Fairly good remix! Listened to it on YouTube. Even though it’s more of a polished version of the original than a remix. Still, sounds great :)
Listened to this on youtube before. It gets better further on. A lot of pump and polish! Recommended if you enjoy electronic rock with a retro touch.
I can’t download, dropbox and the other link doesn’t work
[Don’t rate files you can’t download.]
I like it, but I can’t download the music pack anymore :’(
Good choice on these tilesets NOKA! I really like these tilesets and example levels, though I can insert the boss at the end of each conversion. I also use some modified tilesets from IC but the levels a bit bugged so I will fix these by erasing some bugged bricks and insert enemies and ammo. I am absolutely genius.
9.5/10 It’s not bad.
Keep up on Future Projects!
[Review changed to quick review, see the review rules.
EDIT: The bugs mentioned below have been fixed by the author! The level’s gameplay and features, and thus this review remains the same!
Wow, to see a new level this big by Tik after all this time. What a simple Facebook group can do.. Anyway let’s review this straight and to the point.
After starting this up, I thought this would be a traditional JJ2 level in jungle style. But quickly I realized this was a more non-linear level with puzzles and other knickknacks that keeps it interesting. I normally prefer the linear style level, but this one makes up for it by providing good platforming with vines and boll platforms, and ememies (monkeys, dragonflies, and bats) in every location along with hidden gems and foods. Every platform and corner encourages exploration. Coins are spread out in fun ways too, with some falling from the ceiling. There are not many carrots but the amount of enemies that may drop them makes up for it. There are several savepoints but the fact they reset all items and enemies after dying makes manual savegames a better option. There’s also a single Morph monitor to switch character for specific situations.
Most original part may be the doors spreadout through the level enclosing powerups and more. Paying a higher amount of coins at a special ‘praying’ spot opens better powerups. Or you can pay less for more simple stuff. In the end these powerups may not be too useful (except maybe Bouncers for shooting down items) but getting one feels rewarding enough.
Eyecandy is good, but sometimes it’s quite hard to see what’s in layer 4 and what isn’t, especially with the trees in the forest areas. I really had to try and remember which branches I didn’t fell through. I don’t really like some of the hidden ememies in the tree leaves either, but that may be more of a personal opinion and no flaw in the level.
Only bugs I could find:
1: When exiting the shrine through the warp, it stays dark in the overworld.
2: There’s no next level set so finishing the level will result in a crash.
3: Not sure about this one, but I believe you could get stuck in the ‘pit’ if you run out of bouncer ammo before reaching the end of the blocks.
I highly recommend this level for the advanced and expert players as the puzzles and some platforming can be quite challenging. It’s not often that such a big SP level gets released these days, that alone makes this worth it. Combine that with the sense of exploration and quality of the puzzles and you have a gem of a level!
Very good idea. I like the JJ1 and JJ2 both the same.
Disagree all you want, if you ask me, this is one of the top 10 tilesets on J2O. Two ground types, abundance of eyecandy, highly customizable background layers, and incredible ease of use. If I could ask for anything, it would be to add more of the same. The second priority would be some art improvements.
I like the Night World levels, with lot of eyecandy, and some secrets. I also modified these levels with new tilesets and even AngelScript codes, for example transition of level’s colors, Bilsy as scripted enemy in Jungle Party level (I can only beat him with physical attacks, before there is a code IGNOREBULLET), and even scripted enemies in Underground Base (boss changed from Bilsy to Devan, and Bubbas and Bilsys are scripted enemies in hard mode).
[Review changed to quick review because you only talked about the upload for five words, see the review rules.
I really like this custom boss rush. I also added Ozymandius weapon AngelScript code, ammo set to 9999, so I can easily beat these bosses, changed the tileset of boss 12 into Odyssey 01, also used texture background and changed the boss from Ghost Devan to Ghost Jazz Clone, it was really mortal challenge, I removed Tuf Bosses in the final battle so I can fight only the ghost clone. You could insert this Ghost Jazz Clone in the next update, and change some of the texts.
I really recommend everybody to download this, and of course, I really like these type of boss rushes!
[Review changed to quick review because you had nothing to say about the upload, see the review rules.
I really like these levels Blade! The design and eyecandy are awesome, but I also inserted some AngelScript codes, like original textured background and even weapons from Ozymandius level, and ammo set for 9999. I really recommend everybody to download this!
Woah! Three single-player levels in a row! As one of the last few rabbits who play single player elusively, I am thrilled to see there is somebody who’s still willing to make levels for us. Although Apple Surprise is far of the quality of some of the single-player packs on J20, the sheer fact that it exists means it deserves a review.
THEME:
Apple Surprise is based on a quite simple but interesting premise—every time you encounter an apple in the level, something dangerous lurks near. Most of the times the ground beneath your feet is about to collapse, although sometimes the apple warns you the next few steps you make might inevitably hurt you. Since this is a single level only, I cannot judge it like an episode; still, the apple-danger theme runs consistent throughout the level, and makes the experience coherent.
8/10
EYECANDY & TILESET CHOICE:
It is 2016 and there are plenty of great tilesets and tileset conversions on J2O. Of all the original tilesets, Carrotus is the one I feel most overused to the point where it’s boring to play it. This might be a personal preference of mine, but I still feel it is best to encourage the use of other tilesets. There were also quite a lot tilebugs throughout the level, although nothing experience-breaking. Most of the times, the eyecandy felt dull and repetitive; in my book this is unavoidable due to the use of classic Carrotus tileset.
Using a tileset conversion of Carrotus would raise the score in this category.
4/10
LEVEL DESIGN & FLOW:
The level utilises a lot of warp points, and uses them well, even better than some of the great levels on J2O. However, at times I felt lost and disoriented, and simple instructions might have improved my experience. If the author intended those moments to be like “puzzles” of sort, the implementation wasn’t great—those moments didn’t make me think, but jump around rapidly, trying to find the secret “hidden passage” to the next part of the level.
I also had to replay the level once for what I assume was a triggering mistake; I might’ve missed a required step to which I couldn’t go back, and thus I couldn’t move forward as well. However, this might have been due to a mistake on my end, so I won’t take points for this.
5/10
GAMEPLAY:
Hanif went for a strictly vanilla gameplay, which still has unexpected twists and turns. The difficulty isn’t too high and the level is suitable for somebody who hasn’t played in years, or with very little experience in the game. Still, the game play is quite enjoyable, even when accounting for all the flaws. Might be the fact that there are not many new single-player levels, yet still I found myself entertained at the end, and even glad I downloaded this level.
7/10
ANGELSCRIPT:
There is no AS for this level. It’s not required for every level to implement JJ2+ functionality, but I believe this level can greatly benefit from some scripting, even if it is used only for eyecandy enhancement.
N/A
BONUS:
Every new single player level deserves at least +1 point for just existing, and this level is good enough to get a second one! So here it goes, 2 bonus points for still making levels for us, single player rabbits! Thank you!
+2
OVERALL:
While Apple Surprise is far from perfect, if you enjoy playing single-player levels, I suggest you download it and try it out. It might disappoint you, but it is far from awful, and it presents some new thematic ideas which I haven’t seen in another single-player level.
6.5/10 (26/40)
I really like this level. I remembrer it in Annvicersary Bash 18 pack and it’s awesome! I recommend everybody to download this!
Edit: It also appeared in Anniversary Bash 17 and Anniversary Bash 20!
Judging this level from a competitive point of view, it is a solid level that offers a fresh new layout.
Update: The latest version fixes the major gameplay flaws so I’m updating my rating appropriately as well. Good job FireSworD!
This level has a very original layout, yet it is still fun to play in competitive games. I like the way the bases were implemented especially. The level should be somewhat balanced as well. It contains 2 full energies, but they have a long spawn time, which ensures that players cannot survive too easily. It works well for games of any size too.
That was fun and challenging. Thank you for bringing back the JJ2 nostalgia feeling.
Late answer again, but’:
1. This test IS properly tested. I passed it myself and I know some people that passed it as well.
2. You probably can’t figure out the end of level 2, entire level 3, or end of 4. All are possible.
But yeah. More levels = better test level. Will add more in next one.
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