Not recommendedReview by Neon PSY

Posted:
19 Aug 2005, 19:12
For: THE EVEN BESTER LEVEL EVER(!)
Level rating: 1.6
Rating
1

Ugh…Better review…I don’t know what to say..but I’ll give it a shot…

First of all, DELETE THIS PIECE OF CRAP OF J2O!

Ok I’ll put it into sections.

Eyecandy: A star and some tubes…big whoop. I give this one a… 1.0

Gameplay: Left and right are the only buttons that make you move…oh boy. 1.0

Flow: Alot of this….but it’s involentary flow. 1.0

Overall: Fquist…I don’t know how to make reveiws on stuff like this. This is a huge waste of space. I don’t care if you were in my clan, man. I can’t believe they haven’t gotten rid of this.

Oh, and I hate the music. 1.0

Review by Blackraptor

Posted:
19 Aug 2005, 17:40
For: THE EVEN BESTER LEVEL EVER(!)
Level rating: 1.6
Rating
N/A

Best level ever. Guarantees for hours of fun!

[Inappropiate (10) rating removal. For a rating this high and extraordinary a very good reason should be given for rating the level thus. None was given at all. – FQuist]

Review by PHT

Posted:
19 Aug 2005, 10:36
For: THE EVEN BESTER LEVEL EVER(!)
Level rating: 1.6
Rating
N/A

Awesome music. Pointless level.

Review by Odin314

Posted:
19 Aug 2005, 01:56
For: THE EVEN BESTER LEVEL EVER(!)
Level rating: 1.6
Rating
N/A

YAYAYAYYAAYAYAYAYAYAYAYYAAYYAAY
(Please stop messing with the downloads section. ~Violet)

Review by NOKA

Posted:
19 Aug 2005, 01:02 (edited 27 Apr 06, 19:09 by Fquist)
For: THE EVEN BESTER LEVEL EVER(!)
Level rating: 1.6
Rating
N/A

I dont agree with that low rating here….

What is wrong with you guys , you just acting like jelous kids… Someone finally made a perfect level WITHOUT ANY SINGLE BUG so we all should give it a 10 ! It really deserves a ten and now even a higher rating because Danyjel put effort to update the level and to add EVEN MORE eyecandy, but that is not all ! Danyjel did all that hard work and he enlarged the level… yes you have to wait untill you will fall on the warp LONGER than before which makes this level more exciting!!

I would give it a ten because Danyjel has construct something different, he came up with completely new idea , this is the modern level where you dont have to even put effort to play !.. You know when I was bored before Danyjel has made such a thing I didnt know what to do with my self… But now when I am bored I just start this level named The Drop. I shut my eyes, listen to music and I am guessing when jazz will warp to the top of this level.. Man I am getting better with it !! Try it -this is FUN !! And most important is that my fingers can relax too.. I dont have to force my fingers to do all that hard work on my keyboard, I dont even have to destroy my eyes in front of the screen, I’m just using my ears to listen the music and warp sound :)

Sorry Danyjel I would give you a 10 one more time but you can see how the people on J2O are… They just dont understand needs of those who like to play games in modern and easy way…

And I give it a:

……MMMM
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GRATZ FOR DANYJEL :D

~ NOKA

[Nice review, but please don’t mess with the downloads section like this – FQuist]

Not recommendedReview by PHT

Posted:
18 Aug 2005, 18:00
For: Crouching Lizard Hidden Turtle
Level rating: 1.6
Rating
2.2

Playability:

Below average. At the start it looked like the level had some potentioal, with a switch making a crate fall down, but the rest was just a bunch of lizards, a trigger crate or two and then a dead end. I had no idea where I should go or what I should do, and after trying out stuff for three minutes I typed jjq.

Balance:

Too easy. Floating lizards rock when placed in the right location, but in the way they are put in this level they don’t prove any challenge. There wasn’t any difference between enemies either, only lizards. The few puzzle areas which involved triggers where easy aswell. I couldn’t finish the level though, it seems like this level was uploaded before it was even finished.

Creativity:

Hardly any creativity. The switch + crate thing at the start was not so bad, but the rest was just killing lizards and getting stuck in a dead end. There was no creativity in terms of eyecandy either, only a few blocks have been used to create an environment which looks just dull and uninspired.

Eyecandy:

The whole landscape exists out of blocks. The background is a blue sky texture. That’s the whole thing. Bland and unrealistic.

Fun Factor:

People with a slow internet connection will probably spend more time downloading this than actually playing it. It’s very short, and not really fun due to the bad gameplay. Everything looks quite unfinished.

Overall:

Not worth the download.

Review by Superjazz

Posted:
17 Aug 2005, 17:45
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

This picture immediately inspired me to use this set. The eyecandy especially. Good job. ;P

Review by cooba

Posted:
17 Aug 2005, 15:39
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

Very nice thing ;D

and MAKE MORE TILESETS SIR

Review by Lark

Posted:
17 Aug 2005, 14:23
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

Wow, that’s really cool. What’d you use to color this?

Not recommendedReview by PHT

Posted:
17 Aug 2005, 12:54
For: Lost in other worlds(fixed)
Level rating: 2.5
Rating
3.2

Playability:

Better than earlier works of Iluz, but still very unprofessional. All the levels involve running around, getting some pickups and killing one of multiple bosses in a way too large arena. The pickups were placed in a very unbalanced way. Often you’ll find one spot with a lot of weapons, while the rest is empty. Multiple bosses clumped together is not a very good idea either. All the levels were really short, and it didn’t take a long time to finish the pack.

Balance:

Very easy. The bad guys didn’t really prove a challenge and with the right tactic you could lure out one of the bosses and beat him up while the other guys just stand somewhere else and do nothing. There wasn’t that much weaponry, but enough to successfully kill off one of the bosses and end the level.

Creativity:

Not very creative. Clumped together bosses have been there since ages, and I couldn’t remind anything else that’s creative either. The tilesets weren’t used very well either, even though some levels had a background layer or two. The first level had some kind of plot (destroy the motherbrain), but I had wished there was some kind of storyline.

Eyecandy:

Dull. In the first level it was ok, but it got worse with every level I passed. In the second level many blocks that looked solid were unsolid, which was annoying. The third level was the worst, with annoying metal stuff in the foreground, making it hard to see anything. In the last one the lighting suddenly turned to 0 when I was in what was supposed to be a temple, then it got 100 again for no reason.

Fun Factor:

Due to the poor gameplay, lack of difficulty and too short levels, it wasn’t really fun to play.

Overall: 3.2

Better than older stuff of the author, but still not really good.

Review by PHT

Posted:
17 Aug 2005, 12:22
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

Awesome picture! :)

I think there are some slightly little errors concerning perspective, but still it’s a much better pic than I could have ever drawn. =P

Welcome back, by the way.

Review by DanYjel

Posted:
17 Aug 2005, 12:03
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

Great great great!!! NOKA is back :)

Review by Jarno vos

Posted:
17 Aug 2005, 12:03
For: have u ever been to Pezrock..?
Level rating: N/A
Rating
N/A

hey this picture isnt so bad…..

Review by PHT

Posted:
16 Aug 2005, 10:49
For: Spaz - Bomb challenge
Level rating: 5.3
Rating
6

Playability:

Not bad for a beginners level (which I assume it is from the other reviews). You have to get up a tower to stop Devan from dropping a bomb. There is no real time limit though, so you have as much time as you want to. There are many different challenges, like platforms that magically dissapear or well placed enemies. It was a bit short though. I died once, near the top where the fencers killed me, but it was not all that difficult. The Devan boss was a bit too standard, I had liked some change.

Balance:

Few pickups and challenging enemies make this seem a bit tricky, but it’s not too hard for advanced players, due to the fact that it’s very short. Making it longer would improve this drastically.

Creativity:

Very creative for a first level. Usual first levels are like a straight line filled with enemies. This one has many nice ideas, but it fails due to the short size. A move advanced story would’ve been cool, too, but I’m guessing this was intended to be a little level to have fun with, not something you play for hours, and that job it did fairly well.

Eyecandy:

Creative use of the tileset, but it still looks a bit dull. I like the translucent background though. I’d appreciate a little more realism. Platforms just flying in the air for no reason don’t look good. Still, the eyecandy is better than most beginners stuff I’ve seen lately.

Fun Factor:

As a short level to have fun with it’s good enough, but if you are looking for something that gives you some hours of playtime, this isn’t reccommended.

A nice little level, nothing more, but nothing less either.

RecommendedReview by White Rabbit

Posted:
15 Aug 2005, 14:46
For: Mini Battle pack
Level rating: 8.1
Rating
8

These 3 battle levels must be the cutest I have ever seen. The scale is almost perfectly done, yet they’re still fully recognizable as smaller counterparts of their bigger brothers. Our rabbits look like giants in these levels, and it’s quiet fun to just explore them, especially Battle 1 and 2 and 3 (wait, that’s all of them :-P).

These levels were equite enjoyable in public servers, although some of the conversions have gone amiss (like Jazz-unfriendly parts in Battle 3, where some springs don’t go up high enough and Jazz can’t get 50 ammo from the bouncy PU, and a LOT of ammo has goen as well, but I can’t complain on the ammo part, because they just reduce lag). What’s fun is that the level-design flaws in some of the levels are still in this pack, only much smaller, and getting shot up to the two pillars above the seeker PU ledge in Battle 1 was pretty cool.

Some events are useless, like the copters, while many areas gain more importance now that the levels have grown smaller. Camping at the carrot is harder in Battle 2, mass-bouncers near the seeker PU in Battle 3 is slightly more effective, because of shorter travellin time, and the bottom-right corner of Battle 1 is a deadly camping spot with any powered-up weapon.

The gameplay of all levels feel quite normal, despite the smallness, and I’ve got nothing to say about the eyecandy, because they weren’t Newspaz’s levels and it wouldn’t be a very faithful conversion if lots of new stuff were added. Some events had to be moved and deleted due to the small size, but it just makes the shrinkag more realistic.

For those that want some crazy fun in multiplayer, this pack is a must download, but I can’t give the conversion a rating above 8 because of the fact that none of the original levels were actually made by Newspaz. ;-)

I don’t even have to edit my review to boast that I got the longest review. ;-D

EDIT: Hmpf! It turns out that I didn’t get the longest review, so I added more stuff…

Not recommendedReview by Elliot

Posted:
14 Aug 2005, 20:29
For: Electric Diamonds
Level rating: 3.8
Rating
3.8

Treasure Hunt can be exceptionally hard to make a level in. Usually, one should try something like Battle first.

This Treasure Hunt level was not the best. It was relatively small, and, because of the gem count of 50, would only work with 2 players and a required gem count of.. 35.

A layer 3 problem was encountered at 39,42. Fix that by making the other pieces of sucker tube layer 3 too?

I also didn’t like the piece of pipe at 32,40. It didn’t work well as eyecandy.

The backround could have been made a lot better, though Tube Electric doesn’t have much for backround.. I thought things should have been spread around more, instead of having most of the similiar backround tiles clumped together.

There should have been some secrets. Also, all good Treasure Hunt levels need some ammo, as you do need to shoot your opponent.

This level had pure red gems, no super gems, gem rings, green gems, blue gems, even purple gems. That was not very good, pure red gems get boring after a while.

The sucker tube warps were much to my distaste. When I first saw one, I walked over to it. When nothing happened, I tried jumping. Only then did I get warped. I’d say you should put a warp on the tile too, or if you don’t want to, at least make it clearer that there’s a warp there with a different tile.

The Carrotus music actually didn’t do too badly, though the normal Tube Electric music might have been a little better. No points taken off for that.

The level felt too unfinished, as it was too open. A roof might have eased the feeling up.

With the exit, I’d suggest actual sucker tubes – one going in, one going out. It could be sort of annoying to get out of right now.

Eyecandy existed, so I can’t complain.

Down to the scoring..

PICKUP PLACEMENT:

Only pickups were gems, and they didn’t have very interesting placement.

1.5/5

GAMEPLAY:

As I said, too much of that unfinished feeling. Not very much to hold my attention.

2/5

TILESET USE:

Tube Electric can be a hard tileset to use if you’re beginning to make levels, and this didn’t use the tileset very well. You didn’t use a lot of tiles, though the small size of the level forgives that slightly.

2.5/5

EYECANDY:

Not much of this, really. A lot more could be added on. The tileset has, however much you have to reuse them, several eyecandy tiles.

1.5/5

WOULD I HOST THIS?

No. No download recommendation.

Next time..

-Add more secrets
-Add different sorts of gems
-Make a larger level
-Put more gems in
-Add more eyecandy

Not recommendedReview by PHT

Posted:
14 Aug 2005, 14:20
For: The Ice Episode
Level rating: 2.3
Rating
2.5

Playability:

Good for a first try, but too less to be enjoyable. Most of the time you simply have to follow a straight line and kill enemies, hunt down a boss at the end and get to the next level. Sometimes there were things like airboards or water, which provided a little change of pace, but even then you just had to kill enemies + endboss. The flying level was an endless row of a tree with a gem crate on it and enemies around, which got so boring that I typed jjnxt. The pickup placement was poor, food was mostly placed in a single row and I just had to use my copter ears to pick it all up and get a sugar rush. The levels were quiet short also. At one point in the second level I fell down and found myself in a pit full of dragons. After I killed them all, I found arrows pointing up the wall but no way to get up, so I had to cheat to get up again. Overall poor gameplay, needs work.

Balance:

Very easy except for the fly level, which was impossible to beat. Enemies were not placed strategically at all, instead the author massed enemies to make it difficult, which failed. Bosses alone are very easy to beat also.

Creativity:

Some good ideas, but poorly executed. An airboard level is not a bad idea, but copying a tree with crate and a few enemies 500 times is one. In one level you have to fight Bolly under water, but he doesn’t seem to move out of his small arena, so it was easy to kill him with TNT. All levels follow the same pattern, kill enemies and pick up food, then destroy a boss in a boring arena.

Eyecandy:

Bad eyecandy. Nothing more than neccessary was done, which looks very dull. Some nasty tilebugs aswell.

Fun Factor:

There wasn’t really anything like a story, so I have to rate fun facor, which unfortunately, turns out not so well for the above stated reasons. A few puzzles, better eyecandy and event placement would have made this better.

Overall:

A good first attempt at making a level (I’ve seen worse), but not really good. Try to make your levels more balanced and to give them some sense: killing a hundred turtles for no reason is not the most thrilling experience.

Review by CrushWurst

Posted:
13 Aug 2005, 11:11
For: The Ice Episode
Level rating: 2.3
Rating
2.2

Yup, that was a real challenge for me (FOR MY EYES)
These lvls are… not bad (ugh)
But that was your first lvls… So GJ ;-)
Im happy because new players makes a map :)

Cold Water
Interesting map…
The best thing was…
A FIGHT WITH A BOSS IN WATER!
Eyecandy It’s bad… but that’s your first lvls :)
Music I like the music :O

Icy Land
Uhm… don’t you think this is stupid?
Lot’s of monsters and only one (boooring) way to boss
Eyecandy Still bad… ;(
Music Next good music in the lvl =)

Fly Night Airboard… hmm… good idea… but, it’s hard and SO MUCH MONSTERS MAN!
Eyecandy …bad…
Music moody music :)))

Cold Night One question, YELLOW SNOW?!?!?:P
Eyecandy I see dark, it’s do dark! WHOAH! MOMMY!;(
Music Again the moody music ;)

On the house Don’t you think it’s so booring? Long way to destroy queen?:(
Eyecandy DAAAAAAARK!!
Music M00DY

Present So short and very amazing lvl, huh?
Eyecandy N/C
Music Same :P

The frog hunt I think the best (and the most fun) your lvl, The frog was a good idea, but, IT’S SOOO HARD :)
Eyecandy …N/c ;(…
Music Good.

Survivor Monkey, Monkey, Do you like banana?
Eyecandy YOUR THE BEST EYECANDY, But so much eyes man ;P
Music Jungle Music, very moody :P

Xmas House Why Xmas? It’s tremendous
lvl :O SO MUCH ENEMIES
Eyecandy Still DAAAAAARK!!
Music So amazing for this lvl o_o

The Last Lvl A tractable lvl :P
Eyecandy Still bad
Music Good for bail out :P

Rating : 2
Why? Because this lvl was created so fast, eyecandy was bad (DAAARK OMG NO!)
Only music was good, Mr. Wolf, you must do one’s best ;))

Download recommendation : N/A
(Because that was a first Mr. Wolf’s lvls ;))

I write it so fast too (ENGLISHOMG) But it was like Mr. Wolf :O

RecommendedReview by CrushWurst

Posted:
12 Aug 2005, 10:03
For: Project Cataclysm v1.1 (FINISHED)
Level rating: 9.1
Rating
9.5

Whewowo! A very good program,

Serwer
InstaGib mode – A very good idea,
one bullet = die

Idle Serwer
Finally nobody can get “Free Frags” when Im idle :))))
CATACLYSM – Nobody can see you, Yay!
SPECTATOR – A good idea for watch a duels
SNOWMAN – My favourite :P Can’t hurt me and it’s so funny =DDD

Shields
HAHA! I OWNED BATTLE1 SHIELD USERS!
Now I don’t must edit a maps, now I can block a shields and be happy ;)

Weapons
Yahooo!! I can block the weapons! (Some of them makes me angry)

Misc
A very good idea too, now I can block a coins (and some other things) in some tests (A people who used JazzAdvantage can get +50c, And they will be in last lvl)

Cheater List
Now I can know who’s the biggest noob ;))) CHEATERS! DIE IN HELL!
Automatic kick/ban pwned you!:P

Download recommendation – YES!
++OVERLORD

RecommendedReview by Dr. Eggman

Posted:
9 Aug 2005, 21:12
For: Space Sucks v2 FIXED
Level rating: 7.2
Rating
8

Ahoj, Dany! :)
I give you 8.0 for that wonderful level!
There are very good points:

1. PU’s are hidden in good-to-train points for new players (RF climb, Bouncer shooting).
2. Good strategy points (open air etc…)
3. Your first steps in levelmaking causes that I gave you 8.0… I didn’t do so nice level at first my time! You have a talent!
4. Good sort of music :D
5. It reminds me Scrap Brain Zone Act 1 from Sonic 1!!!

I’m not writing a book so this review will be short but I think you can enjoy :D
Just keep making levels!

DL REC! You must… there is my remix and very good level ;)

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