RecommendedQuick Review by cooba

Posted:
29 Dec 2015, 13:50
For: Mighty Switch Test!
Level rating: 8.4
Rating
9

The first test with actual level design.

Review by The dboy

Posted:
28 Dec 2015, 12:30
For: Far Out Finished!
Level rating: 7.7
Rating
N/A

@PurpleJazz: If you’re finishing in less than 5 minutes, there’s a LOT you’re missing out on ;)

@Blaze The Movie Fan: thanks for the great review!

RecommendedReview by DennisKainz

Posted:
26 Dec 2015, 16:00
For: Candlelight Castle
Level rating: 7.5
Rating
7.5

A new CTF arena, this time in an aztec castle.
There are some good paths here, and to get a full arsenal of weapons, you have to move away of the bases, either above or below.
It’s quite easy to take the flag here and there if you know the map. But ofcouse your opponents may be expecting this, and you could encounter one every 10 feet.
There are a spot with a full health carrot, one with a fly carrot and one with the fastfire. And if you’re lucky enough, you could even find a power up.
The arena is made so that there are not too few or too many paths the flag carrier can take.
As for the eyecandy, it’s pretty hard to work on it with a Pezrock conversion. You used them well, though. And the dark tunnels are a great addition to the level.
I don’t really like that you use the original Pezrock palette, but this is acceptable. The things that bug me are that the fade color is darker than the textured background and that the textured background speeds are too high. You used AngelScript, so why not set jjUseLayer8Speeds to true?

Nice level. Download recommended.

RecommendedReview by DennisKainz

Posted:
26 Dec 2015, 14:50
For: Nightwalker
Level rating: 8.2
Rating
8

An eerie CTF arena in the midst of nowhere, and a variety of tactics to take down your opponents and paths to carry the flags around.
Most ammunitions are in midair, so it takes some time to grab them, time in which your opponent can take you down.
There are 2 carrots, one here, one there, so your opponents have to split up to keep you away of them.
The amber spring works more or less like the red one, but it’s still good to have different colored springs.
The eyecandy placement is simply perfect for a tileset like this. Animated tiles included. The best looking barracks ever.
The whole arena is big enough for a battle arena, but for CTF, I prefer the arena to be a little bigger, so the flag carrier has more space to run around and avoid opponents, and the opponents need a good strategy to patrol all the possible ways the flag carrier could take.

Can’t miss this one! Download recommended, totally!

Not recommendedReview by DennisKainz

Posted:
26 Dec 2015, 14:31 (edited 30 Dec 15, 12:45)
For: 555Test3
Level rating: 4.5
Rating
3

Beside the fact that Test is my least favorite kind of upload, there are some things making this level not very enjoyable.
First of all, it’s way too short and easy for a test. I completed the second two tests in less than 3 minutes. The first one, I had totally no clue how to complete. Did you test your test before uploading it? (pun intended)
The tests theirselves are ok, especially the one with the wind currents. You need to calculate your running and jumping carefully to make it through. And there are flags indicating the checkpoint, which is good too.
As for the eyecandy, there is a lot of blank space, and the only notable eyecandy used is some leaves on the foreground, a few trash bins here and there and a properly used background layer 6-7.
Another bad thing is that the fade color is darker than the textured background, making it unrealistic, AND you didn’t set jjUseLayer8Speeds to true, so the textured background shifts faster than the sprite layer, and that’s definitely unrealistic.

I don’t recommend the download of this, but it doesn’t mean you should stop trying. You have potential.

EDIT: About the first one, I tested it in SP and there were no platforms. That’s why I though it wasn’t properly tested.

Review by Primpy

Posted:
26 Dec 2015, 10:10
For: Semi Lucid Experience Chrysilis Spilled Out (Adventure of SSB SAMUS in$$ide the c0c41n3 c4stl3) XxX
Level rating: N/A
Rating
N/A

This isn’t noice.
It is noise.

Review by Superjazz

Posted:
25 Dec 2015, 16:52
For: Semi Lucid Experience Chrysilis Spilled Out (Adventure of SSB SAMUS in$$ide the c0c41n3 c4stl3) XxX
Level rating: N/A
Rating
N/A

rekt

Not recommendedReview by snzspeed

Posted:
25 Dec 2015, 15:39 (edited 25 Dec 15, 18:17 by cooba)
For: Semi Lucid Experience Chrysilis Spilled Out (Adventure of SSB SAMUS in$$ide the c0c41n3 c4stl3) XxX
Level rating: N/A
Rating
N/A

Supah.

RecommendedQuick Review by Superjazz

Posted:
25 Dec 2015, 15:07
For: Electric Express
Level rating: 9.3
Rating
9.1

This is a nice horizontal level that is the only multiplayer-level that uses the “train”-concept, as far as I know. Although the concept isn’t actually much more than a visual theme, it also influenced the level design which should be interesting for many players since doesn’t let players dominate too easily by abusing vertical positions.

RecommendedQuick Review by PurpleJazz

Posted:
25 Dec 2015, 09:16
For: Jazzopoly
Level rating: 9
Rating
9

The concept is well executed and results in a level totally unlike anything else you’ll play this year. It can appeal to both casual players and “hardcore” JJ2ers alike. While this virtual version of monopoly doesn’t quite have the same staying power as the original board game, just the fact that it can be played online is enough of a niche. D/L!

RecommendedQuick Review by Primpy

Posted:
23 Dec 2015, 21:52
For: Holiday Hare '15
Level rating: 7.7
Rating
8.5

The maps aren’t flawless, there are some tilebugs but overall I had a great experience.

Review by DennisKainz

Posted:
18 Dec 2015, 10:04
For: Hard boss challenge (custom bosses)
Level rating: 5.6
Rating
N/A

“void yolo” … made me laugh

RecommendedQuick Review by Seren

Posted:
14 Dec 2015, 20:10
For: Pipe Dream
Level rating: 8.8
Rating
7.5

With so few tiles, I’m sure Obi could pull off much better art quality. I’m not even convinced this improves over the original Dreempipes. Basic ground looks cut off at the top. Inside corners for the metal background are missing and even the example level suffers from that. It’s still above average though, and palette rotation was a creative move.

Review by DennisKainz

Posted:
10 Dec 2015, 17:40
For: super spaz bros
Level rating: 2.2
Rating
N/A

Remaking SMB into JJ2 was a good idea, but you’ll need AngelScript to make a proper SMB remake/spinoff.

Review by DennisKainz

Posted:
10 Dec 2015, 16:03
For: Pacman World
Level rating: 1.7
Rating
N/A

I can give you some tileset making lessons if you want.

Quick Review by PurpleJazz

Posted:
6 Dec 2015, 21:18 (edited 30 Oct 18, 08:02)
For: Far Out Finished!
Level rating: 7.7
Rating
6

While not a terrible effort overall, the level design feels like something straight out of 1998, which is unsurprising considering its origin. It has gameplay that’s reminiscent of the official levels, albeit with less polish.

Review by DennisKainz

Posted:
6 Dec 2015, 20:05
For: Enemy Rush
Level rating: 2.2
Rating
N/A

I want to find TreyLina’s review a good review, but the button is missing.
Is there some kind of system to decide who can or cannot find reviews good or bad?

RecommendedQuick Review by DennisKainz

Posted:
6 Dec 2015, 17:07
For: RabbitCity 2
Level rating: 7.7
Rating
8

This is a true masterpiece of customization, unlike CrashLevel.
The only thing that bothers me is the tileset. I’m very picky about graphics.

RecommendedQuick Review by Ðx

Posted:
2 Dec 2015, 12:04
For: RabbitCity 2
Level rating: 7.7
Rating
9.5

Wauw.. Seriously.. Wow. Fantastisch!

Review by Blaze The Movie Fan

Posted:
1 Dec 2015, 21:37
For: Party In Castle! (updated version)
Level rating: 4.2
Rating
N/A

This is barely an improvement. This is an improved version, but the level is still too short, and there are too many enemies.

And yes I downloaded and played all the single player levels I made during my childhood, couldn’t resist I was that curious. But one thing’s for sure I’ll take these bad levels as learning experience, to make better levels in the future.

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