Well….not many test were uploaded in last few months…But this test is a not like all other test’s I’ve seen…I mean it got many different test’s in ONE…I made lot’s of test’s but they were always too boring…This test just got to be one of the bestest tests there is! It’s long BUT it’s not stupid! and I will give it 8.5 as I think it’s just the rate for this lvl…
Sk8erboy i dont paste this to my register maybe its got a virus…..
EDIT : Your right!
hey why share this tileset do u think we cant make our own tilesets if we want them bad!! plz be serious dont do this to us serious ppl please im begging to u noobs!
BE SERIOUS!!!
(Unsupported rating (1) removal. I’m not entirely sure what you’re saying, but you seem to be saying that this tileset is a joke. Expressively speaking, this may be true, but it is not proper grounds for a rating, as that requires a detailed review. ~Violet)
WORTHLESS!!! DID U REALLY THINK THAT THIS WOULD BE A POPULAR TILESET ON J2O?!?!? PLZ BE MORE SERIOUS!!!
(Unsupported rating (1) removal. ~Violet)
Ok, time for me to review this, just to get rid of all the short unsupported ones :P
Standard Tiles
In short, I only have one thing to say about: MEZ-wannabe. Seriously, about 75% of the set is nothing but blocks or parts of blocks, talk about a huge collection. Not just the “one tile” kind or the “four in one” kind, you can make them as big or as smal or as oddly shaped as you want, this set comes with every kind imaginable. I’m especially impressed with the slopes: most of the blocks have to white (top) or to black (bottom) gradients and the problem with slope tiles is that they extend beyond the tile when the slope ends. Fortunately, this set comes with a huge collection of blocks with “end of slope” gradients, for every situation possible. However, it is sometimes hard to make out which one you actually need :P
As for the blocks themselves, the author focussed on two main colors, grey and green. There are some black ones which fade to purple. The red ones are actually Sucker tubes (more on that later), but I really like the look of the grey with the blue inside.
Extra Stuff that’s good
I said before roughly 75% is nothing but blocks. The rest is filled up with extras (duh) in the shape of H- and V-poles, spikes for all four directions (in standard orange or moving purple crystals), destructable blocks, (all kind, ripped), a hook (also ripped), keyholes and keys (in red, blue, green and yellow), text signs (ripped and edited, he even made seperate signs for regular and boss levels), arrows (ripped from JJ1), invisible tiles and the Sucker Tube mentioned before. Now what makes the tube special is that it can go diagonally. Now, the event itself can either go horizontally or vertically, so using the diagonal part correctly requires some creative cheating. But it’s not impossible :)
Eye Candy
You’d think there wasn’t any space left for that, well think again ;). With a name like “Crystal Blocks”, it’s not surprising you can find crystals. The best part is you can animate them: either letting them shine and glow, or just blast them like the knights in Castle. speaking of animations, Other pieces of Eye Candy include some standard Smiley-Faces, letters and numbers, and even some random Jazz sprites. The funniest piece would have to be the block with “I was here”. For the background there’s a new Texture made by Olsen, and some pointy orange mountains. If you want you can use the smaller for it as shown in the Example Level.
Masking
As always with blocky sets, not jagged edges or anything. The event tiles are all masked properly: the spikes edges are cut off, the poles are unmasked, and the hook only had that little strip. Nothing worth complainig about. :) Hidden mask messages are slowly turning into a necessity, even this set has them :P
Verdict
A lot of effort was put in it, you can tell by it’s sheer size. Even so, it’s still only a giant collection of blocks, and may not really appeal to anyone. Still, he shows promise. I’ll give it a 7.5 for the effort. Keep it up :)
- JelZe GoldRabbit =:3
use the regular skin instead!
(Unsupported rating (1) removal. This review does not even MENTION the upload, thus giving no proof that you even downloaded it. ~Violet)
One note, the level is 1.24, when zapS and me finished everything we forgot that the level is 1.24, so, now you know.
Also, Odin as you said ““kaja” sign (probably dutch for exit or something)”
Is wrong, it’s Swedish for Jackdaw. :)
It’s realy a good level (i think)…
It needs a starting rating…
(Read this link. ~Violet)
Why didn’t you convert it into 1.23? You know that you could’ve easily done so, with the tools we have out now.
Also, why did Violet remove my rating while this clown keeps his 10.0 rating?
Onto the the new review.
Please don’t zip your files so that it unzips into a seperate folder. It’s annoying. -1 for that.
Anyways, this tileset is basically a bunch of blocks. The drawing style reminds me of Reactor Core, and this tileset has just as much eyecandy. It has some rarely-seen tiles, too, like letters (rarely seen outside of tests and hotels), smiley faces, a “boss” sign, a “kaja” sign (probably dutch for exit or something), other signs, key and lock tiles (with color-matching blocks), stomping Jazz (one of which fits right into a single tile, cool-o), and much much more. If you’re looking for a test tileset, this one should work for you. 8 -1 = 7 out of 10. Download recommendation.
Bah! NO NO NO NOOOO! A test is either cohiced as Other or Homemade type.
First of all, the eyecandy didn’t really impress me. Background layers are all stolen from the official Carrottus levels (bad move), there’s no foreground, and sprite layer eyecandy isn’t all that pretty. Aside from the level being bland, there were barely any tilebugs, something which you don’t see often in Carrottus levels. My only complaint is that after the floor in the arena with Bubba collapses, the text sign still floats midair. Some items tend to float back and forth between layer 3 and 4, too.
As for gameplay… the idea of getting coins and getting back has been done before (in Carrots’ Hot Cross Bunnies or Blur’s Devan Express, for example), although mixing it with a frog-only level was a large leap in increasing this level’s originality factor. Add some push-a-crate-into-TNT things, and you have a nice semi-original level. However, the way your ideas were executed leaves much room for improvement, as following bugs pretty much destroy the gameplay.
The way events are spread around is nice as well. There are enough (maybe a bit too much) carrots to keep the player alive (something which you’ll need in the hard mode), and most of the enemies seem to be put strategically (dragons and bats, for example). There might be too little coins though, with the limit of 10 coins the level turns out to be a rather small one (pity).
Summary:Overall, this is a pretty nice level, a rather bland a short one though. Keep on making levels, you can get even better. =)
I played it, and now, the time has come to review it! :)
Gameplay
In the very beginning you turn into a frog. Seeming that you can’t attack, you must run from your enemies. When you found 10 coins, you can exit the level. Nice idea, but it needs some improvements, like a story (As you mentioned).
Eyecandy
Not much eyecandy… And even a few tilebugs… Try to find the correct tiles for every corner and such.
Creativity
In this level, loads of puzzles and other stuff I never saw before. Very nice on the sucker tube usage.
Originality
Frog levels aren’t that original, nowadays, and also since this level hasn’t got a story… Well, it’ll cost you some score…
Overall
Not a very bad level, but at least you had some creative points.
Good Thing
Push a crate on a TNT to explode it.
Bad Thing
Scenery and Tilebugs
Score
8
Download recommendation
It is worth the try, and you could learn something from the idea’s used.
This is a small CTF level by Snooze with a fairly simple design that you can learn in mere minutes. It’s a fairly typical level in terms of quality: nothing special, but good enough to enjoy.
The first thing you might notice when playing this level is that the eyecandy is quite detailed, with no parallaxing background. In other words, the entire level, background and all, has a single scroll speed. Unfortunately, due to the tileset having a limited pallete of colours, this makes the level have a very “busy” look to it. This winds up adversely affecting gameplay; it becomes common for players to not see stray seeker missles and other hazards heading towards them before it is too late, unless they are really paying attention.
While this level is very small, I do not reccomend dueling in it. The level contains only a single full nrg carrot, and while that is not a bad thing, it makes the level much more suited to 2vs 2 gameplay. Anything larger though, and the level would be too crowded. The level thus has a very limited scope, unless you don’t mind dueling in levels with a single carrot.
One major problem I noticed in this level, which is present in almost all of Snooze’s levels, is the prominince of float up events. Using these sparingly is a good thing, but in the case of this level, the authour simply goes too far. These events are used in places where they are very easy to notice, and almost seem like a replacement for springs. There is a reason jj2 has a “jump” key. Throwing float up events all over the place is completely unnecessary.
Similar to the problem with float ups, I noticed that there are a few pits where if you run directly into them and fall, you will go through the side of the pit and hit a spring that takes you back to the top of the platform on the other side. If I run into a pit, I EXPECT to fall through it, not be magically transported to the other side. If I wanted to get to the other side I would JUMP. Several times while testing I ran into this problem, and while it is easy to get used to, it is annoying and pointless.
The level contains a single toaster powerup. Pepper spray and seekers are also prominent, both useful in this level. Finally there are a few electro blasters to get the toaster powerup, and rf missles. I found both of these weapons to be mostly useless. The electro blaster is only good for getting the powerup, and the rf missles are hard to use because the level is so enclosed, not to mention being inferior to pepper spray in terms of range and speed. For some reason I couldn’t find any bouncers, which would have been a great weapon in this level.
Speaking of weapons, I found the location of the electro blaster to be very spaz-biased. They are located in a pit, where spaz could jump down and double jump to get them, while jazz would have to fall all the way through. The lack of bouncers also makes this level even more spaz-biased.
Overall I rate this level a 7. I was considering giving this a 6, but the level was enjoyable enough to warrant a point higher than that.
After playing a game in this, and running around in it quite a bit I guess I’ll review it.
Gameplay/Layout:
It’s really simple. I don’t like the area around the tubes to the base because its kinda confusing and a bit of stuff needs one way in it. This level is also really spaz biased as he could get the EBs so much easier, as well as get up that shaft. Also, its really hard going down here. Whenever Im running from above an am at 1h or something, trying to get to the carrot, either a spring or a floatup always bumps me back up then I get killed. The level is also rather flat. The red spring next to the left base is also useless. It juts me either to nowhere, or into the ceiling of the above platform. Overall, the layout and the flow of this level isn’t bad, but needs fixing.
Rating: 7.3
Eyecandy:
The eyecandy of the level is rather busy. Nothing is moving though, so that makes it rather flat. There’s a lot of stuff in the backround and it makes things hard to see. Most the time I get killed by seekers I don’t even see coming at me (its not lag either, since I was the host). Other than that, the eyecandy is nice.
Rating: 7.5
Placement of Stuff:
I don’t really like it. One full energy carrot..The level is small, but its kinda annoying. Especially since its not the easiest to get to cause it seems like all the springs and floatups try to make you miss it. The toaster powerup is in a wall. The ElectroBlasters are in a very annoying spot, and are also spaz biased. There’s also a lack of bouncers which definately shows during games. The CTF bases are placed in tubes which, though not extremely original or anything, is nice.
Rating: 7.2
Overall(not an average):
The level seemed alright at first glance, but there are quite a bit of issues with it that, imo, prevent it from being seriously played in. The author also did not seem too happy with this creation either, and there is a lot of room for improvement.
Rating: 7.2
Final Rating: 7.3
Download Reccomendation: Sure, although it’s definately not Snooz’s best work.
Bleh, what a poorly constructed pack. However, for first levels there are somewhat nice, but to be fair I must rate these as I would any SP level (pack).
Story-NA/10
None. I remember someone saying the Forgotten Gems pack was just a bunch of levels loosely strung together. Quite simply, this pack is the same, only being connected by a ‘Next level’ option in the JCS, and not a weak storyline. From the first few levels you’d guess that Ilus is some random dude who has lots of lands and Jazz/Spaz/Lori must go and stop some turtle infestation.
Eyecandy-5/10
Bare minimum, and some tiles just seem to be tossed in( See: Randomly animated blocks that aren’t there for any real apparent reason in the Tubelectric level)
Gameplay-4/10
Repetive, Repetive, repetive. Fight enemies, collect a HUGE ammount of goodies, enter a coin warp, rinse wash, repeat. However the Easter level was actually pretty fun, bringing this from a 3 to a 4.
Placement-3/10
Enemies in logical, predictable places, too many goodies(I must of gotten 5 sugar rushes at times when I didn’t need them), and sometimes coins seem tossed in just for no reason(Example: the ice level, if there was a working bonus warp, I never found it). However I stopped playing at the beach level(It simply got too boring), so it might have gotten better. Also, some levels have Bosses in rather dull arenas.
Difficulty-1/10
None, it’s so incredibly easy, the only way the levels would pose a challenge is if you can’t hurt anything.
Final Score-3.3/10
Verdict- Not bad for a first level pack, but compared to the average SP level, it is very poor.
Download Reccomendation? No, not yet anyhow. Wait until this person becomes very good or average at level making, then download this to see how far they have come. Otherwise, steer clear of this.
Co-op? No. A second player wouldn’t add much to the expereice.
hehe there is some stupid, really stupid remix (my second, i hate it soo much) called “TubElectra”… just this.
. . .I think my ears are bleeding. I’d go through with an actual review, but I’m entirely sure that Haze said everything I was going to say and even gave the score I was thinking of. So. . .yeah. Maybe I’ll go through with an actual review if this picks up enough steam and ratings.
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Blade has never uploaded here a totally ugly tileset and as I can see he progresses in tile creation. Background tiles are brilliant, cool cartoonlike landscape that needs no drastical improvement. But tiles for foreground and sprite layer are still a bit monotonous one coloured, I’d like to see some pattern and shading on the walls. It is possible to do and there are good examples in some tilesets uploaded to this site. 8 points is my final rating – read it as: good but needs some serious improvements to be perfect.
Hellow, here to give out some points again… =D
Gameplay
The story was very nice. Nothing like a bad guy and frogs. Apart from that, the levels were a bit crowded. The paths were narrow and loads of baddies, sometimes unpredictable, which can be annoying.
Eyecandy
Loads of pillars, curtains and other stuff. No holding back on the eyecandy for you!
Creativity
I never thought the frog can be so powerfull. The idea of pushing a trigger crate over a TNT wasn’t such a bad idea at all! You got extra credit for this one!
Originality
Not the most original, I must say. I still have an old frog episode somewhere, and I’ve seen a few on the net too. Apart from that, this wasn’t bad at all.
Overall
It seems like I will give you an 8. It was not bad at all, but it could have a little improvement. Work on ‘space’ and enemies you ‘can’ beat.
Good Thing
Frog can destroy crates afterall!
Bad Thing
Why does Jazz has to crawl his way through these levels?
Score
8.0
Download recommendation
Certainly worth the play!
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Eat your lima beans, Johnny.