RecommendedQuick Review by Jelly Jam

Posted:
27 Mar 2017, 16:00
For: CandionV
Level rating: 9.7
Rating
10

This combines platforms and decorations from Holiday Hare (and the snowman from Nippius, sry if i missed some other planet) very well! If I were you, I’d release this as Holiday Hare V! It’s just great.

RecommendedQuick Review by ThunderWalker

Posted:
25 Mar 2017, 13:10
For: Crystalline Action (Crysilis cover)
Level rating: 9.3
Rating
9.5

Pretty great track! I like it!

Quick Review by Jelly Jam

Posted:
24 Mar 2017, 23:25 (edited 25 Mar 17, 17:36 by Violet CLM)
For: ARF2016
Level rating: N/A
Rating
N/A

Tileset not included

(Rating removed; don’t rate files you can’t run. It’s Space. -Violet)

RecommendedQuick Review by Jelly Jam

Posted:
21 Mar 2017, 22:22 (edited 24 Mar 17, 16:20)
For: Stone Abyss
Level rating: 9.6
Rating
9.5

These levels are very well made. Please make some more.
However, Tweedle is bugged. Once he took my ammo, he disappeared. I later found him, he was just invisible and couldn’t do anything. I just stomped him until he was dead. Fix that somehow, but other than that it’s all great!

EDIT: The creator fixed everything! Download recommended!

RecommendedReview by ThunderWalker

Posted:
21 Mar 2017, 16:06
For: Outgrown
Level rating: 9
Rating
8.5

Let’s face it, how often do we all still play the game? Most of us outgrew it to an extent. Doesn’t mean I will stop JCS’ing, but it means my levels will be a rarity.

Anyway, it’s a very nice level. I liked playing it during the JDC event. Loved the mines, even if they are a bit impractical.

Gameplay-wise, the biggest flaw is probably that some of the carrots can be camped, at least in standard battle. In Team Battle, especially between clans, in theory these campers should be flushed out easily.

The eyecandy is lovely. However, it is a bit confusing for the first few moments that the spikes and thorns don’t hurt at all.

RecommendedReview by Sonic Boom

Posted:
19 Mar 2017, 18:04
For: Carrotus Fix 1.5
Level rating: 8.3
Rating
7.7

So here we have an updated Carrotus. Let’s take a look, shall we?

Look:
Carrotus looks pretty good, but it’s an original JJ2 Set, so instead, I will
rate the look of the variations.
Day:N/A (It just has added tiles)
Night:N/A (Read above)
Diamondus: Looks like a natural Transition.
Zombified: Spooky.
Evening: Another time of day for once.
Lava: Reminds me of Angel Island act 2 from Sonic 3…
Midnight: Now this actually looks like night.

Content:
Once again, the majority is original JJ2, but there’s some nifty stuff added below:
Fire: always a nice addition.
Updated caves and logs: Much better now.
Beanstalk extras: Nice.
Destructable Scenery Blocks: Always a good thing.

A few tiles in the original Carrotus are pretty useless(Like the optional other colo(u)rs for Destruct Blocks), so they didn’t get any variants.

Usabillity:
Carrotus is a Tileset that is almost impossible to really screw up with.
The new tiles are all at the bottom, so you’re not gonna search for them long.

Overall, pretty good update. Download recommended.
It effectively replaces the old set. There could have been more updated tiles,
but the old set was fine too, so not too much taken off.

Score: A solid 7.7 to me.
Pros: Easy to use, fits JJ2 perfectly, cool stuff added, many different variants
Cons: Not that much edited, some useless tiles are still a thing.

(Phew, what a MAMMOTH review for a simple fix!)

RecommendedQuick Review by ForthRightMC

Posted:
16 Mar 2017, 18:40 (edited 16 Mar 17, 18:40)
For: Beach +
Level rating: 7.7
Rating
10

I discovered that beach + evil tileset is missing,so please fix it PJ. By the way, the tilesets are awesome! 10/10 hype

RecommendedQuick Review by ForthRightMC

Posted:
16 Mar 2017, 06:40 (edited 17 Mar 17, 18:14)
For: Looking for answers - part 2
Level rating: 8.2
Rating
10

As I checked on my JCS, the music in Vladivostok has mistaken format, instead of mod is xm. By the way, this episode is perfect. 10 10 hype

By the way, the blighted fields level and the clearings of evaporation level from part 1 are more playable with texture background.

RecommendedReview by FireSworD

Posted:
12 Mar 2017, 09:05 (edited 20 Jul 22, 10:30)
For: Pinball Arena 2k15
Level rating: 9.2
Rating
8.8

An impressive level, thematically and eye-candy-wise.

You can’t easily enter the bases from the areas directly below them, as you’re forced to go even lower or take a repetitive series of platforms, and even the top area forces you to butt-stomp to enter them, making you vulnerable. If that’s your cup of tea, I hope you enjoy it, but I think those aspects are annoying.

Without careful play, attempting to camp and/or take the seeker pu can kill you, and I like that aspect, but way more in smaller games or duels.

The navigation may be a little more flipper-reliant than necessary, as springs could be easier to use for areas lacking a lot of choices, etc.

The layout, ammo placement, and everything else seems to be very solid.

Is this a GREAT level? – Definitely, but it’s not without its flaws in my opinion.

RecommendedQuick Review by FireSworD

Posted:
12 Mar 2017, 08:32 (edited 12 Mar 17, 09:58)
For: Dusk v3
Level rating: 8.9
Rating
8.2

I had a few fun games here, but some areas (Like the area above the full c) can require very special and/or awkward maneuvers to reach. Also, lots of dead-endish areas, but they are well justified.

RecommendedQuick Review by FireSworD

Posted:
11 Mar 2017, 11:23 (edited 11 Mar 17, 11:28)
For: The Astrolabe
Level rating: 8.8
Rating
8.8

One of the most balanced a-symmetrical ctf levels I’ve played. The PU choices and the full cs are well justified in my opinion, but I think bouncer pu may still be more advantageous in certain situations.

RecommendedQuick Review by FireSworD

Posted:
2 Mar 2017, 06:54 (edited 2 Mar 17, 07:09)
For: Polaris
Level rating: 8.9
Rating
9

I didn’t get to play a 3vs3+ game here, but Polaris’ layout is quite familiar to me and perhaps most other players; The layout is very solid. Some interesting game-play related things like timed fly cs and ricochet guns+pus. Lots of sounds enhance the level thematically. The rushed/contrived eye-candy is my only complaint.

RecommendedQuick Review by cooba

Posted:
28 Feb 2017, 12:53 (edited 28 Feb 17, 12:53)
For: Castle Turtlevania
Level rating: 6.9
Rating
7

While I agree this is flawed I believe it’s a bit more than the sum of its parts.

RecommendedQuick Review by Loon

Posted:
20 Feb 2017, 14:02
For: Polaris
Level rating: 8.9
Rating
8.8

Really cool level. Duels work (though not recommended), 2v2’s work and even larger games work. The Laserblaster might be a bit random at times but it’s a nice concept. Download recommended!

RecommendedReview by Blackraptor

Posted:
19 Feb 2017, 03:57 (edited 19 Feb 17, 03:58)
For: Forgotten Toilet Chronicles
Level rating: 7.7
Rating
7.5

Evidently I promised this a review, deservedly so as I seem to duel in here every time JDC comes around. This is a simple, small map that is ideal for 1on1 matches. While there is a trick with a crate involved, you can virtually learn the entirety of this map in a manner of seconds. There is suitable ammo for the type of layout provided, although imo bouncers are clearly the best weapon due to the vertical gameplay and slopes. I feel that the bottom part contrasts this due to it’s flatness, but perhaps for the better as it encourages the use of the variety of other weapons here. The placement of pickups is very balanced, so that there is always a lot of mobility; matches feel fresh and quick instead of stale and campy. The eyecandy is nice but not obstructive or overdone, its done well in a way that it doesn’t stand out at all but feels natural, because of the limited amount of tiles actually being used from the Dreempipes tileset in keeping with its visual theme. Only when you stop and pay attention does it become evident that there is more going on than initially meets the eye, especially in the background layers (the foreground could’ve used a bit more love though).

Overall, I almost feel as this level is a mandatory addition to the folder of any battle player since it fills a niche, it’s balanced, it’s very easy to learn and provides a quick burst of fun battling without overreaching beyond what it intends. The rating here doesn’t quite tell the whole story, and its probable that only after having a match here can the appeal of this level be fully understood.

~Blacky

RecommendedQuick Review by pENDRAG

Posted:
18 Feb 2017, 20:32
For: Ruins of the futuristic temple
Level rating: 7.7
Rating
N/A

9

[No]

RecommendedReview by Jelly Jam

Posted:
17 Feb 2017, 23:44 (edited 30 Apr 20, 20:14)
For: Polaris
Level rating: 8.9
Rating
9

Seems good for 3vs3s, perhaps even 2vs2s but duels could get really boring here, though CTF is basicly a team game so that’s cool. Some tight passages make very good use of that ricochet weapon, the fly carrot is useful and not too abusive, and is placed right where it needs to be. TBH i dont like the pit version, but as for the regular one, it’s fun. The eyecandy really does feel cold so it matches the name perfectly, and the sounds are a nice touch for the ambient as well.

RecommendedQuick Review by PurpleJazz

Posted:
17 Feb 2017, 09:15 (edited 6 Apr 17, 11:25)
For: Zes
Level rating: 8.3
Rating
8.4

Probably one of DS’ best levels yet in terms of gameplay. I thoroughly enjoyed playing this level during ab18 and the last JDC.

Quick Review by SmokeNC

Posted:
16 Feb 2017, 01:00
For: Ruins of the futuristic temple
Level rating: 7.7
Rating
7.7

good battle map overall, nice use of the eyecandy and background

Quick Review by Jelly Jam

Posted:
15 Feb 2017, 16:22
For: Malicious Castle
Level rating: 7.5
Rating
7.5

A level fun enough for my liking. Works with 3vs3s, eyecandy and pickup placement is decent, however the tubes at the top are useless.

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