Serves no practical purpose whatsoever, and thus is a waste of an upload. Novelty wears off quickly.
N I C E!
This mutator it comes to a player who jumps up, it may be useful!
DR? Yes!
[Review changed to quick review, see the review rules.
This mutator its nice!
SoundZ is a mutator who hear sounds He included in the zip. download recommendation if you want!
[Review changed to quick review, see the review rules.
Few levels incorporate instant death into their design as competently as this one. It involves high level of the psychological factor and is very fun to play. However, I find that gameplay becomes repetitive and mechanical after several matches. Only a small linear portion of the level is laser-safe and that’s where most of the game takes place.
I was able to rf-sidekick past the walls and enter a +1 area at 43,19 (JCS position); I was stuck there.
If you use the green springs at 10,43 and 72,43 (JCS positions), you’re required to use the poles nearby to reach the ledges above. I’d prefer to reach the ledges with just the green springs.
The areas leading to the bases are extremely campy, so that’s definitely not my cup of tea.
The background eye-candy shows there’s a night-time thunderstorm, and I’d prefer the black tile to be translucent, because the background won’t look so overwhelmingly dark.
Whoever controls the top will control the entire level, I guess.
As for positives, the level is reasonably balanced, and most of the items are decently placed.
I don’t have much of anything else to say about this.
Congratulations! It is a new enemy of JJ2!
I liked the example level (Jungle jump), it is sometimes very difficult to kill kangaroo boss jumping too high and with daggers, Or a small kangaroo is very easy to kill.
Overall, I appreciate very much and good job!
Download Recommended: Yes
Pretty tileset. This teme is a bloody planet.
Art Design
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Is good. There are background, vines, sign “text”, Water Block and tubes.
The background works best in 16bit but not in 8bit.
Some resemble the old tile tileset “bl00d”, there is also a waterfall very small and should be implemented in the layout and eye.
Masks
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The masks work well.
Example Level
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The example level is nice, also the layout, has the script.
and I will not rate example levels.
Overall
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it’s nice, I liked a lot.
Download reccomended? Yes, try it!
Wonderful! This pack contains Easter tilesets.
Edit Design
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has been modified with the original Easter “Easter99”, there are six versions of this version of this Easterius.
and had added tiles that come from carrotus fix, the night version is similar to carrotus_Fix_Midnight. Never mind, why give them a 8.
Example levels
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The example levels are small, type battle,
I will not vote example levels.
DR? Yes, this version of Easterius I liked!
Good tileset.
Art Design
———————-
I like the design, there are three versions of this tileset, there are thousands of tiles (blocks, belts, vines, hooks, poles, float up, sucker tube, switches “on and off”, the signs as similar where they were in the original JJ2 tilesets.
The stakes are flags, the hooks are lights, the vines are flags, and the walls were written
“gale” “disguise” rules “epic” and “vortex” and palms.
Clouds, skyscrapers and mountains to the layout.
Masks
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The masks are fine.
Example levels
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There are three levels examples, one singleplayer without enemies (evening version), two CTF (the day the first version, the second version of the night).
The gameplay I like but I will not rate examples levels.
Overall, these tilesets I really appreciate it.
Download Reccomandation? Yes! :)
This level is not bad, but playable.
The needs of eyecandy work perfectly, the gameplay like, the layout is nice, the music seems right for this.
Weapon/Ammo Placement: okay.
Download Reccomandation: YES!
Good tilesets.
Dreamland + : There are three versions, he as added tiles for hotels, diagonal (useful!), Fruit, fire and another, and so on. It is much better than the original.
he background works well but in 8bit is bad. The original version the background
looks fine in 8bit color!
Rating: 70%
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Coke+ : He has added new tiles: waterfall, mountain with waterfall, fire, keys and more tiles, etc.
The background does not work well in 16bit and 8bit! The original version the background works well only in 16bit color.
Rating: 40%
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Top Secret +: He has added new tiles for hotel, and tiles from Big Landscape, Fruity Landscapes PSYCH.
No backgrouds!
Rating: 95%
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Example levels: No included example levels!
Reccomendation download? Maybe yes
Final rating: 6½
Wow! This tileset is awesome, the art work I appreciate it very much!
The textured background is not there,There are blocks, hooks, vines and spikes,
also J2VF Logo!
The masks are fine, except vertical tree trunks (putting in layer 3 is fine).
Example level is battle, layout is better.
Overall ,I liked the pinball area ,the music you have chosen will fit into this theme. I dont rate the example level.
Good job!
While most of the levels are dated and feature questionable design choices (campy Seek PUs galore), the pack nonetheless has an undeniable “cool factor”, and has been an influence on my own CTF levels – Botanica and Stone Ways in particular. The pack may be far from perfect, but there’s definitely some interesting concepts here and there.
DOM: Far too many CPs and start positions immediately next to them. I like seeker PU placement but even that can’t protect a CP from hordes of players spawning just next to you.
CTF: Blue base has 3 PUs including seeker. Red base has one that is risky to get. 2 blue-biased full NRG carrots. Full of random warps. This level is practically bblair.
There is nothing interesting about this test. It’s just generic. At many points while playing you’ll likely ask yourself “did anybody actually test this?” and the true answer is “no, probably not”. This upload was edited dozens of times and no version ever was completely beatable. Currently you can’t pass level 23 without an extreme wall jump.
These levels have an unprofessional vibe to them, largely due to poor layer usage, music choice, fairly random layouts and flow issues, but other than that many of them are quite fun and playable treasure hunt levels.
These levels vary vastly in quality. Dark Awakening and End of Hours are quite decent, whereas the rest are barely playable. Both of those two still feel quite claustrophobic though, and not very suitable for fighting in.
This level is more of a race than it is of a treasure hunt, and not a fair race either, because you have to know precisely what to do. Breaking into the vault always determines the winner, and that happens within half a minute of a match. The reward is too disproportionately greater than anything else in the level.
This level is very enjoyable, especially in the collecting phase. Gems are placed almost perfectly, quite time-consuming to obtain, letting every player get a few, and there are many green and blue ones, making the effort feel like it paid off. Unfortunately the layout and ammo placement are less suitable for fights. Also, excellent atmosphere.
The best treasure hunt level made so far, with a good layout, considerate ammo choice, well spread gems, varying environments, and decent eyecandy. Perhaps the exit could be more memorable – the level completely unnecessarily uses additional bonus signs for eyecandy, making the right one less obvious. Initial gem placement could also be better.
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