Not recommendedReview by Blackraptor

Posted:
3 Dec 2004, 04:12
For: Mysterious Forest
Level rating: 7.7
Rating
7.2

Hm. I had this set under a different name (and maybe got the music from this, music owns =P). Or rather, I had a set like it except with fewer tiles. Since I’m reviewing this for nostalgic purposes, the review will be kept fairly short.

There are several tiles included, I don’t particularly like the way some are drawn – Tiles like the ones on row 9, 10, and 11 (the blocks) and the Bg look differently drawn then some of the tiles like the plain green ones. If you want to make a set, stick to one drawing style in it so things don’t look out of place. The theme doesn’t really remind me of a forest, rather, I wouldn’t know what theme to go along if I make a level using this. Not so many animations in this set, but it has stuff like poles, hooks, vines, hurt events, and destruct blocks and stuff, and eyecandy tiles. The stuff needed to make a good level is there, but I don’t really like how the set is drawn, and am not particularly fond of the detail/texturing and coloring of it either, as well as that it doesn’t look much like a forest. Looks really flashy though ;d. Masking is good enough.

This tileset feels like a 7.2, so that’s what I’ll give it. Seems low compared to some other ratings, but those reviews where made in 2002, and this one in late ’04, so standards change I guess ;|. Download reccomendation? Doesn’t really scream out one, and apparently MB has a set just like it. In conclusion, its a decent set, but there are better forest ones out there. Probably the highest I’ll give something without giving a download reccomendation ;d.

RecommendedReview by White Rabbit

Posted:
2 Dec 2004, 22:58
For: THE LIBRARY
Level rating: 7.9
Rating
8

Very fun lvl and very long too! :D Good eyecandy and originiality(because there are no library lvls apart from this one, AFAIK). There are no cool effects, but the lvl is filled with secrets. It’s also pretty easy no matter the difficulty, but its length will make up for that. Great lvl. I want to give it something higher than an 8 but it’s just one lvl. :-(

Download recommendation and ++the library tileset, which should be expanded! :-D

RecommendedReview by Gizmaluke

Posted:
2 Dec 2004, 13:52
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
10

I liked that a lot. Great puzzles.
Music is hmm…. great.
Eyecandy rocks!!!
Mummy bunny is very good enemy.
(I tried use that but it’s not easy.
Download recommendation from me.

RecommendedReview by Blackraptor

Posted:
2 Dec 2004, 01:27
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.2

Had fun betatesting this

Just like I had mentioned in the JCF post I made about this pack, it is a very good one (Imo I prefer it over time tripping) and this is the place where I’ll justify my reasons.

FSP: Rent Collection

Legends and Hints

Well, to summarize this in one sentence: This is one of the best cutscene levels I’ve seen. Not one of those old overdone ones where you’re taken through a sucker tube and read text strings (I’ve done those a few times =P), but a hocus style one with even pictures (Taken from google!). Good first impression on the pack.

A Random Castle
Not particularly the most creative name I’ve seen, but the level itself is good. Firstly, it’s non-linear, which, at least for me, made playing it more enjoyable. I really like the chesire trick used here (and throghout the pack), original and cool. The level was challenging enough, and provided several off-route secrets which made it more fun to play. Eyecandy was alright-good, nice to look at, but I’ve seen it before. Enemies where placed alright, even though the bats may have looked a bit awkward floating in midair.
Layout/Gameplay: 9.2
Eyecandy: 8.5
Placement of Stuff: 8.5
Originality/Music: 8.4
Overall (not average): 8.8
Average: 8.68 ~ 8.7

Lack of Marmalade

This was one of my favorite levels. Firstly, I liked the music choice here. Layout was also nicely done, I had trouble finding some of the coins here playing the first time, and spent a while on it. I don’t like some of the changes made to it after I tested (the dark lighting) though, looks strange and I don’t like how it interfers with the playing arena =\. Other than that, the level was fun, had some cool effects, and was nicely done.
Layout/Gameplay: 9.5
Eyecandy: 8.3
Placement of stuff: 9
Originality/Music: 9.5
Overall/Not an Average: 9.2
Level Rating: 9.1 (on the dot).

A Cold Day In Foomania

Hm. A nice change, a level in the pack that doesn’t use the hocus tileset =P. Looking at the tileset (which is rather limited – Ground Force by ET) Violet did a good job. I like the music, it gives the level a nice feel, and the eyecandy is near the best it could be considering the set. I really like the layout, very nicely done, and lots of secrets too. Considering the chosen set, this level is very well done =P
Layout/Gameplay: 9.8
Eyecandy: 8.7
Placement of Stuff: 9
Originality/Music: 8.6
Overall (not an average): 8.7
Level Rating: 8.96 ~ 9.

Black Ninja’s Castle

Beginning (and lighting) of level owns (especially the nice blackness effect of the skulls). Level is actually fairly short, but the boss battle with BN owns (must’ve been annoying animating all that =P). I like the eyecandy here a lot, creatively done.
Layout/Gameplay: 9.2
Eyecandy: 9.2
Placement of Stuff: 8.5
Originality/Music: 9.7
Overall/not an average: 9
Level Rating: 9.12 ~ 9.1. The shortest level so far got the highest rating, heh.

The Nature Castle
Nice & different scenery, interesting layout, and lots of secrets. Not the best level, but I like how it differed in appearance from the rest of the hocus levels so you wouldn’t have the same eyecandy thrown at you and stuff. Different enemy choice, and nice (but overused ;() music. Lots of chesire2s, too.
Layout/Gameplay: 8.5
Eyecandy: 9.3
Placement of Stuff: 8.4
Originality/Music: 9
Overall (Not an average): 8.8
Level Rating: 8.8 on the dot.

Mellenwah
Also nice first impression & tileset use. Music is alright, fits the mood. Eyecandy rux, layout is alright and the level is flooded with enemies. I like how the mad monks were designed. Seemed to be less hidden stuff in this one.
Layout/Gameplay: 8.5
Eyecandy: 9.3
Placement of Stuff: 8.4
Originality/Music: 8.7
Overall/not an average: 8.7
Level Rating: 8.72 ~ 8.7

Fooruman’s Hologram Machine
This level was HARD. And long. Layout was nicely done, multirouted. Lots of sparks, hurt events, lava, hatters, etc. Ergh. But lots of shields and pickups too so =D. Eyecandy was chaotic but managed to peice together alright, we couldn’t find a better music for this so this stayed, although I don’t mind M04. I had no idea what to do in the end boss place. I just stayed crawled up on the left side platform where nobody seemed to be able to hurt me (sparks were faced towards me, Bilsy didn’t notice me). Stomp scenery = evil. Sooner or later I somehow won. So yay.
Layout/Gameplay: 9.2 (haarrdd, try it on hard mode :P)
Eyecandy: 8.8
Placement of Stuff: 9
Originality/Music: 8.9
Overall/not an average: 9.2
Level Rating: 9.02 ~ 9

Just a question, but what was Greenkiller doing in Fooruman’s Hologram machine? =P

Oh Yeah

This is really a level ;o. I like the effects in the beginning of the level (the Hologram machine’s destruction, Fooruman being a stup and taking your coins). Most the level is just credits in a level (Nice idea), except the epic battle in the end which is nicely done. I don’t really know how to rate it since it’s not really a level (level, credits, cutscenes and EPIC BOSS BATTLE in one!) so I’ll just say it was an awesome ending.

Final Notes: I really like the concept of this pack. Needing to collect a certain amount of coins is more original and fun then just searching for the ending. It also had most the levels be multirouted and non-linear, which is also good. I had a lot of fun playing, testing, and giving suggestions towards this pack, and I think it is definately something you should all download and play. Happy (Early) holidays!

=Ratings=
A Random Castle: 8.7
Lack of Marmalade: 9.1
A Cold Day in Foomania: 9
Black Ninja’s Castle: 9.1
The Nature Castle: 8.8
Mellenwah: 8.7
Fooruman’s Hologram Machine: 9
Average: 8.914 blahblah ~ 8.9. I’ll be nice and up this by +0.3 because the cutscenes were rux enough to help the rating of this pack. 9.2 is what I give, and definately a download reccomendation.

Good Job Violet!
~Blacky.

(Kinda ironic that I would give this less than I gave your hocus pack. Heh, standards changing I guess.)

Not recommendedReview by DarkSonic

Posted:
1 Dec 2004, 19:42
For: Xan
Level rating: 5.4
Rating
5.9

Ehm… this is TSF, but it says it’s 1.23. Could you change that?
My review will come soon.
@The Blaziken Master: you have to rate the levels, not the info.
As I promised, here is my review.

Introduction to this pack: this pack includes 3 levels by Xan aka Drokz, and the levels have a day and a night version. 2 Battle levels and one CTF. Fun. Btw, I am trying a new system.

‘Bulletproof’
At first, the name of this level is creative, but I don’t know why it’s called this way.
The first thing I saw when playing this level, was that the poles were annoying. It’s quite hard to move around in this level. The float ups can be irritating too(the ones above and under the Full energy carrot). The houses are irritating too, because there is only one way through them. I cannot say that I like the layout, the level doesn’t have many routes, and also dead ends. It’s pretty hard to get around the level, cause of some small platforms that are a bit irritating.

The eye candy is fine, it’s not very impressive, but just fine. There was enough stuff for me.

The placement of this level is a bit a problem. There isn’t many ammo, and I can’t say I like the carrot placement. The full energy is right from an area where you will be ‘float-upped’. This is a big advantage for the blue team. Power-up placement is fine, the RF pu is in the upper area of the blue team, and the Seek pu is in the upper area of the red team.

‘Intellectual Killer’
Another creative name, let’s check out if this level is good or not.

The gameplay is almost the same as in Bulletproof, it’s pretty hard to get around, there are again that irritating poles, and there is a place where you can’t get out easily. I really dislike the platforms around 146,58, they are irritating(again) and it’s hard to get around. You need 20 coins for the bonus. That is not a problem. I do not see a reason for the vine in the top area.

Eye candy is typical Diamondus, cave tiles, flowers etc. so it’s pretty basic, and I don’t have any complaiments.

The placement is a bit better than in Bulletproof. When you got the bonus, you get 2 power-ups and a full energy(plus some crates) the top area is irritating, because the vines have food on it. It’s hard to get around and get that food. There is a RF pu in the bottom area of the level. The coins are placed fine. Two carrots are too close to each other; the others are good placed.

‘Mindfull Candy’
The last level also has a creative name, but you’re not there with only creative names.

The gameplay in this level is a bit better than in the other 2 levels. The horizontal springs near 31,29 are irritating. This level is small, but it also has some irritating platforms(again), like at the right side. It’s not very easy to get around, you need to learn something. I don’t really like the ‘pit of candy’ like is noticed in the text. You need 20 coins for the bonus, which gives you fast fire and will freeze you. Fun. The layout is a bit better than then the other levels, but still needs work.

The eye candy is good this time, I can’t say I dislike it. This tileset does not give you major eye candy, and you did what you could do with it. Some places could have more eye candy, but this is good enough.

The placement in the level is fine. The Bouncy pu is at 56,20, with some ammo near it. There is a tube to the Seek PU, which is at the upper-left side of the level, where a green spring and two red springs are. Like I said, the bonus gives you fast fire, and you have the max already after you entered the bonus. The only carrot is placed near a statue, but that statue is in layer 4, so it’s pretty hard to get it. There is food and some ammo in the ‘pit of candy’. It’s easy to get hit when you are entering that place, so it’s pretty irritating(I’m sorry that I have to use that word all the time). That was all about the placement here.

Others: an average pack by Xan aka Drokz, but the gameplay should be improved alot.

I’m giving this pack a 5.9. It’s a nice try, but could be better. I don’t give this a download recommendation. Also, don’t host this, even when it IS TSF.

RecommendedReview by White Rabbit

Posted:
1 Dec 2004, 17:51
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.2

IMO this lvl pack is underrated and overrated at the same time. I was thinking of giving this a rating of 8.5 – 9.2 at a first glance, but apparently it has a rating of 7.7 and 10 at the same time, which is ridiculous.

FSP: Rent Collection features 9 lvls, 8 of which are playable. They are mostly very long and their difficulties range from medium to the kind of stuff Jazz Jackrabbit himself (if he existed for real) would have problems dealing with. Nevertheless the pack is worth completing, even if you end up throwing your PC into a river nearby (I used the Thames – it’s already pretty polluted so I don’t think anyone would mind having a PC on the riverbed).

There are lots and lots of puzzles in almost all lvls and there is an abundance of varied eyecandy although it seems to me that Violet has concentrated more on the actual puzzles and gameplay. Still, nobody should feel disappointed with Rent Collection’s eyecandy. It implements heaps of animation together with enough foreground and background tiles to simulate a JJ2 kaleidoscope. The triggers and destruct scenery are beautifully made. Unlike those of other lvls, any tile you trigger or shoot will fade in or out, fragment into shards of multicoloured, er, shards or “magically” appear. You just have to see it for yourself to understand me fully because I’ve never seen this kind of animated trigger scenery before. It would have been nice, however, if the diagonal blocks weren’t disguised as square blocks on the floor. I don’t see why you can’t just put in real diagonal tiles instead of hiding them? I think that it may be because the game Hocus Pocus didn’t have any diagonal tiles and therefore any Hocus Pocus tileset shouldn’t have them either. This may be conforming to Hocus Pocus standards but it sure is annoying, especially when you lose a heart or a life because you run straight through a tile into a baddie.

This lvl pack is very short, which is its biggest Achilles’ heel because practically anyone can complete this in under 3 hours (provided that you are able to survive on the harder lvls). Rent Collection has one little intro lvl, 7 fully playable lvls and 1, which is a cutscene, ending and super-boss lvl all rolled into one annoyingly-hard-to-complete lvl. The first lvls are quite easy compared to the later ones and also slightly shorter. Violet has really concentrated on triggers, puzzles and making the player jump like they’ve never jumped before. When I played I jumped so many times I ended up being grateful that my rabbit’s tendons couldn’t snap. The jumping can be very challenging because Violet has nicely asked cough*forced*cough us to not run and not to do special moves. I don’t mind playing according to Violet’s rules and the lvls are fully playable without running or coptering, etc, etc, but I wish that Violet didn’t stick to the Hocus Pocus-style gameplay like an obsessed puritan and not put any springs, float-ups, vines at all in the lvls. Yes, there are floating cats but they don’t tend to be reusable. Despite the frenzied jumping you have to do the gameplay is still marvellous and Violet has made all lvls suitable for walking, not running, rabbits. Like in his previous Hocus Pocus SP lvl pack, there are suckertubes to prevent players from reaching places by uppercutting or double jumping.

Puzzles? What puzzles? Oh, you mean those 100000000 million puzzles in front of me? Yes, Rent Collection is filled to the brink with puzzles. There are so many that I can’t even begin to list or describe them. Some are tried-and-tested ideas while others are on the cutting-edge of JJ2 puzzle development. Some will add to the fun by surprising the player while others will add to the fun by infuriating him. Puzzles make Rent Collection tick.

Unfortunately, there are numerous bugs and some confusion in the lvls (as always). You can’t save in some lvls (‘Black Ninja’s castle’ is one example) because you get an Out of Memory access violation message. ‘Black Ninja’s castle’ isn’t exactly huge so I wonder why I had that error. Another irritating thing is that sometimes there are not enough signs or hints to direct the player. In ‘A Cold day in Foomania’ I had problems finding the coins, finding the right passages and finding the keys. I ended up looking in JCS but found nothing. At last I realized that the Cheshire Cat could only be used once and I messed up when I was on it so I couldn’t get back up… I had to type jjfly and jjnowall for that because I didn’t want to restart the whole lvl. Rent Collection is actually not a bug-filled lvl pack, thank goodness, so ppl shouldn’t be worried too much about the things I mentioned.

There are other stuff included in this great pack that I haven’t mentioned, simply because it would take another 20 minutes of writing. Rent Collection is disappointingly short but what it lacks in…guess what I’m going to write next…quantity, it makes up for in quality.

A short but intense and consuming lvl pack, Rent Collection is a must-have for all jazzers, especially those that are bold enough to face the Fooruman, which, by the way, I could not defeat. eats Violet

Download recommendation and a 9.2.

Review by Jarno vos

Posted:
1 Dec 2004, 16:30 (edited 5 Dec 05, 21:44 by Newspaz)
For: Lost Vikings
Level rating: 8.4
Rating
N/A

Cool Tileset
Jaws_
——————————————-

Space Ship
Egypt
And More….

——————————————-

[Rating removed]

Review by The Blaziken Master

Posted:
1 Dec 2004, 13:01
For: The City Of Tuf Turtles!!!!!!!!
Level rating: 5.7
Rating
N/A

Well, I know the link doesn’t work, I want the link to working! :( Unfortiuntly I don’t have this level anymore!

Review by frodo81

Posted:
1 Dec 2004, 03:23
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
N/A

thanks a lot your stuffs

[Unsupported rating. Please give the reason you rated it 9. -FQuist]

Review by Superjazz

Posted:
30 Nov 2004, 20:12
For: Sanctuary
Level rating: 8.2
Rating
N/A

Argh CelL man. ;P
You named your level with a name I had planned to use for one of my coming levels long time ago, as there is a law with what I name my levels, or so.. Well, I know you couldn’t have done that in purpose just to annoy me, and it doesn’t matter too much after all. It was just bad luck for me, and you were faster on releasing your level, as I’m going to release my level in a pack.

Well, unfortunately I have no time to rate this, but must say: “Well done yet again, CelL.”

RecommendedReview by Ðx

Posted:
30 Nov 2004, 16:21
For: FSP: Rent Collection
Level rating: 9.1
Rating
10

Eyecandy

Wow Great! Really layer 7 is great used in each level also layer 5-6 ar great used, ther is also good layer 4 eyecandy. I just love to play this many times.

Gameplay

Awsome long hard levels not spaz or jazz based, the level flow is great, i did’t found any bugs so – good

Ammo/Pickups

Good placed nice gem placed good secrets the coins also good placed in the level ( like the last one :P )
Also the carrots ar good placed.

Baddies placed

Cool also the endboss is really cool, Black Ninja’s movements ar awsome. I like the baddies placed i cant say this is bad.

You really deserve a 10 ( no 7.7 >.< )

Cooba i agree this is awsome.

10.0

~Dx

Ps: Download Recommed

RecommendedReview by cooba

Posted:
30 Nov 2004, 14:37 (edited 11 May 06, 14:38 by Cooba)
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.9

According to what did you say, this should get a 10. This is like TT-JJ2 because IT’S BY SAME PERSON.

Okay, time to rate it, after I left this comment lonely. I hope this review won’t be biased because of me being a beta tester.

Legends and Hints
This level was an intro. Well made, too; it’s been done in similar way Hocus Pocus cutscenes were. The eyecandy is about the same, it took a lot of effort to do from what it seems. The concept behind this level is simple – you can change the pages instantly and flawlessly. I barely see intro levels in level packs, so I was surprised that there is one – and I was proud to notice that it’s done well, too.

A Random Castle
This looks just like a castle from Hocus Pocus. Same eyecandy (well, the mushrooms are far bigger), same gameplay, etc. All what makes this different than one of TTJJ2 levels is Toaster ammo spread there and there (which will server a purpose in latter levels), and Spotty the Friendly Ghost instead of Terexin. Otherwise, this is just like a typical (hard) TTJJ2 level. It had switch puzzles, too (one evily placed), AND they’re just like TTJJ2’s. Let’s just get this short: everything you’d see in TTJJ2, is here.

Lack of Marmalade
Here entire thing mixes up. Gameplay here is still Hocus-ish, but actually it’s a little different. This features more jump-from-enemy-filled-platform-to-another-enemy-filled-platform things, and if you fall, the only way to get back is to take a long path with silver key put in (and neat, yet aggrevating lighting effects). After that, you fall to lower part of the level (assuming you got a gold and shiny key) with a well-done Triggered Collapsing Scenery. AND after that “collapsing” bridge appears, you found yourself in same pathway you fell in once. That’s design of this level, quite enjoyable. One coin put in a not so secret secret, some lava to melt your lungs on hard mode, not all that much combination locks, and voila. One of my favorite levels, despite lack of marmalade.

A Cold Day In Foomania
This level doesn’t feature Spotty because he got a cold. In fact, entire castle is frozen over, which is a break from warm bricks+warm bricks monotony which two previous levels had. Design of this level is quite unique, too: it’s divided to three floors which are similar to eachother. You can go between floor 1 and 2 with ease, although you can get back from floor 3 only ONCE if you missed any coins in floor 1 and 2. If you didn’t hit the coin limit after you went back to floor 3, you’re doomed.
All the floors force you to jump from a platform to a platform (with Ravens attacking you from below) with a look at bright textured sky. I’ll admit I like how background eyecandy turned out, because it was quite dull. ;p I don’t like some eyecandy effects though, like remains of destroyable blocks different than the blocks themselves, and collapsing sceneries. The binary code (it’s 666 written there for all of your non-binary nerds) looked a little out of place, too, but I’ve seen worse things looking out of place. Other than that, eyecandy’s good for given tileset.

Plus, this level is one of rare levels here not to feature InstaKill on Hard difficulty mode.

Black Ninja’s Castle
This level was a break from the others, mainly because it was linear. Only first three coins can be taken in random order, latter ones are placed in more or less linear path. After you get those three coins, you can head to Black Ninja’s lair and the coin “he conveniently has”. You touch a somewhat ugly pillar, and are warped to a dark den where Black Ninja himself (a REALLY cool animation which easily beats “SUPER SKATER”) jumps around and tries to shoot you. You can’t hurt him in any way YET, because you must take his weird hackingness out of him. To do it, you must shoot certain brick in the ceiling and a crate will fall, unleashing a way to 4th coin, and setting lighting back to 100% (lighting is set to higher amount than 100%, which looks cool and makes Pulze Lights look funny).

Later comes jumping above a wide pit, and you see Spotty gloriously defeating Black Ninja. The eyecandy made this level look like a (boiling hot and shiny) castle, because of Layer 7’s shape. With eyecandy like that and fun gameplay, this level is overall very good.

The Nature Castle
Now here’s something back-in-the-ordinary. This level, featuring some cool eyecandy (using vertical Greenkiller text as a vine) is completely non-linear and completely non-easy. There are quite a few combination locks, too. In short, pretty much TTJJ2-ish gameplay, again. However, there are some evil twists in the gameplay there and there: this is filled with generators of Floating Suckers, which are EVERYWHERE. Evil. Moreso, there are evil bats placed under the floor so they just fly up and hurt Jazz. Really evil. I advise you not to play this level on Hard difficulty mode, because all the fun will be spoiled over by incredibly hard to pass places. Plus, there’s a place where you’re gonna get killed with an InstaKill (yes, those are back, slow & lumbering as always) because floor is on layer 3. Later you realise that red tiles on layer 3 were supposed to warn you. 2 BAD ITS NOT KEWL =((9 This level would be much more fun if it wasn’t so big and hard. My five cents.

Mellenwah
Tile bosses have always been cool, and this is really no exception. Except there are no bosses, but enemies. Hence the level name, Mellenwah monks block access to vital parts of this level, and the only way to kill them is to use TNT on them. And because you have not TNT, there will be some. Unfortunately, it’s not that kind of TNT you can grab and go crazy nuts on Battle2. All the TNTs are in boxes whichfall down (or in case of one monk, raise from ground), and you must smash the crate so monk will explode. Pretty entertaining. ;p There’s still some playing with combination locks, Cheshire cats and secret warps, all which round gameplay here to be really awesome. And if you thought that’s enough, there’s awesome eyecandy. Layer 2 for a quick example: it gives a cool feeling of a curse or something and still doesn’t get on nerves. There are some translucency tricks such like golden skull blocks. After killing all of the monks and stealing their coins, you’re ready to face your worst enemies: Greenkiller and Fooruman.

Fooruman’s Hologram Machine
Ah, the fiendish level. Violet’s excuse for VERY confusing eyecandy here is “because it’s supposed to be a hologram machine.” This has a little unusual design, too – lots of rooms connected by elevator shafts, with SP Airboards as elevators. It’ll be hard to get used to this level, and even harder to survive. This is chock-full of strategically placed enemies and spikes. And spark generators, which Spotty calls “efil prezences”. ;p Those are everywhere you don’t want them to be, aka literally everywhere. They’re guarding almost every passage, but they don’t guard coins. Because here’s only one coin. To get it, you must collect countless of keys and open countless of passages, and when you’re done, you must face Greenkiller himself. To kill him, you must shoot him A LOT, and he will finally vaporize. He’s also protected with a skeleton generator and sparks generator. And just when you thought it’s almost impossible, all the floor is buttstompable and Bilsy’s fireballs come out from ground. Life is good. When you finally take the 40th coin, you run away with pleased Spotty.

Oh yeah
This, probably most linear level in this pack, consists both of typical FSP gameplay and a couple of storyline screens. What makes this different is that you see credits listed IN FRONT OF A WALL disguised by destructable blocks. Fun. Finally, you stop reading who’s behind this evil pack and get five coins Fooruman stole from you just when you were gonna escape. But, he won’t let you go – he will fight you to death. If you play on Hard difficulty setting, it’ll be your death for sure. ;p What you have to do is to grab Cheshire cats and shoot Fooruman while you fly up. What Fooruman does is walking around and casting Killer spell. Except the effect is a little twisted because what falls down are Tube Turtles. When Fooruman dies, Cloning Machine (which I didn’t mention in review of Black Ninja’s Castle) makes another clone of Fooruman, and you’re told that they will ENGAGE A WAR!!!11

Overall
Ruxors stuff. =)) ++me being in last level. ;) However, some minor flaws which I failed to mention during my period of betatesting makes it so that this doesn’t get a 10. However, I give you a big 9.9 instead which you can play around with.

(Apologies for double spaces in the review, it’s all fault of Notepad.)

RecommendedReview by Nobody

Posted:
30 Nov 2004, 09:52
For: FSP: Rent Collection
Level rating: 9.1
Rating
9

Nice Level Pack…

But its so much like the Hocus Pocus JJ2 levels some other person made -Edit: (I think its made from the same person).Even if I don’t like it that much, I’ll give it what it deserves because a lot of effort was put into it.

Edit: Raised rating. It was down just because I like playing co-operative with my brother – If one person just accidently touches a coin, we would have to load form the last save. If the person who is collescting the coins dies, we would have to load (He dies, loses his coins and the coins don’t come back)

More Edit: What I hate is that when I use the cat and jump of too early or late, I end up being stuck in the wall. Pay attention to how high you are when you’re on a cat cause something might happen…

Review by Black Ninja

Posted:
29 Nov 2004, 20:35
For: Y-mas
Level rating: 7.3
Rating
N/A

Alexander: If you want to know what it’s like, the easiest way to find out is to download it. ;p

RecommendedReview by DarkSonic

Posted:
29 Nov 2004, 17:26
For: Apocalyptic Afterworld
Level rating: 8.3
Rating
8.4

Another CTF review. I wasn’t able to download this level, but I did now.

Introduction to Apocalyptic Afterworld:
this level was created by MaGoo DM and uses the wisetyness tileset. I haven’t seen many levels with this set, and you will find out if this level is worth downloading(because this level has not many downloads. But that was because you were unable to download this level.

Gameplay:
this level is pretty big, isn’t symmetrical, but it is balanced. It’s easy to get around this level. The suckertubes make the flow pretty good, among with the good spring placement. There are many suckertubes, and they will lead you to a warp with a warp target. It’s not very hard to get to each base, but you can get lost sometimes. There is a straight way to each base, but there are other ways to go to there. I like how this level is constructed, so the layout is good. The vines can be a good idea, instead of springs. Overall the gameplay is nice.

Eye candy:
when I loaded the level, I immediately saw that there is lightning here. Yay! The lighting looks great, I like the flicker lights. There is also lightning in the background, it’s great animated. Layer 3 has alot of secrets and the tubes, and also has some stuff. Layer 2 can be a bit irritating, but I can live with it. There are many things in layer 5, it’s mostly standard… but it’s good. The fire looks nice. I like the tileset use alot here. There are many layers used, except layer 1, but almost no-one uses layer 1 alot. Overall I like the eye candy alot here.

Pickup placement:
I will start off with the ammo placement. There are many groups of ammo, some are odd, others are creative. There are 3 Power-Ups, and they’re pretty basic. There is a tube that leads you to a warp with a Seek PU at both sides. The Seek PU is protected by bomb scen, so you cannot shoot through it. The Bouncy PU is at the bottom-left, and the Toast PU is at the bottom-right of the level. There are 2 +1 Carrots, and 1 Full Energy. There is a warp to the Full Energy, which is at the left and the right side. The +1 carrots are also at the left and right side, in a tube. I also like the pickup placement in this level. A thing that is pretty funny are the Freeze events that are at 50,3 and near.

Others:
This was a nice level by MaGoo, it’s also a bit original, like the freezers. The music fits this level well. This tileset isn’t used many times, like I already said. It’s a fun level, and you can do 3 vs 3/4 vs 4 in it. Also, this level could be hosted sometimes, because I never saw it hosted.

I give this level an 8.35 = 8.4 and a download recommendation.

RecommendedReview by JelZe

Posted:
29 Nov 2004, 14:45
For: Energia of Tubelectricity
Level rating: 5.8
Rating
7

TBM: Music modules with the extensions .mod, .s3m, .it, .xm and some others work with JJ2 too. You just have to include the extension in the music field in the level proporties. You have to have version 1.22 or higher to make it work tho (correct me if I’m wrong) And besides, some remixes are just for listening.

Violet: I think he’s either trying to suck up to me (Tubelectric is my fav JJ song) or finding that the song so easy to remix, along with Technoir.

And with that, i’m forced to write a review. How lucky can I be? :P

First impressions

Danyel has really overdone it this time. Just a warning to future reviewers: it’s 10 and a half minutes long! Be sure to have some spare time handy ;p. Anyway, this a real remix, not just a change of instruments, or tempo. Just parts of the song rearranged, but because the original song is so short (2 minutes at the most) you only have that many parts to work with, so repetition is a major danger here. It gets repetitive, yes, but I actually didn’t find it that annoying, especially near the end.

Melody

It’s not a straight conversion, but some part of the original are used more than others. We’re talking 10 minutes of play time here, folks, ten fricking minutes! The Intro is really… well, semi-active, just some beats in a regular tempo. The real thing starts at about 1:20, a tad long for my tastes. That’s where the intro of original Tubelectric kicks in, and keeps kicking in till 1:58. Then we get the intro again, mixed with the second part of Tubelectric, fading in. When near 2:48 it fades out, then the song relies on beats and the second part of the Tubelectric, stand-alone. At 3:05 it resumes its original pattern, but more of the original can be heard. Stay with me folks :P, We’ve only covered a third so far. Intensifying at 3:31, switching to outtro at 3:57… To make this short, It’s repetitive, but not that annoying (Yes, I’m a cheapskate for not giving you the entire song ;p), thanks to the variaty in instruments and good use to fading in and fading out of some parts. I just wish more of the original melody would have been used, would have made it more interesting to listen. As for looping, there is none, only fade-out from 10:00.

Instruments and Samples

Danyel claims this to be techno trance, I’m sensing more techno than trance. In fact, I dare say this more dance music. Heavy beats, synthesized instruments and the like. Tho the melody is repetitive as stated before, the change of instruments gets most of the sting out of it. A real nice example of this is near the end from 8:58, where it keeps switching between two sets. i don’t really have anything else to say :)

Final Verdict

Things are starting to look up for Danyel, he’s finally getting closer to the jackpot. This remix is more for listening (or dancing, it’s perfect for that) than for using in a level, therefor it’s recommended.

- JelZe GoldRabbit =:3

P.S. I’m playing this in XMPlay, but MODPlug works fine too

Review by The Blaziken Master

Posted:
29 Nov 2004, 13:02
For: Energia of Tubelectricity
Level rating: 5.8
Rating
N/A

Wait a second, is this allowed? This music file doesn’t work on every JJ2 game, but J2B does, is this allowed, FQuist? Derby? Someone?
(Bjarni, you are the ONLY PERSON IN THE WORLD this music file does not work for. I’m sorry. ~Violet)
(Well, I only do have 1.21 version my game is old! And I’m pretty sure I’m not the only one. And I also need to know how to update this. ~TBM)

Review by Nobody

Posted:
29 Nov 2004, 10:27
For: Monopoly
Level rating: 9
Rating
N/A

Play online not splitscreen? Now I have to look for somebody to play with online… I’ll review this later when i find a guy to play with.

Review by Violet CLM

Posted:
29 Nov 2004, 09:41
For: Energia of Tubelectricity
Level rating: 5.8
Rating
N/A

why is it ALWAYS TUBELECTRIC?????????????/

RecommendedReview by Neon PSY

Posted:
29 Nov 2004, 05:34
For: Diamondus ß
Level rating: 9.2
Rating
10

I love this. Even though Pyro kinda didn’t make this tileset. It’s the best.

Eyecandy: Same as the old Diamondus, but the Gems SWIRL! Very nice.

Easy to use?: Yes, You’d have to be pretty bad to mess this one up.

Tiles: Pyro added an extra couple of things such as more destruct blocks.

All in all: 10.0
Add this to your collection and have fun.

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