This is genuinely one of the best SP level packs I’ve ever played. Please keep updating Stone Abyss, it’s wonderful. I highly recommend people to play this! The levels are fairly challenging and the eyecandy is beautiful, if not almost perfect. I had very few issues with this game, which I mentioned below.
-Stinky Toad is simply cruel. C r u e l . Also, the olive-ish color of the level disappears upon death, at least that’s what happened to me. Could you at least add one more checkpoint? It’s just way too frustrating.
-Bilsy is insanely hard to beat. What gave you the idea of making it even harder, Bilsy was already pretty much the hardest boss in the game. Plus the boss area makes it extremely hard to beat him, even with the carrots. Maybe reducing his damage per hit could be a solution?
-Bubba (Thunder Wander) disappears when you go off-screen and the boss fight never ends. I had to use “jjnext” cheat to pass that.
In the rest, I had no problems with the level pack. It’s very very fun, you should give it a shot.
(I played on Medium difficulty, just in case you are wondering.)
Edit:
I’m really glad you updated the level pack. It’s way less frustrating and more enjoyable now. Just two little things I would like to note:
-The witch can be easily killed while hanging on the rope and shooting bouncers above or using homing missiles.
-I got stuck as Spaz in the platform in right of Eva in Stinky Toad and the only way to get out (I went in the wall next to the platform) was to use “jjk” (I tried using “jjmorph” to become a bird and “jjfly”, none worked).
Anyway, really good level pack. I’ll give a 9.7 this time. Not flawless but not far from being! c:
Edit 2:
Oh my god, the update made it even better. Can’t wait for new levels :)’
Edit 3:
Three more levels and this keeps going. I can’t help myself but give this pack a 10/10. It’s the best level pack I ever played (and I tried lots, very few are those that I truly enjoyed).
There’s a good and creative enemy using styles, a lot of ways to get some goodies, a feeling of the boss-scene-palette. Sometimes I lost my way but it was a good journey.
I’d love to give 10, but not giving for some little eyecandy flaws. It’s good for the all SP lovers.
There are some eyecandy flaws but it’s okay for me. It’s not too much challenging (like other people said) but it was enjoyful. Not saying “DL recommended” or “not recommended” but everyone can give a try for it.
I do wonder if 5 PUs may be a little too much for a level of this size, and the Full NRG could probably be more approachable from the area above it. However, this is a solid and very respectable effort which shows a lot of potential. Download recommended!
A solid battle level that works well for medium to large sized AYCR and TB games. The tileset has been used well so that no area looks bland, and they can be distinguished from one another. More could’ve been done with the background perhaps. While the jump boots were a nice thought, they’re rather gimmicky and only have very situational use.
I dislike the bottom and middle area designs, but this is the best first ctf level I’ve ever seen.
Having played this I had a lot of respect for plenty of areas, namely the bottom middle and top middle. The bases could have been more interesting and the direct middle areas could have flowed better. Otherwise, pretty cool level all in all.
one (two exactly) of the best levels i’ve played in a long time. nice gameplay, item placement and details. the levels were huge, though i didn’t feel necessity for a custom episode for only 2 levels :)
nice storytelling, but pretty basic levels except for a few
pretty nice advanced level with a few assholeish (but creative) moments. fine visuals and gameplay in general :)
nice and creative, visuals and item placement could have been better
the maze parts partly ruined this otherwise very creative and fun level
This a nice old gem with good looking and interesting gameplay :)
Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.
The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.
I have a few comments:
1) Love the layout, especially the immediate areas above bases and towards Cs.
2) Fairly small, but plays fast (and fun).
3) Small complaint in that I really don’t think this gameplay suits PUs being in walls, despite there being plenty of ammo to compensate for it.
4) Mostly I’m just pleased about the set and usage.
Probably one of the best levels I’ve seen in a long time. Feels extremely crisp and pretty unique in layout. I love the bottom left especially (as well as the rest of the level).
While the level isn’t quite as well polished as Stronghold, it still offers some fun gameplay and some unique aspects in its own right – for example the omission of seekers is a refreshing change. The layout facilitates tactical play, although matches can be quite chaotic at times as the path between the bases is fairly open and quick to traverse.
I’ll throw in a rating already because lately all good submissions passed totally unnoticed.
I hope my rating will help your level get more popular faster.
It isn’t really in the style of professional battle levels, but I like different styles.
Download totally recommended!
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