Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Unnamed Battlepack Volume2
Level rating: 8.3
Rating
8

The Unnamed Battle Pack Volume 2
I Thought you were uploading the XLM Contest level? Ah well, the Unnamed Battle pack Level 2 will also be fine. Yes, I heard the rumours that there was a really good battle pack called UB1, also made by Snooz aka NiQ aka The chair aka Blue Chair etc. Well, let’s see if this pack is worth the same score as pack 1… What?! 6 Levels? Ah man, I guess I have to point them all out. Well, hold on, this is going to be a very long review, I guess my longest, and perhaps one of the longest on J2O… Sigh… I didn’t made my comments on the levels as long as I do in normal reviews, but because this is a pack, it will be sufficient I guess. Here we go:

Carrotus Clash
I wonder why the Carrotus tileset is getting so popular last time in battle levels? I wonder, Dx made a battle level with this set too a week or two ago and now Snooz uses it again in his UB-pack 2… Well, let’s check it out:
EYECANDY: 2.0 out of 2.5
Yep, this is good. With this eyecandy, you can see the Carrotus tileset at it’s best! Many different layers are used, and with the foreground and background it gives it a nice 3D look… In the game itself, you won’t find any bugs with the eyecandy, but if you look good in JCS you can see that some of the roof tiles don’t mix with the tiles above… Ah well, these are just small problems and don’t distract much from the score.
AMMO: 1.75 out of 2.5
Most of the ammo is placed fine, there are three PU’s which is perhaps a little bit too much for a level of this size, maybe 1 or 2 PU’s would have been enough. The smaller types of ammo are placed really good, very diverse and at good te reach spots. One problem about the placement: there isn’t any form of a carrot available in the level, which makes this level probably good for fun games and instagib, but less for serious duels… I don’t say I don’t like it, because battle3 also hasn’t carrots and it is still my favourite battle level, but it takes away a bit of the strategy.
LEVEL STRUCTURE: 1.75 out of 2.0
This is good… The structure of the level is very nice, there are many types of movement and there are some sucker tubes which transport you secretly to other parts of the level. Everything is good te reach ands there is quite a good amount of diversity available. The structure is good, perhaps the level is a little bit too small sometimes, but this is also easy because you can access to every spot in no-time, and this adds speed to the level.
GAMEPLAY: 2.5 out of 3.0
I liked playing this level and I enjoyed the diversity of the gameplay. The music file used is standard, but of course it fits nicely to this level. The flow is most of the time OK and there is a good balance in the placement, every Powerup is placed on a different spot in the level so you need to walk around to get it. The speed is OK, because you can’t stay long at one place and you will have many encounters with enemies because of the small size (opposite to B3, which is too large so you never meet your enemies) This is a battle level with not really much strategy but surely a lot of fun!
RATINGS:
As you can see I liked this level most of the time, and it would be a good idea to host this online. Eyecandy is good, placement could be better sometimes but it’s OK and the structure and the gameplay are OK. This level gets a 8.0, up to the next one.
Score: 2.0+1.75+1.75+2.5 = 8.0
Host: Yeah, if you like battle this is a very good choice if you get sick of the old B# crap.

Woodland Warfields
Now we move on to the second level in the pack. Carrotus Clash was a really good opener, and now I will see if this level, called Woodland Warfields, is just as good as the first level in the pack.
EYECANDY: 1.75 out of 2.5
If you play the level for the first time, the first thing you will think is: Hey, the eyecandy used here is worse then in the first level. That’s a bad point. But, when you will play It a few minutes, you will see that it still looks very cool. If you open the level in JCS, you will see that this level is completely translucent and you can see through everything, which has a nice effect. The backgrounds are also good, standard thing, but they look really nice. Also, the background layer in layer 5 doesn’t move right along with layer 4, and this gives the level a very nice 3D look. So, this level gets the same score as the first level. Nice job.
AMMO: 2.25 out of 2.5
There is very good ammo placement in this level… Much better then in level 1. Just as in the first level of the pack, there are three PU’s placed here, but the placement itself here is better. The Toaster and Bouncer can this time only be get with the Electro blaster, so you need to use more skillz to get it. I’m glad that this level DOES contain carrots, in fact two +1 carrots. This is better, because you now need to use more strategy to achieve them. Other small ammo is all fine, good placement and not too hard, not too easy to reach.
LEVEL STRUCTURE: 1.5 out of 2.0
I guess this is the only part in which the level is worse then in Carrotus Clash, because the structure isn’t that great. It is good, though, but not great. The level has an original shape, it is totally made of invisible wood but sometimes the sucker tubes and other points are hard to reach. But overall, the structure is more then OK, the ammo is well divided and it has a good flow and balance.
GAMEPLAY: 2.25 out of 3.0
I thought the gameplay would be just as good as in the other level, until I found a big bug which takes away 0.5 points of the score: there is no music file attached to this level. Unfortunately, this takes a lot of fun away. For the rest I don’t have to say much bad about the gameplay, there is a good flow almost everywhere (except the places with the sucker tubes perhaps) and the eyecandy isn’t annoying and there’s a good ammo balance and other things…
RATINGS:
This level could probably get a higher score then the other one if it had music in it, now it has the same. Eyecandy is good, perhaps some more eyecandy next time would be fine but I guess you couldn’t have done more with the tileset. Ammo placement is very good, and the structure is also pretty nice. Gameplay could have been very good if it had music in it, now it’s just good. Counted up everything this level also gets a 8.0
Score: 2.0+2.25+1.5+2.25 = 8.0
Host: Yes, see the comment at Carrotus Clash.

Evil Realms
Let’s move on to the third. This review is now already the biggest I ever made, and I have still 4 more levels to go! Let’s check out a new level, called “Evil Realms”…
EYECANDY: 2.0 out of 2.5
Considering the limited size of the tileset, and the eyecandy used here, I can say that the eyecandy in this level is almost perfect! The tileset doesn’t offer really much, but what I can say here is really good. The light settings give the level a dark atmosphere, and the background with the eyes in it give me the creeps… Just as was meant to be. I don’t got to see any bugs in the level, it’s just fine. The only little bug about the eyecandy is that you don’t see that much because of the darkness, and so you might bump up to some things sometimes. No comment further.
AMMO: 2.0 out of 2.5
NiQ did a nice job with the placement in this level. Just like the eyecandy was original, the placement is also original. About the powerups, there’s a strange combination of them. In usual levels you very often get to see a combination of Seeker-Bounce-Toast and RF, but here you see a combination of Pepper Spray and Electro Blaster. This is original, but an upgraded EB doesn’t really more damage then a normal one. Also the carrots could be divided a little bit better, because they are both in the upper side of the level now. Overall, the ammo is nice, and the other placement too.
LEVEL STRUCTURE: 1.75 out of 2.0
There is a good structure in this level, better then in Woodland and just as good I guess as in Carrotus. Most of the time you can get around without problems, except you sometimes might bump up to a wall or something (because of the darkness merely) The level is quite open and you have lots of moving space.
GAMEPLAY: 2.25 out of 3.0
First, I must say that there’s again no music in this level ,which distracts a few points. You can say that most players have the music already, but I just reinstalled JJ2 and I have nothing. So, this is not really an argument. The flow in this level is most of the time good (thanks to the open structure mentioned above) and everything is OK. Despite the fact that there’s no music around, it still has a quite good gameplay.
RATINGS:
Probably this is the best level of the pack till so far, perhaps thanks to the open structure and the original placement and excellent eyecandy for a tileset of this use. No music, which is a bug, but still a quite good level. This gets a 8.0 too.
Score: 2.0+2.0+1.75+2.25 = 8.0
Host: Yes, see the comment at Carrotus Clash.

The Food Facility
This level name reminds me of The Food Factory, where have I seen that level before? Ah well, let us check out the fourth like in the good Unnamed Battle Pack. I wonder if it is just as good as the other ones…
EYECANDY: 2.25 out of 2.5
The eyecandy in this level is really owning… If you open the level in JCS, you will directly be swallowed by the beautiful eyecandy used and you can see that Snooz really has put a lot of work in the eyecandy to get it this beautiful as it is now… The background layers are truly terrific, just as the foreground layers. The only reason that I don’t give as much points for the eye candy as the maximum is the fact that you can’t always see what’s a platform because the background layers almost have the same colour as the sprite layer.
AMMO: 1.75 out of 2.5
Another example of good placement you can see in this level, and it truly honours the level name. There is a semi-usual combination of Powerups, with 3 Powerups (Toast, Bouncy and EB) You’ll get the EB directly when you start the level, in a isolated room where you can’t to normally. The rest of the ammo is placed fine, sometimes it’s a little bit hard to see where it is because of the huge amounts of food spread over the level. Another point of criticism: no carrot in the whole level. It could have been placed on a ideal spot at the point where the suckers cross each other, but it isn’t. For the rest the placement is just fine.
LEVEL STRUCTURE: 1.75 out of 2.0
About the structure of this level I really don’t have much to say, it’s just good, sometimes very good. There is a huge diversity in moving around, just look at the sucker tubes and other original things (ropes, water blocks, sucker tubes, springs, etc.) perhaps a little less springs could have been used.
GAMEPLAY: 2.0 out of 3.0
The points above were very good, but after I all I didn’t like this level as much as the previous 3. There are just as fine, but there are a few problems that swallow away points from the gameplay rating. Again there is no music used, which again distracts 0.25 from the gameplay score. The flow in this level is OK, not as good as in the first 3 levels, but it’s decent. Just like the balance.
RATINGS:
I didn’t like this level as much as the other levels in the pack, but it’s still a good level. I wouldn’t prefer to host it above the three other level in the pack, but it’s at least better then numerous crap we see every day.
Score: 2.25+1.75+1.75+2.0 = 7.75
Host: Perhaps, not as good as the other three in the pack, but it’s nice. Host a a few times as battle level.

The Space Fortress
We are reaching the end of the pack, only two more levels to go! Now let’s check out the Space Fortress, the fifth level of the pack.
EYECANDY: 2.0 out of 2.5
I don’t really know what I have to think of the eyecandy here… Let me say I just give it 2 points. There’s lots of animation and movement visible and the starts background is nice work, but the space ships in the front layers are really annoying and the only disturb the gameplay. But, there are no errors and almost everything is worked out fine, so I will give 2 points for this.
AMMO: 2.25 out of 2.5
As you can see in the score there’s some very good placement in this level. This time a two PU strategy was used, which is more then enough for a level this size. The ammo that has been placed is probably the best so far, but sometimes there are too huge blocks around. I’m very glad that there’s a carrot in this level, this is really godo for the strategy.
LEVEL STRUCTURE: 1.75 out of 2.0
The structure here goes back to level 1 and 2 of the pack, because it’s not too big and easy to navigate. You can get around easily and all places are good to reach. The level is quite open and there are some sucker tubes which lead you around through the level. A good structure, in other words.
GAMEPLAY: 2.5 out of 3.0
In gameplay, this level is possibly the best level in the pack so far, because it offers lots of good things. Again, no music, and I will distract again 0.25 points for it. For the rest, there are almost no problems with the gameplay in this level. It’s just good. The level is open and thanks to this the flow is really good. The balance is fine
RATINGS:
Thanks to the open structure, the good eyecandy, the speedy gameplay and the nice placement I can say that this is the best level in the pack in my opinion, even with the very annoying spaceships floating over your screen. This level would really get higher scores when you left them. Now, the level is (very) good, the best level in this pack so far. It gets a 8.5 form me for that reason.
Score: 2.0+2.25+1.75+2.5 = 8.5
Host: Yeah, this probably is the best level in the pack.

Crystal Mania
Finally, the last level in the pack! I’m getting really tired now, so I’ll keep this a short one. Here it comes, will this be a climax or an anticlimax of the UB-pack 2?
EYECANDY: 1.75 out of 2.5
I guess this is the only level that has a visible parallaxing starts background, but this is only a good point, because otherwise this level would be nearly invisible. I don’t like the tileset of this level, because it’s too plain and hurting my eyes. Moreover, I don’t like the eyecandy that much in this level as in the other levels in the pack, in my opinion it’s the worst of all, but it’s still OK.
AMMO: 1.75 out of 2.5
This level has some weird placement, due to the annoying level structure which I will point out in later parts of the review. There’s a usual combination of powerups in this pack (Seeker, RF and Bouncy) and there are all placed in the upper side of it. The ammo ammo is allright, but it’s spread in an unlogical way so it’s hard to collect it.
LEVEL STRUCTURE: 1.5 out of 2.0
I really didn’t like the structure used in this level; it’s really hard to navigate because of all the sucker tubes and the eyecandy makes it even harder to navigate. Perhaps you could have deleted some eyecandy in this level to make the paths more clear, or you could have deleted some sucker tubes to make the level a bit more open.
GAMEPLAY: 2.0 out of 3.0
As described in the point above, this level has worse gameplay then in the other level in the pack, mostly because of some bad points in the level structure and other problems, like the confusing eyecandy and unlogical placement at some places.

RATINGS:
As you can read in the points above I didn’t really like this level as much as I did like the other levels in the pack, because of the all the 4 elements of the level weren’t just as good as the other levels in the pack. I could say that the level pack UB ended in a anticlimax, because this level is the worst (however this is just in the order I played them, you also could have started with this level and ended with level 5, which is the best)
Score: 1.75+1.75+1.5+2.0 = 7.0
Host: There are better levels in this pack, but if this was a standalone level, then perhaps one or two times.

FINAL RATING (finally)
Oof, that was a heck of a review. I spent more then three hours on it, but it was really the worth. Overall I can say that this is a level pack with a lot of ups and downs, it has certain really good sides and also a few less good sides, but overall; this is really a battle pack you can’t miss. I didn’t play UB1, but I’m sure this pack is a good sequel. Perhaps not as good as his prequel, but it will be surely just as funny! If I count all the scores of the levels up and divide them by 6, then you will get the final score of 47.25 / 6 = 7.875, which I will round up to an 8.0. Good job. Now, I’m going to drink some coffee. Goodbye.

Score: 8.0+8.0+8.0+8.5+7.75+7.0 = 47.25 / 6 = 7.875 = 8.0
Download: Yes, it’s a good battle pack and something else then the ordinary.
Host: Yes, it’s a good battle pack and something else then the ordinary.

Greetings,
- ChippieBW of XSÐ, CC and XLM

Review by Lark

Posted:
Posted more than 21 years ago
For: Jagged Ectoplasm
Level rating: 7.5
Rating
N/A

I wanted to make comments on the reviews I got at one point or another. does so now

Blackattack: TNT can be good for getting powerups and stuff. For example, if you jumped up to 38, 30 and then placed TNT and ran off, you’d get the toaster powerup without taking a couple seconds’ time to climb up onto the ledge and shoot it. Same with the bouncy powerup.

PHT: Lori can reach that warp via the green spring to the right of it (not that anyone uses Lori anyone… I only know of one person who uses Lori and I don’t think he/she even plays anymore. It was someone I played in a clanwar). If you run into that green spring from the right, it will take your directly to the warp (the green spring doing that is the main reason I chose that place for the warp). The warp used to be under the bridge. You had to kick to the left with Spaz while standing in the middle of the bridge to access the seeker powerup. That was too Spaz biased, so I took it out.

Sonictth: I’m sorry you had to run in this level. Maybe next time I should make a level where you don’t have to run! =D

Nobody in particular: Layer two contains two tiles under the bridge to help out the eyecandy, layer three contains lots of things that are used for obvious reasons, layer four contains nothing! Why would I put anything in layer four!? contains obvious things, layer five contains things that help out the sprite layer, mainly lots of cave tiles, layer six contains trees, layer seven contains mountains, and layer eight contains a textured background.

The end.[This review has been edited by labratkid]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Unnamed Battlepack Volume2
Level rating: 8.3
Rating
8.7

Niq wanted me to review

good anyway great battle :D:D:D:!!!!!1!!11111111111111

EYECANDY:

Good i like it. that level with 7th lava fall
rocks also that Mezemerize or something
level.
the eyecandy was good…

GAMEPLAY/ORIGINALLY/OTHER:

Great you dont get bored.
thats all. and its not really originally.
some bugs fixed i saw..
but its quit good.

AMMO PLACED/FOOD/CARROTS/

Good in that food factory was it really fun :D
i liked the ammo placed.
also good.

Its really good and nice updatded.

here a 8.7

Byeaa

Ðx

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Jagged Ectoplasm
Level rating: 7.5
Rating
7.7

Jagged Ectoplasm by LRK, time to review >D.

Gameplay/Flow/Layout: There are springs and suckers nearly every where and make the flow really rux, but this is a battle level, so this leads to less strategizing and more chaotic action shooting. But thats not necessarily bad, since chaotic shooting is basically what battle is most of the time. Other than that the level seems pretty much alright here. One final add on is that the lighting in the cave ruxed.

Eyecandy: At first the eyecandy just seemed plain average here. Nothing wrong or poorly done about it, but nothing new either. Some places like the cave looked great, but werent enough to bring up the rating much. On the positive side, the eyecandy + the music gives the level a nice feel.

Placement of stuff: Bouncer (12,44) placed in teh cave, Toaster (37,26) placed on a small ledge, RF (96,17)placed in a small passage leading off from the rest of the level, and Seeker at 13,58, which you need to find a warp to get to. Powerups seem alright, the Toaster might be a bit too close to the bouncer (when you’re heading out from the cave), other than that I have no problem with the powerup placement (Seeker powerup area can be ideal for camping, though). Ammo is also decentely placed, no pepper because of that flipping-spring bug thing, but I’m sorta wondering why you put ice and TNT in the level. Since its hard to kill someone with TNT unless they’re idling, and impossible to kill someone by freezing them (unless you use the freeze-kick/stomp tactic). They didn’t bother me much and weren’t placed in great amounts, but they still werent really needed. One final notice is that there seems to be a large amount of ammo placed in 2×3 rectangular shapes. Try to be more creative with the ammo next time, its alright if you have just a few patches of 2×3 or similar, but having nearly all the ammo 2×3 is just too much.

Overall (not an average): I like this level. Probably because the awesome music choice gives it a good feel when I’m playing it. Either way, the level is pretty decent, and I’d host it once in a while (if my router ever decides to let me host).

Final Rating:
Gameplay/Flow/Layout: 8
Eyecandy: 7.2
Placement of Stuff: 7.3
Overall (not an average): 7.7
+0.2 for teh music.
=7.75
=7.7. And a download reccomendation. GJ =D

Review by fearofdark

Posted:
Posted more than 21 years ago
For: Space Battle
Level rating: 1.8
Rating
2

A space battle…….
Let’s check your stats.

EYECANDY: You could at least improve the eyecandy, The backround could be textured, and what about layer 7, 6, 5, and 2. Low stats on this.

ITEMS: Mediocre, the ammo is like all scrunched up together in places, there are more coins one way instead of the other. In the BONUS 10 WARP there is only 2 powerups.

SIZE: I don’t really know about this, but it’s big and small at the same time.

RATEING: 2

FINAL COMMENT: Some of us know that you could do better than that.

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: jungel flag map
Level rating: 1.5
Rating
1.2

Jungel(!) Flag Map
As you can see at the exclamation in the level title, I saw that the word Jungle is terribly spelled wrong here… Aw well, if that’s the only problem of the level, it would be allright. But, I saw this level first hosted in Winner’s server, and I have a terrible feeling about it… Hold on for a hard review!

EYECANDY: 0.5 out of 2.5
If I have to tell something good about the eyecandy, I would probably quit here. The only thing that’s good about the eyecandy (and probably about the whole level) is that is has a background. The rest of the eyecandy is simply said sucking. This level is equal to raping Agama’s lovely Swamp tileset, which is the best one around (see Marshland) But the eyecandy here is so bad… There are numerous tile errors, the floors of the level don’t match and there is so much more bad that I don’t want to even talk about it here… Please don’t pollute the server anymore which such bad eyecandy.

AMMO: 0.25 out of 2.5
Ammo? What ammo? Okay, there are some weird things in the level that can be called ammo (like the EB thing at the bases… where is that good for??) and there are two brown crates that contain 15 bouncies… As Winner said in his review, there is a shield used in this level. Everyone can say that shield are not wrong in MP, but I believe it is. How many times you got frustrated when you played in B1 or DW because the enemy used a shield? For myself, really a lot of times. Shields dimply suck, and the game creators shouldn’t have put them into the game. There are coins you can pick up, and they are all round a useless warp which warps you to a powerup place with horrible weapons. The placement is just bad, accept it.

LEVEL STRUCTURE: 0.25 out of 2.0
Yep. This structure is completely ruined, because you put up a warp at the red base which directly lead to the blue base where you van get the flag, but there is no warp at the blue base to the red base. This is bad, because red is terribly biased with this, and the complete structure is ruined. I can’t call this much of a level, because there even isn’t a border around the map so you will get a flag bug when you touch it. There are some nonsense events placed around the level, like sucking hurt events and other bad points. What is this?? Ruined.

GAMEPLAY: 0.25 out of 3.0
As you all can read in the other points described above I really hated to play this level… The gameplay is horrible too. There isn’t any flow in this level, there are too much bugs and you put all three Swamp sets in the download, but not even a good music file… After five seconds of playing this game, I knocked my head against the monitor wishing I could play another level, but no, I have to protect other players from downloading this. As you see, the gameplay sucks, also thanks to the biased structure of the level.

RATINGS:
I can talk hours about everything that’s wrong in this level, but I guess that’s a little bit too much and the level is surely not worth it that I talk about it any further. The eyecandy is sucked, there are so much tile errors and problems that it’s damaging the eyes. Same goes for placement, this doesn’t make any sense and there’s isn’t hardly any ammo here. Structure is also terrible, no border around the level and there is some horrible biased warp above the red base… There is no music in the level and the gameplay makes you want to turn of the PC. Advice for the author: restart with you JCS skills, try to get a new start in level creator and carefully read your reviews, OR STOP CREATING. If you are a little bit better then go into a level group, maybe they can teach you how to create REAL levels. For now, you’re LUCKY, because I give this not the lowest score; just a 1.2. Bweurk. This level is the worst CTF level ever made, and it give a new dimension to sadness.

Score: 0.5+0.25+0.25+0.25 = 1.25 = 1.2
Download: Never.
Host: Never.

Greetings,
- ChippieBW of XSÐ, CC and XLM

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Mez Master: Locked in a lab
Level rating: 6.5
Rating
6.5

Locked In A Lab
Well, another one of fearofdark’s levels… I thought he would quit creating when he made his fourth level, but here is it’s sixth. I guess he carefully read my review, because he said he made this level a lot longer then the other Mez level he created earlier (Electro Rabbit, a level I gave a average 6.2) Let’s check out if he learned something from the reviews I gave him…

EYECANDY: 1.75 out of 2.5
The level is made again with one of the Mez tilesets… It’s not my favourite tileset type, but it’s often decent. Fearofdark chose here for the Mez01 Tileset, a set we all know from the funny endurance level You Can’t Scream In Outer Space (LLOONNGG) But it doesn’t look like it was made with that set, because the backgrounds used here are totally different from that level. About the eyecandy, I cannot really say if it is very good or very bad eyecandy, but it leads me more into the positive direction then to the negative. There is some originality in this level although the tileset is overused (in example, the backgrounds and the light settings are fairly original and the look fine) About the sprite layer, I can say that I didn’t found any bugs around, but I also didn’t found the eyecandy very good in any way… But perhaps that’s just a failure of the tileset. The foreground layers are used nice, I can see that the author really put work in this level, but the foreground layer is sometimes annoying, because you can’t see where you’re shooting at (thanks to the strange vertical bars) Overall, I can’t say that the eyecandy is really good, but it’s decent here.

ENEMIES: 0.75 out of 1.0
Now let’s say something about the enemies. As fearofdark said in the author comment, this level is a lot bigger then the previous one, and so that means that there are more enemies around. About 4 types of enemies are used here: The red bubbles, the labrat, the fight turtle and the normal turtle, which is probably enough for this level, and it’s good. I like the amount of the enemies used in this level, it makes the level harder to play then the original SP ones and it’s a bit challenging in some way, because there aren’t that much carrots to heal you and there are now save points on your path, so the advice is: save the game a lot of times, or you have to restart! Overall, I like the enemy placement here, and it will be good for next levels.

PLACEMENT: 1.0 out of 1.5
Now something about the placement. If you play through the level you will sometimes see that the level is a little bit too empty at some places. There is not much ammo in some places and the other pickups can sometimes be hard to find… a little bit more food would be better. About the carrot placement, this has two sides; there aren’t that much carrots around and this will be a little bit hard for newer players, but it’s more like a challenge for experienced players. Perhaps you could add different difficulties next time, so that there are some more carrots in the Easy level and a little bit less in the Hard level. Overall, I can say that the placement isn’t that bad, but it could be improved at some places…

LEVEL STRUCTURE: 1.5 out of 2.0
Let’s talk about the structure. In the comment fearofdark said that the level was miles longer then the previous one. This is true, the level is really longer and it is of a good size, not too small, not too big. With this size you could get a maximal score for structure, but unfortunately there are some penalties. The main problem about this level is the fact that the structure gets boring when you get deeper in the level, because everything you will see is something that you have already seen before in earlier parts of the level. In other words, the structure could be a little bit more diverse at some places. There is some diversity however, there are a few springs, and there are different kinds of platforms to jump on. But overall, the structure is OK, but it could be a little bit more diverse sometimes.

GAMEPLAY: 2.0 out of 3.0
About the gameplay I don’t have that much to say anymore. If you want to talk about the flow, I can say only one thing: it is OK. There aren’t that much flaws around and the speed of the level is adequate. A problem of the gameplay could be the light: the level is a little bit dark in some places so you can’t see the platforms you need to jump on. If you make a wrong jump you sometimes have to do it all over again, which could be frustrating in some way. The music of the level is a good choice, not so original (after all it’s just a basic music file) but it surely fits to the atmosphere of the level. In total, the gameplay was fine, I enjoyed the level a bit and it’s better then in previous levels of yours.

RATINGS:
Let’s conclude this review: the eyecandy is decent, it’s not bad and there are no bugs but it could be a little bit more diverse. The enemy placement was good for this level, sometimes a little bit too hard for n00bs but further no comment. The placement was most of the time OK but there could be a little bit more ammo in the level, because it’s a but too empty now. The structure was OK but it also could use a bit more diversity. The flow, music and other forms of gameplay were nice. Any advice? Mmm…. Let me see… Oh yeah, quit using the Mez tilesets please. They simply didn’t provide good enough eyecandy and diversity, and you could get way higher scores with a better tileset. Although, I think that this is a good level, surely if you see the low possibilities of the tileset used. As you can see in the cores, I can’t find arguments to rate this lower then a 7.0. Good job, it’s your best level so far (from the ones I’ve seen) Keep creating levels, because you’re getting better and better.

Score: 1.75+0.75+1.0+1.5+2.0 = 7.0
Download: Yes, it can be funny for a short time and it’s one of fearkofdark’s best levels.
Host: Perhaps in Coop, I guess that there are better levels to host but it could be funny for a while.

Greetings,
- ChippieBW of XSÐ, CC and XLM

EDIT: I think a 7.0 is a little bit too overrated, since I’ve seen better levels with the same rating. I make it a 6.5.
[This review has been edited by Niels aka ChippieBW]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Windstorm Fortress
Level rating: 8.8
Rating
9

I may be late, but Happy Birthday anyway. My review is coming up.
Introduction: This is a tileset created by BlurredD, and I heard him talking about this tileset somewhere.
Eye candy/animations: this tileset is full of eye candy. There is alot of stuff in it. There are alot of that brown tiles or however it is called. The tileset has alot of animations in it. I saw that in the example level. This tileset has more than one sort of platform to run on. This is a good thing, because it will be boring if there is one. That’s why the tileset is quite big.
Easy to use: This tileset is not like Blade’s first tilesets, but also not like Agama’s. I think this tileset is not too easy to use, but also not too hard. I think it’s quite hard to make no bugs in your levels with this tileset, but I think you don’t have too many problems with that if you are good in level creating.
Size: This tileset has 940 tiles, and that’s quite big. This means it’s not too easy to use it very good, but you can use some parts of it and if you are planning to make more levels with it, use other parts of it.
Build with this: Yes, you should build with this if you are bored and can’t find a tileset to make a level with. If you are not good in creating levels, you should try an easy tileset first. But you will probably become better and after some time, you can use this tileset too.
Do I build with this: Maybe, if I am bored from some tilesets.
Others: I recommend you to build Multiplayer levels with this tileset, like BlurredD already said in the description of this tileset.
Conclusion: This is a nice tileset created by BlurredD. Download recommendation: if you are good in JCS and just want to use new tilesets for your levels. No download recommendation: If you hate tilesets or creating levels.
My final rating: 9.0.
- DarkSonic of XSÐ, CC and XLM was here.

Review by Superjazz

Posted:
Posted more than 21 years ago
For: AAD;A New Level Serie for jj2! : Project Typhoon Lagoon (Bugs fixed) Find out about following aad ad
Level rating: 7
Rating
N/A

I’m not really in a mood to rate this as this looks quite like some weirdo thingy. So I say some things again in a simple way.(Or complicated?)

Now I found this out that this is also a level serie. It seems like you would be copying me as I made ultimate-command serie. Well I couldn’t make a copyright thingy for this idea, but I don’t like it as you..well..erm, like saw my episode and then you got an idea…YAY!! I MAKE MY OWN LEVEL-SERIE ALSO!!!YAY!! And you thought you can make a better one also, so you put an intro which’s tileset is made with that programmeh. And you put much same kind of commanding-thingies to your levels, but you made a lot of shorter episode than me. Well..I’m not sure that did you really wanted to copy meh but I don’t care by this stage so much that I would get angry, etc.

Then you used some converted JJ1-tileset and it seemed a bit crappy. It makes the originality thingy already quite poor. At least you included your own music etc. Other thingies were quite well done but originality but gameplay are some questionable, at least for me. But I’m not in a mood to rate this as this would be something too complicated for meh, but this doesn’t mean that I couldn’t rate my own episode if I would be able to..You know what I mean?

Hope you learned something about this. I wonder that does the name sonic, something like copy, as your not the first sonic-named on j2o who like copies others some and makes unoriginal things, as I remember Sonic the Hedgedog-game.

:| – SuperJaz..Argh, one z missing…z

Review by Black Ninja

Posted:
Posted more than 21 years ago
For: Windstorm Fortress
Level rating: 8.8
Rating
9

First off, happy birthday.

The tileset is very pleasing to look at. There are some cool tiles you casn use to make effects like lightning, which can add a lot to the feel of a level using the set. But best of all, the set is farily easy to use. It’s pretty easy to find the tiles you’re looking for, and so far I haven’t found any tiles that seem to clash or mismatch at all.

THE GOOD:
Looks nice, great animations.

THE BAD:
Inexperienced level makers may have trouble using it properly.

THE UGLY:
I can’t really find anything “UGLY” about this set, except that I strongly feel it needs to have Fooruman in it.

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: Windstorm Fortress
Level rating: 8.8
Rating
8.5

Like Superjazz said, happy birthday. =D Great animations, and the tileset isnt too hard to use! Extremly good, in the way that the tileset isnt missing anything, (unlike some i dont like to mention). Good it has an example lvl, and music, and 3 different tilesets, very interesting tileset, It has all the tiles i would need. there are many things for all layers.i plan to use this in the future! =D.. keep it up!

RecommendedReview by Superjazz

Posted:
Posted more than 21 years ago (edited 25 Mar 06, 19:09)
For: Windstorm Fortress
Level rating: 8.8
Rating
8.7

Happy birthday to you…Blur

But now onto review.

———————————————

TILE AMOUNT / USEFULNESS
Yes, there is quite big choice of tiles which to use, and they are quite handful and look fine. Nothing else to add…Maybe something very little lacks or some things could have been done better that I would give 10, but 9 is fine also. Maybe some destruct scenery, etc.
9/10

GRAPHICS / EYECANDY
It’s fine but I would have wished for more background-eyecandy stuff, like mountains or desert.
9/10

TILE LINKING
This is perfect! This doesn’t seem to lack any kind of a tile like a bottom of a floor for an example.
10/10

ORIGINALITY
Some tiles look some about the disguise-tileset type and the turret idea also. It’s fine but not really original idea. I give this 8 in this case.
8/10

EVENT STUFF
I saw hook, vine and something else like this. But I waited for some more of animating tiles and lack of hurt-events I also noticed. I know as the blur said that this is basically meant for multiplayer-levels, like ctf, battle but there could be some kind of them anyways.
8/10

REALIZATION
It looks quite nice and it really involves me into the tileset like I would really be there, it doesn’t look so silly that I would be so confused. But how about this wind then?
9/10

+ OR – EXTRA POINTS

-1 No readme or another kind of information
+1 Example levels
+1 Three types of tilesets

OVERALL: 52:6=8.67~8.7
TILESET RANK: Good tileset
DOWNLOAD RECOMMENDATION: Probably yes, this can be useful.

ENDING COMMENTS: Nice tileset! I think that I’m gonna use this tileset some time and others also. Once more, happy birthday for you and your tileset. Unfortunately I don’t have a present for you. ;P
It looks like I would be able to build some kind of modern castle as this is a fortress, and windy one.
PS. YAY!!! Doom-sound effects in the music you included in this pack for the battle level. r0x!

-Sj

Review by Strato

Posted:
Posted more than 21 years ago
For: jungel flag map
Level rating: 1.5
Rating
N/A
Shields aren’t suck if used properly i.e. Flame Shield that you’re forced to buttstomp.

EDIT: I find some of these comments completly unneeded. Calling a level the worst CTF level in the world regardless of wether it was true or not, is very discouraging. Honestly, remarks like those are the things which make people never touch jcs again.[This review has been edited by Inf. Spaz]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Heaven v.1.1
Level rating: 9.6
Rating
9

Some tileset review.
Introduction: This is a tileset by Agama, and this tileset is known as one of the best tilesets ever and even one of the best files on j2o. Anyway, let’s comtinue.
Eye candy/Animations: This tileset has alot of eye candy. Things like grass, clouds, water, caves, ports and some other stuff. There are some animations, like that fireballs and that water thingy. There are also some spikes and the idea to put keys in it with doors was very good. This should be useful if you want to make triggers in your levels with this tileset. There is more eye candy to put in layers, and I can say I loved all eye candy in the tileset.
Possibilities: You can make alot with this tileset. This tileset is perfect if you are a good JCS user, because it has more sorts of platforms, and like I said, the eye candy is perfect.
How hard to use: This tileset isn’t the hardest tileset, but it’s not an easy one if you start on making levels. That edges that you should place under platforms are 2 tiles instead of 1, and you need to use special ground tiles to make your level not buggy if you are creating one with this tileset. This makes the tileset not too easy to use. You need to look good at the masking, because you easily make mistakes with it.
Build with this/Overused/Underused? This tileset is slightly overused, but if you have alot of experience with JCS, you should make a level with this. If this was not so old, I should say that you should make a level right now, but it’s kinda old now.
Conclusion tileset: This tileset has alot of eye candy in it. Although it’s hard to use, I think eye candy is most important for tilesets. I’ll give the tileset a 9.
- DarkSonic of XSÐ and XLM was here.

Review by fearofdark

Posted:
Posted more than 21 years ago
For: Darn Nation
Level rating: 6.2
Rating
6.5

I’m a bit sleepy today, so i’m only going to write short paragraghs. EYECANDY: Low…… But not bad in the backround though. A little bit more work on this then eyecandy could really improve this.

SIZE: Mediocre, again, a little more work on this, you’ll improve.

ENIMIES: Third times a charm, the enemy placement just right.

ITEMS: Looks like items are not bad, there are a couple of metel crates to stomp on.

FINAL COMMENT: 6.5 ain’t bad, it’s over average. I cannot be bothered to write any more.

Review by the WINNER

Posted:
Posted more than 21 years ago
For: jungel flag map
Level rating: 1.5
Rating
1.7

downloaded level
Why is there three tilesets included in one level? That is poison to 56k users >(

EYECANDY: 3.3
Oh wait. Did you even try to use some eyecandy at all? My stupid levels have better eyecandy… and they are rated bad. There is no wall tiles used at all. Or wait, there is. And just so you would know.. the red base looks better than the blue base. But they both are so ugly I can even go to a toilet and look at the beautiful thing (compared to this level, that is).

GAMEPLAY: 1.0
You have ruined this level. With the warp on the red base. This level is completely unfair. Red has a warp to blue. There is no borders. You have to go through a mazey thing. There is a hurt at the bottom-centre. Hurt can kill the host, but not anyone else. Then there’s a hidden bonus with… something. I’ll describe that in the ammo placement section. But the gameplay sucks enough that I have to do a bigger review than I ever have made. So evil.

STUFF PLACEMENT: 2.2
Now there’s a coin warp hidden. And it has a SHIELD in. Shields are suck in multiplayer. Don’t use them. And I get an access violation whatever I do. If I use 1.23, I get an access violation after the level has been on for a while. If I use 1.24 TSF, then I get an access violation after breaking a crate. USE BETATESTERS. BETA. TESTERS. They will see the errors. You didn’t test this in multiplayer did you? I have to continue the review as playing offline for now. It works in single player… This level has no powerups at all, but this level has just a little +1 carrot at the centre… with 5 second respawn delay. This is IMMUNE CTF or something like it?

ORIGINALITY: 1.1
Oh, how can it be so unoriginal to make suck. The levels section is filled with suck levels of suck sucking suck. And this level is the same. Not like this! Do better levels, they keep going rarer with this suck on the 20 last uploads list. Please… just do it.

FUN FACTOR: 1.0
What? Did someone say about fun? Fun of rehosting when someone breaks a crate and causes an access violation? No NO NO. This level is already impossible to play in, and the annoying jumps near the blue base is uncool and antifunlaugh.

OVERALL: 1.7. Practice and practice needed.

HOST?: That’s already impossible.
DOWNLOAD?: If offline CTF playing is fun or if you want to get bored.

Review by fearofdark

Posted:
Posted more than 21 years ago
For: get of the train station
Level rating: 1.1
Rating
1.2

Let’s see how you did on work of this scenario.

EYECANDY: Make that less work after checking the eyecandy (Did you even think about layers 1,2,3,5,6,7 and even 8???) Sorry, but I have to say there is no eyecandy in this level in all directions.

ENIMIES: I think you could deduct a few enimies, after all, there is a boss at the end. There are a few crabs at the beggining, and fat chicks. Overall, these stats are mediocre.

SIZE: The level is so tiny, it takes less than 50 seconds to comlete (without the boss, Estimated time: 2 minutes 57secs). I know you could make this a lot bigger. Size stats show that this level could be improved on time and size of this level.

ITEMS: All thats there are AMMO and 1 SHEID, that is it. You could put a Full Energy Carrot in the boss area. Over very little text on this I could write,I say these stats have very little items, and please put carrots in the scenario.

OVERALL RATING: 1.2

FINAL COMMENT: Did you even test the level? My awnser is NO!

Review by Ðx

Posted:
Posted more than 21 years ago
For: jungel flag map
Level rating: 1.5
Rating
N/A

No i dont think so R3ptile…
i hope not.

Review by Shdw

Posted:
Posted more than 21 years ago
For: Thee Knights Versus Thy Peasants
Level rating: 6.8
Rating
N/A

its not bad
i played it online with ppl i no
it is better than single player
its colorful and fun :) :p
it als has a large varty of weapons
and im feelin generous
so i give it 8 :p[This review has been edited by shdw]
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by ice skull

Posted:
Posted more than 21 years ago
For: Thee Knights Versus Thy Peasants
Level rating: 6.8
Rating
N/A

i give it a 5.5
(Unsupported rating removal edit. Please explain the reasoning behind your rating. ~Violet)[This review has been edited by Violet CLM]

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