What a waste of space ;(
This tileset make you go blind. Thank god it’s not all red and blue or this rating would be much lower but 1.7 still sucks.
Another conversion be NOKA eh?
Yes, you’re right, Ceramicus does look like the worst tileset in JJ1 (I thought Letni was until I saw this). Like all JJ1 conversions, they’re converted brilliantly. Many of the features (most not included in REAL JJ1 levels) include sucker tubes, hooks and vines. I want to rate it more than 7.7, but this is the worst JJ1 tileset i’ve downloaded, so 7.7 it is.
Well, I betatested this lvl ages ago, then, yesterday, told myself to review it and reminded myself that you should never postpone until tomorrow what you should’v done today…and then I postponed it till tomorrow. :-( Well, after a loooong time, here is my review:
Cake Cream Snowland (CCS) is a small 71×64 battle lvl. It has 2 carrots and every single power-up that does 2-heart damage, except the blaster PU (that’s 4 power-ups in total). Now that I think about it, 3 carrots would be better than 2, considering the amount of fire-power in the lvl and it’s a pretty small lvl too, so you won’t stay full-health for long. Betatesters screwed up. Again…
The background eyecandy is reasonably nice. The little cake-platforms look nice, although I would’ve appreciated it if they stayed with you at the top of the lvl (make them hiiigher!). The foreground eyecandy is a bit empty and it seems as if the tileset just doesn’t allow Pan Galactic Garble Blaster-type eyecandy. ;-) I still think Arti should’ve taken the opportunity to at least make some foreground platforms inside the many large, thick walls of the lvl, which shouldn’t get in the way of anyone’s sight and still look good.
Weapons placement is ok, except that there are not enough fastfires (you’ll never stay alive long enough to get your private minigun :-p) and there are too many power-ups. It would be nice if you could just force players to stomp a power-up or to shoot it with electroblasters, so ppl will actually take the normal 3x ammo and bouncers from the gun barrel.
Gameplay is where it’s at! :-O CCS has much better gameplay than it has eyecandy or weapons placement. The pole kinda slows you down and there’s a lot of open space for ppl to not be able to dodge bouncer, seeker and RF barrages although I guess public server battle freaks will like the carnage and the multi-kills possible in this lvl. Springs and platforms are sensibly placed, except the kind of floating white stairway in the middle, which is Spaz biased and really forces Jazz to either slow down with superjump…or slow down with jumping from one platform to the next. Spaz can just swoop by with one or two doublejumps. Also, the platform at pos 17, 3 is 1 tile too high. You can still run over it, but if you haven’t got enough speed, you’ll just fall down whether you like it or not (UNLESS YOU’RE SPAZ! :-P).
Frankly, I don’t know why the heck I didn’t mention all the above things when I betatested but this lvl is mostly flawless, but its layout fails to give players anything more to do than to launch mini-ICBM attacks on their opponents from afar. Ok, there’s toaster walls, bouncers from above and suckertubes in the mix. It’s an ok lvl, nothing remarkable, but still better than hanging in front of the TV, duelling battle 1 or writing reviews like this.
CCS deserves a 6.7. This lvl is a judgement call but I hope my review will convince you to DL and try the lvl out.
Bleh, I said I would rate this, But I cant since I dont have inspiration to motivate my rating. I think the level is ok, though, not very funny to play IMO.
I think I liked that windevent most. It is useful like a turret but you can escape from it. I think that was the only area of the level I liked, meaybe with the exception of the bases, which are campable, but not to easy to camp at =P.
Overall I just think it is a bit unoriginal. Sorry WR.
But since I am a suck reviewer I recommend you to d and see for yourself ;)
EDIT:
Well, I changed my mind. I like the level, and whilst 2v2ing there I found there are a lot of tactical aspects I do like, not to mention the way WR doesn’t overdo eyecandy (which is overrated by so many).
The team that has their base to the left has an advantage in a 2v2, I noticed… When you don’t have flag as that team you can just get the RF PU all the time and do kamikaze killing at your opponent (for example FireSworD ;p) who is RTS at the right base :) I consider this as a possible unfairness, considering the other team can’t do the same with bouncers due to base being placed on top of the level.
I also like the way water allows you to camp the carrot with blaster only, or shoot the carrot down into the water for easy laming (however this didnt work in the 2on2 I played, due to carrot desynch :( )
I enjoy the basearea, since the ground is sort of… not entirely flat. this allows you to easily hide from RFs and other straightgoing weapons.
What could possibly be improved:
(+) Make it so the PUs are placed more equal… perhaps 2 PUs of each sort in the level? (much ammo is always good:))
(+) I noticed that in an intense game you don’t have time to fetch the gun4 PU during game, maybe it could be done easier or so? This isn’t necessary, however, since it adds sort of a tactical aspect… “Should I try to take the PU and risk getting late to scoreing /getting ready?”
Perhaps I was just too content with that one game (beating good players is sort of satisfying)… Ill still give it an 8.4… o, I can’t… It’s your lucky day WR, you got an 8.5 instead =)
Cool ctf :)
(Unsupported rating (10) removal. Thanks for noticing that this is CTF, though. ~Violet)
YO man i love this song=) the begining isnt so great though. i can say the drums are the biggest part of this song because they were my favorite thingies. the complex parts were relly good too =)
Lets get started! Reviewing… Santranigus V.
Eyecandy:
Very nice, I really like it. A lot of use of food to. There are no more tilebugs I think, although I don’t like some parts of the leaves that are placed.
Gameplay: Very good! The flow is nice. You can get fast to the other base, but the spider web wind is really nice! I think that is quite original. Haven’t seen it before.
Weapons: Good, although I don’t like the same PU. For the same team is ok, but maybe you coulda use a other pu. This is fine, as there is enough for everyone in this level. A little bit empty on some places though.
Bugs: Nope.
Comment overall level: Good! I hope you continue making more. Right size. I really like the text things! Water warps are fun :)
Ahh! So you can use paragraphs in lvl descriptions after all!
Ahem. Anyway, it would be nice if you could suggest improvements, DS, because you haven’t really told me what’s wrong with the lvl. ;-P Thanks anyway, though. Best CTF lvl so far. :-P MY best, you foo.
@The Winner: I hope the reason why it’s not an average isn’t because I “lied”. No, I won’t bother explaining to you why didn’t technically lie because I am writing under the assumption that my lies do not drag down the rating in any way and that you just wanted to call me a liar. :-D ;-P <— double smileys!
Fixed now. BTW: Arti, look around, theres still plenty of TNT. (I wanted it all gone but others complained before)
Re to Arti’s Quote:
Huh? I dont recall them ever existing in the first place.
And Chippie, I dont think NOKA was born when I made this.
I can’t believe it I found a jaguar in a level that’s author said there’s NO JAGUARS. Liar!
Eye Candy 8.7
Thank you for not respecting Mike’s opinion of having crap eyecandy in a good gameplay level. And I see you lied about the absence of jaguars. I found four jaguars in this level. For the rest, you see nothing original. The eyecandy’s exactly like in any other of your average Swamps levels. And because I found no tilebugs, I will proceed to the next section.
Gameplay 8.4
The fastest way to get the flag is through the hole in the tree. Jumping over the tree isn’t smart, because there’s wind at the top for an unknown reason I don’t know of. It slows down and is sometimes annoying. Now, unlike the author said, the level isn’t symmetrical. He said it’s not 100% symmetrical. But it isn’t 75% symmetrical either. It’s less than that. There’s also water in the bottom.
Placement of Stuff 7.1
You said in the author’s description there’s no drinkable liquids. Now that’s a lie. There’s a lot of them. And also a lot of other kinds of food. Thanks for not overusing them (although sometimes I get this weird feeling “NOT ANOTHER SUGAR RUSH”). There’s the powerups. RF on the right side and bouncers on the left side. I dislike this. RFs are better than bouncers in many ways. There’s the seek powerup in the middle, that’s having a bit different placement. You take one of the warps in the water (YES! Either side! Doesn’t matter which!) and then you QUICKLY shoot right! The Power is Yours. About the rest of the loose ammo, they’re placed in a good way. There’s a Full Health Carrot at the top of the watery place (Find a jaguar below it!).
Miscellaneous Stuff
I noticed that you lied in the author’s desctiption, in the readme, and even in the level about one thing. You said there are no jaguars, owls or drinkable liquids. Well, I found four jaguars, two owls and three different drinkable liquids, and there’s a lot of them on the loose. April fool’s over already!
Overall 7.9 (not an average!)
This is the conclusion text for another CTF level, this time using the swamps tileset. Thumb-up (download recommendation) for you and I’m gone!
EDITEDITEDITEDIT:
No, I didn’t lower the rating because of you lying. That would be stupid.
Battle2 Diamondus
Alright, because I’m kind of bored at the moment and I don’t really feel like posting screenshots or making logs for JJ2WC2, I’ll just write one of my rare and occasional reviews again. I guess you have to be lucky with that. Or not? You’ll soon find out, at the end of this review… Anyway, I modified it a bit because of the fact that’s
EYECANDY: 1.3 out of 3.0
Oh great, another Battle 2 edit. A lot of bad things come out of my mind right now but I’ll try to suppress them in order to make an objective review. I see you used a version of tis set called “J1: Diamondus” which was not really a good idea, because usage of the much better NOKA conversions of this set would be much better for the level. Ah well, let’s take a look at it as it is now. The background is the first thing you notice, and it disappointed me that it was quite… plain. Layer 8 was used for central background, and 7 for the sun/moon only. I guess the level would have been a LOT better in looks if you added a good and stable background to it. Let’s go on with the other eyecandy: well, it’s pretty minimum. The level looks pretty plain and it doesn’t really feel natural. Some more vegetation, less squared-off eyecandy and more things like moving mushrooms etc. would help to improve the level a lot. For now, it’s pretty minimum and not really attractive to play. One last point: the diamonds in the walls. You really used a crapload of them and the result is that there are many tile bugs, which are probably made because this level is pretty rushy.
FURTHER CONVERSION DETAILS: 4.3 out of 7.0
Well, what can I say about it, it just keeps being a Battle 2 edit – which is the standard battle level that I like the least, unfortunately. However, I’m glad to see that one major issue for me with the original B2 is fixed – the addition of a Seeker Power-up. This makes the level a lot more attractive for me, because this fact makes the game a lot more exciting and shorter. There’s also one minus about this Seeker PU: it’s very well hidden by some destruct sceneries which look like ordinary walls. The same thing goes for the RF and Bouncy PU, which are probably a bit over the top (one PU would be enough) This wall thing would not really be a big deal if all the other destruct sceneries would be just normal, but that’s not the case: all destruct sceneries are made out of walls which take several shots to be destroyed, and this gives a rather confusing feeling. Again, this problem would have been solved if the NOKA Conversion was used, which features ordinary and decent destruct tiles.
Another thing which I saw during my game in this level, was the fact that the level looks really unfinished. For example, take a zoom-out on layer 4 in JCF. About 60% of the layer is used but the playable part is very roughly separated from the non-playable part, and you can see the rough borders when you get near the level border. This is really a ugly and unnatural thing, and I don’t see why you couldn’t just take five minutes to solve this problem. I know it’s also used in the original battle2, but in that level the borders were still mainly invisible. That’s not really the case here.
RATINGS:
I don’t really have to say much about this awkward level. It has it’s good sides and also a lot of bad sides. A good point is the fact that the level finally comes with Powerups (although three would probably be too much) and bad points are the poor eyecandy, tilebugsm ugly backgrounds, weird sceneries and rough borders. This level isn’t good enough for a download recommendation, and if you want to play a similar level I recommend you to just use the casual B2, or – much better – the excellent “Night Fight” version by Pyromanus, which has splendid eyecandy and also a Powerup. This level has a 5.6.
Score: 1.3 + 4.3 = 5.6
Download: No, I don’t think so. Much better battles to download.
Host: Why don’t you host Night Fight or Battle2 instead?
Greetings,
- ChippieBW
you didn’t place tileset for “tuf world”
(Totally unsupported rating (1) removal. ~Violet)
The last time I reviewed, Surinam was not independent yet. Better said, a long time ago.
Santranigus V
This level was made by White Rabbit. Using EvilMike’s level guide, he made a level and uploaded it. I have seen this level in his server and I tested it a bit. Now let’s start with the review, okay?
EvilMike’s opinion is that eye candy isn’t too important to make a good level. I personally don’t like that fact, because I like eye candy alot. Now let’s see how the eye candy is in this level.
For this level, the Swamps Day tileset is used. This tileset offers you alot of eye candy, but in this level the eye candy is not the main part. The eye candy in this level is good enough, and I have no real complaints. The tileset and layer use is good as well. Almost every layer is used and alot of different tiles are used. I don’t know what to tell about the eye candy, so I’ll go on with the next part. The only flaw is probably that I think there isn’t enough, but it does its job.
Rating : 2.4 out of 3.0.
The gameplay is the part where’s focused most on. This level’s layout looks good. The level is not completely symmetrical. There are some good routes, and some ideas are used as well. For instance, the spider web wind turret at the top-middle. The spring placement is good, and there are no real dead ends in the level. The bottom has 2 warps you need to get something I mention later in this review. The flow in this level is good, which is needed. There aren’t alot of obstacles between the bases, but the wind turret is an example of an obstacle because it slows you down. The bottom area of the level is water ; like the warps at the bottom-left and right. Some one ways are placed here and there, and I don’t think the level is too cramped in some places. I think the gameplay here is a strong part of the level.
Rating : 3.3 out of 4.0.
Now let’s go to the placement.
When I saw this level the last time before it was uploaded, it had no food. Now it has alot of food. It’s not really overused, so it’s the first good part. Second part is that the ammo placement is good, and it’s good spread. The level has 3 main power-ups, and 1 gun9 PU at each side. The main PU is the Seek PU, which is hard to get if you don’t have a bad timing. You have to use the warp at the bottom-left and right and you have to shoot gun9 fast. The minor PUs are the Bouncy and RF PUs that you can find above the water, then at the left and right sides. The full energy carrot is at 61,65, and it’s just above the water. It’s possible to shoot it down. The +1 carrots are above the gun9 PUs. Some ammo is on the ground, other ammo is in the air/in the water. There are also some crates but they aren’t a real problem. The flaws are probably that the PU choices are unoriginal and that some people have trouble with getting the Seek PU. That’s no problem in my opinion, though.
Rating : 2.3 out of 3.0.
Others : this concludes a good new level by White Rabbit. I was trying to use a new system so you can blame me if this new system sucks. This level prevents alot of camping, but it’s still possible. I will now give you my final rating.
2.4 + 3.4 + 2.2 = 8.0 out of 10.0.
Host : sometimes. This level is something new you might want to try once. It’s probably a good level for 2v2.
Download : Yes.
I edited the review to mention what can be improved, but that’s one of the worst part for my reviews.
EDIT : I added 0.1. Just because.
EDIT2 : an 8.1 looked too high, now it’s 8.0 again.
Indeed Arti zip is Damaged, fix it please
Very nice!!
Eyecandy: This is really nice. A lot of lava holes in the wall for eyecandy and you added a lot more stuff. Even though they are there to point out a suckertube, the blocks thingies do look a little bit weird. You did include those x shapey things, which look good :)
Gameplay: Is nice, but not really good. A lot of dead ends. You could use springs to make them jump up, because left and right there are dead ends… Mostly at least. Nice use of sucker tubes!
Weapons: Good placement, some places there is A LOT of them. You put in PU. I don’t think there is anything wrong apart from a lot of them in one space, while sometimes the other parts of the level are almost empty.
Bugs: Completely down in the level, with the red springs where you jump to the rope, Spaz can make it but Jazz can’t. Pos 37.93.
And great chatroom :)
Nice level, but try to work on dead ends :)
Note: I think you are allowed to use music as long as you give credit.
EDIT: Because I kept changing my reviews to some other bugs I either saw after posting it or things I forgot.
Okay…
Conversion:
The conversion looks fine, although you edited a few parts. The parts were you, in battle2, could see if you had to use a certain item have been removed!!. You have to know that you have to use a TNT. This is not good… For the rest it is good and you also made a few spots easier to reach. The tiles are good and I couldn’t really see any tilebugs.
Eyecandy:
People said that eyecandy was important. You did add eyecandy, but not much. The background looks a little bit weird. It is kinda distracting, but yeah. You also put in 2 of those things in the springs thing as a subsitute of the red springs, which have disappeared.
I think this is kinda better. You dont crash into the ceiling now :\ But it could be done better. For example, you put a blue spring on the right, put it on the left too? So people can get the same height. The eyecandy with the, first tnt, block on top of the springs area looks a little bit weird.
Sorry, but eyecandy is really important. They said the same to me and stuff. Your conversion is good, but some stuff you changed is a little bit wrong. Try your best to add more eyecandy.
QUOTE: BTW: Arti, look around, theres still plenty of TNT. (I wanted it all gone but others complained before)
I mean the blocks that indicate that you have to use a TNT to destroy something.
OH! Yeah, They are 4x blocks, but a little bit TNT same. But it doesn’t indicate that.
Hmmmmmm. the beeps are WAY too loud. if u could lower the volume of those it would really help alot. otherwise its a good dancish song =)i believe that it is sample 2/channels 1-10. dany, its very ovbious, but still w/e. plz lower the volume a bit
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