RecommendedReview by valdr

Posted:
29 Jun 2005, 18:56
For: Islands in the Sapphire Sea
Level rating: 8.6
Rating
8

Blade has never uploaded here a totally ugly tileset and as I can see he progresses in tile creation. Background tiles are brilliant, cool cartoonlike landscape that needs no drastical improvement. But tiles for foreground and sprite layer are still a bit monotonous one coloured, I’d like to see some pattern and shading on the walls. It is possible to do and there are good examples in some tilesets uploaded to this site. 8 points is my final rating – read it as: good but needs some serious improvements to be perfect.

RecommendedReview by CrimiClown

Posted:
28 Jun 2005, 17:33
For: The Froggy Quest
Level rating: 8.8
Rating
8

Hellow, here to give out some points again… =D

Gameplay
The story was very nice. Nothing like a bad guy and frogs. Apart from that, the levels were a bit crowded. The paths were narrow and loads of baddies, sometimes unpredictable, which can be annoying.

Eyecandy
Loads of pillars, curtains and other stuff. No holding back on the eyecandy for you!

Creativity
I never thought the frog can be so powerfull. The idea of pushing a trigger crate over a TNT wasn’t such a bad idea at all! You got extra credit for this one!

Originality
Not the most original, I must say. I still have an old frog episode somewhere, and I’ve seen a few on the net too. Apart from that, this wasn’t bad at all.

Overall
It seems like I will give you an 8. It was not bad at all, but it could have a little improvement. Work on ‘space’ and enemies you ‘can’ beat.

Good Thing
Frog can destroy crates afterall!

Bad Thing
Why does Jazz has to crawl his way through these levels?

Score
8.0

Download recommendation
Certainly worth the play!

RecommendedQuick Review by snzspeed

Posted:
28 Jun 2005, 10:36 (edited 13 Sep 12, 00:22 by snz)
For: Episode One: The Invasion of Deserto
Level rating: 9.1
Rating
9

changing my review to QR, as i thought my original one sucked. anyway, this pack is great.

Review by snzspeed

Posted:
28 Jun 2005, 09:42
For: The cartoon episode 2(Unfinished).
Level rating: N/A
Rating
N/A

(PA)
(Semimild personal attack removal. ~Violet)

Review by snzspeed

Posted:
28 Jun 2005, 09:40
For: The cartoon episode
Level rating: 7.2
Rating
N/A

(PA)
(Semimild personal attack removal. ~Violet)

Review by valdr

Posted:
28 Jun 2005, 06:24
For: Darkness
Level rating: N/A
Rating
N/A

That is really good levelpack. As a first impression I didn’t like Spaz to be the only playable character, but on second thought there are many packs playable only by Jazz. Leveldesign is really great – many triggers, teleporters all levelspace is pretty well used. Dividing it into chapters is fun idea it gives the taste of storyline but it’s not as boring as in many other episodes, we’re not sentenced to watch long intros with slowly flowing text.
Eyecandy is perfect even colums in the foreground in first levels didn’t annoy me and the tileset usage couldn’t be much better.
Playability – it’s the strongest part of this pack. Challenging levels with strategically placed enemies and items made me to think and plan before rushing forward.
Putting levels into separate subfolder is great idea, thanks to this, levelpack didn’t mess my main jazz2 folder too much I wish other leveldesigners did the same thing.
A tileset is missing for 3-1 level so I cannot rate this levelpack. Fix the problems and I will gladly rate this pack to 9.0 with recommendation.

Review by valdr

Posted:
28 Jun 2005, 05:23
For: Diamond Factory
Level rating: 6.9
Rating
7

Well designed levels, quite enjoyable and a bit challenging, but way too short, exit is found where one would expect it’s just the beginning. Using short intro music in first level and Lizard room where you may stuck are bad ideas either. 7 points is fair enough.

Review by valdr

Posted:
28 Jun 2005, 04:32
For: Episode One: The Invasion of Deserto
Level rating: 9.1
Rating
N/A

I’m giving you low rating. Why? Because you’re very annoying person – you’re insulting players in your comments (see above and the readme file). Releasing a levelpack doesn’t make you a god. It wouldn’t be bad if I’d enjoyed this pack a bit, but I didn’t – it’s not about difficulty it’s about: I’m not going to dance how you play me… sorry. Whole levelpack is not as hard as … just boring, especially because there was no gameplay flow and I had to find something hidden too much times. Putting the action on the desert probably made it easier to not care too much about eyecandiness.
In case you are stupid or just suck: the rating would be higher if your attitude was different, but not much since I didn’t enjoy playing these levels. And it was an insult for me that I couldn’t play for long with Lori character.

[Unsupported rating removal (5.0). You’ve given invalid reasons for your rating. Please only take into consideration the quality of the download when rating, not your dislike of the author. – FQuist]

Not recommendedReview by Odin314

Posted:
28 Jun 2005, 02:10
For: Battle 2 Dimensions
Level rating: 6.5
Rating
6.5

I’m not in the mood to make a long review, so i’m just going to pile everything up in one paragraph.

This level is a remake of the original Battle2 level. However, there’s this one little tumor-esque thing at the lower left part of the level that is not found in the original level. Proper layout takes a back seat to eyecandy, which is seen in the form of mask errors. The eyecandy isn’t all that good either, in my opinion. Just some floating things in the background. You get a 6.5 from me. Download this if you really like battle2, but otherwise, you can skip this one.

Review by n00b

Posted:
27 Jun 2005, 23:53
For: Vector Reality 2
Level rating: 6.8
Rating
6.5

Dizzzang! It’s n00b here to review something, and let’s see what we got. A tileset from 2002, and Ugh! It’s so MS painty! But that’s not too bad. This tileset would be perfect for tests, but not much else. There are some simple tileset enemies, and some nesscary tiles, but not too many. Eyecandy tiles? Hmmm, well there are some aliens(Tileset enimies, or destructable), Some animations, and not much else. Really not much that you could use in other layers. It also has some rain tiles, which is a nice addition.
In closing, this tileset is MS Panty, few people will use it for tests, fewer will use it for anything other than tests, and even fewer will like the tileset.
Best Tile- The crashed rocket
Would be better if- Redone,reshaded, and had a textured BG.

Review by Xobim

Posted:
27 Jun 2005, 18:06
For: Electra
Level rating: 6.2
Rating
5.7

Electra,

The layer use in this level was very normal, no bugs with layer 3 etc. I spotted tilebugs, like an unfinished wall.

The enemy placement wasn’t as bad either, at some points you chose the right enemys, at some point less good ones.

What annoyed me in this level were two things: The background tiles placed in the sprite layer and that hole next to the crate that makes you fall down all the way. The bonus was not visible, a bit unhandy. And yes, the level was very small.

Totally there are too many solveable cons. A 5,7…

A small tip for your next level: take the time, nobody is chasing you. It could give some very nice results.

Review by PHT

Posted:
27 Jun 2005, 15:19
For: Electra
Level rating: 6.2
Rating
6

Starting Comments:

Aaaah… this reminds me of my first Tube Electric level (mine was far worse though).

Playability:

It was quiet a nice little level, but sadly, it was way too short and everything inside there was just like in any other level. You run around, kill some baddies and collect goodies. At one point you’ll have enough coins to enter the bonus warp, get some seekers, and blast the boss with them. At the start there was a little puzzle involving bouncers which was nice, but the rest was just average.

Score: 6.0

Balance:

Very easy. I made it the first try, because there’s nothing which is really challenging. The enemies are easy to kill (sometimes a little tricky, but there are enough carrots to keep you alive), the few puzzle situations aren’t that hard to solve and the boss proves no real challenge either. Needs some work.

Score: 5.0

Creativity:

The puzzle was nice and some enemies were placed strategically, but the rest was just basic running, shooting, collecting, stomping, etc. Some more puzzles would have been nice, or situations where the player has to react fast to get over traps. The boss was also too simple, you fight him in a little arena with four platforms. Pretty much like in “A cold day in heck”. Try backing up bosses with other stuff, or giving them an arena which gives them an advantage while it’s difficult to move around for Jazz in it. That will solve two problems – it will make it harder to beat the boss, and it will be different from usual stuff.

Score: 6.2

Eyecandy:

The eyecandy was not so good. Some stuff in the background (too empty), some tiles in layer 4 and that was it. A variety of tiles would have made it better, aswell as new ideas to make it look different than all the other tube electric levels. I found no tilebugs, however.

Score: 5.7

Fun Factor:

Due to the low difficulty level and the lack of creativity, it was not too much fun and if it had been, it would have ended too early because the level is so short. Try improving the other factors mentioned above, and it will be a lot more fun to play.

Score: 5.5

Overall:

An average little level. It’s not bad, but lacks new ideas, challenges and eyecandy. A story would also be nice.

Overall Score: 6.0

Download Recommendation: Decide for yourself.

RecommendedReview by DarkSonic

Posted:
27 Jun 2005, 13:56
For: Raging Resurrection
Level rating: 7.3
Rating
7.8

Raging Resurrection

Here I start a review of this level. I’m not in a good condition and not in a very good mood, but I’ll review this anyway. A 6 looks too low in my opinion.

Eye candy : 2.4 out of 3.0
I’ll start with the eye candy in this level. While I run through the level I see alot of stuff on my way. The ambient lighting effects are nice, and I don’t understand that the reviewer above me can’t see what he/she does. Oh well. The backgrounds are nice, and the layer eye candy is nice as well ;P. The music gives the level a nice atmosphere which I like. A small con is that there are some secrets I don’t particularly like. There are some 1up events which I like as well(the shining effect ;P) Well, that’s all I can say. The eye candy is quite l33t in my opinion.

Gameplay : 3.0 out of 4.0
Let’s start with the layout. The layout of the level reminds me of ‘Titled Level’ but there are some differences. The level isn’t symmetrical but it’s balanced. There are some tubes, and the bases are placed on the left and right sides. You have to take a tube to get to the base, so this prevents a flag bug. The other flagbug can’t happen somehow. It’s very well done. The spring placement is nice. Some of them are hidden. There is some Spaz-bias near the bases, though. I can get up with Spaz there but not with Jazz if I tested it good enough. The triggers are useful(just like I did in my last level) The level’s flow is nice, and the rest is nice as well. I don’t really know what should be improved except what I already said.

Placement : 2.4 out of 3.0
Now I’ll continue with the placement. The level has only 1 Power-Up, but I think it’s good enough. The placement of it is good. The ammo is also good placed, but some boring shapes of ammo are used here and there. The level doesn’t have alot of Gun9, which is fun. You’ll run for some Gun9 so you can get the PU =P. I think the right side doesn’t have alot of ammo at the bottom, but the Full Energy is closer to the right base than the left base. Normally it would be a problem, but it also is strategic. Some shapes of ammo are good though. There is not too much ammo on the ground. The weapon choices are good enough. I would say there is a small advantage for the team that starts at the left side, though. The start positions are placed good enough.

Overall : 2.4 + 3.2 + 2.4 = 8.0. Good job!
Conclusion : a nice new level by Snooze. One of the better levels made for XLM. I hope I’ll see more nice levels like this one.

Host this : Yes. It’s a good new level to host now and then.
Download : Yes.
EDIT : After looking another time, I think the gameplay is a bit worse than I thought before. What EvilMike said about the float ups was true; thus my new rating is a 7.8. It’s still a nice level. ;]

Review by Nat

Posted:
27 Jun 2005, 13:22
For: Raging Resurrection
Level rating: 7.3
Rating
N/A

WOW creapy tileset….the lvl is very big GamePlay is very hard.Eye candy well it’s kind of creapy too..I can’t even see were Im going! well……..the lvl scares me! just take 6 and go!

[Unsupported rating removal (6). No valid reasons for this rating were given. You find the eyecandy creepy and the gameplay hard. Why are these a bad thing? Do they make the level worse? What’s your reason for giving a 6? – FQuist]

RecommendedReview by n00b

Posted:
26 Jun 2005, 21:32
For: Electra
Level rating: 6.2
Rating
6.9

Finally, I get TSF installed(spent the whole day trying to find my CD), so I can review this level. Can it make me feel like I didn’t waste my morning and early afternoon? Let’s find out.
Level Design-7.5/10
It somewhat reminds me of a compact version of a level Cliffy might have made, but there are some tile annoyances(For example, some background tiles are used in the sprite layer and back layers). Another thing is the trigger crate’s left does not have a warp, and can lead the player too an ‘endless’ pit of doom. The secrets in the level seem remiscent of the secrets you’d find in official levels(coin warps, gems in walls etc. etc.). The boss arena does not work well for Bubba for he jumps through the tiles, however this is addressed in the readme. Finally, the biggest flaw is that the level is too short. Oh, and the coin warp doesn’t use a normal coinwarp booth, but instead a dotted tile, which I thought was somewhat odd.
Story-NA/10
There is no story here, but if I had to make a guess, Devan’s time warping has further messed up Tubelectric sending in rifts of time from which creatures and objects not native to the planet come through. You go to the planet and try to seal these time rifts and destroy the unnative goons.
Eyecandy-6/10
Avearge stuff acheived from a tubelectric tileset, not too excellent.
Difficulty-7/10
On multiplayer, I had some trouble thanks to the sparks and a bee. Also, newer players may not use the BBB ammo needed to solve an early puzzle the correct way. This is bad because the ammo does not regenearate.
Placement-7/10
Very average placement, save for a bee, there is nothing that was too horrbile or too genious. Some good points were the placement of the Seekers and a few other secrets. A very bad point is Bubba’s placemnet.
Closing-
It’s a good start, but in the future I’d like to see a larger level, and see where the other average points stretch or constrict from there.

Download Reccomendation?-Yes, but only if you need a short diversion.
Co-op?-No, with this small space Co-op would hinder the collection of some of the secrets, and ends to quickly before any teamwork happens. However, the pit near the trigger crate can be used to trick a friend into oblivion. Whoo.

Review by Ense

Posted:
26 Jun 2005, 20:00
For: Columbus Adventures
Level rating: N/A
Rating
N/A

I didn’t like it. No further comment.
(Unsupported rating (3) removal. Why didn’t you like it? ~Violet)

RecommendedReview by valdr

Posted:
26 Jun 2005, 08:30
For: Christmas Pack 2003
Level rating: 7.8
Rating
9.7

Ladies and Gents. Here it is, another XMas pack, only 3 levels, but … WHAT FUN! It is sooo playable so enjoyable and looks great too. This pack is rather underrated, but I see it is quite normal here that good packs has lower ratings than worthless and boring.
What’s inside levels? Of course they are finely designed: a lot of springflying, treetops jumping, baddies shooting. Yep, it’s all right there and the filesize is only 30kB big, because it only uses original game resources. Yes, I’d like more levels or bigger levels, I’d like to hear music in XMas Night level. That’s why it gets 9.7 not 10 out of 10.
Highly recommended.

RecommendedReview by valdr

Posted:
26 Jun 2005, 07:33
For: 4 levels from (dead) Chaos Chasers Episode
Level rating: 8.5
Rating
8

No, do not cancel this project, just fix some levels add two more and we would have another excellent episode.
What to fix?
First level is perfect, second level has bad tileset maybe it could be improved.
I didn’t like the rain on 3rd level and there was only one place that made Lori character impossible to play: maze puzzle though it could be fixed by adding a skateboard.
Fourth level pretty challenging and really good, I even play this one with Lori and I must say it was fun. I only hated the background.
So overall that would be great episode if you hadn’t cancelled it and fix some issues. But now we have good four levels to play that are worth 8 points. At least try to make some update to these: change the speed of background in levels 2 and 4 also add a skateboard at the maze and I’ll surely rate it higher 1 whole point.

Review by valdr

Posted:
26 Jun 2005, 06:11
For: The cartoon episode 2(Unfinished).
Level rating: N/A
Rating
N/A

Do not finish it have mercy for players, yuck. :P

Review by valdr

Posted:
26 Jun 2005, 06:08
For: Cartoon tileset new
Level rating: 6
Rating
N/A

This is not cartoonish, it’s some pix of antitalented child put to tileset. Ungliness and sillyness at its best.
(Unsupported rating (1) removal, wide attack removal. Try to go into more detail and don’t be quite so negative, okay? ~Violet)

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