RecommendedQuick Review by PurpleJazz

Posted:
18 Apr 2016, 12:04 (edited 18 Apr 16, 12:08)
For: Spacey Space Station
Level rating: 8.3
Rating
8.3

A solid battle level that works well for medium to large sized AYCR and TB games. The tileset has been used well so that no area looks bland, and they can be distinguished from one another. More could’ve been done with the background perhaps. While the jump boots were a nice thought, they’re rather gimmicky and only have very situational use.

RecommendedQuick Review by FireSworD

Posted:
16 Apr 2016, 10:39 (edited 16 Apr 16, 10:41)
For: Frozen City
Level rating: 8.1
Rating
8.3

I dislike the bottom and middle area designs, but this is the best first ctf level I’ve ever seen.

RecommendedQuick Review by Ragnarok!

Posted:
15 Apr 2016, 20:15
For: Frozen City
Level rating: 8.1
Rating
8.2

Having played this I had a lot of respect for plenty of areas, namely the bottom middle and top middle. The bases could have been more interesting and the direct middle areas could have flowed better. Otherwise, pretty cool level all in all.

RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 16:46 (edited 10 Apr 16, 16:49)
For: 5 Alive
Level rating: 8.9
Rating
9.7

one (two exactly) of the best levels i’ve played in a long time. nice gameplay, item placement and details. the levels were huge, though i didn’t feel necessity for a custom episode for only 2 levels :)

RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 15:23
For: Another Story (Try-Me Competition event 3 entry)
Level rating: 8.7
Rating
8

nice storytelling, but pretty basic levels except for a few

RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 14:30 (edited 10 Apr 16, 14:31)
For: Deserted Diamondus
Level rating: 7.9
Rating
8.5

pretty nice advanced level with a few assholeish (but creative) moments. fine visuals and gameplay in general :)

RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 13:02
For: Dungeon of Death
Level rating: 7
Rating
7

nice and creative, visuals and item placement could have been better

RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 11:59
For: Devil Dungeon
Level rating: 7.2
Rating
7.2

the maze parts partly ruined this otherwise very creative and fun level

RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 11:34
For: Dino Station
Level rating: 8.9
Rating
9

This a nice old gem with good looking and interesting gameplay :)

RecommendedQuick Review by Ragnarok!

Posted:
7 Apr 2016, 16:03 (edited 7 Apr 16, 20:27)
For: Scrapyard
Level rating: 9.5
Rating
8.7

Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.

RecommendedQuick Review by PurpleJazz

Posted:
7 Apr 2016, 11:40 (edited 25 Apr 17, 08:49)
For: The Astrolabe
Level rating: 8.8
Rating
9

The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.

RecommendedQuick Review by Ragnarok!

Posted:
7 Apr 2016, 01:41
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.1

I have a few comments:
1) Love the layout, especially the immediate areas above bases and towards Cs.
2) Fairly small, but plays fast (and fun).
3) Small complaint in that I really don’t think this gameplay suits PUs being in walls, despite there being plenty of ammo to compensate for it.
4) Mostly I’m just pleased about the set and usage.

RecommendedQuick Review by Ragnarok!

Posted:
6 Apr 2016, 23:25 (edited 7 Apr 16, 22:01)
For: Twin Stalactites
Level rating: 9
Rating
9.4

Probably one of the best levels I’ve seen in a long time. Feels extremely crisp and pretty unique in layout. I love the bottom left especially (as well as the rest of the level).

RecommendedQuick Review by Primpy

Posted:
6 Apr 2016, 07:06
For: Medieval Rats
Level rating: 8.5
Rating
10

I love it ;-;

RecommendedQuick Review by PurpleJazz

Posted:
5 Apr 2016, 14:11 (edited 6 Apr 16, 22:03)
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.3

While the level isn’t quite as well polished as Stronghold, it still offers some fun gameplay and some unique aspects in its own right – for example the omission of seekers is a refreshing change. The layout facilitates tactical play, although matches can be quite chaotic at times as the path between the bases is fairly open and quick to traverse.

RecommendedQuick Review by DennisKainz

Posted:
2 Apr 2016, 18:26
For: Twin Stalactites
Level rating: 9
Rating
8.2

I’ll throw in a rating already because lately all good submissions passed totally unnoticed.
I hope my rating will help your level get more popular faster.
It isn’t really in the style of professional battle levels, but I like different styles.
Download totally recommended!

RecommendedQuick Review by DennisKainz

Posted:
29 Mar 2016, 09:57
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.5

This level has got all that is required in a good CTF level: paths, well placed ammunitions, powerups, eyecandy, a background, and that egg crate addition.
It’s rather small for a CTF arena, but still, it’d be fun to see 32 players challenging eachother in this arena.

RecommendedQuick Review by KiraImmortal

Posted:
29 Mar 2016, 00:42
For: OLO Fanolint Level
Level rating: 7.4
Rating
8.2

nice, short level with enough eyecandy, lots of pickups and normal difficulty :) definitely worths a download along with its forgotten tileset

RecommendedQuick Review by KiraImmortal

Posted:
29 Mar 2016, 00:03
For: The Growing Walls
Level rating: 7.7
Rating
7.7

an old, interesting and challenging level. annoying respawning bees and a bit hard to find all coins, but very entertaining ^^

Review by Bloody_Body

Posted:
26 Mar 2016, 20:39 (edited 26 Mar 16, 20:54)
For: Oasis Desert
Level rating: 4.2
Rating
6

Well, I don’t think this level is bad enough to rate it 3-3.5 Typical “first levels” are usually worse than this one.

PROS
There level looks nice, the eyecandy is OK. There are some secrets, hints and a boss (However I think you should make an arena for the boss fight). I liked the idea of jumping bomb-crates, but it makes no sence as the pit is small enough to allow you jump over the spikes. The same goes for the freezing sandglasses- it was quite unexpected and funny to freeze myself running at a full speed, but it doesn’t have any influence on the difficulty of the gameplay.

CONS
The usage of poles at the beginning of the level is annoying- you have to take an effort to get yourself out of them.
Just two types of enemies not counting Caterpillar…
And just two types of weapons.
Probably the level should be bigger. It’s 256*64 but it doesn’t seem to be big enough cause there is too much of emptiness especilly in the right side of the level. I mean level needs more paths, more platforms, more content…

In my opinion it’s a decent level for a beginner.

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