Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Partner
Level rating: 7.2
Rating
7.2

Meh, might as well do a quick review on it.

The concept, double assault, is quite interesting and fairly fun to play. Basically, both teams are in a race to destroy the crates, and once they do they hit a trigger which allows them to access their opponents base (which you have to find). Personally, I’d just prefer that it would be to destroy the crates the fastest and then win like you do in regular assault, since the CTF part is really sort of confusing and I’m not too fond of it.

As for the level, its alright. It’s a bit small for an assault level, and looks sort of bland. The lack of eyecandy didn’t really bother me when I was playing this, infact I barely noticed the fact that this level lacks it. But bob said leaving out eyecandy was for the better, and although I dont really get a noticable difference in FPS when playing this in a populated server and playing another assault level such as the 7th lava fall one in a populated server, some people with a slower computer might. Like I mentioned before, I’m not particularly fond of the CTF thing after you hit all the crates, but the CTF bases where placed in crates which was interesting to see. Overall, this level is fairly decent, but it could’ve been greately improved by being expanded a bit, and perhaps (imo) having a different ending for this other than a basic CTF game. Overall, this gets a decent 7.2, since it’s a nifty new concept level which you can play when you’re bored from the usual, but there’s a lot of room for improvement in it. Good job and download reccomendation. 7.2.

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: A Two Level CTF Pack
Level rating: 8.4
Rating
8.5

Review time.
‘Jungle’s Edge’
First impressions: A level created by FS of OLC and DM, just like the other one in this 2-level pack.
Gameplay: This is an almost symmetrical level, with a nice spring placement. The level is quite big, and there is some one way at some places too(actually in alot of places). There is no complete border around the level, but it’s mostly closed, but I never saw a flag bug in this level. Both layout and flow are nice, the level is not too hard to learn and it’s easy to get around. The level is quite open, though, which isn’t a bad thing here.
Conclusion gameplay: Nice gameplay here. Good layout, flow, spring placement, easy to learn, easy to get around, thus everything.
Eye candy/Tileset use: This level has very nice eye candy. There is alot of eye candy in layer 3, which makes the eye candy here r0x. The background is very original, and I like it a lot. The tileset is used very good, and I love that.
Conclusion eye candy/tileset use: Very nice tileset use and eye candy. Alot of eye candy in layer 3.
Placement: The level’s ammo placement is very good. PU placement is as good as it needs to be. There is a bouncy PU at the left side. The RF PU is at the right side. The Seeker PU placed in the middle. The gun9 PU more close to the right base, but gun9 PU is not too useful here, so it doesn’t really matter. There is a full energy, of course placed in the middle, and you can shoot it down in this level, makes it easy to camp. There might be too little ammo in some places, but other places make it better.
Conclusion placement: Very nice ammo placement and PU placement. Carrot placement is as good as it needs to be.
Originality: This level is very original, first the music. Second, the wasy the tileset is used. Third: the background. Nothing else, but it are enough reasons to show the level is original.
Conclusion originality: An original level.
Fun Factor: The level is quite open, and there are alot of ways to the bases, I like that. The way to the base is a straight way, but with jumping.
Conclusion fun factor: A quite fun level.
‘Termite Haven’
First impressions: read what I said for Jungle’s Edge.
Gameplay: The gameplay here is excellent. The level is not symmetrical, has a nice spring placement and uses tubes to make it better. There is one place in the level that leads you completely from down to up for the most part. You take a spring, one way, spring, one way, spring, one way, spring, one way(you can go right if you are at the left side), spring, one way, spring, one way. You don’t have to do anything in that place, only go right. This is very nice. There is use of triggers too, and it works good. The layout and flow are again, good.
Conclusion gameplay: Very nice flow, layout, spring placement, trigger use.
Eye candy/Tileset use: This level’s eye candy is very nice. It uses all layers, which is a very good thing. There is alot of stuff in layer 3, with something else in layers 5 and 2. Layer 1 has something too. Layer 6 and 7 have a very original background, and I like that. The tileset is used very nice, too.
Conclusion eye candy/Tileset use: Very nice layer use and tileset use.
Placement: This level has not too many ammo, but it’s nice placed. Some ammo is close to the ground, other ammo is placed in the air, so you get them only by falling or taking a spring. The placement of the full energy is very interesting. It’s placed like it’s more close to the left base, but one way makes it very original. There are 4 PU, Seeker, Bouncy, RF and Gun8. The Seeker PU placed at the top-middle. The bouncy PU placed more at the left-bottom. The RF PU placed at the right-bottom. The gun8 PU is placed closer to the right base.
Conclusion placement: Nice ammo placement, nice PU placement, very interesting carrot placement.
Originality: This level is very original. First: the carrot placement. Second: the layout. Third: the way the tileset is used. Fourth: the music.
Conclusion originality: A very original level.
Fun factor: This level is fun to play. It’s again quite open, and the way to the base might be a straight way, but you fall to the base instead of just running to it.
Conclusion fun factor: A very fun level.
Others: This 2 level were awesome.
Host these: Yes.
Download: Yes.
Final rating: 8.5.
- DarkSonic of XSÐ, CC and XLM was here -
[This review has been edited by da man]

Review by spaceboythc

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
N/A

nice!! level!! (mn hotel is bijna af;)
——————————————————-
Too short, try harder to write a good review.[This review has been edited by Newspaz]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: CTF in the Flowers
Level rating: N/A
Rating
N/A

Oh, no review yet? So be it.
First impressions: A level by JazzSpazJP, an unknown level maker for me.
Gameplay: This level is something new for me. The level is hard to get around, and that’s not a good thing. There are not enough springs, there is alot of one way, though. There is not a whole border around the level. That causes the flag bug. The level’s layout is bad, so is the flow. I just don’t like the level’s gameplay, and that’s all.
Conclusion gameplay: Bad layout, flow and thus the level is hard to get around. There aren’t enough springs in the level, which makes the gameplay even worse.
Eye candy/Tileset use: The level’s eye candy is the strongest part. I kinda like it, but because the level is so open, the eye candy is nothing special. The tileset use is good, no complaints. There are things in layer 3 that are unnecessary, like that tree that is at the place of the left base. There is way too many one way there too, but let’s continue with the eye candy now. That could be taken out, but it doesn’t really matter(of course).
Conclusion eye candy: Good eye candy, but the level is so open, it could be much better if the level was more closed. Good tileset use, too.
Placement: The level’s ammo placement is questionable in some places, there is not too amny ammo. There are fast fires placed somewhere, but they’re secret. It’s never a good idea to make them secret. Actually, there is way too less ammo. I don’t understand the carrot placement, there is a full energy way too close to the right base. This is a very bad thing. There are 4 PU, Seeker, Bouncer, RF and Blaster. I don’t like the placement of them. The Seeker PU is placed close to the right base, the RF PU placed at the left side. The Blaster PU placed more close to the left base too, same to the Bouncy PU. There is ice too, only put ice when it’s necessary. There is 1 crate, and it’s a ice crate. I don’t like ice too much, but that’s probably just me.
Conclusion placement: Too less ammo, Bad PU placement, some ice. 4 PU is too many imo.
Originality: The tileset isn’t used alot, but there are a few I know that are created with it. The layout is original, but bad. The music is unknown for me. No other things to say here.
Conclusion originality: Not too original, original layout(but bad) and music, tileset isn’t overused, but I know a few more levels created with it.
Fun Factor: Actually, the level is fun to play. It may sound weird, but it’s quite fun. The way to the base is very interesting. The level is too open, which is worse. If it was not too closed and not too open, it would be a very fun level.

I don’t give it a rating anymore. It’s already been rated. So, no rating.
- DarkSonic of XSÐ, CC and XLM was here -[This review has been edited by da man]

Review by Odin314

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
N/A

If you could make a 1.23 version, i’d be happy to review it.

-ThO

Edit: I know a guy named Labratkid. If you ask him, he might convert your file from 1.24 to 1.23. Or, you could do a google search for a program that converts 1.24 files to 1.23.[This review has been edited by RoW_Odin314…]

…Or has it?[This review has been edited by RoW_Odin314]

Review by wadledee

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
N/A

O, I’m forgotten to tel, BUT DONT USE THE PASSWORD TO LOOK WHAT THE GOOD WARP AT THE CASINO IS!!

THE PASSWORD IS: whlAM

This review has been edited by Wadledee

sorr row, but I cant make 1.23 from it, because I installed 1.24 over the file from 1.23! I was planning to fix it, so I can make 1.23 file from it!

Now I found out how to get it 1.23 Row, so I’m working on it![This review has been edited by wadledee]

Review by SkulL

Posted:
Posted more than 21 years ago
For: Castle of Corruption
Level rating: 7.2
Rating
7.2

Review..

EYECANDY
The eyecandy gives the level alot of rain in it beackround.
It`s makes the level little bit scary.
AMMO placement
The pu`s hiding very good and the pus are very good for the level.
Other ammo placement is good too.
GAME PLAY
It`s very confused level.
Again the bases are too close so the rivel would easlly score.
====================================
EYECANDY: 7.0
AMMO PLACMENT:8.5
GAMEPLAY:7.2
===================================
~Skull[TF]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Castle of Corruption
Level rating: 7.2
Rating
7.2

Time to review again!
First impressions: A level by NiQ of OLC and TF, which is quite small again, but here I go on with the review.
Gameplay: Here is an almost symmetrical level with a good spring placement. The layout may be confusing sometimes, but I like it. The level is quite easy to learn. The level’s flow is also a strong part, the level is quite easy to get around in. It’s quite closed in some places again, but it doesn’t really matter alot, the level makes it a bit less fun. The level has a bonus with 1 seeker PU in it.
Conclusion gameplay: Nice spring placement, flow and layout. Layout may be confusing sometimes.
Eye candy/Tileset use: This is nice, there are translucent walls in layer 3, layer 2 has something too, and layer 5 has some other translucent thing. Layer 4 has nice eye candy, and I like it. Tileset use was good, there are alot of things used out of the tileset.
Conclusion eye candy/tileset use: Nice eye candy, good tileset use.
Pickup placement: This level has alot of ammo, probably too many. There is alot of gun9 here. There is way too many ammo close to the ground, which makes the level less original. But, let’s continue. There are 4 PU, if I don’t make a mistake. There is Bouncy, Blaster, Seeker (in a bonus) and Toaster. The Bouncy PU is placed at the right side of the level. It’s again placed in a wall, so you get it with gun9 again. It becomes un-original now, and the Blaster PU has the same. The Toaster PU is placed somewhere, you get it when you go in a warp right next to the blue base. The red base has also a warp left next to it. It leads you to the Blaster PU. The level is not too big, so 4 PU is too many in my opinion. There is a full energy placed in the middle.
Conclusion pickup placement: Alot of ammo, too many is close to the ground. PU placement is un-original, seeker PU placed in a bonus, that’s nice.
Originality: This level is not too original. The tileset isn’t overused, that’s a good thing. The music was nice, never heard it. That PU placement was un-original, like I already said. The idea to put a seeker PU in a bonus was quite original. The idea to make some walls translucent was original thinking.
Conclusion originality: The level is not too original.
Fun Factor: This level is not too fun to play. Here is it again, a straight way to the base. Also, another quite closed level. Some tubes make it more fun, if there were no tubes, the fun factor was bad.
Conclusion fun factor: A level with a straight way to the base, and it’s quite closed. The tubes make the level not un-fun to play.
Others: Well, this level could be better.
Host this: Maybe if you like it by yourself and you are good in it, or else not too often.
Download it: Yes, sure.
Final rating: 7.2.
- DarkSonic of XSÐ, CC and XLM was here -
P.S: SkulL, 7.2 + 7 + 8.5: 3 is not 7.2. It will be 7.5, just saying it.[This review has been edited by da man]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Castle of Corruption
Level rating: 7.2
Rating
7.5

Yay, a new level of NiQ aka Snooz aka The Chair! Let’s see:

EYECANDY:
The eyecandy in this level really gives it a haunted atmosphere, thanks to the rain and the thunder in the background… The eyecandy is mostly good but sometimes hard to play in, because the stone tiles are as well placed in layer 4 (where they should be) as in layer 3 and 5. NiQ found a good solution for this problem by making the bricks in the foreground a little bit translucent, so you can see where you can walk through and where not.

AMMO:
Four PU’s in this level: Toast, Blaster, Bounce and Seeker. The first three are directly accessible, the Seeker can be found by getting 25 coins. It’s really good placed, when you jump into the warp you get the PU and in one second you are transported back to the level. The coins are placed nice, and most of them are easy enough to grab. The Powerups and the other ammo are placed well.

LEVEL STRUCTURE:
Perhaps there are some problems here, but they are not so bad. One big point is that if you want you can directly run from one base to another in one long run, you don’t have to jump. However, this is not a big problem, because if you want to have some Powerups you have to move around the level, especially for the Seek PU, which is hidden.

GAMEPLAY:
This level has a nice flow, and after you get used to the bricks in foreground and background (it took me a few minutes) the gameplay becomes better and better. It really has the atmosphere of a corrupted castle, because of the BG eyecandy and the mysterious paths…. The music is OK, fits to this level.

————
RATINGS
————
A good level of NiQ, which has really not much problems, but sometimes is a little bit annoying to play. With a little bit improvement this level could get a 8.0 from me, but not now.

Score: a 7.5 from me
Download this: Yes
Host: Maybe a few times, don’t let it get too overhosted.

Review by blurredd

Posted:
Posted more than 21 years ago
For: Castle of Corruption
Level rating: 7.2
Rating
7.2

Interesting filename. The “1a” is a nice touch.

GAMEPLAY:

The layout is mostly balanced, aside from some questionable powerup placement (I’ll get back to that later). The flow is decent, but since the level is restrictive, there isn’t much place to go. The close base placement and start positions will probably make this frustrating for duels since it won’t be too hard to capture. I wouldn’t trust this level enough for a duel or a 2on2.

EYE CANDY:

The tileset was used in a slightly new way, but the transparent bricks in the foreground might get in the way or add confusion at first. The eye candy is mostly average, though some of the wrong brick tiles were used in various places.

CARROT AND AMMO PLACEMENT:

With the way the layout is, the full energy carrot at the top middle can offer the first person to score a major advantage. I liked the powerup placement the least out of everything. This is what hurts the level the most. I simple don’t see how it could work. On the right side of the level, there’s the bouncer and toaster powerups, while on the left there’s only the blaster in the wall. The coin warp, which leads to the seeker powerup, might be better with a few less coins since the level was designed for a low number of players, though it’s not bad as it is. The ammo seems too easy to access in places, but I can live with it.

HOST THIS OFTEN?

I know I wouldn’t. It’s too small for my liking, although that isn’t the biggest problem. I’m rating this a 7.2 for all the reasons I’ve mentioned.

Review by Sacrush

Posted:
Posted more than 21 years ago
For: No Sense Station
Level rating: 6.1
Rating
N/A

Darksonic i betatested this level also.

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: No Sense Station
Level rating: 6.1
Rating
6.7

Finally, a new level of DarkSonic! Let’s check it out:

EYECANDY:
Quite good, the eyecandy is OK for this tileset, maybe a little bit boring sometimes, but the most of it is decent. Background layers are also OK. Maybe a few errors in the layer 3 foreground, in example at the grey stones upon the grey wall in the background.

AMMO:
There are somre problems here, in example that there are 4 Powerups, which is really a bit too much for a level this size. It are Seek, RF, Bounce and Toast PU, the four best weapons in the game, and so it is a little bit unoriginal to place them all in one level. If you had removed the Seek PU in the upper part of the level, then it would be a little more fun, because you would then involve the rest of the level more into the gameplay. The Full NRG carrot is placed on a good place.

LEVEL STRUCTURE:
As I said in the ammo point, the strcuture isn’t really good. What I didn’t had in hte beta-version were the sucker tube pipes which actually directly transport you to the base where you can score. And as Reptile said, this makes that you don’t really involve the rest of the level into the gameplay. I also don’t really like the oneway gates, but it’s good to see you removed those annoying blue springs out of there.

GAMEPLAY:
The flow is OK, partially thanks to the sucker tubes which lead you to the bases, this gives the level a good flow which is really one of the better parts of the level. The rest of the level also contains a good flow, so it was better if those sucker tubes were removed, because you then would have a complete level to play in, now you only play in the upper part. The music in the level is good for a few moments, but then it gets a little bit annoying (everytime: poo-poo-poo-pwie) which gets annoying after 3 seconds.

————
RATINGS
————
Not really a bad level, but you really made better levels before.

Score: 6.7 from me
Download: Yes
Host: No

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: No Sense Station
Level rating: 6.1
Rating
5.7

Hmm…might as well review this.

Layout/Gameplay: I dont like it too much =/. Some stuff feel a bit too platformish, and I find myself bumping into too many things. 71,8 and 43,8, there should be a ramp/float up there. Jumping is annoying and slows you down. I feel as a lot of the springs should be better placed or have a keep on them, especially the ones underneath the seeker (or that platform could of been one wayed). The bases are also sorta a dead end (coulda been a sucker there). But the gameplay is alright in a few places, so it brings up the mark a bit. To conclude this, its a bit bumpy and I’m not very fond of it. A lot of stuff need one ways as well, since I got stuck in one place when I was playing this (96,13) and couldnt get out.
Rating: 6

Eyecandy/tileset use: Not so good. Some tiles are chopped off (42,8, 71,8, 69,36, 45,36 etc etc), and it doesnt really look original, just plain average eyecandy, with a few bugs (layer 3; 69,6 and 43,6).
Rating: 6.

Placement of Stuff: To start this off: 4 POWERUPS!!2422. This level is barely 115, 60 (something around that, I didnt feel that I need to waste time to accurately check JCS for it), and 3 of them are nearly right next to each other. The toaster and the seeker would of been enough. Other than that, ammo is placed in boring rectangular shapes and doesn’t really make the level any funner. Carrot placement isnt too bad, but it could of been better, and in a less crowded/platformish area.
Rating: 5.7

Overall (not an average): I’m not really fond of this level. It’s not really original in any way, the layout is buggy, the eyecandy is just average, and the ammo could of been a lot better. It reminds me of the levels I made two years ago (but they probably sucked a lot more than this ;( ). On a positive note, it isnt really bad, and it could of been a lot worse.
Rating: 5.5

Final rating: 5.8 (-0.2 for the evily annoying music D=). Which brings it to 5.6, still rounded to a 5.7, though. Don’t worry about the low rating, you’ll improve. But for now, 5.7 and no download reccomendation.

Review by blurredd

Posted:
Posted more than 21 years ago
For: No Sense Station
Level rating: 6.1
Rating
6

The music used here reaches some new forms of annoying. I wonder how much it will distract me from my review.

GAMEPLAY:

The level is almost symmetrical, but if it’s going to be symmetrical, it might as well be perfectly symmetrical. The flow just happens to be one of the better aspects of this level, though it isn’t perfect. The layout is a bit tough to get around since the flow only wants to work in one direction. A one way event needs to be added at both 18,12 and 96,12 to prevent players from getting stuck. And a Multiplayer Level Start event on the right side of the level needs to be fixed. Other than that, the layout looks pretty dull and I wouldn’t know how fun this level could ever be.

EYE CANDY:

The eye candy looks alright a few places, but most of it needs improvement. A lot of edge tiles weren’t used, like around the bouncer and RF powerups and on the platform with the toaster powerup on it. There’s nothing too innovative with the eye candy, so I’ll leave it at that.

CARROT AND AMMO PLACEMENT:

I’m not liking all of the powerups, especially with the way the three powerups at the bottom are placed. And the full energy carrot being placed so close to those powerups doesn’t help. Ammo placement isn’t horrible, but I’m not going to say that I like it.

HOST THIS OFTEN?

Nah. I might have missed something, but 6.2 is my rating.

The Edit: I got stuck in the same spot one time too often. I also neglected to mention the layer 3 bugs; they’re there so fix them for next time. Feel free to blame Blackraptor for making me play this longer than I wanted to. 6.[This review has been edited by BlurredD]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: C3 Battle
Level rating: 3
Rating
1.7

Short review this time…
First impressions: A nice bad battle level.
Gameplay: Omg, what is this? The level’s size is horrible. The level itself has very bad flow and layout, nothing else to say. Spaz biasing, too. Also, a bad spring placement here.
Conclusion gameplay: ? Nothing good here, bad flow and layout, bad spring placement. everything very bad, also, bad size.
Eye candy/Tileset Use: This definitely sux. The author made too many eye candy in layer 4, and it was mostly the same… So, it’s very bad. The tileset was misused and used horribly.
Conclusion eye candy/tileset use: Nothing good, tileset is used horribly, bad eye candy in layer 4… Also, nothing good.
Placement: The level’s placement was very bad, too. There is almost no ammo, and what was there, was mostly Ice and TNT. Don’t do that, please. There are carrots here, but placed in unfair places. Such as 2 carrots at the bottom with a spaz start. When you are Jazz, you start near one carrot. There is 1 PU, the gun8. It might be an interesting choice, but not what I wanted.
Conclusion placement: There is ammo, but not too good placed. There is 1 PU, and that’s an interesting choice, but bad. There are carrots everywhere, too.
Originality: Nothing original here. The music used is d.a.m.n, and I never heard of that music, it was probably the d.a.m.n music, dang.j2b. But anyway, the tileset used is carrotus, the most overused tileset. Anyway, if you make something original with it, it will be more interesting. This doesnt have something original in it, so, the level is not original, as simple as it can be.
Conclusion originality: Very un-original, nothing new, there is a music bug.
Fun factor: Not a fun level, too many dead ends, and way too small. Can’t say anything else, so so be it.
Others: Host: NO!
Download: No!
Rating: 1.6-1.7.
- DarkSonic of XSD, CC and XLM was here -[This review has been edited by da man]

Review by Lark

Posted:
Posted more than 21 years ago
For: No Sense Station
Level rating: 6.1
Rating
N/A

Lies. What I said was that if people take off points for the seeker powerup, you don’t have to worry about it.

Review by sonictth

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
6.5

Add an Infotext and
Say in it if it is your first Level.

Review is:
Yeah some parts looks like from dungeon Dilemma and there are tile bugs. An Even like sayed, it starts good but endet bad.[This review has been edited by sonictth]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
N/A

If you upload GAMES View The System Requritments in the Info Box!

Review by sonictth

Posted:
Posted more than 21 years ago
For: Holyland (updated!!!)
Level rating: 6.3
Rating
6.7

The First I Must tell you is that the skill level is to high from the begining on, like these platforms, with the Ravens Between them. Thats Really hard, and then in the 1st Level.
But overall the Tileset was used godd and there are no tilebugs I noticed.
But there are confusing Walls, wich you can run thru. Thats Confusing and you didn`t notice it fast. In The Total view of it i just say that it is Good but not to good. So it is between 6 and 7.:
A 6.7 For you!

Review by SuckaTube

Posted:
Posted more than 21 years ago
For: Jazz Jackrabbit Fights an Invisible Enemy
Level rating: 5.3
Rating
2

The best animation so far? Probably the ONLY animation you’ve seen here so far…

Short and simple: A two-ply paper Jazz character walks up a hill, shoots nothing twice, hides then teleports upwards.

Amazing…ly absurd

It is funny, very funny. The feet and arms move, but nothing else. Maybe you should ask someone ELSE to see if you should put things like this on J2O.

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