005, 19:27
For: The BrainFart Castle
Level rating: 7.7
Rating
7.7

First Glance: Yet another castle1 level. But wait! This level looks and feels solid, and you just might find it on a few servers.

Gameplay: The gameplay is above average, but nothing too fancy. Apart from a few hiccups, this level flows quite smoothly. 7.5/10.

Eyecandy/atmosphere: Looks very nice. Minimal foreground eyecandy, enough to embellish the level but not too much as to distract from the battle. Some original ideas here, and the music selection perfectly captures what I feel to be a stronghold of cranial flatuence. 8/10.

Layout/tileset use: Some very original ideas, and smooth masking more than make up for the hiccups in the layout. 7.5/10.

(7.5 + 8 + 7.5) ÷ 3 = 7.67 ~= 7.7. Recommend.

Advice: Make the layout a bit smoother next time, don’t use as many springs, and maybe add some food.

Review by Ðx

Posted:
17 Dec 2005, 19:21 (edited 18 Dec 05, 08:11)
For: The BrainFart Castle
Level rating: 7.7
Rating
N/A

Nothing, its just the castle of the Brainfart ppl :P

Thunder: Do i need it?

Review by PakoMegaN00b

Posted:
17 Dec 2005, 18:04 (edited 6 Sep 06, 22:05)
For: The BrainFart Castle
Level rating: 7.7
Rating
N/A

Well, this is a nice level, but what’s so brainfartish of this?

Not recommendedReview by fearofdark

Posted:
17 Dec 2005, 15:07
For: HotelBunnyTbt
Level rating: 1.6
Rating
1

Firstly, these are the worst levels ever. I did them in barely 2 minutes.
Anyway, I’ve rated levels that you could complete in 3 seconds, overuses enemies and ammo and the layout is a complete mess. These levels are all of those things.

Dragon ball2

This is the smallest level I’ve ever played. Its only about 20 squares long and high and there is bareley enough space to move around. How did you manage to fit over 8 powerups in less than 40 squares?

Rating: 1.0

Feyenord 2:

I did not have the tileset, you didn’t supply the tileset. N/A

Cool:

I did not have the tileset you did not supply the tileset. N/A

Hotel Bunny:

I did not have the tileset, you did not supply the tileset. N/A

AVERAGE RATING: 1.0

FINAL COMMENT:

What was that?? These levels are as bad as the ‘Falling in an empty square’ levels I create (I don’t put them on the site).

Review by Technopauluz

Posted:
16 Dec 2005, 13:03 (edited 17 Dec 05, 01:01 by Violet CLM)
For: Egypt
Level rating: 9.5
Rating
N/A

Incredible Coowl! thats everything i can say.

Keep up the good Work!
(Incredible cow? Unsupported rating (10) removal. ~Violet)

Review by NovaStar

Posted:
16 Dec 2005, 07:07
For: Penguin Hotel
Level rating: N/A
Rating
N/A

No ratings? I’d like a rating, that kinda sux.

Review by Superjazz

Posted:
15 Dec 2005, 20:04
For: Chateau
Level rating: 8.3
Rating
N/A

I’m actually wondering why is my review gone from yet another upload… It was right after WR’s if I happen to remember correct, at least it shouldn’t have had anything unusual. Weird. ;/

Review by fearofdark

Posted:
15 Dec 2005, 19:49
For: Funky Punky Beach...
Level rating: 7.5
Rating
7.5

Firstly, this level is a demo and not sure if these are allowed.

EYECANDY: 14/20

The eyecandy in this level is good for the backround. You didn’t make the textured backround move which make the level boring. You missed the oppertunity to add foreground eyecandy which gives the level more detail. Instead there is no foreground eyecandy which leaves the level boring. Overall, layers 5, 6 and 7 are OK but layer 8 doesn’t move and the foreground layers have no eyecandy.

GAMEPLAY: 16/20

The gameplay in the level is not bad. There are some features such as the shell where you have to go under it and ends normal with a boss. Most of the level is in water which is good but haveing the uterus boss underwater make the level harder and as if its ‘blocking the exit’. The bonus warp appears to early which limits the amount of coins and doesn’t give the coins an opportunity to space out. Overall, the gameplay is suitable but there is room for improvement.

ENEMIES: 17/20

The enemy placement is OK. There is water which opens up an opportunity for fish. There are crabs aswell and the level ends with a boss. There is not a completely wide range of enemies in the level but some enemies are sometimes overused.

ITEMS: 14/20

Like I said about the bonus warp being placed to early it scrunches the coins up. There is alot of freeze ammo and nothing else so that is a downside. You have overused the carrots. In a full sized level there should be a maximum of 4 or 5 carrots depending on the size. Overall, there are too many carrots and one type of ammo.

OTHERS: 15/20

The level is small but that is all. (Hey that rhymes:))

BONUSES AND STUFF:

Demo sized -1

TOTAL SCORE: 75/100

FINAL COMMENT:

I might be overrating but rules are rules.

RecommendedReview by Odin314

Posted:
14 Dec 2005, 23:10 (edited 15 Dec 05, 02:26 by RoW_Odin314)
For: Have a CrimiClown Christmas! V 2.0
Level rating: 7.4
Rating
8

First Glance: More Christmas levels! \o/ Christmas levels are having a high turnout this year, which is awesome.

Gameplay: Firstoff, i’m awarding a BONUS 0.5 point to be added after I average just for remaking Battle3. Anyways, the gameplay is almost identical to the battle levels, but Battle2 has powerups. 7.5/10.

Eyecandy/atmosphere: The eyecandy looks better than before, but still nothing too original. The music adds a nice touch. 7.5/10.

Tileset use: These tilesets are really annoying, so good job for dealing with them. 7.5/10.

Tilt: Not as clean as i’d like them to be, but they’re fun. 7.5/10.

(7.5 + 7.5 + 7.5 + 7.5) ÷ 4 + 0.5 = 8. Reccomend highly. They’re awesome.

RecommendedReview by Superjazz

Posted:
14 Dec 2005, 13:47
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
9.5

I must admit this to be one another fantastic episode. I already played both the Invasion, and this one through with an another computer, both as medium-difficulty. ;p

So, the storyline is really well written, which actually is sort of an afterlife of the main jj2 single-player story, but still a good one. The episode also kept me all the time known about what’s happening, and nothing necessary was left out. Hope you know what I do mean. :D

The fact that there are even two endings to choose of, I haven’t ever seen in any other jj2-epis. As the previous episode was mainly focusing on one a single-planet, Deserto, this had a style of Space-adventuring and more freedom to do stuff so I guess I’m preferring this over the previous, it seems. I’ll review that episode also sometime.

The eyecandy is great enough and really gives a realistic feeling for the playing, but still doesn’t confuse. It couldn’t just have been done better, everything seems to fit.

There were plenties of original or underused concepts used for the levels, like the puzzle in the first level, followed shortly by tunnels with rocks coming towards you, shooting cannons and so on. I really agree the few custscenes were a nice add. The difficulty made me die sometimes even now as I couldn’t save every minute, anyway I always wanted to go on with the levels instead of usually just getting too bored to try again with some sp-levels from a save-point. So I was still able to finish it with enough will to try things, but took some time for example to think about; where should I go next?

The amount of ammo and other goodies was suitable enough as well. I really needed some special type of ammo in some cases and especially the Devan-boss, instead of just using blaster or toaster through all levels. Good nothing was overused, and I liked the gem-thingy as well.

I guess I’m giving it a 9 and a half so far. Nothing was really too bad as a reason not giving it a 10, but it seems that this was only an another part of story and might be continuing later. I really wish this to continue. :-)

I didn’t actually find all music fitting the levels too often however…and most music-files were already been used for some other levels. If the continuation of this serie depends of us fans, then I’m here to give this a yet another review and a vote for Evilmike to continue it all. There would have been so much of nice sweet candy to report more about this whole episode in this review, but I just can’t remember it all by now. Hope I didn’t forget anything important I was thinking about while writing this.

Anyway…Great Job, Evilmike!

-SJ

RecommendedReview by fearofdark

Posted:
12 Dec 2005, 20:37
For: Winter Celebration
Level rating: 9
Rating
8

Firstly, great levels before I start the review.

CHRISTMAS LEVELS:

Poor eyecandy in both levels. The levels are a bit easy but that doesn’t matter. The item placement is great and gameplay is great!! Rating: 7.0

CANDY LEVELS:

Better…. Again the levels are easy and eyecandy isn’t great but there isn’t as many errors in these levels as in ‘Christmas’ so that brings your score up. RATING: 7.5

BLOCK LEVELS:

The best out of all of them. There is huge amounts of gameplay in places and these levels are harder. RATING: 7.7

BONUSES/SUBTRACTIONS:

Save point placement in level 1 of ‘Christmas’ -0.2

Platform use in Blocks2 +0.2

Snow use in Candy levels +0.1

Challenges in levels +0.4

Seperate Ammo for levels +0.1

TOTAL: +0.6

AVERAGE RATING: 8.0

FINAL COMMENT: Download this.

Review by anti-DEVAN Ati

Posted:
12 Dec 2005, 16:04
For: Diamondus midnight
Level rating: 5.3
Rating
N/A

yes it is true palette edit wasn’t me !!ı don’t tell you the palette edit is me !!this is my level but it isn’t my palette edit !!

Review by cooba

Posted:
12 Dec 2005, 14:27
For: Diamondus midnight
Level rating: 5.3
Rating
N/A

…except the palette edit wasn’t AntiDevan’s.

Not recommendedReview by Odin314

Posted:
12 Dec 2005, 01:58 (edited 12 Dec 05, 22:24 by RoW_Odin314)
For: Diamondus midnight
Level rating: 5.3
Rating
5.3

EDIT²: Oh. I was kinda mislead by the name of the level. It’s a good idea to not name your level the same name of the tileset you used. :P

Anyways, onto the review.

First Glance: Seems like yet another boring SP level. But this isn’t your ordinary SP level, for better or worse.

Gameplay: While you get a good amount of ammo, the number of respawning bees and tuf turts, in combonation with the lack of light, and the foreground eyecandy, make it almost impossible to complete the level. Making levels difficult is good, making them darn near impossible isn’t. 5/10.

Eyecandy/atmosphere: Eyecandy is presentable for this tileset. Almost no tilebugs, but nothing too original or exicting. The music selected is overused and barely fits with the level. 6/10.

Tileset use: This tileset is pretty easy to use, and so I can’t award any real points here. Nothing really original done here. 6/10.

Tilt: This isn’t really a level i’d play if I were board. It’s just too annoying. 4/10.

(5 + 6 + 6 + 4) ÷ 4 = 5.25 ~= 5.3. No download reccomendation.

Advice: Remove the foreground eyecandy, use respawning bees (or similar annoying enemies) less often, and try to be more original.

Review by Niels aka ChippieBW

Posted:
11 Dec 2005, 18:34
For: Invasion(anti-bugs version)
Level rating: N/A
Rating
N/A

Dude… you just uploaded the same thing 4 times in a row. There’s a reupload button, you know.

Review by fearofdark

Posted:
11 Dec 2005, 13:12
For: Tungstelectric
Level rating: 3.2
Rating
4.7

This mix is better than the first one but there are still a lot of things that can be improved.

A- Samples (Still to beepy)

B- Pitching- the base is still not in tune with the melody.

C- The intro of the song is too long and boring.

I give this mix a 4.7.

Not recommendedReview by fearofdark

Posted:
11 Dec 2005, 12:54
For: Big Test. Ziped With WinZip!
Level rating: 3.2
Rating
3.2

Firstly, you made a zip file (yay!). Secondly, this is just a small level with about five bosses in it. I like the backround but this is not a test. Please try and make tests that are actually tests in the future.

NOTE: Sticking houndreds of powerups in a level is also bad for your ratings.

Review by Arti

Posted:
10 Dec 2005, 11:40
For: Funky Punky Beach...
Level rating: 7.5
Rating
N/A

I played this, but I won’t give a rating. I don’t know if this really counts as a ‘demo’ since it IS a whole level, but you DO call it a Demo. These aren’t allowed.

Justto tell, there are a lot of carrots. This makes it way too easy. Also, with the shell with the secret entrance, remove that text. It just kinda ruins searching, it just is straight one way. Above the shell are those 2 wood thingies, but you can get stuck in there! Try to fix it ;) If the rest is like this easy, try to make it harder. EYecandy was not bad but not super good either. It was a little bland. Good luck with your pack though!

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