RecommendedQuick Review by Superjazz

Posted:
14 Jul 2016, 15:33 (edited 29 Jul 16, 12:43)
For: Ancient Museum
Level rating: 8.7
Rating
8.5

Judging this level from a competitive point of view, it is a solid level that offers a fresh new layout.

Update: The latest version fixes the major gameplay flaws so I’m updating my rating appropriately as well. Good job FireSworD!

RecommendedQuick Review by Superjazz

Posted:
14 Jul 2016, 15:29
For: The Astrolabe
Level rating: 8.8
Rating
8.7

This level has a very original layout, yet it is still fun to play in competitive games. I like the way the bases were implemented especially. The level should be somewhat balanced as well. It contains 2 full energies, but they have a long spawn time, which ensures that players cannot survive too easily. It works well for games of any size too.

RecommendedQuick Review by Zoro

Posted:
12 Jul 2016, 23:23
For: Stone Abyss
Level rating: 9.6
Rating
8.5

That was fun and challenging. Thank you for bringing back the JJ2 nostalgia feeling.

Review by Jelly Jam

Posted:
12 Jul 2016, 11:31 (edited 12 Jul 16, 11:32)
For: SUMMER FOREVAH
Level rating: 4
Rating
N/A

Late answer again, but’:

1. This test IS properly tested. I passed it myself and I know some people that passed it as well.

2. You probably can’t figure out the end of level 2, entire level 3, or end of 4. All are possible.

But yeah. More levels = better test level. Will add more in next one.

Review by Jelly Jam

Posted:
12 Jul 2016, 11:21 (edited 30 Apr 20, 20:13)
For: Medieval Test
Level rating: 1.5
Rating
N/A

Late answer, but I thought people think that tests are supposed to be challenging/hard.
But the lightning is annoying. I’ll fix that.

EDIT 30th April 2020 Nevermind lmao this level stinks

Quick Review by P-F

Posted:
11 Jul 2016, 03:48
For: Electric Express
Level rating: 9.3
Rating
9.5

awesome level, very fun to play, different than other levels because of the eats. gj

RecommendedQuick Review by P-F

Posted:
11 Jul 2016, 03:39 (edited 13 Sep 18, 01:54)
For: The Astrolabe
Level rating: 8.8
Rating
8.7

after playing this level for a while i realize my rating was a bit harsh. great level, you can get used to the color, and every bit is well made

Review by P-F

Posted:
10 Jul 2016, 05:43 (edited 10 Jul 16, 05:49)
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.5

I normally don’t approve of symmetrical levels, but this is symmetry done well; it works well with this level.
The Rocket pu/bouncer pu are inset(accessible only by electroblaster and maybe bouncer) but those inset pu’s is ok because of easily accessible electroblaster and well balanced by the two well placed full c.
The sweet elevator in the middle also adds to the fighting experience, its a tough level fight or die. a bit too fast paced, you just gotta be good.
The egg cases are real nice too, normal cases would be way too distracting. but the eggs are almost invisible(I don’t wonna see that ** there!)

Review by P-F

Posted:
10 Jul 2016, 04:57 (edited 10 Jul 16, 04:58)
For: Forsaken Hot Springs
Level rating: 9
Rating
9

A big battle level with no odd ammo; consistent with itself in every conceivable way,
with blaster pu, flame pu and fireshield where it is almost meaningless.(in the water)
The movement is smooth, nowhere to trip or fall back down, clear vines, carrots spaced nicely, with springs inset where they should be; this only make you slow a little if ya wonna use em and no tripping if ya don’t.
This level lets ya move without thinking, you just go where ya like; the ammo restrictions make the fighting closer and the level bigger than it already is.

Review by ForthRightMC

Posted:
9 Jun 2016, 10:49 (edited 14 Jan 18, 15:44 by PurpleJazz)
For: Anniversary Bash 18 Levels
Level rating: N/A
Rating
N/A

Very cool pack, I liked it. I can use them for my own battles and CTF matches with some of friends, seriously. The music is perfect for me, especially mo3 modules and ogg music files, which I can convert them to MP3 using Total Audio MP3 Converter.

The tilesets are very cool, I can use them to create my own levels.

Architecture of levels seem ok, especially the warps to arena in the start. When I’m playing single player this technique can show me these arenas and test the fire skills.

[Rating (10) removal – PurpleJazz]

RecommendedReview by ForthRightMC

Posted:
9 Jun 2016, 10:42 (edited 9 Jun 16, 10:45)
For: World of Simulation
Level rating: 8.5
Rating
10

I really like these levels, especially the tileset. I can make a single player level and change background from normal to textured. The tileset is the fix of FooMergev2 tileset. I really like it, because there are mixed worlds for my thoughts. Impressive work. The music is so fast-paced, I can make an mp3 format using Total Audio MP3 Converter and use it for my own level in other games, because mp3 formats fit to them very well.

RecommendedReview by ForthRightMC

Posted:
8 Jun 2016, 10:05 (edited 26 Jun 16, 06:54)
For: Ozymandius
Level rating: 9.8
Rating
10

Very good level! The anglescript code is superb! I can also change music in angelscript using Notepad++.

Also, you forgot to insert the rest of music Violet CLM.

I also like custom weapons like shield cubes, ricochet fire, chain launcher and flaming footprint. I also think about the angelscript code of ricochet fire weapon.

By the way, the level is awesome!

10/10 HYPE!

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2016, 10:03
For: Scrapyard
Level rating: 9.5
Rating
10

Very good level, I knew that would be inserted to AB18 pack, I like it so much! I really like this mo3 music. I can convert it to tracker using OpenMPT or even mp3 using Total Audio MP3 Converter.

RecommendedQuick Review by ForthRightMC

Posted:
6 Jun 2016, 11:56
For: Damn + v1.2
Level rating: 8.3
Rating
10

Pretty good tilesets, especially some of them are look like natural forces. I also discovered that file xlmdamn3.j2t is missing, I report that to PurpleJazz and recommend other users to download this.

RecommendedQuick Review by ForthRightMC

Posted:
2 Jun 2016, 08:43
For: IC-IF Medivo
Level rating: 8.8
Rating
10

Really good tileset, especially some blocks came from original Jazz Jackrabbit 2 game. I recommend to download this! I will also use them for my future projects.

Review by ForthRightMC

Posted:
2 Jun 2016, 07:26 (edited 28 Feb 17, 14:52 by cooba)
For: [Unfinished and never going to be finished] Impressive Flashback
Level rating: N/A
Rating
N/A

I really like these tilesets, and I think I shall construct some levels to know that my version of this unfinished episode will be finished. Diamondus, Tubelectric and some other tilesets are awesome. Due to my memos on my smartphone, I wrote that I will construct these levels and send them here. In fact I will construct the levels project in the other game i have on my laptop – Super Mario Bros. X. Also one note that I am background and block ripper, I can use this ability to create custom backgrounds and blocks and I think I will create the level clear jingle song like I was writing on my Impressive Flashback memo on my smartphone. I can also use some songs from mods.jazz2online.com or from site Modarchive.org. I have to name them due to music name, for example IC-IF043.j2b, but I need to convert these modules to j2b. No need to worry, I can also convert modules to mp3 files using Total Audio MP3 Converter for SMBX (shortcut of Super Mario Bros. X) project – also in that order, e.g. IC-IFWorld1-1.mp3.

RecommendedReview by Slaz

Posted:
26 May 2016, 14:22 (edited 26 May 16, 14:26)
For: Ürdüng Chronicles #1
Level rating: 8
Rating
8

If you don’t mind, I’ll review this entire episode as whole instead of spreading it through 3 downloads, as I haven’t played your Castle and Carrotus levels before and a lot of points apply to all of these levels.

Well then, surprisingly this pack starts off with a recreation of the “Rabbit in Training” level you get when playing the original levels on easy, and I guess it’s mostly doing a better job at it aside from the weird Layer 3 platforms you unexpectedly fall through. Are these to explain secrets in the walls? The text is all Hungarian so it’s hard to tell.

Anyway, from the first real level on, you immediately get the classic JJ2 vibe, yet it also has a tone of it’s own which I like. The levels are better designed around the rabbits jumping capabilities and special moves, as well as proper usage of weapon-specific destruct scenery. Some of the levels (especially Castle3) felt a bit too “mazy” for my taste, but on the other hand I really liked trying to find my way into the many secrets in the walls. Speaking of Castle3, the use of poles to break through walls felt fresh and actually made the poles useful.

Some levels may have too many respawning enemies (although that may be opinion-based here), but overall enemies were placed strategically enough to make other weapons than the blaster useful. The bosses were good too, all 3 of the original first episode are there and all have been made harder with a simple twist in their arena (which I won’t spoil here). The least fun to me was the Schwartzenguard in Carrotus, though the idea was certainly nice.

Speaking of Carrotus, the least favorite of this pack to me was Carrotus1, as the level felt more “plain” than the others with less secrets and interesting pathways. The best one may either be Carrotus2 or Labrat3, even though the Bird section in Labrat3 had it’s tedious moments. Also, the placement of the Bird Morph is a bit off, as dying will reset you to a further savepoint. Luckily I had my Gun9 ready to backtrack and shoot the Bird Morph through the wall. And lastly, the part in Carrotus3 where you move on spikes using Inv carrots worked well!

Here are 2 places I got stuck too easily:
By stomping into the Steam and moving right
By running near the wall and jumping

I recommend downloading this if you’re in the mood for some classic unscripted JJ2 goodness. There is enough personality and variety in here to keep it interesting from beginning to end, but it’s lacking a story (well, other than part of JJ2’s original story) and about 90% of all text lines are in Hungarian which I can’t read. So long story short: play this if you enjoy JJ2’s singleplayer, but don’t expect a Devres or Dreamscape.

RecommendedReview by ForthRightMC

Posted:
25 May 2016, 17:21 (edited 14 Mar 18, 19:58)
For: Stone Abyss
Level rating: 9.6
Rating
10

I really like these designs I played it. I also know how to make transition of levels colors in Boss fights, and making scripted colors in some levels, like red, blue turquoise etc.
I recommend other users to download this.

10/10 HYPE!

I know how to use transitions of colors in boss battles from other tilesets, they are so cool. These battles are so cool for me. If only that I can insert weapon code which I remembered – Ozymandius Weapons Code! It can make to pass the levels a bit easier.

I really like the updates! Are you sure you can make tileset remakes from other jj2 episodes? I’m thinking Carrotus, Labrat, Psych, Beach, Tubelectric and Inferno.

By the way, I also know some music I used. It is mainly made by Christopher Emirzian, also known as Udderdude. I’ll send you a site that you can download them.

Keep up on future projects!

Edit: I’m currently testing beta levels of new locations

Edit2: The scripted bosses look very good, I will use them in my level versions I wish

Edit3: Finally the pack is now complete!

RecommendedReview by Bloody_Body

Posted:
9 May 2016, 16:27 (edited 9 May 16, 16:30)
For: Ürdüng Chronicles #1
Level rating: 8
Rating
8

I’ve already rated your previous works so this time I’ll rate just the labrat levels.

Gameplay.
This time you don’t have to waste too much time on finding your way out, so you can relax while playing labratory levels. Gameplay is various so you definetly won’t feel boring. For example playing as a bird which isn’t able to fire bullets makes you to avoid enemies and spiky balls wich is really challenging.

Secret placement.
The main challenge deals with reaching the secret places. However sometimes these places are empty, like an area near the exit from the 2nd level- there is nothing but a text on Hungarian, as I understood it explains that there aren’t any goodies. I also liked original desicions like a spring and a hole in the ceiling which isn’t situated directly above the spring so you have to make an effort to reach it. Many goodies situated high above your head can be reached by buttstomping the floating suckers or simply by shooting up with a modified bouncer.

Enemy placement.
I also liked the placement of bats (they are the same colour as the stone labratory is made of so it’s often difficult to notice them) However the boss is still pretty simple to defeat though the area is smaller and there are some spiky balls.

Eyecandy.
The levels are tidy, there aren’t much bad tiles. The design of the levels also has some original desicions like lamps placed into the giant bulbs.

Conclusion.
This levelpack surely worths downloading. All the singleplayer fans should like it!

RecommendedReview by ForthRightMC

Posted:
3 May 2016, 14:35 (edited 15 Sep 16, 09:11)
For: Rocket Powered Rabbits
Level rating: 9.6
Rating
10

Very cool level! I played it many times that I can’t forget about this, the gameplay, eyecandy, custom flyboom objects and the vertical level were amazing!

10/10 HYPE HYPE HYPE!!!

I also know some cool music, because some of them are used i n other levels, while the others were used for the first time.

I also like the start of level, countdown themed, and some custom sounds were used in AngelScript code.

Boss battles were amazing, unfortunately there is a bug that prevents triggering final battle, it has to be fixed.

Enemies like ravens and laser sparks are so incredible, but the bug of bat enemy means taht I can’t see them. But the space fish are also cool and dangerous.

I know Why I can’t play this level, because there are lots of words private in AngelScript code, so I removed them and it works.

But the download is highly recommended! Keep up the good work!
  1. 1
  2. 44
  3. 45
  4. 46
  5. 47
  6. 48
  7. 49
  8. 50
  9. 51
  10. 52
  11. 1289