RecommendedReview by Jarno vos

Posted:
26 Dec 2004, 09:29
For: Chateau
Level rating: 8.3
Rating
9

Finally An New Tileset From Toxic Bunny!

Exemple Level 4.9 N/A
Bad Make Better Exemple Lvls :P

Tilset GREAT An Perfect 3d Tileset
9.0

Eyecandy (Only From The Tileset!!!!)
8.6

YAHOOOOO!

~Jarno

RecommendedReview by Blackraptor

Posted:
26 Dec 2004, 07:45
For: Templorary Turtle (X-mas mix)
Level rating: 5.4
Rating
7.3

Hm. I like your remixes, Danyjel.

I just don’t review them because I’m not every good at reviewing musics. I’ll review this one though.

I like the beat of the song, and how you put in some jingle samples that reminded me of christmas. The song is nice to listen to, I can’t find much wrong with it. I think the beginning might’ve been delayed too long (Basically what LRK said), and there could’ve been another lead sample (Dont ask me what though, I can’t answer that off the top of my head) because some of the song sounds a bit empty.

Not my favorite remix by you, but a decent remix. 7.3, sorry if that seems a little low. Download reccomend.

Review by Ðx

Posted:
26 Dec 2004, 07:42
For: Christmax 1.2
Level rating: 7.6
Rating
N/A

Jarno Vos try to learn reviewing

RecommendedReview by PHT

Posted:
25 Dec 2004, 18:29
For: TDI2
Level rating: 8.7
Rating
8

I played it, but never had time to review it. So here goes:

Playability:
The level pack was very nice to play, there were many cool puzzles, most of them were quite original. The items were placed very well, and so were the enemies most of the time, somtimes they were a bit unfair though. I liked the boss fight in the last level.
Rating: 8.5

Creativity:
The levels were really creative, I especially liked the several puzzles (like I already said). The only thing that dissapointed me a bit was the first level, it could’ve been a tad bit longer, not just an endboss fight. The rest was really fine, and there were some great ideas.
Rating: 8.5

Balance:
The levels were well balanced, not too easy but also not to hard. Exception is again the first level, where there is a fire shield in easy mode, which makes it too easy.
Rating: 8.

Eyecandy:
The eyecandy was different than the one from TDI 1, it wasn’t as confusing as in the first pack, but it was also not as good as in the first pack. The eyecandy was not bad, but it doesn’t reach TDI1. A lot of people complained about the eyecandy in TDI1 because it was very confusing at times, but it didn’t disturb me either. However, you still did a good job on eyecandy which is worth a 7.5 I think.
Rating: 7.5

Story:
The levels mostly lacked story elements, the only thing I knew from the first level is that I had to find the forbidden area. An exception is the last level, where it looks like Devan tells Bolly to kill Jazz, which looks kinda cool. The levels could’ve had more story elements though.
Rating: 7.0

I hope you are satisfied with this review, even though it is not all that detailed. I liked your episode and it would be cool if it was finished, good job!
I think it deserves an 8.0 overall, and I hope to see more work from you in the future.

RecommendedReview by White Rabbit

Posted:
25 Dec 2004, 18:18
For: Chateau
Level rating: 8.3
Rating
8.5

Wow! When I first was Toxic Bunny’s 3D-ish War Torn I wasn’t as impressed as the rest, though I still liked the tileset. Here’s yet another 3D-ish tileset, Chateau, and it looks pretty cool! :-D

Have you ever looked at Epic’s Castle tileset and thought “I wished I could make a REAL castle, not just the interior, but also the exterior! With medieval-like turrets, walls, gates, bridges and of course a lush forest”. Well, now you can! Toxic Bunny’s latest tileset, Chateau (should be Château, but whatever), is the best thing so far if you want to create a real Medieval castle lvl. :-)

Though it seems as if TB’s castle is under-equipped and in no condition to unleash armies or withstand a siege (because for some reason, the castle is COMPLETELY devoid of armaments and knights in shining armour), the rest looks AmAzInG! The tiles are unbelievably detailed!!! :-O Some more than others (the trees and stained glass windows do not match those of Heaven and Castle) but it still looks great! Everything looks polished-up and the whole tileset, and any lvls made with the tileset, will be a pleasure to the eyes!

The tileset has all of the necessary tiles (except suckertubes, but you can improvise…) and it all feels very atmospheric. You can run around barrels, old wine-storage…er…areas, chandeliers and lots of other old, comfy stuff. The outside area is quite limited but it has some forest background tiles, some tree tiles and some ground and grass tiles. There are cracks in the walls, beautiful towers and battlements as well as a HUGE amount of different sorts of tiles. All wall tiles! LOL!

For some reason, the tileset has its background tiles masked, meaning you have to use layer 5 (as seen in the example lvl) to provide background. This limits the amount of layers available to the JCSer and forces him to use layer 5. While layer 5 is usually used for background stuff, it would be nice to give ppl the freedom to choose what they want to do with their layers instead of forcing them to stick to set layers because the tileset isn’t “generously” masked.

What Chateau has in quality, it lacks in quantity, I’m afraid. There is a GIGANTIC potentional for this tileset. There could’ve been much more armaments/armour and war…stuffness as well as more forest tiles and OF COURSE A REAL MOAT, DRAWBRIDGE AND DITCH to create that pure, true castle-feeling. The more you look at this tileset, the more it reminds you of a beefed up Castle tileset made lighter(?). While it has more outside and more castle-ish stuff than Castle, it lacks the variety and eyecandy Castle has.

Chateau should, however, not be compared to Castle because there is a difference between castles and châteaux. ;-)

A very well-made tileset with good eyecandy and many, many different kinds of lvl-possibilites. It’s still quite limited but it’s better than to make one lvl with Castle and one lvl with Carrotus. :-D Chateau receives a download recommendation and an 8.5. An 8.5 is slightly higher than usual (I would probably give this 8.2 any other day) but since it’s Christmas Day, I’ll be extra, extra generous. :-D

MERY CHRISTMAS AND A HAPPY NEW YEAR + I got the first review! :-DDDDDD

P.S. Make better example lvls, TB. ;-)

Not recommendedReview by Niels aka ChippieBW

Posted:
25 Dec 2004, 16:52
For: Christmas Blast
Level rating: 6.2
Rating
4.9

Since White Rabbit slightly overrated this level in my opinion, i shall post MY view.

Christmas Blast
CraccoBoy has made a new CTF level, from which he says it has three purposes (Christmas server, contest and a CTF to host) so let’s check if the second purpose fulfils it’s destiny: winning this contest. Let’s go.

EYECANDY: 1.1 out of 2.0
For this level, mr. CraccoBoy used his own tileset called “Cracco Christmas” or something. Since I don’t really like this tileset, it gets hard for me to give a good view about the eyecandy. I’ll try, however. I like the coloured flags and names and something, but some places in the level seem a little bit too empty and plain. Not really good. This seems to be more of a tileset problem, but it’s hard to avoid. You should have used the standard chirstmas tileset or something; it would be even illegal to use your own set in the beginning but the rules changed. Whatever.

AMMO: 1.3 out of 2.0
As I wander through this level, I’ve noticed five kinds of ammo (Seeker, Toaster, Electroblaster, Bouncie and RF) and two Powerups (Seeker and Toaster). There is one Full NRG carrot which seems to be enough for a level of this size. I don’t really like the ammo placement, but it’s decent.

LEVEL STRUCTURE: 0.8 out of 1.5
On with the structure. There seem to be some problems with this structure and it’s really funny: DarkSonic uploaded a battle level with a CTF structure and CraccoBoy uploaded a CTF level with a Battle Structure! The flow is not really bad, but it would have fit better by a battle level though. Some places are weird, like the part in the right where you have to jump up – it seems like there are some vines to hang on but there aren’t. Hmm.

GAMEPLAY: 1.2 out of 2.5
To compare your level with DarkSonic’s level, I liked the gameplay of DarkSonic’s level more. The navigation in this level is a bit hard, there isn’t really a nice flow and the eyecandy gets bored after a while. The music file used is OK, but nothing special.

ORIGINALITY: 0.5 out of 2.0
Now on with the crucial factor: originality. I wonder what the author’s opinion is about the originality in this level, since I can’t see anything of it. DarkSonic and Satan had at least some original factors in their levels, but here I can see really nothing here, or it has to be one if the first CTF levels with a battle layout. I’ll give you 0.5 points for originality, and I’m generous with that.

RATINGS:
If the original factor didn’t count this level would probably score a decent rating, but now, it’s a little bit under average. Same comment as with DarkSonic: perhaps this should have been a battle level, but I’m not sure. For now, the only thing I can give for this is a lousy 4.9. You got served.
Score: 1.1 + 1.3 + 0.8 + 1.2 + 0.5 = 4.9
Download: No.
Host: No.

Review by White Rabbit

Posted:
25 Dec 2004, 16:28
For: CTF-SnowWorlds
Level rating: N/A
Rating
N/A

Look at layers 5-8. The two lvls have EXACTLY THE SAME BACKGROUND LAYERS! Look at 1 to 3. The two lvls have EXACTLY THE SAME LAYER SIZE AND LAYER X + Y SPEED!!! Anakin’s lvl hasn’t got the tiles, but it’s obvious he just erased them from This Level Is Untitled. Way to steal a lvl and then not cover up, Anakin. :-P You could’ve gotten away with this if you had just changed a few settings and tiles. :-P

RecommendedReview by White Rabbit

Posted:
25 Dec 2004, 15:58
For: Christmas Blast
Level rating: 6.2
Rating
7.5

Christmas Blast, by CraccoBoy. Yay! Merry Christmas!

This is a small CTF lvl using Craccoby’s own tileset, Santa’s Snowy Zone. I have the old version of the tileset but the new version has quite a funny palette, making everything look different. Green is red, apparently, and most colours have been darkened or changed slightly, which makes the whole lvl look very goofy, not to mention the fact that green RFs are red so I thought I was shooting powered up Rfs.

The eyecandy is as good as the tileset allows, though not many foreground tiles exist in the lvl. The mountains and forests are well-placed and there is a very obvious Christmas atmosphere in the lvl. Comfy. The eyecandy varies and you’ll be able to travel from snow to rocky ground and encounter lots of nice, Christmasy stuff, but it’s just that some walls are very thick, and you it’s a waste to keep them empty. It would look better if there are some foreground tiles in them to make the whole place look a bit…wilder and more natural, rather than just a big snow platform.

The gameplay is ok, with some Jazz-unfriendly areas (there are not enough springs in the lvl and Jazz has a lot of trouble moving around because of this). The springs that do exist are well-placed and so are all of the platforms, vines, etc. I’ve noticed a couple of masking problems with the tileset, which slows down the flow, but it’s no big deal. It’s also annoying that the bases are in dead ends and Jazz is forced to go into the dead end and jump out again because he, lacking doublejump, cannot just directly to the platform above or on the side of the base.

Weapons placement is actually really good. You never have to work hard to get ammo and the power-ups seem nicely balanced. There is an abundance of ammo, but it’s not over-done, so you’ll always have enough seekers to blast your enemies to smithereens.

It’s a shame that this lvl is a bit small. 140×80 would suit the kind of gameplay and ammo placement Santa’s Snowy Zone has. It’s still a good lvl, however.

Er…since this lvl isn’t that original actually and what distinguishes this lvl from the rest is:
1. Weird palette.
2. Very good weapons placement.
And that’s it.

Still, a fun lvl to play and some excellent camping spots. >:-D

Not recommendedReview by Jarno vos

Posted:
25 Dec 2004, 10:50
For: Templorary Turtle (X-mas mix)
Level rating: 5.4
Rating
1.7

Yuck!!

Your Other Re-mixes Are Better This One Are Very Bad
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

HERE AN 1.7
~Jarno
(Unsupported rating (1.7) removal. What makes this bad? ~Violet)
EDIT :
Oh Sorry Violet I Forgot To Say How Can This Be Bad Now Look Down

The Music That You Have Made
Have One Theme ANd That Theme
Are The Same As The Others
And That Is Bad

~Jarno

Review by Jarno vos

Posted:
25 Dec 2004, 10:42
For: Christmax 1.2
Level rating: 7.6
Rating
N/A

Good Job OLSEN

Music Used 8.0
Wow Your Music Are Really Great

Eyecandy Wow This Is Giant To

Eyecandy 9.0

Olsen This Is Our Best Level :P
From This Moment!!
~Jarno
(Unsupported rating removal. This review was reported, and I have to say I agree that it’s not very good. Plus, the last line makes it seem a little biased somehow? Removed. ~Violet)

Review by Slaz

Posted:
25 Dec 2004, 06:32
For: Explore Letni
Level rating: 6.7
Rating
N/A

I tested it on 2 computers with JJ1 and it all works correctly, may search for the DOSbox program to run it, i think that’s the problem…

Review by WaterRabbit

Posted:
24 Dec 2004, 21:07
For: Explore Letni
Level rating: 6.7
Rating
N/A

It won’t wotk in my Jazz Jackrabbit 1. I have the full version. When Jazz Jackrabbit 1 finishes loading the level Jazz Jackrabbit exits to Windows.

RecommendedReview by Jarno vos

Posted:
24 Dec 2004, 14:24
For: Bay Of Diamonds
Level rating: 8.1
Rating
9.2

Wow This Is Great The Eyecandy Are What Can I Say Only About The Eyecandy SUPERRRRRR!

Eyecandy Rating 10!

Animating Stuff (And Some Diamonds)

Too Great
You Have Used Not Lot’s Of Diamond Thats
Just Great ALSO!!

8.8
Yahoo!!

You’re A Good Battle Maker
A Very Good One

Total Score 9.2
Download Recommendation = Yes

~Jarno

Review by White Rabbit

Posted:
24 Dec 2004, 12:47
For: gg no re
Level rating: 8.4
Rating
N/A

@Jarno vos: Ahem. Any lvl you want. ;P Just run one and see how it loops, hehe. :) There is no “starter-lvl”.

@Reptile: Gold Rush Mountains has NO dead ends. You must shoot the doors and windows to get out!!! ;-)

@Everyone else: Either review, or don’t post anything here, plz, thanks!!!

Review by Jarno vos

Posted:
24 Dec 2004, 12:41
For: gg no re
Level rating: 8.4
Rating
N/A

Ehh What Level Is The Begin?

EDIT I Dont Know That there are no begin

Review by Total Freaks

Posted:
24 Dec 2004, 10:02
For: gg no re
Level rating: 8.4
Rating
N/A

Er….the tilesets not included are the HH98 tilesets, which are made by Epic and are official. You should have them already, Dx. :p

Review by Olsen

Posted:
23 Dec 2004, 23:16
For: Christmax 1.2
Level rating: 7.6
Rating
N/A

Thanks Chippie!

My improvement of my level making skill definatly comes from XLM.

I feel like i have to create something good and i have many members to rely on.

XLM FOR EVER!

RecommendedReview by Niels aka ChippieBW

Posted:
23 Dec 2004, 23:05
For: Christmax 1.2
Level rating: 7.6
Rating
7.6

Christmax
Another Christmas-based level, yay! This time it’s a special one: The first level to be released in a while by Olsen and also the first one to be released for him inside the Xtreme Level Makers department. I wonder if XLM improved his level creating skills. By the way, this will be the first review in which I combine the factors gameplay and structure to one factor, since I never really had to say much about the gameplay alone. Also, the category AMMO is replaced for PLACEMENT since I now also cover carrots and PU’s with it. Well, here goes.

EYECANDY: 2.0 out of 2.5
Ah, another level with the Diamondus β tileset series. This time the night version was used, for the second time in six days (I used it too in Bay Of Diamonds which I uploaded Sunday) I can see you looked to the eyecandy in my level since I recognise certain parts of it, but it’s still different. For example, layer 5 wasn’t used for caves/waterfalls but for trees, which is a decent thing. I couldn’t find any tiling errors in the level (bravo) and overall the eyecandy looked very good. Not as good as FireSworD’s level by far, but I think it’s about the same as my level. Some parts are a little bit empty though, but I can’t directly figure out a way to solve this. The snow effects work nice with this set.

PLACEMENT: 1.7 out of 2.5
Now on with the ammo and other pickup stuff. There are some things to say about the ammo here: first of all, the kinds of ammo that are placed are allright: you have all sorts of weapons (seekers, toaster, bouncie, pepperspray, RF and electroblaster) and there are two Powerups (Seeker and Toaster, which are only reachable with EB) Apparently one +1 carrot seems to be enough for the whole level, some more in other corners would be nice. I also think that some parts of the level are a little bit too empty, you could have add ammo to those places to make them more useful.

STRUCTURE & GAMEPLAY 3.9 out of 5.0
Now on with structure/gameplay, for the first time combined into one. The structure here is typical for a battle level and it has a really good flow to move yourself around. Also, many forms of structure are used (vines, sucker tubes, springs, etc.) which entertains me. I’m a huge fan of useless text strings (like in EvilMike’s levels) and I like them especially when my name is in it, although I didn’t notice it during beta-testing. I like the slope part with the holes in it, this is truly a good thing. The warps however seem a little bit useless in my opinion, since the level is quite small and they aren’t really necessary. The same thing goes for the water (you can’t really swim in this level, but it looks good with the eyecandy however) I liked the music file used a lot.

RATINGS:
XLM seems to have a positive influence on you since this level is better than everything you’ve uploaded to J2O before. The eyecandy is just allright, the ammo placement is fine and the structure and game are both good. I like to see this level hosted during the Christmas server, and probably even more. You’ve got a 7.6 from me for this level, and a download recommendation. Good Job!
Score: 2.0+1.7+3.9 = 7.6
Download: Yeah, it’s a funny level.
Host: Sometimes, at least during the Christmas server.
Greetings,
- ChippieBW

RecommendedReview by Ðx

Posted:
23 Dec 2004, 19:11
For: gg no re
Level rating: 8.4
Rating
9.2

Small review :P

Lets start. i like the lvls really but i dont like dalspots one, mayby he is’t so good in jcs but he will own me in jj2 online. The eyecandy is awsome in all the levels, the layout and the placement is fine. The level from Flash is incridble really, the eyecandy is 10/10 it cant be better and the layout is perfect. The battle levels ar mayby 2 % better then ctf but i can’t really say that.

I hope you guys will make something new soon ;D

Sorry for quick review

9.2

RecommendedReview by White Rabbit

Posted:
23 Dec 2004, 11:46
For: Noel's Passage
Level rating: 7.3
Rating
7

CHRISTMAS EVE TOMORROW!! YAYAYAYAYAYY! :-DDDDDDDDDDDDDD

CAPS LOCK DAY TODAY! WEEEEEEEEEE!!!!!!!!

(I’M GOING TO KEEP THIS REVIEW SHORT…JUST IGNORE THE CAPS!!!!!!!!)

SORRY I’M LATE WITH THIS, BTW!!!

REVIEW OF NOEL’S PASSAGE:
THE GAMEPLAY IS QUITE GOOD IN MOST OF THE AREAS AND THERE IS A LOT OF SPACE TO JUMP AROUND AND COPTER IN. SPRINGS ARE WELL-PLACED, THERE ARE ALMOST NO JAZZ-UNFRIENDLY AREAS AND THE PLATFORMS ARE ALWAYS WITHIN EASY REACH. THE FLOW IS ALSO GOOD, BUT SOME AREAS ARE A BIT REPETITIVE AND DUE TO BAD MASKING OF THE TILESET, IT CAN BE DIFFICULT TO JUMP AND RUN CONTINUISLY IN SOME AREAS (MAINLY THE UPPER-RIGHT CAVE WHERE YOU HAVE TO JUMP FROM ONE PLATFORM TO THE OTHER UNTIL YOU REACH THE TOP!!!!!!!!!!!!!!!!!!!!!!!)

EYECANDY IS ALSO PRETTY NEAT!!!!!!!! :-) THERE IS SNOW, MOUNTAINS, A LOT OF TREES AND COOL-LOOKING BACKROUND CAVE-STUFF…THINGS…AND OF COURSE SANTA ON HIS REINDEER SLEIGH FLYING ACROSS THE SKY!!! THE LVL USES THE TILESET TO GOOD EFFECT AND ALTHOUGH THERE IS NOTHING ORIGINAL ABOUT THE EYECANDY, NOEL’S PASSAGE IS A PLEASURE TO THE EYE.

WEAPONS PLACEMENT IS ABOUT AS GOOD AS THE GAMEPLAY BECAUSE THE AMMO AND CARROTS FOLLOW THE GENERAL LAYOUT OF THE LVL. AMMO IS NOT VERY SPARSE BUT YOU WILL HAVE TO CONSERVE IT, WHICH WILL LEAD TO A MORETHINKING”-APPROACH TO BATTLE RATHER THAN THE CONVENTIONAL MASSIVE SEEKER STRIKES FOUND IN MOST OTHER BATTLE LVLS. YAY FOR CAPS!!!!!!!!!

TO SUM UP… NOEL’S PASSAGE IS A SMALL, WELL-DESIGNED LVL WITH GOOD EYECANDY, OK AMMO PLACEMENT AND GOOD GAMEPLAY. IT’S DEFINITELY FUN TO PLAY IN THIS LVL BUT THERE REALLY ISN’T ANYTHING NEW OR ORIGINAL ABOUT IT (SOME SECRETS EXIST, HOWEVER). A 7!!!!!!!!!!!!!!!!!!!! HOORAY FOR CAPS LOCK DAY!!!!!!!!!!!!!!!!!!

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