2nd review after holiday!!
EYECANDY: 16/20
Great eyecandy!!! You’ve use the backround layers and foreground layers perfectly. Ther only thing that got on my nerves was that some of the foreground eyecandy was blocking the view.
GAMEPLAY: 14/20
I was not sure on the gameplay. There are a few obsticles in the game which are too easy and some are too hard. Still not the best gameplay.
ITEMS: 16/20
The items seem to be placed properly. My only concern is that there are some places with 2 or 3 carrots in one area and need to be scattered (and get rid of a few).
HAZZARDS: 15/20
Replace a few crabs. The hurt scenary is fine but you are overusing crabs in this level.
OTHERS: 15/20
The size of the level is normal but I got stuck at one point.
SCORE: 76/100
RATING: 7.5
COMMENT: Good rating and I would recommend dowloading this. There is still room for improvement but a 7.5 isn’t bad.
I think very good,easy and useful program.
9.2 or 9.5 from me!!
Do you know different version of this program?Send me a private message please if you know.
Thanks
I was browsing levels and I noticed that since these levels weren’t actually rated and only a few jj1 levels were actually made, I decided to rate them. That and the fact that jazz1 levels are a pain in the neck to create more than justifies this review.
Eyecandy
————
Pretty good. When moving from one area to the next, tiles seem to flow into the next. One minute you’re in a yellow cavern and the next you’re in a darkened open area with suckertubes. Background tiles are used in a unique fashion giving each of these areas a real unique feel. This gets an 8 here.
Originality
—————-
These levels were clearly just modified versions of the originals, so this takes a toll here. However, the fast cloud moving sparks and moving electrical barriers add to these fast paced levels. The shootable ground shooters add a nice touch for if they are carefully taken out, doing so can make a particular area much easier.
This gets a 7.0
Fun
—-
Albeit these levels are fast paced, they aren’t just shoot-kill-move-to-the-next-area kind. The levels breathe of many secret areas and sidepaths that house a plethora of goodies and baddies. Some spots are arranged in such a way that if you move too fast then they send you back to earlier parts of the levels, so the gameplay doesn’t drag you down.
8.5 here.
Layout
———
Platforms are well placed and allow easy access to the next area. Some spots have difficult to climb platforms or obstacles to get to secret areas. Ammo placement is good as well and the length adds to the level’s overall funness. However, although each area is original, the player feels like he’s in a suckertube half the time, causing everything to pass by in a blur.
7.5 here.
Summary
———-
The levels aren’t very memorable, but you certianly enjoy playing them.
Overall: 7.7
Note: These levels are for the shareware version only.
The song isn’t bad just sounds like it lacks something a to me…not really sure what..anyway good song!
While I’m not really a talented reviewer, I’ll give my best shot commenting on this pack. Some of the cons was the eye candy. While Evilmike sure did focus on getting the levels huge, there was no special touches in this that drove you..
What am I saying?!? This thing rocks. Go download it now. The levels are worked well through, the music zooms you into the levels. Jumping from spaceship to spaceship and destroying a whole fleet, performing advanced missions such as destroying central computers, this pack brings an amazing new style.
Go save the universe, fanboy!
Not only am I the first downloader, I am the first commenter.
I particulary liked this tubelectric remix, but it feels like a mere instrument change at times.
This is the first review i’ve done in several months, but anyway:
EYECANDY: 7/20
Not very good. Poor eyecandy for most levels that get 7.
GAMEPLAY: 15/20
This has good gameplay but not the best. Pinball is interesting but the frog game is hard and I don’t really like tooo hard. You were right about the matrix.
ITEMS: 7/20
I can’t really describe items.
SIZE: 14/20
For a game level it should be big. And it is.
OTHERS: 12/20
Thye matrix game let the level down but the game was interesting.
OVERALL SCORE: 55/100
RATING: 5.5
COMMENT: To be honest, it’s not that great but it is over 5.0 so it’s not completely bad. A dissapointing start for me.
you lost sapphire spaz :(
I really liked this level.
The tileset is great and the moving backround is awesome.
The placement of enemies was good to.
Download recomendation: Yes
Final score 8.5
An extremely solid episode containing a few revolutionary concepts involving the aforementioned alternative endings. The deepest most involving story to have ever been told in a jj2 pack and debatably any other two demensional game. The author has spent a great deal of time perfecting this episode, there are very few if any aspects that seem tacked on or reflect the author being lazy at all.
There is nothing more to be said. This pack is for everyone. It doesn’t get any better than this. You won’t be disappointed.
fs
Edited Section
I just want to add that I am STILL playing (or trying) your episode on hard, rather than playing World of Warcraft. Keep up the good work, Mike, and don’t let me down on the third!
Starting Comments
The long awaited sequel to Invasion of Deserto is finally here! I finished this episode after a long night and seven cups o’ coffee, but I did it!
Story
As for the story… It’s a little… Well, err… Basic. Devan this, evil scheme that. BUT! (There always is a but…) This one is not about mass destrustion or stealing diamonds and girlfriends! This story is one of the GREATEST DEVAN RELATED STORIES I have ever hear of. Ofcourse I won’t tell more details, play it yourself.
Story = Great
Balance
This pack sure was hard. Hard as in “KICK SOME LIZARD” hard! The puzzles were amazing, the enemies and ammo were well placed, but it was hard. I finished it in easy (Both endings(!)) and still had a tough time. Although, the fact that I made it through this pack says a LOT!
Balance = Nearly Perfect (True perfect does not exist.) :P
Eyecandy
First, I have never seen Top Secret used like this. This isn’t Top Secret anymore, this is ‘teh b0mb’. The first level was the best, IMO. You really feel like being in a scorching hot desert area… :)
Eyecandy = Super!
Originality
I noticed many of the things I saw in this episode were also in my latest project. I am not saying that you stole them (Or that I stole them…), but I also have multiple endings, layer 5 speed used to make you move faster, vehicles such as the escape pod, etc. Although, I won’t complain about this any further. :)
Originality = Nice to others, but because I knew it already, just a little bland. ;)
Score
This nice pack DESERVES to be a nice pack, and should be rated as such. If you played Invasion of Deserto, this pack is a MUST2PLAY for you! And, if you didn’t, I suggest you scroll down Mike’s download page and GET IT NOW!
Score = 9,5
Any bonusses/substractions
Nothing TOO MUCH outstanding to earn a bonus… No flaws, either. ;)
Bonus = 0
Download Recommendation
Ah, heck, why not. :)
Further comment
I hope you are motivated enough now. :) I’d like to hear from you sometimes. You got my MSN, dontcha?
I can’t wait for Episode Three. And I will review it again. You can count on it. :)
Haven’t posted a review in a long time, and I didn’t exactly take notes on everything, but here is an impression.
Design -10
Brilliant. Very, very evil, but brilliant. The levels look very authentic. I’d often really sit and just look at the screen thinking “Prettyyyy…”… and the way you revisit places throughout the story, and how they change and affect stuff… a very powerful effect. Can’t really be done any better in such a simple game.
Challenge -9.5
Challenge indeed. It was there a-plenty. However, there were also a bunch of places that were just unfair. Oftentimes you’d suddenly walk into enemies without having any chance to evade them. At least a carrot follows right after most of the most unfair spots, but still.
However, apart from those points, the pack is excellent in this field. There were many great challenges that were just that: Challenging. In the ???? level, I almost panicked when I suddenly found that a lot of the bees instantly respawned after being shot, but when I got a grip of the situation, it was just challenging to evade bees. Rushing through a landscape fleeing from and destroying enemies all the time is a quite interesting gaming sensation, very different from what you usually get, which is either a crapload of enemies all over the place or a few very meanly placed ones, which slows down gameplay a lot.
Another really cool place was the one in the end of the castle with the collapsing scenery and freeze enemies.
Examples of unfair places are the room with the animated disappearing blocks and the spikes underneath in the Temple, which is extremely hard to beat with Spaz, as well as one spot in the castle where you have to bomb through pillars with spikes inbetween, where the TNT is quite likely to just blow you right into the spikes, and a place right after that with a high wall right after you fall down a pit at the bottom of which two bats will immediately attack.. I never did figure out how to get up there without cheating… although that probably doesn’t count as an unfair spot.
Anyway.
Story -8.7
The story seems decent. Of course, I cannot say much about it yet, not knowing about plot twists that will follow, although I can guess that Devan will be resurrected in the second episode… it has been done before, but the plot works well in that it creates suspense, with unexpected plot-twists such as the setting of the bomb.
I don’t know what was up with Bilsy and the green place, but oh well. I hope it will be explained in a later episode.
And before I sputter any more unintelligible nonsense, take a few extra points for cool stuff like effects ( teleport-effect, flood, intro and outro, eavesdropping scene, etc. ), and take the 9.5.
This Muckamok Level is very good, especialy the music! I would like some more JJ1 levels from you!
(Unsupported rating (9.7) removal. This is a TILESET. You do not rate the example level. ~Violet)
This program is really useful.Perfect!!Everyone has to download this i think :P
(Unsupported rating (10) removal. ~Violet)
This review will be a tad short, because two glances was all it took to have a verdict ready… and it’s not that good :P
Conversion Completeness
First of all, this is a conversion done straight from the .anm in the Tiles Folder of JJ2. Everything that it had is present, but nothing, but nothing was added. At least the colors aren’t off which can plague such a conversion, I guess some brownie points are in order.
Added Stuff
See the previous section. This will be more of a tip section for the author. By today’s standards, a conversion should have most, if not all of the following, if applicable:
o vines
o poles
o destructable blocks
o hooks
o sucker tubes (à la Tubelectric)
o conveyor belts (à la Labratory)
o a textured background
o a working color palette
This conversion has all that stuff missing.
Masks
Auto-mask, ‘nuff said. Seriously, the mask should have nothing but straight lines, here everything is masked so Jazz will bump into everything.
Final Verdict
Need I say more? This conversion is very subpar and unusable because he only took one single step. Add the fact it’s Marbelara yet again, and it’s definetely not recommended.
- JelZe GoldRabbit =:3
Wow, that’s a reason to stop if I ever heard one.
please stop making jj1 stuff lots of people dont have it
(Lots of people do have JJ1. In any case, it doesn’t matter, because this is based on levels in the shareware version. Just download the JJ1 demo and play this pack using that. ~Violet)
Jarno : Sorry..
COOOL GAME!!!!!!!!
(Totally unsupported rating (10) removal. ~Violet)
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.