The final installment is coming out.. i dunno… maybe may??
Song 14 (Scraparap)was replaced with a fixed and looped version. The fixed version came with QoB, and I did the loop :-)
Stay tuned for the 5th music pack
Thx for Jelze for song titles ;-)
First glance on tileset: Oh, it looks okay, some strange puff things
The Tileset:
Eye Candy Stuff: You have a tree, some good animations, and a clouds and a sort of city background. It fits, and it isnt too busy.
The rain is a plus, and it looks fine, but you may have too put an empty tile, because it looks a litle too busy.
2.0/2.5
Blocks and stuff: Oh, cool! Blocks! You can make shapes with them, and even spell Kaja! Cool! I like them. Though, a level can be boring with all the same tiles.
2.2/2.5
Masking:
You did a good job on this. I haven’t found any tile bugs.
2.0/2.0
Can be used easily: Yes, you can put them in any shape, but the \/ shape can be a little hard for real beginners.
1.0/1.5
Shootable Blocks: You included all the blocks, blocks you need to shoot with rockets,fire and stuff. Also the star, the 1,2,3 and 4x. So short: All thats needed.
1.5/1.5
Rating: 2.0 + 2.2 +2.0 +1.0 +1.5 = 8.7.
Use this: Yes!
Good job! Maybe you can make some more tilesets? :)
Winterland Thunderland… Legendar mix by my favorite (you know what’s sarcasm, no?) reviewer, Joseph Collins… Well, look at biased review by me.
Beggining samples are nice, they are going to tell this is not one from those stupid Tubelectric remixes. And it’s not.
It’s very soft… Tempo is very slow, samples are good in first tubelectric theme, in second it’s worse… They are also bit monotone. Beats are too quiet, mostly there are jingle-bells, sometimes hi-hats. It’s typical winter mix. Soft and ambient. It’s also repetitive.
(+) Ambient
(+) Winterful
(-) Repetitive
(-) Monotone samples
If searching some good music for your single player level, without much action, that’s it. Else, someone can enjoy, someone not.
20 tests
[EDIT 1]
I added 2 extra hard tests [This review has been edited by Ðx]
Well this pack is ok. The storyline was funny, so I guess that deserves some credit. There wasn’t really any eyecandy. Some areas were confusing because you couldnt find the way out (or in). Overall rating 7.0 Download? Maybe
BTW dx you should try comparing packs with other packs before rating them. No offense, but you overrate lvls too much ;).
Bjarni, bo offense, but could you please stop this? its really annoying.
Well.. nice remix. I like instruments alot. tempo is also fine. some sound effects are like the ones in scaraprap’s music. i like this alot. tempo is also fine. too bad that i dunno how to rate musics. so i decided to comment. make more remixes. =D
We don’t care that it don’t work for YOU
I promised review, so here it is.
Name of this level says everything. Enter Orbitus. Yes. Everything cool from Orbitus is here. Originality. Good eyecandy. Ammo placement here is really really bad. 50 tiles of ammo is too much for me. In this level misses any action. You are only slowly going and every 15 seconds shooting. This level is too short… It’s level to one two playing and that’s something about three minutes.
But I like this level, especially because of that blue from Orbitus… Yes. Originality. And FUN. I will give you 8 when you will make it longer.
D/L recommended if you are making levels and you want to make them very well.
(SabaSpaz, these reviewers are new and they are overrating. Sorry.)
Once again Only “.J2B” works
Very good, especially for your first try! Its very different, but it still sounds like the original version.
I didn’t really recognize the first 9 seconds, but other than that, its great.
A nice beat to it. The trumpet lasts a little bit too long…[This review has been edited by Spazie]
WooW!
This song is verry good for a first
remix!
only the trompets are not sounding good.
But i can remix your song again and make it better.
Few ppl have attempted making instagib only packs, and even fewer have done street-fighting packs, so Candy Wars could be a breeze of fresh air for everyone swamped with CTF and Battle.
INSTAGIB LVLS
Altough the idea of making an instagib and street-fighting lvl pack is good and original, not a lot of effort has been put into these lvls, mainly because they are so small so minimal effort is needed. Street-fighting games would take hours if the lvls were too big. Ppl would just run away because special-attacks are slower than weapons so I’m currently only talking about the instagib lvls here.
Instagib, for those that don’t know, are basically one-hit-one-kill games. It doesn’t matter what hits your opponent, he dies on the first hit (except if you’re using ice). For instagib to be fun, lvls shouldn’t be as small as you have made them. I think instagib should be decided by whoever is the best player, not by the one who has the fastest trigger finger. The lvls are so small that you get many kills just by blasting away everywhere without taking heed of anything. This is just my opinion. Your idea of small instagib lvls may be valid too but since they’re all small, you could have put in some variations (like some big, some small).
The eyecandy is great, but not too clustered around. Most, if not all, eyecandy tiles in the tilesets are used, and all lvls look really nice. Since the lvls are so small you don’t want lots of tiles to get into your sight, because the moment you get confused, you die and lvls in Candy Wars are good-looking, but clean.
Gameplay is similiar to most good battle/CTF lvls. No dead-ends, well placed springs and good platforms, which means that you can take advantage of all your weapons, depending on where you are in the lvl. I like the sucker-tubes because you are less easy to kill inside them, which gives valuable breathing space in instagib games. Of course someone could be standing at the end of one tube and kill you as you come out, but I’ve never heard of 1on1 instagib duels so camping is not much of a problem. The few complaints I have are the small size, but I’ve already talked about that, and the fact that some lvls have big empty spaces, and since this is instagib, RFs, bouncers and seekers rule supreme in those lvls. You never see your opponent, they die before you arrive and there’s nothing they can do, which is frustrating for them, as well as for you, when they do the same thing.
Weapons placement is probably as good as it can get. You won’t have much use of the food since the average life-expectancy of a rabbit in instagib games is 15 seconds but the food is nice eyecandy. :)
Overall, the instagib section of the lvl pack is worth hosting, just don’t expect to survive for long in any of those lvls, however good you are…
STREET-FIGHTING LVLS
Some of these lvls have no carrots, and some do, so I guess that they are not designed for instagib, in which case it’s gonna be hard to get any kills at all in the lvls where you do have carrots.
At first I didn’t understand the street-fighting game type, but after seeing your lvls, I’ve noticed that there are a lot of food in them, to get Sugar Rush, so I assume that the main thing you’re trying to do is to eat 100 food and then touch as many ppl as possible. Sugar Rush lasts only 20 seconds, so the small size of the lvls help a lot.
The eyecandy for the street-fighting lvls look even better than the instagib ones. I especially like The Leprechaun Forest. It reminds me of Rainy Rain Forest and the Waterfall, since all 3 lvls have, well, waterfalls in them. There are a lot of falling food and carrots in this lvl, which is very similiar to The Waterfall, a lvl in my battle pack, but it was designed to be an instagib lvl too (Bobby joined my server while I was hosting this…he roasted everything in sight :P).
Weapons placement is non-existent, but I can talk about food placement, hehe. Food? Well, erm, I never thought I would review a lvl’s food placement, but as far as I can tell, it works. As long as you stay alive, you can get at least one Sugar Rush per game.
Gameplay is very Spaz-biased. There is a morph in each lvl, for Jazzers to become Spazzers and I don’t like that at all. :( Just because Spaz has side-kick. Upper-cut has its uses too, but not in this lvl, so I think it would be a good idea to make it more Jazz friendly (like adding sucker-tubes with pauses so, if Jazz is quick enough, he can upper-cut ppl stuck inside sucker-tubes! Or, by adding places that go inside the ground, like a trap, so Jazz can upper-cut ppl when they try to butt-stomp him. I don’t think this will work without Jazz getting hurt too, especially in laggy games but I really don’t like it when lvls are so biased towards one character. The good thing is that TSF players will be able to use Lori in these lvls since she can cover vast distances using helicopter ears AND fight like Spaz. :)
The street-fighting lvls, though Spaz-biased, are fun and original lvls to play in, and ppl who have them should definitely host them many, many times.
SUMMARY
Before I come to a conclusion, I want to add that you should tell ppl that they need Overlord’s Controller, or somekind of instagib program to play the instagib lvls. Give them the URLs, and of course, credit to Overlord for adding such a brilliant game type to JJ2.
Well, there are a lot of things that could be improved in these lvls, but there are even more things that should be copied by other Jazzers. Great lvl pack but watch out for anyone above you in ALL instagib lvls ;). Download recommendation for everyone. MUST DOWNLOAD for instagib/street-fighting fans.
EDIT: Yay! I got the longest review![This review has been edited by White Rabbit twice]
Hehe, Tubelectric ambient mix… It could be good…
Beggining of song is atypical. There are normal tubelectric background melodies, yes, but there is third line, ambient, dreamy, nice, soft sample… Disadvantage is that it’s that best part of whole song.
Then come omgily high placed strings, little bit offtuned, too, that hurts my ears.
Samples are average, whole song is too slow in comparation with it’s rhythm. Also, it’s a bit repetitive, and in combination with slow tempo it’s just… bad…
(+) Very good beggining
(-) Slow tempo
(-) Repetitive
(-) Very high placed lead strings
Someone will like this piece, someone not. I will not say if download or not, but you should at least try it, if you have free time…
Sit and relax, we got new Turtemple mix.
Firstly, it has awesome samples (except beeps and little bit hot “relax” voice). For whole first half (0:00 – 2:18) it’s great for relaxing, then (2:18 – 3:14) come little bit annoying beeps, and then this mix shows it’s best part (3:14 – 4:23) of song, with new melody, greatly fitting at the original.
In difference from original Turtemple it’s not repetitive (if repetitive, not annoying), there ïs terrific new melody played in great samples.
Rhythm is okay, has proffessional sounding, background is good enough.
(+) Samples
(+) Not repetitive
(+) New awesome melody
(+) Good for relax
(-) Maybe beeps and “relax” voice…
If you want action, techno mix or something, go away and search for something differrent. For others: This is very good remix of Turtemple, download recommendation. I think this should go at OCRemix.org.
TIP (Tip mark gets music with 8+ rating)
Excelent balance with a very good theme. Like to hear more!
(err…? This is a level, not a music file. The rating on this review has been removed. ~Violet)[This review has been edited by Violet CLM]
I can’t believe it’s your level, Snooz!!! So big to you…
Okay. Uh. I see. It’s your. Like always, all levels by you have awesome eyecandy. This is no except. Very good… But goodies placement is like always too. There are always lot of unuseful weapons in whole levels. Power-ups are placed coolish. Two easy-to-get carrots. Spaz biased and that’s well.
This level is funny, has very very good level design. My subjective feeling is this is very good and I luv it. Like all Snooz’s levels.
Subjective verdict: Put it into AB7!
the tileset is easy to build with and its many animation.
the mask is good and i like it for its easy to build and many animation.
if you are a new player so is this tileset good and easy too build with.
but sometimes its kind of crazy=)
its a cool tileset but i want some more things in it so i give it a 8.2
the Backround is very nice and something!!!
sorry for my bad english=)[This review has been edited by ice skull][This review has been edited by ice skull]
Fifty Feeds Later – all ammo that you need!
It seems to have less bugs than previous version (while I didn’t notice any bugs in there), but some things… urgh >(
TILESET / TILESET USE
This level uses 7th Lava Fall by Dethman, which was used in FFL ][‘s prequel. But the eyecandy in | was WAY better and less annoying. Translucent lavafalls are scrolling down too fast; with them the gaps between fences just seems to be a tilebug; and the metal bar in foreground is just (derbu edit).
Also, on pos 66, 48 is just a tilebug, and I’m not sure that was it on prequel.
PRO : WAT pro?
CON : Annoying foreground, ugly lavafalls; eyecandy seems to be more n00bish than prequel.
TILESET / TILESET USE = 21/33 negatives
GAMEPLAY
Gameplay really helps out this level. Sometimes you can’t see where opposite is, but it don’t mean that there’s lot of places to camp; most of hidden passages are directly on way where players are mostly moving. Also flow is good. No tunnels, and you don’t have to super-jump much in here. But some FloatUp-s could help out the flow. Level isn’t platformy or linear, that’s good. Wierd thing is that FFL is mostly
v
e
r
t
i
c
a
l level. It’s fun when you suddenly fall out of ledge to l000ng way down to bottom of level.
PRO : No camping, cool flow
CON : Not.
GAMEPLAY = 3/33 negatives
EVENTING
As I have said as in FFL |, as in beginning of review, this level has plenty of plenty of plenty of etc. ammo.
That’s not too bad, but overusing also isn’t good. And there’s carrot BARREL in this level, along with gun BARREL. Haven’t you noticed thing that Lurk posted : “Barrels in MP regenerates immediately, no matter how speed the are regenerating”. Hmm.. bad.
PRO : Ammo quantity is balancing on overboard border (not too much)
CON : Barrelz :(
EVENTING = 5/33 negatives
UVERALER OVERALL :
21 + 3 + 5 =
99 – 29 = 70
So : 7.0
Srry but prequel was better.
And Dx, if you still don’t know where that level you wanted to beta, it’s in one of my old uploads – search :>
EDIT : Do you know that eter’s e-mail is ‘evilmike222’ ? Wierd.
EDIT 2 : My math is bad :( Fixed rating.[This review has been edited by Cooba]
blured bad no 6.7
(Rating removal. Please provide a reason for giving ratings when you review. Original rating 9.2. -Trafton)[This review has been edited by Trafton AT]
bad level no 8
bad review, removed – ShadowGpW[This review has been edited by ShadowGPW]
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