Not recommendedReview by Damage

Posted:
21 Jul 2005, 05:33
For: Spaz - Bomb challenge
Level rating: 5.3
Rating
4.5

Hmmm… whatever happened to the bomb at the end?

Anyway, it’s an original level I guess. Lots of difficult jumps and a wide variety of enemies. But it was too short, and some parts got pretty boring. There were lots of tilebugs but I guess that’s expected in a beginner’s level.

A slightly below average level. I’ve played better, and worse ones. Keep it up.

Review by Crusader

Posted:
20 Jul 2005, 20:56
For: Fanolint
Level rating: 4.7
Rating
N/A

I’ve Never actually heard the original Fanolint. But I have heard many remixes of it sooo… yea I came up with this.

HAH! The original Fanolint is weak :P
I think this song really deserved remixing :P

Review by Jo Li KMC

Posted:
20 Jul 2005, 10:45
For: Crystalis
Level rating: N/A
Rating
N/A

See, this reminds me of something Future Crew might’ve pumped out back in the day, now. But only because of the added channels, really. I’ll write something a bit more comprehensive later. I need sleep right now.

————————————————

The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
Dr Lithius” or “LithiuServer” on Jazz 2

Review by Strato

Posted:
20 Jul 2005, 07:03
For: Lizard Base
Level rating: 6
Rating
6

Lizard Base is a relativly long, above average single player level, based in the labrat tileset. It’s mainly just going from group of enemies to group of enemies to group of enemies.

Gameplay: Monotonous. Today is the modern age of level making, and you’ve got to show flare when you make your levels. What is supposed to be there that makes your level stand out among the rest? Well, in this case, nothing. This level basically has really really easy puzzles that I actually didn’t notice on my first run through sometimes. They usually involve geting ammo from one cornor of a 10 by 10 room and running back to destroy something with it. There are a good number of enemies here, making it so you have to creep along and shoot at the large forces ahead. However, there are 2, count em, 2 1up crates, both of which are really easy to acsess. Carrots are placed evenly, so you’ll never go below 3 hearts. Coins are thrown about, sometimes better hidden then others.
Pros: It does good at what it does.
Cons: It dosn’t do much of anything special. 1ups and large amounts of carrots and enemies make the level very easy.

Design: Winding around a large base area. It has a veried feel to it. In some parts it plays like a pro did it. In others it’s more along the lines of “What was he thinking?” For instance, the rediculous sucker tubes. It’s not good to take control away from the player for more than a moment or two, but sometimes when you use a sucker tube you can sit back and relax for about 10 seconds. And you aren’t even looking at anything! Just tubing through a wall. Also, some rooms are really cramped while others are nice a spacious.
Pros: Some very good parts.
Cons: Some weird or poorly designed parts. Strange use of tubes.

Eye candy: The eye candy is average or worse of a level using Labrat tileset. There could always be more stuff, and stuff is good. However in this level, eyecandy is sometimes used rather sparingly. There are no uses of foreground layer eye candy, and unoriginal uses in background layers. I won’t be too mean though, because Labrat dosn’t have much in the way of eye candy, but then again, you weren’t too inventive either.
Pros: Well, it dosn’t look awful
Cons: It still looks pretty bland though. Add more stuff, you didn’t even touch the little tubes with liquids in them or anything.

Overall, a slightly above average level with some great flaws in difficulty and such. It does show a very competent creator who needs to learn some pit falls to avoid though. Good job.

D.R.? Your call, you’re not missing much.

Review by Damage

Posted:
20 Jul 2005, 02:14
For: Lizard Base
Level rating: 6
Rating
N/A

Errr thanks for the review, but is it really necessary to minus a point off just for that small mistake? (forgot to place some tiles on layer 5) I’ve re-uploaded it. And you can freely move, I just used sucker tubes most of the time instead of warps (the sucker tube which sucks you near the bottom of the level took me about 30 minutes to make).

Once again, thanks for the good, detailed review, but perhaps can you ummm… forget that tiny mistake and not minus a whole point off from it (pretty pleeeease)? Oh, and good work on finding that secret (sometimes even I forget where I placed it).

Thanks CrimiClown for that. =)

Inf. Spaz, the reason why I didn’t use those tubes with the liquids in them was obvious, they are A. hard to work with and B. don’t look too good.

But thanks for the review, I guess.

Review by DanYjel

Posted:
19 Jul 2005, 20:19
For: Fanolint
Level rating: 4.7
Rating
4

Aww aww aww… First remixes. Almost always suck and are totally unlistenable. In most of cases they are just bad resamples or milion of unsynthesized channels at once. I thought I know what I can expect…

Whoa Whoa Whoa!!! I suck :). And you rock, apparentely. Of course, it has features of begginer’s mix and 95 % of people recognise that this is newbie’s piece, but it does not mind. Because this is just great start, Crusader.

No offtuned channels, original melodies, good samples, nice effects, awesome background melody… Not everyone can vaunt of so good start.

I think every pattern is fine, although it doesn’t sound so good altogether. Too many only-actual-lead breaks just… break it. Samples, as I said are chosen very well, original melodies are nice also. But the thing I had really problems to put with, was the rhythm. Thanks to fast rhythm (what’s well), there are too fast beats. Hi-hats work similary like clasps, normally, with difference of that clasps are normally on second, not first beat… Clasps here work as ordinar hi-hats, with some oww moving by two rows. This sounds bad in this tune, just because you are begginer, but I think when you will play with rhythm a while, you will be able to do just fantastic rhythms.

The tune is very, very short, has only 1:22, what’s really dislong. During that, tune is grading, (bass, beats, back, hi-hats, clasps, lead) and the climax is about 0:45, where lead starts. That’s pretty late, but it’s okay here. Cause lead begins to be repetitive and one little really nice modify is only at the end, after playing five same lead melodies from Fanolint, which itself is pretty repetitive… Song reminds me Dr Eggman a lot, it will be apparentely because of the samples, which Eggman and Crusader use.

(+) Great start in remixing
(+) Good, very well modified background melody
(+) Harmony
(+) Samples
(-) Breaks between patterns
(-) Rhythm
(-) Length
(-) Repetitive at the end

You see rating. Why only 4? Cause I must be fair, I review tunes, not artists. Really, not everyone get four points for his first mix. Just keep practising, and you’ll be great. You have talent, I am sure. But don’t forget. Practising.

And download recommendation? Sure, if you want to hear original melodies, which don’t hurt to ears. But… Expect begginer work. Although great, still begginer.

To Crusader: So go download it all. It’s all uploaded on lot of places, Jazz2Online is no except. Or, if you have original Jazz1, you can listen to PSM music in ModPlug Tracker. You must keep remixing, I really see that you have talent, in difference of someones…

Review by DanYjel

Posted:
19 Jul 2005, 17:54
For: Crystalis
Level rating: N/A
Rating
N/A

YaYaYaY! Review soon!

RecommendedReview by Damage

Posted:
19 Jul 2005, 15:58
For: Grove Shrine
Level rating: 8.4
Rating
8

The music brings me back to the days when I was still playing DOS games (gotta love Tyrian =P).

As for the tileset I thought it was pretty good, but I didn’t like the hills because they looked a bit too daggy and something you could make in a matter of seconds. But the tileset is easy to use, and has everything you really need for a level. Waterfalls, caves, ruins, it’s really good. As someone said before, it was missing V and H poles but I’ll let that slide.

I give this an 8, and a download recommendation.

RecommendedReview by Galavant !

Posted:
19 Jul 2005, 13:17
For: Cracco Land of Coins (LoC)
Level rating: 8
Rating
9.2

Hey, this is really cool level! It’s true, that you don’t end this without cooperativ (it frusted me). But this level are very playful! But tileset can be better (variety is ok, but no colors).

Review by Avarte

Posted:
19 Jul 2005, 12:47
For: FSP: Rent Collection
Level rating: 9.1
Rating
N/A

I write a short:
-Intresting bosses but
Frustring me a GreenKiller (What I must do to kill him)
(Unsupported rating (8.7) removal. Greenkiller can be killed by shooting him until he disappears. In any case, this review does not mention much except the bosses, which is hardly enough to give a reader an accurate picture of the pack as a whole. Try to go into more detail and explain more sides of the upload. ~Violet)

Review by Avarte

Posted:
19 Jul 2005, 12:42
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
N/A

Och, this is very Coooool Pack!
I like them very much, because is not too hard and not too easy, and are very playful. Good Job!
(Unsupported rating (9.2) removal. Try to comment on more than the difficulty, which is what I assume this review was about. I think we also have a three line minimum. ~Violet)

Not recommendedReview by CrimiClown

Posted:
19 Jul 2005, 09:28
For: Trigger Frenzy
Level rating: 5.3
Rating
5

Starting Comments
This was… Interesting… Some parts were…

Trigger Frenzy
A puzzle level. Finally… Reminded me of QoB, by the way… Anyway, as I was hoping for some good stuff, this turned out to be VERY cheap stuff… The eyecandy was fine, the enemy placement wasn’t… The weapon puzzles were almost invisible, making it very annoying…
Score: 4.0

Good thing
You morph into a frog during the battle with SchwartzenGuard. Find the crate to revert morph. Good idea.
Bonus Points: 1.0
Bad thing
Visibility of the weapon puzzles…
Bonus Points: No substraction.

Score:
5.0

Download Recommendation:
No… If you are bored only.

Further Comment:
Work for your levels. Something I used to lack in too, I didn’t WORK.

Review by CrimiClown

Posted:
19 Jul 2005, 09:08
For: Stupid Test
Level rating: 5.9
Rating
N/A

Add the tileset…

Review by Crusader

Posted:
16 Jul 2005, 17:00
For: Toxic Eclipse
Level rating: 6.1
Rating
6.5

LOL i dont think Dr Eggman willl be too happy:p, or he might be, I dont know.

This is a really exciting song… Lots of rock/bass. Many changes made. Loops nicely :p and gives oyu a dark scary feel…

Review by Crusader

Posted:
16 Jul 2005, 16:09
For: Fan Orchestra
Level rating: 5.7
Rating
6.2

Hehe… This isnt that bad. Although I do like the beeps. I cant say I quite like the strange BG guitar at about 30… Sounds akward. Theres a long beginning, but made it sound nice with the chords at about 4. Also I REALLY love the opening at 9 :D

(+) Electronic style( I like elecronic)
(+) Nice Chords
(+) Some well chosen samples
(-) Beginning = WAY TOO LONG
(-) The weird guitar at 30

DL rec… If you want…

RecommendedReview by DarkSonic

Posted:
15 Jul 2005, 22:40
For: Grove Shrine
Level rating: 8.4
Rating
8.6

This is the beginning of another tileset review.

Grove Shrine is a tileset by Labratkid/LarK of OLC. I downloaded it and after I saw it I immediately made a level with it. This level still wasn’t completely finished when I was writing this review. But now I’ll start with reviewing the tileset and I’ll tell some of my experiences as well.

Possibilities
I looked at the tileset and I immediately liked it. It’s really simple but has everything I’ll need for a level. So I was starting a level with it. I’ve looked in the example level and I saw some tricks with the tileset. I’ve included them in the level as well. The tiles in the tileset are well created. It’s not that bad if you flip them. Some of them are the same when you flip them. It wasn’t so hard to do eye candy. The example level showed alot of the eye candy you can use in the tileset.

Easy to use, or not?
This tileset is fairly easy to use. The platforms to walk on are easily made, and they have 2 different slopes that are perfectly for a good layout in a level. The eye candy in the tileset wasn’t hard for me. Shouldn’t be too hard for others either. Finding the exact tiles for the platforms can be annoying, but I haven’t had alot of problems with it. The tileset fitted perfectly with the idea I had in mind for my level. I think that this tileset is a good one for people who don’t want to use an overused tileset.

Eye candy
To go further about the eye candy, there is enough in my opinion. Some stones and flowers can be placed on the ground. There are also trees, pillars, waterfalls etc. It’s possible to transluce the pillars and waterfalls. There were also unmasked versions of the pillars and other things. The backgrounds are simple. The mountains are easy to place. The sky that should be placed in layer 8 is light blue. All other stuff I didn’t mention was nice.

Masking
There were some invisible tiles in the tileset. Those invisible tiles aren’t very useful, but there are invisible tiles in several tilesets. The masking of alot of tiles is really simple. There are messages in the sky and some of the tiles under it. LRK likes to put them in there, I guess. The other tiles look good enough.

Conclusion
This is a very nice and simple tileset. I like it alot. I don’t make levels with a tileset alot after I just saw it once. But I were just willing to make a level and I had a theme in mind. The level will probably be in a pack, but I will probably ask several other people to beta test. If it’s good enough I might want to upload it. Now back to the tileset, it fits a level based on fruit, and it’s good to use if you just want to make a level based on nature. I recommend anyone who wants to try something original to try this tileset, and do a good job with it.

Download : Yes!
Build with it : like I said, yes.

Final rating : 8.6

RecommendedReview by Jarno vos

Posted:
15 Jul 2005, 10:46
For: Toxic Eclipse
Level rating: 6.1
Rating
7.3

Whoa,Look this is music i like
Some Rock bass and that stuff.

Samples 6.8
Yeah Great samples
the samples from robert allen i like very much
(Alex Brandon samples are also very cool)

Instruments 7.0
Also good

Jarno

P.S Keep Making Music LabRatKid

Review by n00b

Posted:
15 Jul 2005, 03:50
For: Trigger Frenzy
Level rating: 5.3
Rating
N/A

I don’t care about passwords since I am the proud owner of a TE*C*JCS! T*h*anks to who*e*ver posted the link on J2O a while b*a*ck.

Played the level, didn’t really lik*e* it. Some parts were longer than they should be because of constantly dodging a bee or two. Or maybe 4 *r*aipiers.Anyways, I could tell you all the pass right now but instead I have hidden it(Very poorly I might add).
It’s because many people release the password in a readme. By the way, if somebody REALLY wants to look at it the pass is CHEATER.
EDIT2- This comment is in need of so much repair, I’m going to leave it be and hope you forget about this level.

Review by x82161

Posted:
15 Jul 2005, 01:32
For: Trigger Frenzy
Level rating: 5.3
Rating
N/A

RoW_Odin314, I appreciate your review but -1.5 for passwording the level and not releasing the password? Do you do that to all the levels you review? You’re pretty obnoxious.

Not recommendedReview by Odin314

Posted:
14 Jul 2005, 21:59
For: Trigger Frenzy
Level rating: 5.3
Rating
5

Ok, I played halfway, then I put down my controller and decided the level sucked.

The enemy placement wasn’t very hard. More bees/tuf turfs in narrow areas would’ve made the game harder in that department.

The “puzzle” part of the game, if you can call it that, is simply jumping around and getting to crates. Smash the crates, scour the level for any changes, repeat. Not fun.

Item placement tries to make the level hard but fails.

In summary, the only thing that made the level “hard” was the puzzles. I put the hard in quotation marks because the level wasn’t fun at all. While I enjoy games that give a challenge (see Eternal Daughter, Tyrian, Kirby’s Dream Land 3), this level wasn’t very enjoyable. Hard levels are fun. Fustrating ones are not.

I give you a 6, + .5 for effort, -1.5 for passwording the level without releasing the password. Unless you want to keep a compendum of every JJ2 level that ever existed, skip this.

x1337 or whatever: A large cut from a good rating would give the author more incentive to not password his next level. Also, you’re lucky I gave you a .5 for effort, I would’ve left you with a 4.5 but I decided that wouldn’t be very nice.

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