Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with one star on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Your Level Is Cool.
And The Name Of Your Level Is Cool
P.S Will You Make This Level
In JJ2?
Your Stuff Is Well Good
How Come You On The Idea To Make A JJ1 Level?
(This review does not make sense. Rating removal. -Trafton)
Replay on fearofdark : if you want jj1 buy it!
The Race Level Was Better Than This Level.
(Unsupported rating removal. Can you describe what makes this level a 5.0? What are its good points? Bad? What could be improved? Do you have any suggestions, condemnations, appreciations? Can you tell us what the upload is like, so people can decide whether it is something that interests them or not? Original rating 5.0. ~Violet)[This review has been edited by Violet CLM]
This tileset looks like some odd dystopian combination of “Blasteria” and “Metal Mania.” Not that this is a bad thing at all.
The demo level sets the mood: You start by a lone blinking streetlight in the middle of an odd alien landscape with strange, green nebulai behind you. A moon – a few of them, in fact – can be viewed in the distance. It’s pretty, yet weird at the same time – perfect for a space-themed tileset.
What helps this tileset avoi falling into the realm of space tileset mediocrity like so many others do is the combination of “spaceyness” and the Disguise-like gradient use that strongly reminds me of another excellent weird tileset, “Metal Mania,” as I previously mentioned.
I have a few gripes with this tileset. Like with “Blasteria,” the other tileset that this reminds me of, the tiles seem to vary from quite realistic to near cartoony. This ends up conflicting a bit, and reducing the quality of the tileset. Case in point: the Star Trek-y “beam me up, Scotty” things that look like they would be used for warps but aren’t in the demo levels. They glow red through little holes in the top and bottom (there are two parts, one coming out from the ceiling and the other from the floor.) Compared to the background, this just does not look totally right. However, unlike in “Blasteria,” the cartoonyness is less polarized, making this a significantly more minor gripe than for that tileset.
The other annoyance is the foreground eyecandy. I have always been a proponent of foreground minimalism, and the blocks sort of look weird anyway. However, it is optional whether to use these or not, and I’d recommend against it personally, but it is again a choice.
Masking could use some work, especially in areas where you can get in between two diagonal blocks, which just is asking for trouble. Other than that, though, this is an excellent weird space-themed tileset that is sufficiently original as to not fall into “Mez01”-like cliche.
Caveat emptor: I’ve never been a very good reviewer of Jazz 1 conversions, mostly because I’ve failed to be a good little Jazz Jackrabbit fan and actually bother to get and play the game. Unfair as it may be, the following review is entirely based on its merits as a Jazz 2 tileset, not how well converted it was. Although, really, this is a moot point: a rushed Violet conversion is still an excellent conversion.
As JJ1 tilesets go, “Pezrox” was among the weirdest. It’s literally, as suggested, seemingly made of the chalky American Pez candy. However, there are also many odd-colored yellow and green bricks that contrast with the level as a whole. This isn’t a bad thing at all, and actually comes off looking much better than it does when I describe it here.
As for the tileset itself, there is no possible easy way to describe it. It’s some odd world with a lava background and bricks. I can’t imagine what theoretical situation this would follow, so let’s just file it in the “mystical lands” area. In any case, considering the monotonousness of previous JJ1 conversions which lacked sufficient eyecandy to make anything more than a decent-looking utilitarian level (cough, Security Breach, cough), Pezrox has enough colors and trinkets to keep even the biggest eyecandy-obsessive interested. All of the eyecandy looks in the tileset as if it would clash awfully, but you quickly see (as in the excellent demo level) that this is not at all the truth.
I am somewhat concerned about the masking. If you look in JCS, it appears to be fairly easy to get stuck if one tries. However, in play, I never got stuck accidentally. The diagonal tiles also appeared to have jaggies that were rounded off into wave shapes. This is not a major complaint, but if you really pay attention while playing the demo level, you can tell this is the case. Still, there is obviously not much that can be done about this.
This tileset lends itself well to both single player and multiplayer ventures, although it has all the little “cool items” that are required to make an excellent single player level and that should be taken advantage (although it lacks spikes, there is some sort of metallic wheel that could be used instead.)
I hate – hate – to give another 8+ rating to a JJ1 conversion, but they just need to stop being excellent like this one is. Another disappointingly excellent conversion from Violet, and another disappointingly – um – existent – download recommendation.
“boxes”: The name does not scream originality. However, then again, it did not scream “retro tileset endeavor,” which is exactly what this tileset is. It is also slightly underrated. However, it all comes down to one point: This tileset is so totally 1999, and that is so totally not a good thing.
What we have here is a primarily orange-red tileset consisting of, as advertised, quite a number of boxular objects. Here we have all the standard blocks for a hotel level circa Summer ’99: random bricks that seem to lack any potential use, letter blocks, and a few novelty items (large blocks containing Pez and Pepsi logos.) Everything is compiled together somewhat haphazardly, with an automask applied (although, honestly, in a blocks tileset, that isn’t all that surprising nor bad.)
Could a level be made out of this tileset? Theoretically, which is definitely a bonus. It would look ugly, and play badly, but it would still work. There are no major masking errors here, either, which is certainly something, although considering the easiness to mask squares it can’t count for too much. The crate tiles at the beginning of the tileset may look like they could become a clever animation, but beware: For whatever reason, it is just the same tile repeated over and over again.
This is not a tileset completely lacking in effort or talent. Rather, it is a tileset that harkens back to the days when small clan levels were made using tilesets that didn’t use PSP gradients. It was the days when Paint was acceptable as a tileset maker.
It’s much harder for the average computer user to create a tileset than it is a level, and there is effort here. Unfortunately, it translates into something that may provoke nostolgia, but won’t provoke much use.
Alright, I’m bored and its late at night, so lets start.
Firstly, the backround. It would actually look alright if you could remove all the boxes from it. Because right now it looks awkward and annoying. If you want to keep the boxes, at least cut them out from the bg and put them onto an empty tile so if anyone wanted to they could put them in layer 7 or something. Next, the tileset content. Just like the name implies, this tileset mostly consists of…..boxes. Indeed. Most the boxes actually look decent enough. There is a little coloring error where a small snip of orange protrudes the outline of the box, which makes it look strange. Color needs a lot more variety, everything is basically a shade of orange, aside from some blue arrows and a few green letters/boxes. Usability is easy, at least, although there aren’t many tiles to use. Also, needs a variety in boxes. yes, boxes. Maybe some oddly shaped ones/different colored ones to spiff up the theme a bit. On something that does not affect the rating at all, you need a better example level ;o. Overall, rating comes down to (1.7 tiles included, 2 color, 3 useability, 1.2 animations, 2.2 overall (Not average, darnit) = 2.02, rounded down to a 2. This needs quite a bit of work. In the future, consider making a tileset with a larger variety, perhaps multiple themes, and include more tiles (especially the important ones like vines, hooks, suckertubes, destruct blocks, poles etc). Can’t really reccomend this for download, sorry.
~Sleepbaked BR
No gud lival
(no gud revew. Please provide more detail and specify what makes this a bad level. Original rating 1.0. ~Violet)[This review has been edited by Violet CLM]
My pants are on FIRE (random review).
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Eat your lima beans, Johnny.