Treasure Hunt can be exceptionally hard to make a level in. Usually, one should try something like Battle first.
This Treasure Hunt level was not the best. It was relatively small, and, because of the gem count of 50, would only work with 2 players and a required gem count of.. 35.
A layer 3 problem was encountered at 39,42. Fix that by making the other pieces of sucker tube layer 3 too?
I also didn’t like the piece of pipe at 32,40. It didn’t work well as eyecandy.
The backround could have been made a lot better, though Tube Electric doesn’t have much for backround.. I thought things should have been spread around more, instead of having most of the similiar backround tiles clumped together.
There should have been some secrets. Also, all good Treasure Hunt levels need some ammo, as you do need to shoot your opponent.
This level had pure red gems, no super gems, gem rings, green gems, blue gems, even purple gems. That was not very good, pure red gems get boring after a while.
The sucker tube warps were much to my distaste. When I first saw one, I walked over to it. When nothing happened, I tried jumping. Only then did I get warped. I’d say you should put a warp on the tile too, or if you don’t want to, at least make it clearer that there’s a warp there with a different tile.
The Carrotus music actually didn’t do too badly, though the normal Tube Electric music might have been a little better. No points taken off for that.
The level felt too unfinished, as it was too open. A roof might have eased the feeling up.
With the exit, I’d suggest actual sucker tubes – one going in, one going out. It could be sort of annoying to get out of right now.
Eyecandy existed, so I can’t complain.
Down to the scoring..
PICKUP PLACEMENT:
Only pickups were gems, and they didn’t have very interesting placement.
1.5/5
GAMEPLAY:
As I said, too much of that unfinished feeling. Not very much to hold my attention.
2/5
TILESET USE:
Tube Electric can be a hard tileset to use if you’re beginning to make levels, and this didn’t use the tileset very well. You didn’t use a lot of tiles, though the small size of the level forgives that slightly.
2.5/5
EYECANDY:
Not much of this, really. A lot more could be added on. The tileset has, however much you have to reuse them, several eyecandy tiles.
1.5/5
WOULD I HOST THIS?
No. No download recommendation.
Next time..
-Add more secrets
-Add different sorts of gems
-Make a larger level
-Put more gems in
-Add more eyecandy
Playability:
Good for a first try, but too less to be enjoyable. Most of the time you simply have to follow a straight line and kill enemies, hunt down a boss at the end and get to the next level. Sometimes there were things like airboards or water, which provided a little change of pace, but even then you just had to kill enemies + endboss. The flying level was an endless row of a tree with a gem crate on it and enemies around, which got so boring that I typed jjnxt. The pickup placement was poor, food was mostly placed in a single row and I just had to use my copter ears to pick it all up and get a sugar rush. The levels were quiet short also. At one point in the second level I fell down and found myself in a pit full of dragons. After I killed them all, I found arrows pointing up the wall but no way to get up, so I had to cheat to get up again. Overall poor gameplay, needs work.
Balance:
Very easy except for the fly level, which was impossible to beat. Enemies were not placed strategically at all, instead the author massed enemies to make it difficult, which failed. Bosses alone are very easy to beat also.
Creativity:
Some good ideas, but poorly executed. An airboard level is not a bad idea, but copying a tree with crate and a few enemies 500 times is one. In one level you have to fight Bolly under water, but he doesn’t seem to move out of his small arena, so it was easy to kill him with TNT. All levels follow the same pattern, kill enemies and pick up food, then destroy a boss in a boring arena.
Eyecandy:
Bad eyecandy. Nothing more than neccessary was done, which looks very dull. Some nasty tilebugs aswell.
Fun Factor:
There wasn’t really anything like a story, so I have to rate fun facor, which unfortunately, turns out not so well for the above stated reasons. A few puzzles, better eyecandy and event placement would have made this better.
Overall:
A good first attempt at making a level (I’ve seen worse), but not really good. Try to make your levels more balanced and to give them some sense: killing a hundred turtles for no reason is not the most thrilling experience.
Yup, that was a real challenge for me (FOR MY EYES)
These lvls are… not bad (ugh)
But that was your first lvls… So GJ ;-)
Im happy because new players makes a map :)
Cold Water
Interesting map…
The best thing was…
A FIGHT WITH A BOSS IN WATER!
Eyecandy It’s bad… but that’s your first lvls :)
Music I like the music :O
Icy Land
Uhm… don’t you think this is stupid?
Lot’s of monsters and only one (boooring) way to boss
Eyecandy Still bad… ;(
Music Next good music in the lvl =)
Fly Night Airboard… hmm… good idea… but, it’s hard and SO MUCH MONSTERS MAN!
Eyecandy …bad…
Music moody music :)))
Cold Night One question, YELLOW SNOW?!?!?:P
Eyecandy I see dark, it’s do dark! WHOAH! MOMMY!;(
Music Again the moody music ;)
On the house Don’t you think it’s so booring? Long way to destroy queen?:(
Eyecandy DAAAAAAARK!!
Music M00DY
Present So short and very amazing lvl, huh?
Eyecandy N/C
Music Same :P
The frog hunt I think the best (and the most fun) your lvl, The frog was a good idea, but, IT’S SOOO HARD :)
Eyecandy …N/c ;(…
Music Good.
Survivor Monkey, Monkey, Do you like banana?
Eyecandy YOUR THE BEST EYECANDY, But so much eyes man ;P
Music Jungle Music, very moody :P
Xmas House Why Xmas? It’s tremendous
lvl :O SO MUCH ENEMIES
Eyecandy Still DAAAAAARK!!
Music So amazing for this lvl o_o
The Last Lvl A tractable lvl :P
Eyecandy Still bad
Music Good for bail out :P
Rating : 2
Why? Because this lvl was created so fast, eyecandy was bad (DAAARK OMG NO!)
Only music was good, Mr. Wolf, you must do one’s best ;))
Download recommendation : N/A
(Because that was a first Mr. Wolf’s lvls ;))
I write it so fast too (ENGLISH – OMG) But it was like Mr. Wolf :O
Whewowo! A very good program,
Serwer
InstaGib mode – A very good idea,
one bullet = die
Idle Serwer
Finally nobody can get “Free Frags” when Im idle :))))
CATACLYSM – Nobody can see you, Yay!
SPECTATOR – A good idea for watch a duels
SNOWMAN – My favourite :P Can’t hurt me and it’s so funny =DDD
Shields
HAHA! I OWNED BATTLE1 SHIELD USERS!
Now I don’t must edit a maps, now I can block a shields and be happy ;)
Weapons
Yahooo!! I can block the weapons! (Some of them makes me angry)
Misc
A very good idea too, now I can block a coins (and some other things) in some tests (A people who used JazzAdvantage can get +50c, And they will be in last lvl)
Cheater List
Now I can know who’s the biggest noob ;))) CHEATERS! DIE IN HELL!
Automatic kick/ban pwned you!:P
Download recommendation – YES!
++OVERLORD
Ahoj, Dany! :)
I give you 8.0 for that wonderful level!
There are very good points:
1. PU’s are hidden in good-to-train points for new players (RF climb, Bouncer shooting).
2. Good strategy points (open air etc…)
3. Your first steps in levelmaking causes that I gave you 8.0… I didn’t do so nice level at first my time! You have a talent!
4. Good sort of music :D
5. It reminds me Scrap Brain Zone Act 1 from Sonic 1!!!
I’m not writing a book so this review will be short but I think you can enjoy :D
Just keep making levels!
DL REC! You must… there is my remix and very good level ;)
Summer review!
Space Sucks is a battle level I had fun betatesting in, and it’s quite a good first attempt at an multiplayer level. At first impressions, the level was quite tight and small, but it has good flow and there are always places to go…even if it is a dead end. ;-)
The gameplay, flow and event placement is this level’s strongest aspects, because the eyecandy hardly takes advantage of all the tiles available in Blade’s Space tileset. There is a measly one animated tile in JCS, which I don’t think is even used in the level, the background consists of grey walls, a canyon/Martian landscape, and a boring, dark sky, while the foreground is mostly just fencing. The whole level is so monochromatic, with moat of the tiles being either grey or white. Space, as everyone knows, should be mainly black space occasionally dotted with stars, but people tend to like to put in flashy nebulae and meteor showers. Space Sucks should really have been more unrealistic, in my opinion… However, everything that is there fits in well, with the exception of a minor tile bug in layer 2.
A lot of tiles get in the way in Space Sucks, but thanks to clever layer useage and float-ups, is fairly easy to navigate this level with all rabbits. Maybe not Lori. There are some dead ends, but they lead to useful stuffness like seeker PUs and carrots. The flow is all right, and I don’t think it can get better than this for such a small and semi-tight level. However, it is darn easy to camp at the top carrot’s suckertube, because of the presence of a blaster PU and fastfires. Using triggers that enables people to shoot in but not out (thus rendering the camper’s advantageous position useless) would be nice.
I think Space Sucks is good for all servers, especially insanely laggy YACR JDC events (mwahahahahahah), and duels, of course. It’s a good attempt at a battle level, and slightly above average. I guess I’ll give it a 6.5…it’s not that great, but you should download it because people are already beginning to duel in it for JDC. ;-P
EDIT: Yay! I got the longest review!
And the most dull…oh well. :-P
EDIT: Level has been re-uploaded with triggers, some eyecandy (I think) and other bug fixes.
This is the world’s worst level, next to Voldard’s Treasure Jungel. For that, you get a 10. GG, man. GG.
[Unsupported (10) rating removal. A completely invalid reason for the rating was given. Do not post spam reviews like this again. – FQuist]
Thanks for review and soo high rating :p!
Yes, powers are easy to find on purpose, I hate those secrets, when people playing it first time can make absolutely no roast. But of course, power-ups are things what give your weapon double damage, so of course, it can’t be so easy to get. And one more thing I forgot – I made it in one day ;)
Iluz knows that Iluz land was too large for it’s own good, so then he/she(I don’t know) creates a new pack that feels the same, but smaller. And it’s every bit as good as Iluz Land, and maybe even better. A sentence which here means ‘Still below a 5’
Let’s start off with Mission Metroid. Ok, there are plenty of sprite sites around. A quick tileset is all what was needed(seriously). Instead we have Blade’s tileset for Space stuff. It’s a good tileset, but for Metroid? Ah-no.The Music is even worse. It’s some generic 70s techno mixed with people laughing. The Music has a horrendously Un-metroid feel. Oh, and in pure Iluz fashion you collect lots of gems. To destroy the motherbrain(Which is just a bunch of computers) you collect some TNT. Beat some badly placed enemies and move on. To where? To Devan. Who apparently has decided to stop you with THE SUPER BOT!(Fear it.) The Superbot is an easy boss. Give it some advantage, people. Placing it in a small flat area with Devan watching ovehead is giving me the advantage. Anyways beat it and Devan says: “Impossible I lose.” Hopefully you like Engrish for our next level is..
LOTS OF BOSSES! WHich starts of giving you tons of fastfires(in pure Tons of Bosses level fasion) and some NPCs spouting out engrish Star wars phrases. Next comes a bunch of bosses. But all I got to was Devan, an unused Super bot(You need a different devan for that to work. I know. Shocker), Bolly, and Bubba. My shots hurt Bubba so I decided to focus my time on him. And when I beat him I get the message of “Lori:Lot’s of bosses”
The next level seems to be done by someone else because it’s worse than usual and it starts with “Welcome to my level” but eventually it feels like Iluz made it because you collect crap for no reason. Then fight 5 bosses in one arena or something. i wasn’t in the mood to fight umpteen bosses on an airboard flying near 90 too many hurt events being chased by uterus. So Iskipped it. The next level has a bad placement of tiles(A masked erm, I’m not in the mood I’ll get a pic up maybe) so I had cheat to get past that. Then theres tons of lizards, a big fall, more float lizards and a fight with 1(WHAT? ONE? What happened to 5 Shmijillion?)bilsy.
The Eyecandy is once again too plain, and everything past the first level is too lame.
If this was just the first level you would recieve a 3, maybe a 4. I liked that level to some extent, but everything else is horrible, bringing the score to 1.8.
Steer clear of this pack. If you are just craving for the SP munchies, just go play TDI,TR,FSP, and other more memeroble packs all over again.
It’s an OK level. Good enough to host though. The level isn’t too big that you hardly could find anybody on the map and not too small that you keep getting hurt :) There’s enough weapons to keep your ammo up enough. The powers are eazy to find but usaully take some effort to get to them
Wow.. I was finding some hotel level to play in multiplayer, and then we sa w this.. Rayman 2 hotel.. we both are kind of Rayman fans.. so we uploaded it.
We played it so long. it had lot of fun stuff, and my favourite, Prison ship rollercoaster and cinema. and here’s my
rating:
CINEMA/ROLLERCOASTERS:
The cinema was kind of nice, there was only one “movie” but somehow i just liked the idea. Plum dropping to (i don’t remember name) robot’s head.
so my rating of cinema is.. hmm.. 7.
And then the rollercoasters. i have seen lot of rollercoasters in hotels, but they almost every time have been just sucker tube, and not any eyecandy, like tracks. but this one has. They are kinda short, but i went to them many times with my cousin. i give them 8
SWIMMING POOL/JUMPGAME/GOLF:
Swimming poor was pretty eh.. poor..
i just give it 6.7
And the Jumpgame. i didn’t go really at those jumping games but i don’t know really.. i give 6.7 too
And golf. I loved it. but a bit too easy. but yes i liked it a lot. 7
PINBALL/FREEZER TAG/ FROG GAME:
We didn’t really play the pinball. but yeah the idea is normal and ect. i give it 7. freezer tag i didn’t play this game, because my cousin had to leave when we had to.. but i like the idea..
7. Frog game, nah.. very short.. but yes
ok idea, i give 6 for it
SHOPS/FUN FACTOR:
shops was a good idea we bought alot of things.. ok i give it 7. Fun factor:
shoot the power up game was fun, but easy. so was the rocket game. i give fun facot a 7.1
HOTEL OVERALL:
Rooms are nice. nice, beds and baths.
And the one room, i don’t remember name.. some madness or soemthing. when you go next ti plum and press jump, you can get stuck.
and ground floor.And you can play as battle, CTF or Single player.. I think i give this hotel a 8.5! you deserve it!
holy shit, youre MaliceX? So you wrote that shit? ownage dude.
thanks for the review dude. I havent got any other plans to be remixing shit – I just thought id give it a go because the original midi was so awesome. I did it with guitar pro, which I just use for reading tabs. But I thought id open the midi in there and see what it looked like, then I couldnt help fucking with it.
To be honest it seems to me that quite of a few of the good features of it came about by chance. The way I went through and edited it was just going through from start to finish, deleting shit i didnt want there, or just moving it out of the way for future use. So sometimes when it carried on playing past the “remix front”, different tracks would play on top of each other because they had been moved – which sometimes gave some cool combinations, which I had to use.
If I tried to do anything else like this I would probably just end up making almost exactly the same kinda thing, but with a different “main” riff. If a midi finds me that is as cool as your original one, then maybe ill be forced to have another go at remixing it – I definately enjoyed doing this one.rock on dude, thanks again
This level does not seem to be finished so I will not review it, nice premise and the Mario level made me laugh. Puke Nukem is just that though: Puke.
EDIT- I will rate less harshly if J2O has a “Beginer’s/Simple Single Player” area. Until then, I must rate as fairly as possible(which means I rate like I normally do).
Avid readers of my reviews(that means -1 people) will recall the messy and sloppy review I did on Badger’s “Redwall Abbey” level. That was a level that showed promise, but was too short and too simple. This level is like the latter, but nothing at all like the former. This level has no potential. For added fun play in 300×200, since it really doesn’t matter.
Gameplay-2/10
Too simple and linear. Some triggers add a point since most levels like this don’t use those.
Layout-1/10
Linear, linear paths, and Lizards and turtles placed in simple places. Horrendus.
Placement-.5/10
Sadly, the enemies have no edge over Jazz/Spaz/Lori. The crates/triggers are in no special area either. There was one instance in which the lizards attacked an unsuspecting player who used a trigger crate which was deviously nice.
Eyecandy-1/10
At least you used a layer 5 background, otherwise What eyecandy?
Story-NA/NA
Erm… Some british alternate universe version of Hocus Pocus is attacked by Lizards and Turtles.
Extra Fun-NA/NA Play as Lori and use her sidekick-ish manuver while holding Shift and the jump button, make sure you hit a lizard. WHOOOOOOOOOSH!
Final score-1.125(or 1.1)
Download reccomendation? No, but the british Terexin/Fooruman is good for a quick laugh at how stupid it seems.
Avid Reader count-Is still at -1.
Better than- a Sad beach
Worse than-Redwall Abbey(which recieved a 2.0 from me.)
The number of extra junk in this review to make it seem longer and better-6
Spaz’ Shortcut:
tile 73,75 = nice jump!
(you can use the green spring to get on the platform easily)
Spoy hosted this like 30 times online and now Im going to review this (not with a usual long review though).
The levels are fun to play. The concept isnt really new (I made a level like this two years ago, even though its unreleased and unfinished dozens of people saw this =P. Violet also made stuff like this and Kirby SSB made more primitive forms of this) but its still original. The obstacles are nicely thought up of and a lot of teamwork is required. The levels are really fun to play at first, but they get boring once you play them for too long.
The eyecandy here and stuff is rather poor. Not much effort was put into making this level look good (nearly all the effort used seemed to be put into making the levels play good) and simple tilebugs arent even fixed. Its not too bad, but I would definately enjoy these levels more if they were pleasing to look at while I played them. Otherwise, this is a nice pack, although spoy overhosts it to death already =P. Rating for this would be a 7.5 and a download reccomendation. GG.
Oh, and btw, the cutscene owned. This made me boost up the overall rating of the pack by a few decimal points (although you wont get to know what the original rating was ;D). Nice and original cutscenes with innocent turtles being blown up ;D…
~Blackraptor
Yeah, this is good work! I hate it when i found a nice tileset and cant use it because its for TSF. But this conversion help me out. Very good!!
(Oh, missed this. Unsupported rating (9) removal. Your sentiment is appreciated but you really didn’t say anything in your review that wasn’t said in the level description. ~Violet)
Okay, Im gonna make this review quite quick, so I will say what is happening overall. EM made a very sexy SP pack, which is probably the best on J2O. So many things are original about it, and this to be quite honest, nails everything. This beats Hocus Pocus, this beats lost world so HAHAHAHA. EM Poons you all.
Overall Eyecandy
Rating : 9.7
Comments
Well, overall, I didn’t expect much eyecandy as quite old and limited tilesets. But Evilmike surprised us again. Using crippled tiles, pipes, waterfalls, and a lot of amazing things. Lights, a whole new eyecandy feel to many tilesets. Waz 03 has a new colour for tiles and such. It keeps going on. There are shadows for once in deserto, Tarlet CLM and loads more! There are even bee-nests in one of the levels, and a lot of destructing scenery. Even … See for yourself.
Gameplay
Rating : 9.7
Comments
The feel is great and the gameplay is so good. There are secrets, bonuses, tactics, choices to make, and loads of places to go. The feel of this is amazing. There is even a new boss working. The rocket turtle is quite easy to beat if you use your brain. And there are also spike effects, sideways, upside-down. Even spikes that arent in the tileset. See JCS for that if you want to know how. There is a lot of difficulty in areas, and a lot of ease and repetition in others. The pack even has its own 3 difficulties. Does it rock or what? The one thing I dislike, that it is possible to get infinate pts. Gj =(
Layout
Rating : 10.0
Comments
Don’t ask why you got a 10 already. You just rock, or your levels do at least. Anyway, the levels all fit together, it fits in such a good way. Like you loop the whole thing. You visit the western barricade twice. And obviously the sewers and many other places. This pack just keeps on getting better!
Placement
Rating : 9.0
Comments
I guess the ammo is distributed very fairly, you get PUs at nice times for nice reasons, although there are a few pointless things here and there. The gems and food and everything is so sexy. You rock.
Overall
Rating : 9.5
Comments
I love myself and this pack, so make 2. ;)
Layout: Layout is kinda basic, nothing really original in it. The level forces you to jump more often instead of using floatups and springs (Which can be good or bad depending on your taste). I dont like the masking of the sucker tubes though, they seem to jut out more than the ground and you crash into them while running. 5,28 could also use a bunch of one ways (right under the red spring). The top passages to the base also force you to go into 1 tile wide sucker tubes, which gets annoying especially if you were chased or rushed or something.
Rating: 7.7
Eyecandy: Kinda basic. Lots of places are left empty without any layer 5. Poles are an interesting way to mimic antennae except that the first few times or so it feels like there is a pole event on them. Otherwise, there doesnt seem to be anything new or eyecatching about eyecandy. Lightning also gets annoying, especially if its in the foreground.
Rating: 7.5
Placement of Stuff: Interesting. 5 powerups. 4 out of the 5 are behind masked tiles, and 2 out of the 5 are only attainable by Electroblasters. 5 pus seems kinda crazy for this level, but the carrot placement gets even better. A full energy in the center and two +1s surrounding it, interesting idea. I’ve tested through the level and found nothing bad about it, and I’ve never seen carrots placed like that before so =D. Ammo is placed nicely enough.
Rating: 8.2
Gameplay/Flow:
Floatups are placed nicely, springs are placed well for the most part. The ground underneath the two red springs at the very side needs one ways. On second thought, why are those springs still there? They seem kind of pointless since the green spring + floatups gets you up to the base itself. As I mentioned before, sucker tubes jut out more than they should. The parts that force you to jump sometimes get on my nerves, but lrk calls them “obstacles” =P.
Rating: 7.5
Overall (Not an average): A good level, but it could use more things to make it stand out. I don’t particularly like the tileset, and the eyecandy could use more work, but the level plays alright except for the few annoying things i mentioned before. This level also seems big enough to handle large amounts of people, meaning it could be hosted in JDC events in the future.
Rating: 7.9
Final Rating: 7.76 ~ 7.8. Download reccomended.
~Blackraptor
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Eat your lima beans, Johnny.