RecommendedQuick Review by KiraImmortal

Posted:
10 Apr 2016, 11:34
For: Dino Station
Level rating: 8.9
Rating
9

This a nice old gem with good looking and interesting gameplay :)

RecommendedQuick Review by Ragnarok!

Posted:
7 Apr 2016, 16:03 (edited 7 Apr 16, 20:27)
For: Scrapyard
Level rating: 9.5
Rating
8.7

Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.

RecommendedQuick Review by PurpleJazz

Posted:
7 Apr 2016, 11:40 (edited 25 Apr 17, 08:49)
For: The Astrolabe
Level rating: 8.8
Rating
9

The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.

RecommendedQuick Review by Ragnarok!

Posted:
7 Apr 2016, 01:41
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.1

I have a few comments:
1) Love the layout, especially the immediate areas above bases and towards Cs.
2) Fairly small, but plays fast (and fun).
3) Small complaint in that I really don’t think this gameplay suits PUs being in walls, despite there being plenty of ammo to compensate for it.
4) Mostly I’m just pleased about the set and usage.

RecommendedQuick Review by Ragnarok!

Posted:
6 Apr 2016, 23:25 (edited 7 Apr 16, 22:01)
For: Twin Stalactites
Level rating: 9
Rating
9.4

Probably one of the best levels I’ve seen in a long time. Feels extremely crisp and pretty unique in layout. I love the bottom left especially (as well as the rest of the level).

RecommendedQuick Review by Primpy

Posted:
6 Apr 2016, 07:06
For: Medieval Rats
Level rating: 8.5
Rating
10

I love it ;-;

RecommendedQuick Review by PurpleJazz

Posted:
5 Apr 2016, 14:11 (edited 6 Apr 16, 22:03)
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.3

While the level isn’t quite as well polished as Stronghold, it still offers some fun gameplay and some unique aspects in its own right – for example the omission of seekers is a refreshing change. The layout facilitates tactical play, although matches can be quite chaotic at times as the path between the bases is fairly open and quick to traverse.

RecommendedQuick Review by DennisKainz

Posted:
2 Apr 2016, 18:26
For: Twin Stalactites
Level rating: 9
Rating
8.2

I’ll throw in a rating already because lately all good submissions passed totally unnoticed.
I hope my rating will help your level get more popular faster.
It isn’t really in the style of professional battle levels, but I like different styles.
Download totally recommended!

RecommendedQuick Review by DennisKainz

Posted:
29 Mar 2016, 09:57
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.5

This level has got all that is required in a good CTF level: paths, well placed ammunitions, powerups, eyecandy, a background, and that egg crate addition.
It’s rather small for a CTF arena, but still, it’d be fun to see 32 players challenging eachother in this arena.

RecommendedQuick Review by KiraImmortal

Posted:
29 Mar 2016, 00:42
For: OLO Fanolint Level
Level rating: 7.4
Rating
8.2

nice, short level with enough eyecandy, lots of pickups and normal difficulty :) definitely worths a download along with its forgotten tileset

RecommendedQuick Review by KiraImmortal

Posted:
29 Mar 2016, 00:03
For: The Growing Walls
Level rating: 7.7
Rating
7.7

an old, interesting and challenging level. annoying respawning bees and a bit hard to find all coins, but very entertaining ^^

Review by Bloody_Body

Posted:
26 Mar 2016, 20:39 (edited 26 Mar 16, 20:54)
For: Oasis Desert
Level rating: 4.2
Rating
6

Well, I don’t think this level is bad enough to rate it 3-3.5 Typical “first levels” are usually worse than this one.

PROS
There level looks nice, the eyecandy is OK. There are some secrets, hints and a boss (However I think you should make an arena for the boss fight). I liked the idea of jumping bomb-crates, but it makes no sence as the pit is small enough to allow you jump over the spikes. The same goes for the freezing sandglasses- it was quite unexpected and funny to freeze myself running at a full speed, but it doesn’t have any influence on the difficulty of the gameplay.

CONS
The usage of poles at the beginning of the level is annoying- you have to take an effort to get yourself out of them.
Just two types of enemies not counting Caterpillar…
And just two types of weapons.
Probably the level should be bigger. It’s 256*64 but it doesn’t seem to be big enough cause there is too much of emptiness especilly in the right side of the level. I mean level needs more paths, more platforms, more content…

In my opinion it’s a decent level for a beginner.

Quick Review by SmokeNC

Posted:
22 Mar 2016, 12:06
For: Stone Abyss
Level rating: 9.6
Rating
9

Good levels! I enjoyed playing each one of them
Expected more creative bosses tho :)

RecommendedQuick Review by DennisKainz

Posted:
19 Mar 2016, 14:40 (edited 19 Mar 16, 14:43)
For: The Candion Wars
Level rating: 7
Rating
9

I’m too lazy to leave a full review, and other users don’t appreciate my reviews.
I’ll just say that I really enjoyed this level, and even though I favor the movement started by Sir Ementaler to create good levels without Plus or Angelscript, this level is an inspiration for all those who do use Angelscript.

RecommendedReview by mintor94

Posted:
14 Mar 2016, 19:14 (edited 14 Mar 16, 21:34)
For: Tweedle Wheedle
Level rating: 8.9
Rating
8.5

Bad:
- to many deadly pits
- boss battle makes on sense
Good:
- everything else. New enemies are fun, and their health is shown above them in a very nice, elegant way. I also enjoyed flying platforms, they look cool, sound cool and are practical. And there are also new weapons, but they are not so great.

Review by SmokeNC

Posted:
5 Mar 2016, 16:28
For: Very Hard Test
Level rating: N/A
Rating
N/A

This is way too hard man, i doubt that 555 can do it

RecommendedReview by Slaz

Posted:
29 Feb 2016, 12:56 (edited 29 Feb 16, 12:57)
For: The Lost Levels 1: Queen's Castle
Level rating: 7.9
Rating
7

Greetings from your fellow Mario Maker (and nice reference by naming this Lost Levels)! By first impression, this level felt more like an actual dungeon than the original Castle levels did. The helmuts on belts at the first crate were indeed fun to watch. The gameplay involves the commonly used JJ2 mechanic of finding multiple Trigger Crates to open up your path. And while it’s not original, this level did it pretty well by placing the crates in hazardous spots such as near 3D Spike Bolls, all down in the dungeon where the ambient light gets darker. Ammo is just Bouncers, and they are actually useful down the slopes. The boss is just a regular Tuff Boss, which may be justified if this was part of an episode but on it’s own it’s just your regular bullet sponge. This level is very short but feels professionally made.

I recommend this one for when you have a spare 5 minutes and crave for some quality traditional JJ2 gameplay.

Not recommendedReview by Slaz

Posted:
29 Feb 2016, 12:36 (edited 29 Feb 16, 12:37)
For: Oasis Desert
Level rating: 4.2
Rating
3

This level felt like a typical first-time experience with JCS. The layout is linear and goes mostly horizontally back and forth. Pickups are grouped into ‘clumps’ too often, you should try placing them more strategically and intuitive. Enemies are just Normal Turtles and some Tuff Turtles, and weapons are just Electro Blaster (with the coin warp near the end offering it’s powerup). All in all very little variety. The first ‘secret’ path using the poles was annoying due to it being hard to escape them, and the blue spring section shouldn’t be forced by sucker tube events. The best thing from this level was the bomb crates on springs thingy, which felt fresh compared to the rest of the level. Lastly is the boss which doesn’t do anything original, being the regular Tuff Boss on horizontal ground.

All in all an okay level as a first timer (believe me, there are far worse) but it will take more effort and especially variety to entertain the single player.

RecommendedQuick Review by Duke

Posted:
27 Feb 2016, 23:42
For: The Lost Levels 1: Queen's Castle
Level rating: 7.9
Rating
10

I’m with PurpleJazz when it comes to the sequel. This level is superb IMO. The background is awesome, good enemy, weapon and food placement as well as good music choice. Perfect level, would love to see more!

Not recommendedReview by Duke

Posted:
27 Feb 2016, 23:17 (edited 27 Feb 16, 23:43)
For: Oasis Desert
Level rating: 4.2
Rating
3.5

The level is too simple IMO. There is only one type of weapon and two types of enemies. You could’ve added both flying and normal lizards (they live in deserts, don’t they?) and maybe even dragons (and bats in caves)
There is a lot of room everywhere on the level, except on the boss spot (maybe you wanted it to be that way to make it harder?).

Generally the map needs to be more complex (IMO). This way it’s just too straight forward (go here, shoot this, go there, shoot that)

PS: Too much poles man.

  1. 1
  2. 49
  3. 50
  4. 51
  5. 52
  6. 53
  7. 54
  8. 55
  9. 56
  10. 57
  11. 1305