No Labratkid
I May From My Dad Not Talking On MSN With Persons That He Never With Talking On SORRY!!
Garden Brawl |
Review |
- – - – - – - – - – - -
Eyecandy And Other Stuff
7.5
Make A Little Better Eyecandy PLZ.
Color Of Tileset Cool Gray
Hmmmm. What Can i Say Of The Tileset That You Have Used
Nothing But The Color Are Very Great
An 10 From Me.
P.S. And As I Can Give A 15 Should I Do That.
Animating Stuff
9.9
SUPER But Only
Can You Put What Animating Stuff On Your Eyecandy??
Total Score 10
~jarno
I never had problems with the .bat, and I have XP. So WADLEDEE LOSES!!1
‘You can either get out on the way down or fall all the way to the bottom and warp to the top. The problem is, if you’re jumping in from the top, you’ll need to shoot the block before you get out (if you didn’t do that earlier) or you’ll end up in the same place. And your enemy may be prepared for such an occasion.’
Use copter ears if you’re Jazz. Double jump if you’re Spaz. :-P
This lvl is overrated. eats the overraters and runs away
When I started this level for the first time, I just thought: “wow, this looks so nice”. Lately not many levels give me such an impression, so I was optimistic for this one since the very start. And this impression is still keeping up.
Fire Sword has been a levelmaker of quality for quite a while now. The ones that I played already are Higher Fragging Rate and High Volume CTF – both were very good and I always have fun playing them. This level does not only look good, but it’s also great to play.
Carrots around us
The level is medium-sized, yet it features 3 carrots to pick up. You may think that’s a bit too much for duels, but their positioning makes such thinking wrong. It took me a lot time until I found out how to get the lowest-positioned carrot!
Falling
On the right of level, there is a shaft closed with destruct blocks. It’s perfect for escaping from a seeker shooting enemy, if you manage to destroy the blocks fast enough. You can either get out on the way down or fall all the way to the bottom and warp to the top. The problem is, if you’re jumping in from the top, you’ll need to shoot the block before you get out (if you didn’t do that earlier) or you’ll end up in the same place. And your enemy may be prepared for such an occasion.
The getaway
If you look at all those springs in the level, it looks much like CTF at this point. “Speed-tracks” are pretty much everywhere, so there’s no need to stop. Just jump, stomp or shoot when you need to. There are also some pinball bumps. Only a fool would tell they’re randomly placed – for real they help in manouvering in the level. Very well done on that, FS.
k get ammo
I like the ammo placement. It’s a battle level, so you can be armed to teeth in seconds, but you need to jump a bit for that. My only complaint is that there’s too much bouncer ammo in one place. Power-ups are placed well, too. Maybe 3 of them is one too much for such level size, especially they are seeker, bouncer and toaster – if a duel is played and both players have all power-ups, that can result in quite heavy-arms battle. Oh, the seeker power-up can be archieved only by shooting, so getting full ammo for it doesn’t include kicking/uppercutting the PU.
Beautiful beta
Like others, I’m wondering why didn’t Epic leave the tileset the way it was on the two early beta screenshots. Of course, Pyromanus made it a mix between that, final Diamondus and diamonds from 1.20 version, but still it’s just so much better than final version. Fire Sword did great job on eyecandy, so even if you’re alone on the server you’ll probably want to look at everything around while you still can. The point of view on the background layer gives a feel that the level is positioned on a hill. Don’t forget the leafs – they’re an oldie, but the way FS placed them and the direction in which they are moving is much better than what I usually see in this case. The music fits very well and it’s very good as standalone, too.
Ya gotta have it!
Overall, this is a very good level. Basically I would recommend it for duels, but you can also have some great fun with public gameplay. Just don’t use InstaGib – I think that’s a bad style for this one. And you won’t have time to look at eyecandy and listen to the music. ;)
@White Rabbit – I said you’ll have to destroy them if you didn’t do that earlier. Not that it’s impossible in that moment. It can be even done without special moves.
Another alternative for the .bat files is using the “Captain Cook” program, or just running JJ2 with a command line.
It rocks, it rocks, it rocks!
You really must make more single player lvls if your first ones are so gobsmackingly good, Agama! Now I understand why those example lvls following your tilesets are also so amazing! You have it all Agama! Lvl designing skills, tileset designing superhuman skills, etc. The only thing left to do is to do some jazzing online and kick mortal butt! :-D
The lvls are nice and long and you will have lots of fun with them because there are 10 in total, giving you about 2 hours of exciting playtime (depending on just how much effort you put in looking for the various secrets). The Epic-style gameplay is great and perfectly imitated. Though Epic-style lvls tend to be easy I don’t really care because there are not many lvl packs except for a select few that can beat Epic’s original lvls in terms of sheer fun and playability. Night World deserves to be classified as an Epic lvl. Your lvls are like Epic’s, your tilesets are like Epic’s…do you work for Epic??? :-D
Eyecandy is also Epic-ishy but it exists in a higher concentration. No complaints here but Epic lvls were kind of empty of eyecandy compared to some home-cooked lvls so it wouldn’t hurt if you put more stuff into all layers.
Weapons and baddie placement. Ahh… fighting 3 fencers at the same time… it’s fun playing Zorro with JJ2. :-) The baddie placement COULD NOT BE BETTER. Some are ingeniously placed while others are just waiting to ambush you. You often never know what to expect and when they come, the only way out is to react fast and shoot fast. The baddies die all too easily but if they didn’t, Night World would make a formidable challenge. Weapons placement is not that brilliant, but all right. There tend to be a unique weapon for every lvl/tileset theme but in the end you go overboard with ammo, Agama. There is so much of it and since I usually only use the blaster all my ammo is wasted at x99. Even the bosses can be defeated easily using the standard blaster (go blaster! :-D).
My big complaints about Night World is that some bonus areas can be accessed by copter ears/double jumping, there are a couple of places to get stuck (near the bridges in the Medivo lvl), the whole thing is too easy and you can finish it in a flash and there is an unfinished area near the end of the Carrotus lvl, which looks ugly. BUT DON’T LET THIS DETER YOU FROM DOWNLOADING, PLAYING AND ENJOYING NIGHT WORLD OR I SHALL HAVE NO CHOICE BUT TO EAT YOU!!!!!
I know my review is almost 4 years old but after I discovered this wonderful little lvl pack I couldn’t help but to play and review it. Extra bonus because these are your first lvls. Agama, you are brilliant.
Wadledee, if you’re running Win 95, 98, Me there should be no problems. If you’re running Win 2000 or XP then try changing the compatibility settings to Win 95/98 and that should work. I hope.
My real review comes later, first I have to delete something like 300 levels so I can see the FSP levels in my Home Cooked List. Now you all think that I’m crazy and I’ve to use the Bat, but it doesnt work.
ReViEw LaTeR
Carrotpie
Cell and I will have our revenge one day, Violet. MUWHAHAHAHAHAHAHAHAHAHAHAH, etc.
No rating given, Jelze.
I won’t review this myself since Jelze convinced me that this lvl is ‘junk’.
Delette.
(Unsupported rating (1) removal. Bla bla bla read the rules. ~Violet)
I might review this level too.
Introduction: Garden Brawl is a level by FireSworD, this level is the first on J2O that isn’t an example level with Pyro’s Diamondus ß tileset. I saw this level in AvK’s server too, and had fun playing it.
About the gameplay, some places have springs that lead you to another place automatically. Great. That this level is small, doesn’t mean that the gameplay is bad. The warp above the bouncy pu is evil, because I can’t get on it, without doing the special move of Jazz. It took a while to find the warp to the one carrot, but at least, I did. The layout is pretty good, but it is open in some places. The springs help you get around easily, so the flow is good, combined with the one ways and so used. The vines will get you around fast too. There is no advantage for any character there. The warps are pretty useful, you fall down and get warped to above, where you can fall down again and turn left while falling. Fun.
Like most people already said, the eye candy is just great. There are alot of trees in layer 3, thanks to the leafs and other stuff, you are really thinking you are playing in a garden(if it was real). The waterfalls and stuff are impressive, just… no real complaints. Every layer was used, and the tileset was used till the end. Gj.
The pickup placement in this level is interesting. There are 3 power-ups. There is a tube between the seek PU and the platform. You need to shoot the seek pu, but when you see it for the first time, you really think you can just walk to it and get it from close. The bouncy pu was on the left side of the level, and it’s under the warp. The Toast PU is placed in the bottom-area of the level. The ammo placement is also nice. The carrot placement is good enough. There is one carrot in a warp that took a while for me to find. There is also a carrot on the left side of the level, that’s under the springs with the Bouncy pu and the warp. The other carrot is placed above a vine, somewhere in the top-middle. Some destruct and stomp sceneries make this level pretty fun to play in, because you have to shoot them to get access to a place. There were also some fast fires, and they’re still traditional in battle levels.
The level is pretty original. There were pinball events, that can be irritating at first, but you will get used to it fast. It’s fun if you are shooted and bounce between a pinball event. I like how the warp was placed. I haven’t seen many levels using a warp that’s placed on such place. And, of course, it’s the first level with this tileset that isn’t an example level, like I already said. The other people that are using this tileset(like me), are using the Lava version of this tileset.
Others: a great Battle level that definitely has to be hosted multiple times, and I am pretty sure it will be in AB7. Great work, FS! I give the level a 8.5, and of course you gotta eat this.
Edit: I forgot to describe the 3rd carrot, sorry =O
Edit 2: made a mistake with the eye candy, as I said the trees were in layer 5. Fixed it. Thanks for voting that this review was helpful.
Garden Brawl
FireSworD, one of the best level makers for JJ2 at the moment, has released a new battle level. A reason for happiness? Read here.
EYECANDY: 2.5 out of 2.5
As soon as the level loads, you know what the big deal is. The creator has put maximal efforts in the eyecandy, and since the Diamondus Beta edition features a LOT of this, you know it’s good. And it is good. Every layer possible is used, so you will see a beautiful yellow-blue panorama in layer 8 while leaves are falling down in layers 1 and 2. As soon as you walk around, you’ll drown into the beauty. Nothing more to say about it.
AMMO: 2.0 out of 2.5
The ammo is placed in a very particular way. In normal levels you will find the Power-ups quite soon, but here it needs a little discovery first. FireSworD has chosen for a classic three powerup-style-system, featuring a Toaster, Bouncie and Seeker, which is good enough for this level. The smaller ammo is placed in groups around the level, especially in areas which are visited not too much. This is a good move, since all the action now can take place in the larger, open areas of the level while players need to search for ammo in closer areas. There is, however, no Full Energy carrot present, but it is replaced by three normal carrots. They are not easily found, especially the one under the wooden bar. You need to do a lot of practice with this level to find the exact warps for this one. Overall, the ammo placement is nicely done, but sometimes it’s a bit too difficult too find in my opinion, so no maximum score.
LEVEL STRUCTURE: 1.5 out of 2.0
The level structure has it’s good sides and it’s bad sides. Good sides are that the level features a very natural design, and thanks to the excellent eyecandy and the many different forms of nature it looks like you’re really walking around in a beautiful garden on Diamondus. The bad side of the structure is that the navigation is hard to follow sometimes, and there are a few narrow passages that link the large areas, and they can only be followed in one direction. The warps are a nice addition to the gameplay, but they can be a little bit annoying sometimes. Some areas in the game are hard to access, and this takes away a large part of the flow. Overall the structure is allright and quite original, but it could have been better.
GAMEPLAY: 2.5 out of 3.0
Despite the minor flaws in the structure and the small placement bugs, this level is really fun to play in. Yesterday AvK hosted it in it’s server, and I had a really enjoyable time in it. The music used is neat and fits perfectly to the natural atmosphere that the level is trying to present. The more you play the level, the more used to it you get, and that’s a good thing. I don’t know what I have to say more about the gameplay, so let’s pass over to the ratings.
RATINGS:
Overall, FireSworD made a good deal with this level. I guess the average rating at the moment is a little bit too high for this level, but it’s not really too far off. My rating for this is an 8.5. I hope the makers of AB7 will notice this level, because it definitely deserves a place in the battle pack, since it’s one of the best battle levels of 2004. Good job.
Score: 2.5 + 2.0 + 1.5 + 2.5 = 8.5
Download: Yes!
Host: If you like a good battle, yes!
Greetings,
- ChippieBW
Good news first, bad news second. :-(
I think that this lvl only deserves an 8.2, 10 per cent lower than Urbs’ rating. Contrary to what Urbs has written I think that Garden Brawl is, at best, a medium-sized lvl. The size is just 94×71 and the playable area is a lot less, making Garden Brawl more like a small lvl. Small lvls are not necessarily bad but it’s generally agreed that the less space you have the less stuff you can put in your lvl.
FS has crammed as much eyecandy as possible into this lvl and you will be surrounded by it all the time. Sometimes, if there are too many seekers, bouncers and other players in the screen, the animated gems and the floating leaves will confuse you but once you’ve played in the lvl for a while you will get used to it. Nothing wrong here.
The gameplay of Garden Brawl is generally quite good and the flow in the lvl is as smooth as the soup we get in school. Except for the fact that sometimes the soup has large, protruding bumps in it. Eww… I’m talking mostly about the two dead ends in the lvl, one, which is quite small and easily avoided and one, at pos 26, 16, which is just too big to be acceptable. Sure, players will learn to avoid going there once they get to know the lvl but it still ruins the flow. Why not put an extra passage there, a warp, a suckertube, anything that will prevent the player from stopping the player walking into a deathtrap? The very, very tight passageway at pos 69, 41 was also quite annoying and players will only learn how to navigate it in the shortest amount of time, with practice. There is also a lot of jumping and vine climbing to do as well as destruct blocks, which slow down gameplay because most of the time the player has no choice but to destroy the blocks ASAP or get destroyed themselves. If a player gets chased to a destruct block then he is in trouble unless he can get past them fast enough. There are simply too many ‘fixed’ passages in this lvl, where players have only one place to go, which disrupts the flow. It seems to me that this lvl was designed like this because of its small size. There doesn’t appear to be much room for any other alternative routes.
If the gameplay has such serious faults then everything MUST be absolutely perfect so I’m gonna be biased here and say that weapons placement is fine (although 3 carrots for such a small lvl is too much for a 1v1 duel, IMO).
8.2 is a long way away from 9.2. I may be completely wrong in my review, which should be proved/disproved in the next person’s review. Still, an 8.2 is a very respectable rating.
DL recommendation.
Now this is my 1st review. I just played FS’s level to an unimaginable 100 roasts, and I’ll tell you why it agrees a 9+ for sure.
I really like the awesome looks of the level. From the start I didn’t like the playability, but once i got to around 50 roasts, I actually started to like it. It’s way more original than the overplayed battle levels by Epic.
So eyecandy is super, uhm I don’t know how to actually argument this statement, but FS just used the extremely kewl tilese to its full.
Now, I rarely actually played other battle levels other than the originals. And I think that as CTF got a great deal of very original high quality levels, battle levels weren’t either made or played. So to me personally this is a very nice and positive surprise. I hope the community embraces this awesome looking level.
Gameplay is very nice as well. One has 3 carrots(its a big level) and quite a few nicely placed pu’s where there’s alot of kewl dogfights going on. it’s a new level, so of course it wont just grab you, if you passively play like to 10 roasts, but if you play it a bit longer it’s just great. Thhere are so many different routes to the same location, you have to change weapons alot, so it’s not like in b1, where you can pwn with only seekers.
Ok I prolly did this against all the predesigned unwritten rules of review writting, but heck, I know it deserves this or more. But I really wouldnt like 2 give it more, since it might be unfair, me being quite new at this, and not reviewing many levels and all…
ANYWAY its a must for downloading and GJ FS!!!!!!
Just as a side note, this isn’t the first Christmas level. Black Ninja released Y-Mas before I did. In fact, Black Ninja, in a way, inspired me to make this level. FireSword said that Y-Mas would be the only Christmas battle. I wanted to prove him wrong and possibly outdo an experienced level maker while I was at it. Maybe I should have put all that in the manual. :P
I’m sorry about the shadows, but I had to place them like that, for anything else would have looked worse. I try to make the levels looks as pleasing to the eye as possible, by trying to offer semi-realism. So if something doesn’t look right with the tileset, Blame Cliffy B. :P
One Massage To Your Girlfriend :
You’re The Badest Level Maker EVER!!!!!!!!!!!!!
EVER
[Unsupported and untolerable reason for giving an 1. You have to provide reasons you give a 1. Please do not post anymore reviews like this. Jarno, je moet goede redenen geven voor je rating. Post alsjeblieft niet meer van dit soort reviews. -FQuist]
Ok FQuist
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