Please do not password levels!!!
i cant even use this. can someone tell me how?
I feel very tired.
EYECANDY: 16/20
Good eyecandy in the level if I remember well. The tileset used is a bit boring and music (which won’t apply to you EYECANDY rating) is basic but good work.
GAMEPLAY: 15/20
A fair amount of warps and stuff. There is a copter in there somewhere which is different.
AMMO AND CARROTS: 15/20
Great ammo placement in a few areas but I think you may have exeeded the limit of carrots. I would say a maximum of 1 or possibly 2 carrots in a medium sized level and I think you have used 3.
SIZE: 17/20
I like medium sized levels because you don’t lose your enemy. One concern is that some areas have not a lot of space to move in.
OBSTACLES: 18/20
There are many falling obstacles in the level…..
BONUSSES AND SUBTRACTIONS:
Basic music -2 points
Good level out of basic tileset +7 points.
Total Bonus/Loss: 5 points
Tatal Points: 86/100
Rating: 8.5
Download it?: YES!!
FINAL COMMENT: Yay! A good level!
The level is too small, it shakes when you move to one side. You should solve that problem by making the map a bit larger…
Hehe, i like this way to make an battle!?
These tile layouts are not your levels but as usual I will rate.
BATTLE 1:
There is such a thing as too many shields. A better version of battles would be to have better eyecandy and more gameplay (Springs, places to get to ect.) not fill the level with bonuses. Rating: 2.0
BATTLE 2:
Same as level one. I only found 1 or 2 new areas. New areas should expand the level but it will seriously damage your rating to cut out new areas and create others from scratch. Rating: 1.5
BATTLE 3:
Same old comment. NOTE: Overusing pinball events do not improve the level and again damages the rating. RATING: 1.7
BONUSSES AND SUBTRACTIONS:
You did not make the layout or backround. -0.2
Overusing ammo. -0.3
TOTAL BONUS/LOSS: -0.5
TOTAL RATING: 1.2
FINAL COMMENT:
Please note that you will recieve bad comments for making origonal levels worse.
Fearofdark
I’ved look for tilesets that have many characters. One day, i were downloading tilesets, and i saw it: miracle of sun.
I downloaded it and played it AND LOVED IT, because it has:
+many characters, furniture and other fun stuff.
+cool red colour (Muhahahaa; i wrote from it!)
+there is VERY many pieces of terrain, and not only ground; there is also houses and trees and other stuff
+Eyecandy is great! there is so many pieces to do it!
-bacround is very hard to do.
Overall, it is the best tileset what i have ever played.
BLESSED BE THE GALAVANT!!!!!
Well I like it. Catchy. But short. If I had a cell phone this would be it’s ring tone.
[Rating (6) clearance blablabla ~Cooba]
Mostly good. I like it’s fast beat.
(I guess I’m not in the mood for an interesting review.)
ANYWAY
Do Orbitus next, or Scraparap.
hmmm… it needs some work, but isnt bad for being your first level :)
Level This Super!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Unsupported rating (9) removal. Table fix. ~Violet)
I really like this level and if it wasn’t for the bit you can get stuck at in the bottom i would have given it an 8.
EYECANDY: The eyecandy is probably at a score of 8. Its a good and different looking tileset – also effects have been used like falling lava and stuff – it looks cool!
MUSIC: Well chosen, its though a little big in file size, however when you have all the files to play this level the music goes great with the whole theme.
GAMEPLAY: The gameplay i think scores a 7. It would score an 8 in my mind if that bleeding error was sorted – so sort it please! lol. The gameplay is good because the structure is tactical and the chosen power ups are ideal – bouncer and blaster; if for instance the level had the seeker power up – the players would just constantly use that and cover the place with seekers – it would be boring this way. The fastfires also go very well with the fact the blaster power up is in the level.
This level is original, eye-appealing, and fun to play on. Weldone.
To be honest i found this pack pretty pointless, not to be rude :P.
If your a new level creator, dont get bummed down by this and keep creating, but seriously, what you have done is not original, nearly every jazzjackrabbit 2 player has added to the 3 defalt levels.
What you actually added took away from the gameplay and the eyecandy of these 3 levels – battle 1 has some shields added – this just makes it silly because everyone will just have a shield and be indestructable all the time. You have also put fires in the walls (where they really dont look right).
The sections you added to battle 2 dont do anything other than crap the level up – by putting masses and masses of extra ammo available – which really makes the level look over the top and will damage the gameplay.
Battle 3 is hardly altered, you have changed the destructable blocks into flashing blocks and added some TNT ammo and stuff – it really doesn’t work and i don’t know why you wanted to remake these battle levels, surely everyone has done a similar sort of thing before – but realise, you need to make fresh levels and start looking into real detail about gameplay and eyecandy factors.
Seriously, when no one is submitting hardly anything anyway, how am I flooding with 4 levels in a row?
Arent I just giving some more downloads?
And I stopped several days before your message
Jarno Vos actually makes sense here. Posting five levels all at once and thus spamming the download section is not good. Post them all in one zip file.
Edit: The_Wrath, if someone wanted to download all of your levels, you could just put them all in one download. It’d be easier to search for, you wouldn’t have to open four tabs, and you could review them all at once. Not only that, but people like level packs more than singles because there’s more content.
What a good level pack! Possibly the best ever created, though i still think there can be better single player level packs created, even though there were so many people working on this one.
Why is the rating high?
Because the eyecandy is brilliant, there are a lot of good tilesets in this pack and the layout of the temples and the storyline and how it gets progressively harder AND how theres such a variety of different challenges in it, including even puzzles – its very good.
Why is the rating not 10?
Some parts are impossible to do without losing a heart, and some times the gameplay can be a bit samey – plus there are too many secrets for my liking, and a whole bunch of them skip way too many challenges – that are really cool!
If you havent downloaded this already, download it NOW – you must, its the best pack ive seen customly made.
This certainly isn’t my type of level. I really wouldn’t find playing on this fun unless i was messing around in it – in my opinion this level should be inserted into the “other” category.
EYECANDY: 6
The eyecandy is not bad – as the tileset is very professional – however there are these really annoying fast moving things in one of the background layers – this for me would give me a headache whilst playing.
GAMEPLAY: 3
The gameplay is terrible, im not even sure why im giving it a “3”, there is no strategy whatsoever – partly because its so big, partly because the structure is really platformy and linear – its too orderly, way too orderly.
I think for this level you have to take it for what it is, you say its crappy because of boxes in the way stopping the flow, but that might be part of the design, it doesn’t stop the flow, it just makes monovering harder. I really dont think this level should get the rating its at. Clearly the eye-candy can be seen as really bad because the background is just black, the other layers arent used and the only real good part eye-candy wise about the level is the good tileset, but to rate the level eye-candy, I would seriously say its not good enough.
The gameplay i believe though can be viewed as quite original, its small and has little jagged islands to jump about on and fight apon. Really though i think this level should get like a 3 if it wasn’t for the tileset (a very good one that ive used myself) saving its arse a little, pulling the level up to a 4.
I have rated this level 5.7, this is because of the following:
There is nothing particulary wrong with it, hardly any tile bugs, the level has a decent structure and it looks alright, but really there is nothing about it that sets it appart from anything else.
The eyecandy I would say (seen as the level is so empty of it) deserves a 4.2, and the gameplay a 7.2 – the gameplay deserves this because the scenery is too spaced out in places (however still good in structure) and there is enough but not particulary the right ammo lying around – basically the level is pretty empty – but to end on a good note, its not bad its average, but really a good level maker could create this level in about 15 minutes (well possibly more just because its large).
I wouldn’t recommend downloading it, but then again it is worth playing on a few times, bah, you decide, im neutral.
I like this level very much, duelled in here (won ;D) and the gameplay is good.
Eyecandy: obviously it has been made with the most default tileset, however its definately worth looking at – the level has most certainly got enough variance of the tileset within it that makes “castle” bareable to look on once again.
Gameplay: this is the best factor of the level, as the gameplay has been tweaked and tweaked for great flow and tactics. The way the whole level is fought upon (in a 1:1 or anything else) with an even amount of time between each section – as the goodies are cleverly spaced out, and there are a lot of heights, corners and dykes. The power ups and ammo have been chosen very wisely – as there are seekers, but no seeker powerup, so clearly you can use this easy and cheap weapon, but it wont do 2 hearts of damage; where as bouncers and the toaster each have a power up – making a lot of bouncers verses flamer action apparent on this level. Finally electro blaster ammo has been put into this level and there are many situations where it can be used very effectively.
To sum up this level: it is very cleverly made – it has a strategic structure, items are placed in great locations and the right ammo and power ups are used; as well as the level being pretty good on eyecandy – i couldn’t see a single tilebug, and the non sprite-layers have been used most effectively to aid the eyecandy. All in all, a fantastic level for the default castle tileset. Keep it up Wrath!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.