ther is’t a warp target at the end of the test
Well, cool tests here, but I stuck on Test 11 :-(. I’m on a platform and have to get up but it isn’t reachable for Spaz. The other 10 tests are fine, so I’ll give this a 7.0
PHT
[Edit]: Dx, did you finish this?
How??
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
[Edit]: Sorry, I’ve written a longer review two times now, and always if I want to submit it: Please re-login, blablabla.
I’ve lost the spirit to continue[This review has been edited by PHT]
This is a nice lvl, so lets review it!! :)
EYECANDY
It uses a nice tileset, and I didnt see a bug, means the eyecandy is also great! I didnt see 1 bug, and you used the tileset good. I’d like the eyecandy because it’s not only blueblueblue, or not only stars(this is in tileset orbitus) but it’s a mix from it. Keep this work up!
GAMEPLAY/ORIGINAL/FUN
If you see the game, you would say: “Wow! This is realy original!”.
The gameplay from “Enter Orbitus” is sometimes good, sometimes bad. The powerup down is irritating and funny. I have stand there and do many tricks to get it. But when i saw the lvl in JCS, there was no hole to it!=P And that electric shield is difficult to get. You come in a fast-sucker tube and you have to buttstomp to get it. But if you buttstomp to late, you cant get it. There are some difficult parts, REALY difficult, but you can get trough without using cheats.
The fun-factor is high for this lvl. I should give it a 9.0 for the fun. You have to jump, fall, be sucked:P, hurt and at the end there is a boss. It was funny to play this lvl.
GOODIES/ENEMY’S PLACEMENT
hmm… this is a bit bad. You see a long way no weapons, only food. Then you come somewhere there are 20 ammo tiles!! Then you see only food, and then again only weapons!=O You should put not to much and not to less ammo and food in the lvl. The food is overused on some places. Carrots? Yes they are! But I think this lvl needs 3-5 carrots and not 1-2 carrots.
The baddies are tough, good, but not allways good placed. 3/4 baddies is good placed.
And those diamonts.. PURPLE diamonts… 15 tiles full with PURPLE diamonts!! What the heck to do with!? Realy overused those diamonts! You should put not to much diamonts in the lvl! And also not only purple, but green and blue. And allmost on the end are 4 BIG diamonts, those are placed great. Realy difficult to get them=P
DOWNLOAD/PLAY/RATING
This lvl needs realy a Download Recommedation. The play-factor is also high, so play it more then 1 time I think.
And that rating… Here an 8.8!! (no 8.8, so I give 8.7=P)
Im realy waiting for that episode where your talking about! I should give it a high rating, if the lvl’s are just as great as this.
This review has been edited by Wadledee from J2XMCWow, I didn’t rate this?
Anyways, I’ve played this frequently and it’s about time I rate this. Don’t expect a long, usual review from me, I’ll just make this quick.
Layout is interesting, one base on the top right and the other bottom left. I got around the same times (more or less) going from base to base, so it seems alright. Flow is smooth and good. Eyecandy is just amazingly done. CelL has taken the time to make the blocks in the wall form interesting patterns and look nice and detailed. The backround is also more or less well done. Eyecandy is definately a pro. Bouncer powerup at pos 56,56, RF powerup at 3,6 (next to the full nrg), and a seeker powerup at around 45,30. The seeker can be accessed by EB’s or by an evily hidden warp which took forever to find. RF takes about the same time to reach from each base (so does the full energy), Bouncer is closer to red, seeker is closer to blue, but harder to find. If you’re new at this level, the powerup placement may seem a bit biased. But once you learn it its fine. I found no problems with the ammo, and it was nicely scattered. A small nuisance, 3,49 could’ve had a floatup or higher ramp so I wouldn’t bump into the wall and instead go into the sucker. Speaking of sucker tubes, the ones in this level (although they added a nice effect) weren’t really too useful, and chances are you would only go into them if you knew they were there, since most of them have springs in the way. The suckers could’ve been placed a bit better, but they’re alright. Music is chosen decentely, fits the theme and has a good tune.Final Rating: Probably 8.5 or around there. Decent level, and keep up the rux work =)))).
..Didn’t BlurredD also request for the Night version?
As for the set, I like it. The bricks have a nice brownish orangish color which is pleasing for me to look at, the ground doesn’t look too different, but it has a nice eveningish color to it. Pretty much everything looks nice and textured, and has a nice atmosphere. I can’t really say much more since this isn’t really a new tileset (just a palette edited version). Still, I like the atmosphere of this tileset, and I’ll probably build something with it when I can. Also, though this doesn’t affect my rating of this in any way, I like the music that came in the zip with this set, it’s a nice, good sounding music that fits the theme, and might save me the trouble of looking for another one when I make a level with this set. Overall, I just seem to really like this version. Maybe it’s because I’m in a good mood. Oh well, 8.2 and a download reccomendation.(Blank review! Long time no see! Yay! Rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Very nice. You converted Haunted nicely, trimming it down, but still useful. So we have an Easter and Haunted conversion so far…someone should do Town House. Very useful set.
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
A great tileset for 1.23.
i cant review this really good but…
I will just try it.
Its just like the normal only ther ar
blocks to destroy and you can make a hell version.
its very nice.
Ther ar some bugs fixed.
so
its really good. i hope jj2 ( 1.23 players )
will use this for other one’s :).
Well that was it :S
here a 8.7.
Ðx
Time to review
CHECKLIST
[-] Single player mode available
[x] Multiplayer mode available (Battle)
[x] Splitscreen mode available
[x] Internet mode available
[x] Network mode available
[x] Playable with Jazz
[x] Playable with Spaz
[x] Playable with Lori
LVL DESIGN, EYECANDY AND…STUFF
Lvl design was good, it holds what the name says. The concept is, that there are a lot of rooms with suckertubes that lead to them or out of them into another room. These rooms are filled with weapons and sometimes powerups or carrots. Eyecandy is good, there are no tilebugs and the BG is used, alltough you don’t see much of it.
GAMEPLAY
The concept (explained above) is original, but sometimes you don’t know if you can enter a tube or if it pushes you out. That can be really annoying if another player hunts you and you have low health. Also those rooms are very small. And the level could have been bigger I think.
AMMO AND OTHER WEAPONS STUFF
There is ammo for Toasters, Freezers, Seekers, 3Ways, Bouncers, Pepperspray and Electro Blaster. I wouldn’t use Freezers because it’s very useless in battle. Also there are some powerups (I think Toaster and Freezer, but I’m not sure).
TILESETS
The level uses a tileset called “Bored Set” (day + night version) from Disguise. Hmm…it reminds me a bit on that Townsville tileset. Alltough, I like it.
USE OF TILESETS
There is a “cold” and a “warm” level, they are the same but use different colours. Because the level always loops it gives a bit of a time feeling. Like mentioned before there are no tilebugs. Tileset use is overall good, but could have a bit more in the Background.
CONCLUSION
Overall it’s a good battle level for duels or games with a small number of players. I wouldn’t reccomend to use this level with much players (to less place to move).
DOWNLOAD: Yes, if you search a small duel level.
HOST: maybe once or twice but only with a low number of players.
FINAL RATING: 7.5
Have fun, PHT
[This review has been edited by PHT]
GRAPHICS: Awful/poor
USABILITY: Poor/medium
MASKING: Automasked
ORIGINALITY: Poor/medium
OVERALL: Poor
…honestly, what more is there to say about this tileset? All it is is a bunch of red blocks with numbers or letters on them, an awful space background, and some sucker tubes. Oh, and I guess there’s a semi normal “pipish” wall. As I said, it’s automasked.
Would I use this tileset? Even if it weren’t TSF, I wouldn’t see too much point to it. That tileset by CelL has the same color scheme, but looks infinitely better. And there are other tilesets with letters.
Ok, so it’s user friendly. This is because there is so little to use! And it all looks almost exactly the same. This tileset has no variation whatsoever. One of the few saving graces is the example levels – if you can stand so few colors being used.
Okay, I am going to review this. So read this good, because it can provide many information.
GAMEPLAY: The gameplay in this level is very bad. The level’s size is too bad, and there is only one spring. The level is very open, and I hate that. The level’s layout is very bad. I dislike how there are that many platforms in this level. There is a warp to some place with 2 power-ups(which is also bad), and the warp in that warp leads you back to the left side of the level. I don’t like how it’s placed, and no warp would probably do better. That warp is a coin warp, and you need 10 coins. There are too many dead ends, although the dead ends are too open, and it makes you easier to dodge seekers. The level is very hard to get around, since there are no springs. This level is probably easier for Spaz, since he can jump higher and runs faster. This makes the flow bad. The start positions are randomly placed, and that’s another bad point, sorry. I don’t like the way that warp is placed, because you don’t need coins in a level like this.
Conclusion gameplay and what should be improved: The gameplay is very bad, there is only one spring, and that’s very bad. Very bad flow and layout, and way too open. I dislike the level’s size.
Tips for improvement: Place more springs next time. Make the level more closed. Don’t make random platforms at some places.
EYE CANDY/TILESET USE/LAYER USE: The level’s eye candy is awful. There is almost nothing, only some signs that show who made the tileset. There was one little thing in layer 3, and a background. There were some figures at the left side of the level, too. There was a circle and some other figure more at the left side. There was a blue thing in layer 5, too. That was all eye candy. Tileset use was very bad. I already said everything what was used of the tileset. The layer use is kinda bad, there is a background in layer 8, a blue thing in layer 5, one little thing in layer 3 and something in layer 4.
Conclusion eye candy/tileset use/layer use and what shuold be improved: The eye candy in the level is very bad. Bad layer use and very bad tileset use.
Tips for improvement: Focus more on the tileset next time by looking to it. Put more things in layers, or just do alot in layer 4.
PICKUP PLACEMENT: The ammo placement in the level is bad. There are some crates, and I think they are randomly placed. I saw an ice(!), bouncy, seeker and rf crate with 5 × 3 ammo. There were 6 crates with seeker ammo(5×3) in it, and in the middle of that is a seek pu. The same area has a silver coin at the left side, a fast fire right next to the crates with seek pu, and a carrot completely at the right side of that. I don’t see a reason to put a morph in this level, there were even 2 morphs. There is some gun9 placed too, and I must say it looks creative. It should all be one tile higher and no 7-5-3-1 but 5-3-1 or something. That should be better, though. But no real recommendation to do that. There was bouncy ammo more at the right side, and some coins throughout the level. All ammo generates too fast, and there are 4 coins in the level. All placement is illuminate, and you probably don’t know what it does or is. I won’t do this again if I were you, so don’t do it again. There are 3 power-ups, and two of them are in that bonus of 10 coins. The two chosen are rf and blaster. 3 pu is enough, but the placement of them is something else.
Conclusion pickup placement and what should be improved: The placement is again bad, there are too many crates and randomly placed I think.
Tips for improving: Place less crates next time. Don’t place it randomly. Don’t make the ammo generate that fast.
ORIGINALITY: Something new? I never saw a level with this tileset, so how fun. I don’t like the way the tileset is used, though. The music used was questionable, and that’s all about originality.
Conclusion originality: I never saw this tileset, but the tileset is used in a bad way. I don’t understand why that music is there.
Tips for improving your levels: Read what I said for other sections, but let someone beta-test your levels. Your levels are too bad, so only upload them if you think by yourself it’s good enough. You can only know that if someone beta-tests it.
Others: Host this: No! Don’t do it!
Download recommendation: For freakz. No download recommendation: For people who don’t like levels with this rating.
My final rating is a 1.7. Read my advice, and you will be better some time.
DarkSonic of XSÐ, CC and XLM was here.
I tried to make a level with this set, but everytime I want to start it I get an access violation and don’t know why.
I didn’t flip animated tiles or something…Can someone help me?
Okay, let’s start reviewing..
DESIGN
Nothing as design except “Tubelectric live?” How?
2/10
EYECANDY
There was some eyecandy at the background layers, but the sprite layer looked really ugly..There were lotsa tile-placing problems which you have to learn to fix and use the correct tiles.. Layout were average in some places but the most was poor.
5/10
ORIGINALITY
Basic tileset, music is used before in some other levels..I really wonder did you make the background tiles yourself. Nothing new, special.
4/10
GAMEPLAY
Rather kind of bad. Level isn’t very long and everywhere is just suckertubes, suckertubes, suckertubes… You have to collect some ammo and go to the main-warp and then to use the ammo to the bricks to finish the level.
2/10
STUFF PLACEMENT
Really bad. So weirdly placed in flocks and some are even overused. There were also strange placement for enemies and chosement.
2/10
+ OR – EXTRA POINTS
+1 Weird but acceptable readme
-1 No difficulty-settings
-1 Music doesn’t fit the level very well
OVERALL: 14:5=2.8~2.7
LEVEL RANK: Very bad level
DOWNLOAD RECOMMENDATION: No thanks
ENDING COMMENTS: Okay overraters, this time I won’t give any extra…Your time to stop overrating levels and making suitable ratings. So, this is why your name is SuckaTube, I understand, but remember the tip that people want to play also, not just sit and watch how the rabbit is moving in a tube itself. Now, keep your eyes open as you make those levels.
PS. Why do you people use bad words which are censored in your reviews? I don’t mean that you shouldn’t censore them but, is this “censored as censored” a new kind of fashion? I have saw them a lot last days – Sorry if this is some irrelevating but I had to ask.
-Superjazz was here
Spacebattle
Yay, it’s reviewing time again! I guess Wadledee and the other members from J2XMC won’t like it when I review (read: censored off) this level. But hey, I’m an censored, and J2XMC is my concurrent (I’m in XLM, another level group, for the interested among you) Well, get ready for a peppered review!!! Gnagnagna!
EYECANDY: 0.5 out of 2.5
Let’s begin this review not too bad, by telling something positive about this level! Yay! Uh…. Let me think of something positive I can say about this…. Mmm… Oh yeah! This level has a background what is not buggy! Truly something positive! Now let’s got to business: There is hardly eyecandy in this big, empty “Space Thing” The only real layers used in this level are 4 and 8, there is something in layer 5 and 3 but it’s of none importance. And what is used in layer 4? Only the ground stuff! Come on man, can’t you see that there are so much types of eyecandy in this tileset? You can create wonderful levels with it, but you only stick to two kind of tiles, just like you did with the McKinley tileset in the level Capture The Sun, which I didn’t even dare to review… It’s surprising that you put the name of the tileset maker in the level about 100 times… I bet he wouldn’t like it when he sees it, it will be a blamage for his name.
AMMO: 0.5 out of 2.5
Any positive things about the ammo in this level? Mmmm… Yes, there are Powerups! YAY! Sick of doing this, let’s get over to all the bad things around here. All the ammo is placed into boxes, there is a island with EB units however, but they don’t seem to have any use in this level. A really bad point about the ammo is that every weapon respawns in 1 second, as Wadledee said. This is very frustrating when you are playing this level! There are some coins scattered around the level, which will take you to a PU place with blaster and RF PU’s… This is actually of none use, because the Seeker Pu and the only carrot are in another place in the level, a place where you don’t need coins for. I can nothing say anymore.
LEVEL STRUCTURE: 0.25 out of 2.0
As I probably set above, the structure in this level is horrible. It fits with the space idea though, but in my opinion (and many other more, I guess) there is way too much space around in this level, which makes it sad to move around and you will encounter lots of totally empty places. Besides, the eyecandy here is so boring, that it took me hundreds of cups of coffee to don’t fell asleep while playing this level. There’s absolutely no diversity in the structure, only running around. Even You Can’t Scream In Outer Space has a less boring structure, admit it.
GAMEPLAY: 0.5 out of 3.0
Well, do I have to say anything about the gameplay in this level? I guess not. If I had to describe the gameplay in three words, I’d say this: SUCKS, SUCKS, SUCKS. The flow is too boring, and I guess it will take hours before you meet another player in this level. The choice of the music is also bad, I can’t believe the author actually choose for the JJ2 ending theme, which simply doesn’t fit in any level.
RATINGS:
Well, I think I have said more then enough about how I feel about this piece of crap, and I don’t want to explain it anything more. The eyecandy is BAD, the ammo and other placement is BAD, the level structure is UGLY and BORING, and the gameplay SUCKS. As Wadledee said, never put your attempts to crate a “level” online again. Discuss them with your teammates, and for once and for all, LET THEM BE BETATESTED!!! ARGH!!! If you go on creating levels like this, I think J2XMC does a good job to ban you. Listen to your leader and don’t even dare to put this online again! Oh, you want a rating? Well, here you go, here’s a 1.7.
Score: 0.5+0.5+0.25+0.5 = 1.75 = 1.7
Download: No. Waste of your time, even if you have nothing to do.
Host: Omg… I’ll kill you personally if you try to!
AAAAA!!!! OMGOMGOMGOMG!!
Wanted to download this? dont do it then! Sorry Masterrokkusho, but this is not nice.
The weapons come back in 0 seconds, the coins also, its realy bad and boring and the eyecandy will get 0.1!
I told you allready: Keep practicing and dont put the level on the internet. When its better, you can put it on J2o…
This review has been edited by Wadledee, leader 1 from J2XMC
It doesnt matter if you want to review Chippie. We from J2XMC are not mad indeed. We are not that fast angry or something=P
gnagna…[This review has been edited by wadledee]
Wow, very good hotel
This is super.
(This is unsupported! Rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Let me review :-)
CHECKLIST
[x] Single player mode available
[x] Multiplayer mode available (Co-Op)
[x] playable with Jazz
[x] playable with Spaz
[x] playable with Lori
[x] easy/medium/hard setting
LVL DESIGN, EYECANDY AND…STUFF
Lvl Design was nothing special, you are in something like a lab, without a reason, and it seems that you have to find the exit. Eyecandy seems to be a bit empty, could have used more sprite and foreground stuff.
GAMEPLAY
Like I said before, there was nothing that surprised me too much, there is a bunch of enemies in your way, that you have to kill, and some very easy to find goodies (a warp that you can easily see, shouldn’t give you a powerup, if you want to make a powerup warp hide it and make it harder to reach). Size was ok.
AMMO AND OTHER WEAPONS STUFF
There was enough ammo, but sometimes really too easy to get (toaster powerup). The coin warp had two powerups (seeker and 3way), but I missed 2 coins and so I never got in. Overall, ok ammo placement.
BADDIES
Baddies fit well into the place, except those ravens (ravens in a lab??). They are ok placed, but on some parts too much turtles. Also you should use the event Stop Enemy (Gameplay/Modifier/Stop Enemy) to prevent turtles from walking over spikes. Looks weird because the spikes do not hurt them, but even you..
HURT EVENTS AND OTHER OBSTACLES
There are some spikes, that was it. Could have used more variety.
TILESETS
Mez03 was used (and NOT the totally overused Mez01). Hmm…ok choice, but not my favourite tileset.
USE OF TILESETS
The tileset use was…hmm….it has two sides..Good thing: No tilebugs
Bad thing: Sadly it looks too empty and there is too less in the foreground.
CONCLUSION
Because this is nothing too special I can sadly give nothing higher than a 6.5
Have fun.
PHT
Electro Jazz
It’s been a few days now since I reviewed the first three levels of fearofdark, which were not really good levels. I see he uploaded a new level, and I hope he really improved his skills, because the last levels just were bad. Ah, let us see this!
EYECANDY: 1.75 out of 2.5
When I first started the level I was expecting something that looked like the previous three levels he made (Candy Christmas Chronicles, Chilly Breeze and Freak-E) but when the level was done with loading I saw that the creator really made better eyecandy this time! This time, the level is made with the Mez’ tileset, which I don’t really like, but there is some quite good eyecandy here. This level has a parallaxing stars background in layer 8 that moves around and there is good eyecandy in layer 6 and 7. Perhaps the eyecandy would be better if you used something layers 5 or 3, not the level looks a little bit empty. There are not much bugs visible, so I won’t distract points for that. Overall, I can say that the eyecandy is better then what the author made in previous levels, but it is still far from perfect.
ENEMIES: 0.5 out of 1.0
Now let’s check out the enemy placement around here… I must say that the enemy placement is not so bad, because there are a lot of enemies moving around…. In the beginning the placement is even really good, there are just enough enemies walking around to make it funny. When you get further in the level, you will see that the enemies are a little bit overused, and that there are too much of them when you reach the end. There’s fortunately no boss in this level, but You could have beaten him better then in previous levels because there are enough powerups to pick up. Finally, I can say that the enemy placement is good in the beginning, but coming near the end there are too much enemies to keep the level funny. Next time lessen your enemies, or make the level bigger with just as much enemies and less carrots.
PLACEMENT: 1.0 of 1.5
In previous level of fearofdark, the placement wasn’t so good. Here I can say that there is better placement. With the ammo is not some much wrong, but don’t you think it is a little bit a stupid idea to place about 10 powerups in a level that is so small? Maybe next time you put less powerups in it (about 1 or 2) and some more individual ammo. I found something original in this level, a bird morph, which is something you don’t see much in levels. It’s required to take a golden coin at the top (you really need to watch out here, there are everywhere mods that morph you back and which make you fall on hurting things if you’re not Jazz!) About the coins, there are 10 of them needed for a bonus game which leads you to a secret room with two P’s/ About other things this level is also OK, there’s a lot of food and diamonds around. Overall, I can say that there’s mostly good placement around here, but next time lessen the PU’s and add some more other stuff.
LEVEL STRUCTURE: 1.25 out of 2.0
Next point: the structure. Well, When I walked through the level at first I noticed that there’s a lot of diversity around the level in structure (there are warps, conveyor belts, sucker tubes, bird morphs et cetera) which makes the level diverse and funny to play. I don’t like the ending of the level however, because the exit is not well placed and the level goes on behind it a little bit further. In my opinion, you really need to place the end of the level at the end of the level. Also some bugs here: the level is not closed. I know it sounds a little bit dumb to say that, because you almost can’t jump over the walls, but please fix these minor bugs next time. And another point, like all your levels: they are too small! I easily can beat those levels in a minute or two, which is really too less. I don’t say that the levels need to be as big as those singleplayer levels of Evil Clones, but something like the singleplayer missions would be fine.
GAMEPLAY: 1.75 out of 3.0
Always the most important thing in a level for me, that’s why it gets the highest scores around. The gameplay here is often fine, but there a some small problems. The flow is good enough, you can move around easily, but sometimes it just doesn’t feel right. An example is the warp at the beginning: you jump in it, get into some tunnel and you try to hit the toaster PU. You miss it of course the first time, and you get pushed against a floating eye, which costs you a heart. This is not really funny. Another point of confusion was the warp when I ran through a tunnel of enemies, after the first saving point. I accidentally ran into a warp, got warped away and ended up somewhere else on a lab mouse. Could be a lot better, maybe next time mark your warps better, About the music in this level: it is OK, nothing special.
RATINGS:
As you can read, I think this is your best level till so far. Thde first three levels were mediocre, sometimes bad, like the third level. This level really shows some improvements, especially on eyecandy, and it keeps the good placement of your second level. The structure is mostly fine, but it could use some improvements. Same thing for the gameplay. Overall, I won’t give this really high, but here’s a 6.2. Good luck, I hope you make more levels in the future. I will surely rate them.
Score: 1.75+0.5+1.0+1.25+1.75 = 6.25 = 6.2
Download: Yeah, it is a nice singleplayer if you are very bored a few minutes.
Host: No, as said before, there are way better levels to host in Co-Op.
Ciao,
ChippieBW of XSÐ, CC and XLM (as level group)
This is a nice tileset, and the battle example was also good. You can see what to do with the tiles in a level. However, it’s a difficult tileset, yes.
you have to practice and then you can make levels with this those are good levels. But it haves ev’rything. Sucker tube eyecandy, tree’s, shootblocks, ground tiles, wall tiles and many more. It’s evening scenery is maked good.
But what do you say, can you make easyer tilesets, easy to use? Like the Coca Cola tileset from the hotel heroes.
DOWNLOAD RECOMMEDATION: yes
USE THIS FOR LEVELS : maybe yes.
RATING FOR DISGUISE : a 7.7
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Eat your lima beans, Johnny.