I really like these tilesets, and I think I shall construct some levels to know that my version of this unfinished episode will be finished. Diamondus, Tubelectric and some other tilesets are awesome. Due to my memos on my smartphone, I wrote that I will construct these levels and send them here. In fact I will construct the levels project in the other game i have on my laptop – Super Mario Bros. X. Also one note that I am background and block ripper, I can use this ability to create custom backgrounds and blocks and I think I will create the level clear jingle song like I was writing on my Impressive Flashback memo on my smartphone. I can also use some songs from mods.jazz2online.com or from site Modarchive.org. I have to name them due to music name, for example IC-IF043.j2b, but I need to convert these modules to j2b. No need to worry, I can also convert modules to mp3 files using Total Audio MP3 Converter for SMBX (shortcut of Super Mario Bros. X) project – also in that order, e.g. IC-IFWorld1-1.mp3.
If you don’t mind, I’ll review this entire episode as whole instead of spreading it through 3 downloads, as I haven’t played your Castle and Carrotus levels before and a lot of points apply to all of these levels.
Well then, surprisingly this pack starts off with a recreation of the “Rabbit in Training” level you get when playing the original levels on easy, and I guess it’s mostly doing a better job at it aside from the weird Layer 3 platforms you unexpectedly fall through. Are these to explain secrets in the walls? The text is all Hungarian so it’s hard to tell.
Anyway, from the first real level on, you immediately get the classic JJ2 vibe, yet it also has a tone of it’s own which I like. The levels are better designed around the rabbits jumping capabilities and special moves, as well as proper usage of weapon-specific destruct scenery. Some of the levels (especially Castle3) felt a bit too “mazy” for my taste, but on the other hand I really liked trying to find my way into the many secrets in the walls. Speaking of Castle3, the use of poles to break through walls felt fresh and actually made the poles useful.
Some levels may have too many respawning enemies (although that may be opinion-based here), but overall enemies were placed strategically enough to make other weapons than the blaster useful. The bosses were good too, all 3 of the original first episode are there and all have been made harder with a simple twist in their arena (which I won’t spoil here). The least fun to me was the Schwartzenguard in Carrotus, though the idea was certainly nice.
Speaking of Carrotus, the least favorite of this pack to me was Carrotus1, as the level felt more “plain” than the others with less secrets and interesting pathways. The best one may either be Carrotus2 or Labrat3, even though the Bird section in Labrat3 had it’s tedious moments. Also, the placement of the Bird Morph is a bit off, as dying will reset you to a further savepoint. Luckily I had my Gun9 ready to backtrack and shoot the Bird Morph through the wall. And lastly, the part in Carrotus3 where you move on spikes using Inv carrots worked well!
Here are 2 places I got stuck too easily:
By stomping into the Steam and moving right
By running near the wall and jumping
I recommend downloading this if you’re in the mood for some classic unscripted JJ2 goodness. There is enough personality and variety in here to keep it interesting from beginning to end, but it’s lacking a story (well, other than part of JJ2’s original story) and about 90% of all text lines are in Hungarian which I can’t read. So long story short: play this if you enjoy JJ2’s singleplayer, but don’t expect a Devres or Dreamscape.
I really like these designs I played it. I also know how to make transition of levels colors in Boss fights, and making scripted colors in some levels, like red, blue turquoise etc.
I recommend other users to download this.
10/10 HYPE!
I know how to use transitions of colors in boss battles from other tilesets, they are so cool. These battles are so cool for me. If only that I can insert weapon code which I remembered – Ozymandius Weapons Code! It can make to pass the levels a bit easier.
I really like the updates! Are you sure you can make tileset remakes from other jj2 episodes? I’m thinking Carrotus, Labrat, Psych, Beach, Tubelectric and Inferno.
By the way, I also know some music I used. It is mainly made by Christopher Emirzian, also known as Udderdude. I’ll send you a site that you can download them.
Keep up on future projects!
Edit: I’m currently testing beta levels of new locations
Edit2: The scripted bosses look very good, I will use them in my level versions I wish
Edit3: Finally the pack is now complete!
I’ve already rated your previous works so this time I’ll rate just the labrat levels.
Gameplay.
This time you don’t have to waste too much time on finding your way out, so you can relax while playing labratory levels. Gameplay is various so you definetly won’t feel boring. For example playing as a bird which isn’t able to fire bullets makes you to avoid enemies and spiky balls wich is really challenging.
Secret placement.
The main challenge deals with reaching the secret places. However sometimes these places are empty, like an area near the exit from the 2nd level- there is nothing but a text on Hungarian, as I understood it explains that there aren’t any goodies. I also liked original desicions like a spring and a hole in the ceiling which isn’t situated directly above the spring so you have to make an effort to reach it. Many goodies situated high above your head can be reached by buttstomping the floating suckers or simply by shooting up with a modified bouncer.
Enemy placement.
I also liked the placement of bats (they are the same colour as the stone labratory is made of so it’s often difficult to notice them) However the boss is still pretty simple to defeat though the area is smaller and there are some spiky balls.
Eyecandy.
The levels are tidy, there aren’t much bad tiles. The design of the levels also has some original desicions like lamps placed into the giant bulbs.
Conclusion.
This levelpack surely worths downloading. All the singleplayer fans should like it!
Very cool level! I played it many times that I can’t forget about this, the gameplay, eyecandy, custom flyboom objects and the vertical level were amazing!
10/10 HYPE HYPE HYPE!!!
I also know some cool music, because some of them are used i n other levels, while the others were used for the first time.
I also like the start of level, countdown themed, and some custom sounds were used in AngelScript code.
Boss battles were amazing, unfortunately there is a bug that prevents triggering final battle, it has to be fixed.
Enemies like ravens and laser sparks are so incredible, but the bug of bat enemy means taht I can’t see them. But the space fish are also cool and dangerous.
I know Why I can’t play this level, because there are lots of words private in AngelScript code, so I removed them and it works.
But the download is highly recommended! Keep up the good work!This is genuinely one of the best SP level packs I’ve ever played. Please keep updating Stone Abyss, it’s wonderful. I highly recommend people to play this! The levels are fairly challenging and the eyecandy is beautiful, if not almost perfect. I had very few issues with this game, which I mentioned below.
-Stinky Toad is simply cruel. C r u e l . Also, the olive-ish color of the level disappears upon death, at least that’s what happened to me. Could you at least add one more checkpoint? It’s just way too frustrating.
-Bilsy is insanely hard to beat. What gave you the idea of making it even harder, Bilsy was already pretty much the hardest boss in the game. Plus the boss area makes it extremely hard to beat him, even with the carrots. Maybe reducing his damage per hit could be a solution?
-Bubba (Thunder Wander) disappears when you go off-screen and the boss fight never ends. I had to use “jjnext” cheat to pass that.
In the rest, I had no problems with the level pack. It’s very very fun, you should give it a shot.
(I played on Medium difficulty, just in case you are wondering.)
Edit:
I’m really glad you updated the level pack. It’s way less frustrating and more enjoyable now. Just two little things I would like to note:
-The witch can be easily killed while hanging on the rope and shooting bouncers above or using homing missiles.
-I got stuck as Spaz in the platform in right of Eva in Stinky Toad and the only way to get out (I went in the wall next to the platform) was to use “jjk” (I tried using “jjmorph” to become a bird and “jjfly”, none worked).
Anyway, really good level pack. I’ll give a 9.7 this time. Not flawless but not far from being! c:
Edit 2:
Oh my god, the update made it even better. Can’t wait for new levels :)’
Edit 3:
Three more levels and this keeps going. I can’t help myself but give this pack a 10/10. It’s the best level pack I ever played (and I tried lots, very few are those that I truly enjoyed).
There’s a good and creative enemy using styles, a lot of ways to get some goodies, a feeling of the boss-scene-palette. Sometimes I lost my way but it was a good journey.
I’d love to give 10, but not giving for some little eyecandy flaws. It’s good for the all SP lovers.
There are some eyecandy flaws but it’s okay for me. It’s not too much challenging (like other people said) but it was enjoyful. Not saying “DL recommended” or “not recommended” but everyone can give a try for it.
I do wonder if 5 PUs may be a little too much for a level of this size, and the Full NRG could probably be more approachable from the area above it. However, this is a solid and very respectable effort which shows a lot of potential. Download recommended!
A solid battle level that works well for medium to large sized AYCR and TB games. The tileset has been used well so that no area looks bland, and they can be distinguished from one another. More could’ve been done with the background perhaps. While the jump boots were a nice thought, they’re rather gimmicky and only have very situational use.
I dislike the bottom and middle area designs, but this is the best first ctf level I’ve ever seen.
Having played this I had a lot of respect for plenty of areas, namely the bottom middle and top middle. The bases could have been more interesting and the direct middle areas could have flowed better. Otherwise, pretty cool level all in all.
one (two exactly) of the best levels i’ve played in a long time. nice gameplay, item placement and details. the levels were huge, though i didn’t feel necessity for a custom episode for only 2 levels :)
nice storytelling, but pretty basic levels except for a few
pretty nice advanced level with a few assholeish (but creative) moments. fine visuals and gameplay in general :)
nice and creative, visuals and item placement could have been better
the maze parts partly ruined this otherwise very creative and fun level
This a nice old gem with good looking and interesting gameplay :)
Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.
The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.
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