A solid battle level that works well for medium to large sized AYCR and TB games. The tileset has been used well so that no area looks bland, and they can be distinguished from one another. More could’ve been done with the background perhaps. While the jump boots were a nice thought, they’re rather gimmicky and only have very situational use.
I dislike the bottom and middle area designs, but this is the best first ctf level I’ve ever seen.
Having played this I had a lot of respect for plenty of areas, namely the bottom middle and top middle. The bases could have been more interesting and the direct middle areas could have flowed better. Otherwise, pretty cool level all in all.
one (two exactly) of the best levels i’ve played in a long time. nice gameplay, item placement and details. the levels were huge, though i didn’t feel necessity for a custom episode for only 2 levels :)
nice storytelling, but pretty basic levels except for a few
pretty nice advanced level with a few assholeish (but creative) moments. fine visuals and gameplay in general :)
nice and creative, visuals and item placement could have been better
the maze parts partly ruined this otherwise very creative and fun level
This a nice old gem with good looking and interesting gameplay :)
Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.
The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.
I have a few comments:
1) Love the layout, especially the immediate areas above bases and towards Cs.
2) Fairly small, but plays fast (and fun).
3) Small complaint in that I really don’t think this gameplay suits PUs being in walls, despite there being plenty of ammo to compensate for it.
4) Mostly I’m just pleased about the set and usage.
Probably one of the best levels I’ve seen in a long time. Feels extremely crisp and pretty unique in layout. I love the bottom left especially (as well as the rest of the level).
While the level isn’t quite as well polished as Stronghold, it still offers some fun gameplay and some unique aspects in its own right – for example the omission of seekers is a refreshing change. The layout facilitates tactical play, although matches can be quite chaotic at times as the path between the bases is fairly open and quick to traverse.
I’ll throw in a rating already because lately all good submissions passed totally unnoticed.
I hope my rating will help your level get more popular faster.
It isn’t really in the style of professional battle levels, but I like different styles.
Download totally recommended!
This level has got all that is required in a good CTF level: paths, well placed ammunitions, powerups, eyecandy, a background, and that egg crate addition.
It’s rather small for a CTF arena, but still, it’d be fun to see 32 players challenging eachother in this arena.
nice, short level with enough eyecandy, lots of pickups and normal difficulty :) definitely worths a download along with its forgotten tileset
an old, interesting and challenging level. annoying respawning bees and a bit hard to find all coins, but very entertaining ^^
Well, I don’t think this level is bad enough to rate it 3-3.5 Typical “first levels” are usually worse than this one.
PROS
There level looks nice, the eyecandy is OK. There are some secrets, hints and a boss (However I think you should make an arena for the boss fight). I liked the idea of jumping bomb-crates, but it makes no sence as the pit is small enough to allow you jump over the spikes. The same goes for the freezing sandglasses- it was quite unexpected and funny to freeze myself running at a full speed, but it doesn’t have any influence on the difficulty of the gameplay.
CONS
The usage of poles at the beginning of the level is annoying- you have to take an effort to get yourself out of them.
Just two types of enemies not counting Caterpillar…
And just two types of weapons.
Probably the level should be bigger. It’s 256*64 but it doesn’t seem to be big enough cause there is too much of emptiness especilly in the right side of the level. I mean level needs more paths, more platforms, more content…
In my opinion it’s a decent level for a beginner.
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