Review by The - Wrath

Posted:
22 Nov 2005, 18:36
For: Black Fate
Level rating: 5.7
Rating
N/A

It looks like youve speed rated, please dont do this. Did you notice Jarno vos’s coment before yours? You havent taken the level in at all.

Review by Zinser

Posted:
21 Nov 2005, 14:07
For: Diamonds of Diamondus
Level rating: 5.7
Rating
N/A

I don’t like levels like this because:
-Not much things to do
-No secrets

But it’s better than my levels. :P

and fearofdark if you don’t password the levels someone is gonna change a few things and steal that level.
Doh.

Not recommendedReview by fearofdark

Posted:
19 Nov 2005, 22:26
For: Black Fate
Level rating: 5.7
Rating
5.7

I have (almost) downloaded and rated every newest level there is. Just one note: Please, someone upload something new (No JJ1 levels). Anyway, the review:

EYECANDY: 8/20

What? There should be more eyecandy. There is only a building (or something) in the backround. Anyway, I either forgot some other eyecandy or that is about it.

GAMEPLAY: 14/20

Er….. Use the evnt ‘sucker tube’ to keep players out of bounds and not wind. Wind is annoying and can cause fustration. The good thing is that you used the green spring and float up properly so it (kind of) even out the bad thing that I mentioned.

AMMO: 9/20

There is not enough ammo. Also there isn’t a giant range of ammo.

SIZE: 12/20

Small Small Small……. Too small. If the level isn’t big enough it can cause a range of problems. Limits the amount of ammo and gameplay.

14 EXTRA MARKS CAUSE I CANT THINK OF ANYTHING ELSE TO RATE.

BONUSSES/SUBTRACTIONS:

Hmmmm…

TOTAL SCORE: 57/100

RATING: 5.7

FINAL COMMENT:

Er….That concludes all I can rate for the moment until something new comes out or levels with errors (Can’t play) are fixed. I will be resuming my project. Oh, and I wouldn’t recommend downloading this.

Review by fearofdark

Posted:
19 Nov 2005, 11:41 (edited 19 Nov 05, 12:05)
For: 3.Lost Town
Level rating: 7.3
Rating
N/A

NOTE FOR Ense6:

I will tell you where eyecandy bugs are. I will replay your levels and try to look for hidden passages.

EDIT: I have now edited my review and improved your rating.

Review by .Nose.Soft.

Posted:
19 Nov 2005, 08:14
For: 3.Lost Town
Level rating: 7.3
Rating
7.2

Ok, firstually, it’s a well done level.
And like Ense said, the music doesn’t fit on it good, but it’s not a big problem.
And there is a eyecandy bug. you can see the
backround under the palms. And sometimes some places are little too.. empty or something, don’t know. without the palm bug, eyecandy is good. Well done. i think you deserve a 7.2!

RecommendedReview by Ense6

Posted:
18 Nov 2005, 23:55
For: 3.Lost Town
Level rating: 7.3
Rating
7.5

First, I’m going to rate your level, then I’m going to explain a few things about ‘wrong rating’.

Your level was quite good, I just saw two bad things(1 which not anyone finds bad).
I think the music sucks with this level and it was too many floating platforms and too less real land.
I give it a 76%

And now, about wrong rating.
My level, “Holy Gardens”, DID have hidden passages, and if you opened your eyes, there was much eye candy. And tell me where you saw those tile errors.

RecommendedReview by fearofdark

Posted:
18 Nov 2005, 21:52
For: Rocky Gardens
Level rating: 7.5
Rating
8

I am pretty fond of diamondus levels (especially JJ1) so I was lookinf forward to playing this level.

EYECANDY: 16/20

Its like normal JJ2 diamondus eyecandy only better. I like the foreground waterfalls placed at certain points around the level. Overall, great eyecandy.

GAMEPLAY: 17/20

Hmmmmmm…..The level may seem achingly beautiful, but the gameplay is not as good as the eyecandy. A few springs but the event ‘float up’ is used at the bottom which brings things up.

EDIT: +3 marks for use of ‘One way’ event.

ITEMS: 16/20

The items seem to be placed properly around the level but you could use more ammo.

SIZE: 18/20

The level is somewhere between medium and large sized. Either way, there are alot of spaces to move into.

OBSTACLES: 16/20

Use of one way event kind of provides an obsticle. So does the ‘float ups’ at the bottom.

BONUSSES AND SUBTRACTIONS:

Music:

Suits level +3pts

Different style +1pt

Beautiful eyecandy +4 pts

Total: +8pts

TOTAL SCORE: 81/100

RATING: 8

FINAL COMMENT: The music is different. The only other music file which comes close to being like that is probaly ds_ga.xm (Gaia’s awakening). Overall, 8 is quite rarely seen nowadays so please download this.

RecommendedReview by fearofdark

Posted:
18 Nov 2005, 21:22
For: Swamp drop
Level rating: 7
Rating
7.5

I am kind of interested in swamp battles because then you could make great use of water.

EYECANDY: 13/20

Eyecandy is OK. You could improve the backround a little bit. A few tile errors in some parts. Great use of water!!(Like I said in my first comment).

GAMEPLAY: 15/20

I also like water because it improves your gameplay!!!! Some areas lack gameplay so improve that in the future.

ITEMS: 12/20

Some areas of the level could use a little more ammo.

SIZE: 17/20

I found this level quite big. Big areas to move in (except some water areas).

OBSTACLES: 16/20

Water………

BONUSSES AND SUBTRACTIONS:

WATER!!!!!! +3pts

TOTAL: +3pts

TOTAL SCORE: 76/100

RATING: 7.5

FINAL COMMENT:

I might be overrating this but since I love water, I don’t care!!!

Review by fearofdark

Posted:
17 Nov 2005, 19:34
For: Penguin Hotel
Level rating: N/A
Rating
N/A

I’m just not going to rate this. Many of the tiles are missing, the level is small and the sucker tube does not work.

EXTRA NOTE: 8 hours is not a long time. I have spent more than 12 days doing mine.

Not recommendedReview by fearofdark

Posted:
17 Nov 2005, 19:21
For: Green onion
Level rating: 4
Rating
4

No starting comment, so lets get right to the review.

EYECANDY: 12/20

Basic Tubelectric eyecandy is all I have to say. The backround is the same (Radio type things and speakers) and plugs for the foreground.

GAMEPLAY: 14/20

Because the level is small (I’ll mention that later in my review) there will be little gameplay. A few springs and a tube and thats about it.

ITEMS: 8/20

I couldn’t find many items in the level. A tiny bit of ammo and a carrot. Thats it.

SIZE: 8/20

Here is the cause of all your problems. Size is very important because:

a) You don’t have to squish loads of ammo in.

b) It gives you more space to move.

c) Allows more players to join the game.

OBSTACLES: 3/20

Huh??

BONUSSES AND SUBTRACTIONS:

SIZE -2

GREEN SPRINGS -2

TOTAL BONUS/LOSS: -4

TOTAL SCORE: 41/100

RATING: 4

FINAL COMMENT: I wanted a good battle. Virtues was good but this is a dissapointment.

RecommendedReview by fearofdark

Posted:
15 Nov 2005, 19:07
For: The Roof fight1: Afternoon battle
Level rating: 8.2
Rating
8.2

Since i’m tired i will just make this review short (ish).

EYECANDY: 14/20

Good eyecandy. Foreground eyecandy can block view.

GAMEPLAY: 17/20

Great gameplay. Nice use of ‘sucker tube’ event. Warps at bottom.

AMMO: 13/20

Level lacks ammo. Too many power ups.

SIZE: 18/20

Not to big, not too small. Areas can be annoying.

OBSTACLES: 16/20

A few obstacles here and there. Eg. Jumps.

SUBS AND BONUSES:

Idea of roof battle. +5

TOTAL SCORE: 83/100

RATING: 8.2

COMMENT: Told you my review was short.

Review by Jarno vos

Posted:
15 Nov 2005, 17:35
For: Falling Diamonds
Level rating: 3.2
Rating
N/A

Moving briicks in the background i removed them:O

Review by fearofdark

Posted:
14 Nov 2005, 20:23 (edited 19 Nov 05, 12:03)
For: Holy Gardens
Level rating: 5
Rating
5

I have given more reviews with ratings below 6.5. This time I’m hoping for a higher one.

LEVEL 1:

There is a huge overusage of items and enemies in this level. There is no eyecandy to make the level look nice. To make the level harder without overusing enemies, put in a few more spikes (I tend to overuse spikes sometimes). Also, packs that have under 5 levels must include long levels. Also, please include hidden passages in the levels. RATING: 4.5

LEVEL 2:

I could put just about the same comment as I did in level 1. I found many tile errors in this level which I really hate. RATING: 4.7

LEVEL 3:

Same old comment. No eyecandy, tile errors, items overused.

RATING: 4.3

AVERAGE RATING: 4.5

FINAL COMMENT:

You won’t want 4.5’s in the future. Still no level over 6.5. Oh well. Use the advice I gave you and spend more time on your levels and (if you can) test them!!

EDIT: Looking at the review you gave in my newest level I decided to play your levels again. I found a tile error at pos 248,7 in level one right at the start (Error with wall). There was eyecandy in the levels but very little and I found 2 hidden passages. I will raise your rating to 5 but please look out for tile errors in future.

Review by fearofdark

Posted:
14 Nov 2005, 19:45
For: Falling Diamonds
Level rating: 3.2
Rating
3.2

My first treasure hunt review scince my ‘over a year’ long break.

EYECANDY: 7/20

Very dissapointing. The backround looks very bad and the moving bricks in the backround are very annoying and make you sick.

GAMEPLAY: 8/20

Only falling gems. That is all.

AMMO: UNMARKED

No ammo.

SIZE: 10/20

Small. That is all I have to say.

GEM PLACEMENT: 5/20

There is an unlimited amount of gems and anyway, how can I give you a mark for falling gems??

BONUSSES/SUBTRACTIONS:

Falling gem idea +0.2
TOTAL: +0.2

TOTAL SCORE: 32/100

RATING: 3.2

FINAL COMMENT: If the level wern’t annoying, i’d give you a higher score and rating. I really want to say don’t download this but if you want demonstration on a good idea, you might download this. Anyway, this is not a very complex piece of work.

Review by Arti

Posted:
13 Nov 2005, 15:10
For: Rocky Gardens
Level rating: 7.5
Rating
N/A

Thank you The – Wrath :D

Review by Jarno vos

Posted:
12 Nov 2005, 17:13
For: The Roof fight1: Afternoon battle
Level rating: 8.2
Rating
N/A

Well my ‘‘Wish’‘ did come true!

RecommendedReview by Superjazz

Posted:
12 Nov 2005, 13:23
For: Virtues
Level rating: 8.4
Rating
8

Yet another splendid battle-level. This was, if I remember it correct, the first level that I saw from Wrath. For first when I looked at the level, it seemed to be just any average battle-level so far, but investigating it further I began liking the level more and more.

For first about the layout itself…The dead ends which I usually dislike if they aren’t really fitting the layout. This time they were really allright and making the level more tactical. Still the rest of the layout was fantastic. It’s hard to actually explain why I like the layout so much, but it probably might be that everything is well balanced. There are enough of close and open rooms. I also liked that there were two warps leading to the northeast of the level.

The eyecandy is good enough and doesn’t have to be too superior because the current one with bg-wall tiles and so on already fits to the layout and that the level ain’t so big. At least it doesn’t confuse.

There are also two +1-carrots which is just a good choice when thinking of the level size and type. They are both placed into very small dead but long dead ends where the opponent may camp for a period of time. It can be possibly breaken with electro-blasters anyway, which is good. As powerups there were Toaster and Bouncer. The most usual one. There was a copter around the middle of the level, making it able to either reach the bouncy-PU, collect some separated bouncers from the top or go to the upper level in northeast where you can go also via the warp in bottom-middle. Rf can be also used to climb up to the 2nd highest level as well but I doubt no one except Bobby(if even he) can make it up the wall in the very northeast, which wouldn’t be even that useful. ;p

However, this level didn’t have a real original concept, but the layout was a great one which brought some feeling of a decent old level, with still not too non-solid layout. Must say I prefer this far more than Battle1 for example. So far it is worth of an 8 even, please download and host sometimes when Wrath isn’t doing that himself.

-Sj

Review by marcin

Posted:
11 Nov 2005, 15:43 (edited 12 Nov 05, 22:09 by Violet CLM)
For: Skulls CTF
Level rating: 2.7
Rating
N/A

This Level Is Super Bad!
(Unsupported rating (1) removal. ~Violet)

Review by Past of Leveldesign

Posted:
9 Nov 2005, 15:48 (edited 13 Nov 05, 21:13 by Fquist)
For: Holy Gardens
Level rating: 5
Rating
N/A

Hey!
I couldnt try this lvls, cuz JJ2 1.24 isnt installed at the moment… It’d be cool if you’ll build your lvls in future with TECJCS (download here: (-)) so we can play your lvls in JJ2 Version 1.23, too! They sound interesting!
But I can tell you who built the tilesets ;) The tileset you’ve used is called “Diamondus Beta”, built by Epic Megagames and Pyromanus GPW

—Nick [PoL]

[Removal of illegal link – FQuist]

Review by marcin

Posted:
9 Nov 2005, 08:38 (edited 10 Nov 05, 04:34 by Violet CLM)
For: Sonyk Studio
Level rating: N/A
Rating
N/A

This Level Is Super!!!!!!!!!!
(Unsupported rating (10) removal. ~Violet)

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