Jarno, this level was created for Razz Arena, a mod for Quake III Arena. I’ll tell you a secret, though, rename the .pk3 part to .zip and you can look inside and find buried treasure!
Fearofdark: This file must be a .pk3, not a .zip, or else Quake III Arena will not recognize it as a compatible file. What I was trying to say was that .pk3 files are basically just .zip files with different file extensions. You can extract them with a program such as Winzip to view the contents. Extracting this .pk3 and trying to use it with Quake III Arena, or God forbid JJ2, isn’t reccomended.
Jarno vos, you call this “Really Good”
and seem to like everything, you tell nothing about any bad points, and you give a thumb up. Still, you rate it 6.0.
Why?
First of all, you misspelled the planet name. It’s Diamondus, not Diamonous. You could just check the name in JCS easily.
The level is very small. I’d say it’s even too small for duels. Two rooms and a platform in the middle. This is the first attemp to make a RA level, so I guessed it will be bad, but that’s really bad. The poster looks like a brick, not piece of paper (you could just make it a texture on the wall and it would look much better), the walls are full of diamond tiles. There is no big deal in hitting the leveltop, and there’s too much ammo. Actually, the only good thing in this level is that it’s on Diamondus. At least the ground is, because the sky is too gray. I would give you 2, but since this is the first RA level not made by the crew, I give you a 3.5, so you can mobilize yourself to doing better. Good luck!
WHOA!
Your Level Pack SPT Are Really GREAT
I Mean It!
I Don Say More SEE YA
(Unsupported rating removal. What makes this pack great? Can you detail your review so that a reasonable audience might understand the level and its quality? That is the point of reviews, you know. ~Violet)
Nice Very nice
I VERY GREAAAAAAAAAAAAAAAAAAAAAAAAAAAT I’Ve Not More To Says
(Unsupported rating (10) removal. ~Violet)
WOW
This Level Pack Have Very Great Levels
A Level Pack With A Lot Of Good Levels
Picups Good Placed
Enemies Alredy Good Placed
Theres Nothing Wrong With This Pack
Its GREAAAAAAAAAAAAT
Amazing Disguise !
You’re The Best Tilset Maker Ever
Its GREAT All Tilsets From You Are Great
Top 5 Of Best Tilset Makers
1. Disguise With 10 Points
2. Agama With 9.9 Points
3. Mirrow 9.7 Points
4. MoonBlase 9.6 Points
5. BlurredD 9.5 Points
(Unsupported rating removal. Out of curiosity, did you even DOWNLOAD THE TILESET? I was wondering because your reviews doesn’t even mention the file. How can you review an upload if you don’t talk about it? I disagree with your list, but that’s unimportant. ~Violet)
Amazing Disguise !
You’re The Best Tilset Maker Ever
Its GREAT All Tilsets From You Are Great
Top 5 Of Best Tilset Makers
1. Disguise With 10 Points
2. Agama With 9.9 Points
3. Mirrow 9.7 Points
4. MoonBlase 9.6 Points
5. BlurredD 9.5 Points
(uasncysamyny you gave this EXACT SAME REVIEW for ANOTHER tileset! Did you download EITHER OF THEM? ~Violet)
Whoa!
This Is Great I Have Control Over The Sugar Rush.
I Find This Program Great
And Very Use And Helpful
~Jarno
(Rating removal. -Trafton)
(I just wrote this review to get rid of WR’s constant stream of “plz review” so don’t expect anything good)
The first things I noticed when playing were the pinball thingies. While they may be a nice addition to the gameplay, they simply look horrible because Easter Islands doesn’t support the pinball events in it’s pallette. One of them was partly hidden by green plants, and the contrast between the green and the white (the pinball bump was white) made it look even worse.
The second thing I noticed was the lightning. It reminded me of another level of SuperSaiyin’s (I can’t remember the name now, but it used the Psych tileset) and it really fits the tileset. The background was quite nice too, the orange fits well with the sea and the sky.
The eyecandy wasn’t as good as I expected. It’s basically lots of trees on lots of platforms that all look the same. The usage of foreground scenery is quite good so it doesn’t really matter, but a little more creativity wouldn’t have been bad. I also think you should’ve used the layer 4 background scenery (the brownish cave stuff) more, especially at the bottoms. Currently most of it is at the top of the level, which is somewhat weird.
The green plants I have written about earlier is generally used very well, but at some places it hides springs and other gameplay events, which brings me to the third part of my review: the gameplay.
The gameplay, in my opinion, isn’t really good either. It relies on springs too much, which isn’t a problem if the springs are placed on the right places, but they aren’t. Usually two springs (a red one and a green or blue one) are placed right next to each other, which is really annoying if you want to get to the top area quickly because it’s hard to jump on the right spring the first try, also because part of the springs is usually hidden by foreground scenery.
The waterfall is in my opinion too “white” to be used as foreground scenery: you can barely see what’s behind it, which is (again in my opinion, maybe I just dón’t understand the authors’ intentions) quite annoying.
So can I only write really bad things about this level? No, in general it’s quite good. The lightning effects are surely original (though they have been used before), the event placement is good and the overl “flow” is okay. It’s just the small things that bring down the rating of this level. I’m not sure if I should give a 8.0 or a 7.7. I think I’ll go for the 8.0 since a 7-8 is usually reserved for average level and this level is above average.
Download recommendation? If you play Battle now and then, it’s certainly worth a see.
Hmmm…Hard to take coins :). Background is orange-green and a sea with moving boats. Lots of ammo and food to eat. Some pinballs and lightning effects. I very much like the music, which fits with the tileset. The water in the background is moving up and down slowly and gives the feeling of an ocean. I just found the coin warp in the upper left corner. I wish I could play it online (don’t ask me why I can’t play). Nice palms and plants in foreground layer, one ways to make playing easier. This will become 1 of my favourite levels ever, even more favourite than Muddy Apocalypse by the same authors. Statues are animated and a nice waterfall in the foreground layer which has sound effects.
I Can’t Open This File
Whats An pk3 File
Nice level there, I really like the ambient lighting, and the placement of weapons.The way you did the part where you enter the bonus is also really nice-with the ambient lighting and all, adds a nice touch to the level. Also, making the places of the coins not way too easy to find was a good idea too. [Heck, it took me mins to find them :P]
The only thing that I kinda like less is the background -maybe because it somehow doesn’t seem to fit..but nonetheless, this is a nice level. =] Good job you both.
I think 8.5 for a rating is fair enough.
WOW!!
This Is Amazing White Rabbit And Super Saiyan!
That Ambient Lightnigs Are Good Placed
And That Bonus Are Great
~Jarno
I don’t really know what to say about this. There is only stubid looking cloud and some block tiles.(The block tiles rock)Afterall this tileset get 1.5
And I know this is your first tileset ;)
This is an old level made by White Rabbit and Super Saiyan.
The thing I really liked about this level is the awesome game play in this level, you can do every knows strategy there.
I like big levels and this one sure is.
Tileset is very funny but cool, Didn’t like the music though, it makes me sad somehow :OO.
About the eyecandy..
eyecandy here is very creative and match to the level itself so it makes the level a lot better.
I’d put more eyecandy tiles to make the level prettyer.
About the background..
Now the background was the thing I didn’t like much because I just see colours that I don’t like. (green green and MORE GREEN.)
and there’s that poles there in the level that have a 1+ carrot and that makes the game play better I think.
Bonus warp..
Hahaha that was the thing I really liked in this level all I can say get 50 coins and get heal xD.
That is real fun.
Ammo placement..
The ammo placement is almost the best thing in this level the ammo is at cool and there’s a creative ways to get it, especialy the Seek pu.
Good job this level gets a 8.5 from me.(WR fixed the things that look bad now it’s good.)
~SkulL FoR
Don’t ever play this lvl in low detail or without ambient lightning!!!
Yes…. as GP said, maybe a crap level overrated, but its not that bad, its better than i thought. This level has the wierdest name…
Pickup Placement:
My Rating: 6.7
I hated the placement i mean, there were good powerups, but why do only pros like FS and EM put the pointless powerups, and give them a point like in distopia u can chase with RFs or peppermints. Well battle, u dont chase much. I like the powerup placement though, but it could be better.
Layout:
My Rating: 7.0
This level is very very platformy, but there is a really small exception. Who cares though, BlurredD’s E-prime kinda owns this, coz well mainly blur made it barely platformy. And… Really orignal. This level has barely any tactic, but when there was loads of thin platforms, bouncers and seekers can be shot through them. There are a few dead ends too, unhappily.
Eyecandy:
My Rating: 8.0
The eyecandy is really good, barely bugged, but nevertheless nothing original at all, the suckertubes looked nice. The background was excellent, but i do prefer stars and the planet, they look heavy, but so does this i guess. There is an excellent tileset chosen and used here.
Gameplay:
My Rating: 8.5
The flow here is great,however: dead ends, annoying parts, not too much tactic, easy to camp. But happily, how to anticamp/destroy campers. This level has quite a few parts that are really pointless. This level is great for duels and TB and even just battle.
Overall:
My rating: 7.7
Host this often: Yes
Host at all: Yes
Host for duels or TB: Yes if possible.
Learn from: Yes, this is a good example of a good level.
Download: Yes
Quote from Neon PSY’s review:
‘PS: THis lvl reminds me of mirrows Easter Island tileset :P’
Yeah, I completely agree with you but Moonblaze’s tileset is better. mirrow has simply not put enough effort into his Easter Island tileset and it is therefore too small and too simple. Moonblaze’s tileset, though only slightly bigger, has a lot more detail, more eyecandy and lots of interesting animations.
A lot of basic stuff is in the tileset such as destruct blocks, vines, poles, etc. although I really do not like those suckertube wooden bars… they are in the way and you have to align Jazz very carefully and slowly to jump into it, something which is pure suicide when fighting in a multiplayer game. They could be used for bridges over cliffs, though, which is quite a nice touch since it is more solid than JJ2’s own bridges and it looks different. What I like most about this tileset is its feeling of isolation. It has far-away clouds and forests and strange carvings on the walls as well as an old hermit (Moonblaze :-P). The tileset could be used very well in small to medium-sized levels althouh it’s too small to provide variation for big levels.
I don’t want to go into too much detail. I like the tileset’s idea as well as its high quality and Moonblaze’s effort but the tileset is too small to get a super-duper rating a la Discofever or
Btw, sry for pushing your average tileset rating down, MB. :-(
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.