Dilapidation is (as said in description) a small battle level, and to my surprise a near perfect practical example of what Plus 5.x features can do to both atmosphere and gameplay.
But first let’s look at the gameplay value. The layout can roughly be divided into 2 height levels and 3 sections. The center section is a scripted ferris wheel that turns around at a speed calculated by the position and duration of players standing on it, which works as expected by common physics and gives a fresh twist to the level. The left section has a pinball paddle and bumper ‘balloon’ that helps players move to the upper part while evading their opponent, and the right has a hounted cave. The bottom has water but is used lightly to create small pools containing extra seekers (but not so much to become a seekfest). PU’s are a Toaster (upper left), Bouncer (lower middle), and RF (lower right). All 3 sections have a 1h carrot too which are about opposite of the PU positions, which is plenty for a duel level and forces players to move around instead of merely camping PU’s. Maybe the right corner (or right cave entrance for that matter) can be a little campy at times, but I’m by no means a duelling pro and overall it seems to me like a pretty balanced level.
Next let’s take a look at the eyecandy. First thing noticable are the lightning strikes that finally feel more like natural lightning as seen from a distance. Instead of turning the entire screen white like we know (and most of us despise) from earlier levels, it uses (I think) ambient light to blend a more transparent light in with the textured background. I also liked the silhouette crows flying in circles at 2 points in the background mountains. Next there’s a creepy clown (aren’t all clowns?) selling the ferris wheel ride as if he were a Coin Bunny, swinging vines that are colored to act like decaying rollercoaster foundation, and transparent enemy sprites decorating the haunted cave. There are some more smaller changes (like colored water, 4 custom sounds, etc) but these were the most profound. Lastly, the music is the classic Spire theme from Unreal, which sounds depressing and fits the eery theme of the level.
So there you have a fairly standard yet balanced battle level that wouldn’t really stand out from it’s equivalents if it weren’t for it’s groundbreaking AngelScript usage. I can’t say how much of the balance remains outside of duels, but I’m sure it can be a fun choice for small teams or maybe even small events. Download recommended and a 9 for the balance, atmosphere, and AngelScript efforts!
this level is corrupt!!!!!!!!!!
repair this!!!!!!!!!!!!
wedcegrwrbt 6g57wcvt
[Don’t rate (or recommend) levels you can’t play.]
A nice tileset very sweet, delicious and beautiful.
Art Style
The art style is CakeLand, where the rabbits love cakes and pie.
There are sucker tubespipes that are similar to candles, also the propellers;
There’re blocks, vines, hook and a layout similiar from ground.
Rating: 9
Masks
Good!
Rating: 10
Example Level
It’s funny!
Rating: N/A
Overall
This tileset is good!!!!!!!!
I give him a super delicious 8 !!!!!!!!!!
DR?Yes!!
Well, looks like you aimed to make something similar to the original levels. However, your remake is very specifical. I’ll speak mainly about the third level as it is the most problematic in my opinion.
Firsly, the original levels always had an obvious path to follow while in your levels the search of the exit from closed areas takes 90% of the time, wich is really tiring and annoying. I even don’t want to mention that these exits’ placement is really unpredictable partially cause all the hints are in Hungarian…
Secondly, level design. It’s not bad, but still inferior to original… The platforms have ripped edges wich doesn’t look pleasant. As for the tilebugs. I was stuck into the wall when I jumped into a float-up area in 9*37 in the last level.
Thirdly, the music of the third level doesn’t sound good… It’s like playing tetris, not JJ2.
Now, to the upsides. The difficulty is OK. The placement of secrets is great! I failed to collect all the coins in each level, but mainly cause I was tired of this gameplay. I also liked how rabbit smashes the wall after he is affected by a spring.
To sum it up I’d say that the levelpack is challenging, but too tiring to get a download recommendation…
Te egy isten vagy! :D Ezt kerestem! :)))p
This chapter is much better than the previous one. I mean “Urdung Levels Castle Chapter”. You’ve became a more experienced levelmaker.
First two levels seemed to be pretty easy, just a little bit harder than original ones, however the third level was much harder, but I managed to complete the chapter whithout dying despite of being not a very good player :D
I liked some of your original decisions- gem stomp hidden under blocks , blocks that can be destroed only if you capture a copter and blocks you have to climb on to reach a higher place, pits that warp you to the certain place in front of them, needles you have to go through even when you encounter a boss. And there are many other things I wouldn’t bother to list. The secret placement is exellent. I still didn’t manage to gain all the coins.
There are also some drawbacks, of course. But they aren’t critical.
1) Language.
There are tons of hints but all of them are in Hungarian. If the information is useful, please, traslate them into English!
2) Recolors.
As far as I understood you used tilesets made by someone else. I like the variety of additional tiles but the recolor of the tileset used by third level isn’t succesful as for me… It’s almost the same as Carrotus Night but simply darker… Objects also change their colors. You can easily change the colors in Photoshop, but don’t touch first 96 of them- they are objects’ colors! Or it’s even easier to make recolors with Angel Script.
Good job! I’m looking forward the new chapters!
This is a really great mutator! Nowadays people mostly play ctf/duels, tests or chat around. For the last one this is a really nice addition since many times the trivia end up in hilarious idiotic situations where people randomly guess the answer or fail on one letter.
Some ideas that could be added are:
- Create a sepparate “gamemode” out of this where you can see the question in your screen, the time remaining for the question, the amount of letters/hints and a highscore,etc. You can see this all in the chat now so this is basically a visual upgrade.
- Some option that allows more people to get points by answering the question right. For example, show the right answer and give points only after 5 people guess it correct or don’t show an answer when noone got it right. Points could be either equal or given according to who answered first, but it’s a bit more fair for those who can’t answer that quickly.
- A team mode where the team gains points (and perhaps it’s also possible to see your score within your team). So suckers like me won’t have to lose all the time x)
Again, this is a great mutator and I thank sal for making it ;)
I like to answer questions by playing online.
I give this a 9!
This tileset is happy, nice and colorful.
IMAGE
This theme is a garden, a village, the TexturedBG works well.
Rating: 10
MASKS
The masks work well.
Rating: 7
EXAMPLE LEVEL
I dont rate this example level.
OVERALL
This tileset is very nice and useful to create levels with houses with rabbits, pools, caves and rooms!!!!
Rating: 9
Download now!!!!!!!!
Wow, this is an improved JCS.ini, it’s ordered the events to find and put the events!
But the original JCS.INI isn’t ordered the list and there’s events that do not work.
Download reccomandation!!!!!!
Great JJ2+ Angelscript editor!
Very useful and elegant!
This also serves to create mutators!
Download reccomended !!!!!!!!!!!!
[Review changed to quick review, see the review rules.
While this conversion does make a few important mask fixes and adds some useful tiles, the new palettes are incredibly dull. Gone are the funky, psychedelic colors that defined the original set; this conversion replaces them with monochrome shades of blue/grey. They look decent on their own, but greatly detract from the theme of the set.
This level is old, but gold. It already is a pain in the ass to create a decent map out of tileset but man you did it! This map suits 3v3’s and upwards. A duel or 2v2 would take quite some time but still works perfect. Download? Yea, you’d better download this oldie!
Another good map by DarkSonic. The layout is what you would expect from him (If you have seen his previous works) which is good. Eyecandy is a bit different from what we have seen from him. I have playtested this and it’s also an enjoyable map.
The only downside was that there were some minor flow issues. Still, a nice and enjoyable map! DR? Yeah!
Thanks for the review :)
Wow, never thought one of my levels would inspire anyone, let alone one of my first ones. Glad to hear you liked them. I’m 21 now, so I would probably be able to be more creative with level making as of now. I’ll probably give it a try sometime in the future.
This may look cool but is completely unplayable. The layout consists of seemingly randomly placed platforms and the gameplay is based on maintaining control over a single area that contains both the level’s only powerup and its only carrot. Needless to say, your start position might settle the match. Also, the masking is extremely inconsistent.
This is a cool remake and an improvement in every way, but it fails to address some of the main issues with battle1, such as its one-directional layout and low number of carrots. It also overdoses on powerups placed in walls. And I mean all of the powerups are in walls. Still, the level is fairly playable.
This level has amazing visuals, but its gameplay tends to be overcentralized. All carrots and both bases are placed in the top 30% of the level, and in a map of this size, that simply doesn’t work out. Sometimes I also wish for a wider choice of available paths.
This is a nice replica of the original tileset, but a history lesson is the only reason you may want to download it. As opposed to Diamondus Beta, this conversion is only a palette swap of Castle1N.j2t and actually removes some bottom rows of that tileset instead of adding any new tiles.
7th Lava Fall, the level, is the quintessence of awful. Off the top of my head, I can’t think of a worse CTF level whose layers tile correctly. The Jehlevator is slightly better but not much, plus it’s tiny. You never want to play either of these. So why the download recommendation? The zip contains 7th Lava Fall.j2t.
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