Review by Lulu

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
4.2

good,lvl but a little boring…

eyecandy: make it more intresting,people will almost fall asleep.
nothing to worry about.

Gameplay: bad but not to much.
make lvl bigger so you can fall or something like that.

Events: more carrots.Some Gems for the fun.

Fun: its quiet boring,like i said already make lvl bigger.

I Rate 4.2

Review by Sacrush

Posted:
Posted more than 21 years ago
For: Scary Jungles
Level rating: 7
Rating
7.2

i don`t want to review but Ðx was crying for it so i needed to review. Well here it is.

EYECANDY:
Good!!! The eyecandy rocks here. I can see that Ðx did his best to make good eyecandy and he also did that. Let me tell you what good is about the eyecandy. There are multiple layers used for the background. There is a normal background and there are trees in layer 7 and layer 6 and 5 are used for eyecandy stuff that is going as fast as layer 4. I can see in layer 5 and 6 a lot of leaves bushes trees and good animations. Although i see some weird things that not really look well the eyecandy would be better without that. I also see parts with double ground and that`s looking nice. Although the eyecandy is mostly good in some places it`s still looking dull and empty there could be more. Also a detail is the cool arrow. Well that`s not all, there is also a lot of eyecandy in layer 1,2 and 3. I see rain and in the other foreground layers there are leaves plant`s bushes and much more good. I think that there could be more eyecandy in layer 4 but the level still looks great. I don`t see any tilesbugs that`s good. That was about it.

Placement:
Fine!!! There is not much to tell about the ammo placement. The ammo is well placed but there is only ice i think that there also could be TNT and maybe some bouncers. I think that the rest is fine placed. The springs take you where you need to go except one. hmmmm….. that was about it.

GAMEPLAY:
Fine!!! This level is quite fun to race against someone but i think only once. The level is not really specail but there are some good things. In this race level there are multiple obstacles and things you have to do like jumping from tree to tree and if you fall you have to do a part over again that`s good. Then you fall down and then there is a obstacle that would take time to do. There is a pole and a bleu spring you have to freeze the bleu spring before you hit the spring and get bounced back again quite good but nothing new. Then there is a obstacle when you have to clime up with vines BUT that`s really Spazz baised because Spazz can jump higher and skip some vines and Jazz can`t so you can`t really win the race if you play with Jazz against Spazz that`s not really good. The start positions are unfair placed because one start pos can Run but the other first needs to fall down and then you are losing speed. Could be way better but till oke.

OTHERS:
Good!!! the level is not really big but big enough and i disagree with ChippieBw and PHT about the music i think it fits in the level. There is a next level settings and the music is included so this part is good.

Conclusion: A fine level and fun but it can be so much better a ¤7.2¤.

-SátÁÑ

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
7.7

Ok, here comes my review.
First impressions: One of NiQ’s many levels.
Gameplay: Good/Very Good. This level has a nice gameplay, there are alot of sucker tubes that help you get up. Also, there is alot of one way. The layout is nice, too. There are almost no springs here, which makes it quite original, too. This tileset isn’t used alot, too. Back to the gameplay, there is also some float up in some places. The level is also again symmetrical, and has good balance then too. The flow is good again, too.
Conclusion gameplay:
Pros: Nice gameplay, alot of one way, float ups and sucker tubes. A nice layout and flow, too.
Cons: A few springs, which are faster.
Eye candy/Tileset use: Good/Very Good. There is nice eye candy here, the tileset is quite small, but the tileset is used nice here. That there are alot of tubes, makes the eye candy nice, too. There is a nice layer use, too. There is lots of stuff in layer 3 and 5, and I like it. The only con is probably that the level is quite small, and the tileset is too small too.
Conclusion eye cnady/tileset use
Pros: Nice eye candy, lots of stuff in layer 3 and 5.
Cons: The tileset is small, a bigger tileset would be better. The level could be bigger too.
Pickup placement: Good/Very Good. This seems nice too, there is nice ammo placement. Although, there could be more bouncers and there is no RF ammo. There is a RF PU, which makes it probably worse. If there was RF ammo too, it would be much better. There are again two power-ups with one at each side, and they are hidden for the most part of them. It’s not a really good idea to make them hidden, but this time, you get them not with Gun 9, but with TNT. There is a Toaster PU at the left side with again a Bouncy PU at the right side. The last level of NiQ had that too, and it seems overused now. The RF PU is in the centre of the level(I think). There is a full energy, placed at the bottom-centre of the level. There are again boring groups of ammo, like 6 × 2 or 5 × 2. It doesn’t really matter, but other groups would look more fun. There is TNT near the bases too, and I don’t know where they are used for. Also, there is no fast fire, but it doesn’t really matter too.
Conclusion placement
Pros: Nice ammo placement.
Cons: Boring groups of ammo, PU placement is not too original.
Originality: Good/Very Good. This is a quite original level, like I said, the PU Placement is not too original, but the idea to use more tubes than springs is. The base placement isn’t too original too, it’s easy to get to them. The tileset use is original, though. I don’t like this tileset that much, but I don’t know what to say about it. I never saw the music file or heard it, so that’s a good job.
Conclusion originality
Pros: Nice music choice and tileset choice. Nice idea to use more tubes than springs.
Cons: Pu placement is unoriginal.
Fun Factor: This level is quite fun to play I think. The base placement seems not too special, but that tube that leads you to the RF PU makes it more fun. Because, if you start a duel, your opponent and you always go for that PU. And the fun in it is that if you are faster then he/she at it, you have more chances to win.
Conclusion fun factor: Quite fun level.
Others:
Host this: Yes, but not if you don’t know it.
Download: Yes.
Final rating: 7.7.
Download this: Sure.
- DarkSonic of XSD, CC and XLM. -[This review has been edited by da man]

Review by PHT

Posted:
Posted more than 21 years ago
For: Devan strikes back (original name, isn't it ^^)
Level rating: 1.5
Rating
N/A

Thx for ya review Pete
For first level, well this seems to be a bug because I changed the level. Something was wrong with the saving I guess. Yes I’m doing another project now, but it won’t be as overenemied.
Again thx for ya review…but 1.2 isn’t D-. 1.2 is VERY BAD (F)

@ Chandie:
Also thx for your review
wishing you good luck for ya next project two

-pht[This review has been edited by PHT]

Review by SkulL

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
8.5

Stinkin sewer…
This level has nice tileset and nice eyecandy the level is good.

Eye candy.
Eye candy is good and pretty.
Tileset use.
The tilset use is very nice I wouldn`t use the tileset better then that.
Gameplay.
The game play is very good for 1vs1 Since the size is small.
Ammo
Ammo placement is very nice and it`s hiding good enough.
————————————
Eyecandy:8.0
Tileset use: 8.5
Gameplay:8.2
Ammo.9.0

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
N/A

Wow! This is a really good level. It is very big. The weapon placement is really good. I think this should be hosted a lot. Everyone should download this.

~ Bloodrabbit (Unsupported rating removal edit. I might add this level is really quite small. ~Violet)[This review has been edited by Violet CLM]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Power Core
Level rating: 5.8
Rating
2.7

Finally time to review.

DESIGN
This seems to have a design. I instantly knew what was the language which was used in this lvl. Swedish. So, son of jazz, you’re swedish, right? Hmmm, or is this danish? I decided at first not to judge this section this time, because I didn’t find out at the start what could have been the design , whatever. So idea is to destroy some kind of an elevator? This idea could have deserved such 6 or something, but it was really confusing and hard to find out what to do, so a 4.
4/10

EYECANDY
It’s really poor. Only layers 8, 5, 4 and 3 seemed to be used. But those 5 and 3 were just for the, erm how could I explain? For that non-eyecandy stuff.
But it’s really poor and there were also lots of tile-placing problems.
2/10

ORIGINALITY
Trying to make a level with a different language, not original and even such a poor idea. Tileset is custom, music is basic, level’s your made. But really, you didn’t use some tiles like they should have been. And the idea of destroying an elevator, I think that’s the design or the destination, and that idea has been used before also.
2/10

GAMEPLAY
This level is also really small, there’s just nothing there. And some weird stuff there, like a hurt event which can’t be dodged. “The whole darkness” is also a bad idea. I’m just confused about that what to do. Well, I think that I just should give this section a 1, but there was something which may affect that I give this a 2. Yes, a 2.
2/10 Doh, still just 2 :/

STUFF PLACEMENT. No food, gems, ammo. There’s a shield, and a few hurt-events. Enemies are placed badly, but it could have been worse.
3/10

+ OR – EXTRA POINTS

-2 because of this alien language, which is a major-mistake.
-1 No readme.
-1 No difficulty settings.
-1 Music doesn’t fit the level very well.

ENDING COMMENTS: So, why did I put ending comments before the point-counts? Well, you really should make some properful levels. I shocked when I saw other’s reviews about this. Even Sun fun dude who gave a smaller number than the others, still overrated in my opinion. But as so many was being rating so high I think this time that I’m rating too low. And also then I noticed that you were saying that this is your first level. I can’t be sure about that. But I’m anyways being fair and giving a total 1 more to the final rating. And this will be called as “exception.” Don’t worry even level rank might be Very bad level. It was your good one anyways. :)

OVERALL: 8:5=1.6=1.7+“Exception=1”=2.7
LEVEL RANK: Very bad level
DOWNLOAD RECOMMENDATION: Not really necessary.

-Superjazz was here

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Death Shell
Level rating: 6.2
Rating
4.7

O? Death? Shell? Let’s review?

DESIGN
Ow! What a horrible design. Everything’s going just negative. And it’s sad and excessive. Not for me but think… There is a story what’s a design, but it could have been better. Nothing new even really.
4/10

EYECANDY
I think this is the best point of the level but there still could have been more. A bit over basic. The falling and moving lava everywhere anyways grows these points.
8/10

ORIGINALITY
Pretty original idea and custom tileset, custom music but it doesn’t fit the level at all. Well, I don’t take off that point in this section but later. Hmmm, to destroy a crystal like in Tomb Rabbit, destroy croaking crystal. Well, I give it 8 anyways. Nothing new.
8/10

GAMEPLAY
Then the worst thing in tha level. It’s really small and easy, it can be done even under 30 seconds if you just run it through. Plus there’s a bridge bug that if you go too close to any edge, you fall to nothingness. Too easy also. Only one level, bah.
2/10

STUFF PLACEMENT
Some of this stuff is really weirdly placed. There isn’t any crates and really less even such pickups. Enemies are placed well.
5/10

+ OR – EXTRA POINTS

-1 No readme
-1 No difficulty settings
-1 Music doesn’t fit the level at all.

OVERALL: 24:5=4.8=4.7 (Mwuhahaa! Sorry.)
LEVEL RANK: Questionable level (Yes. Now points between 4-4.7 are questionable. I’m trying to make my review-systems better all the time.)
DOWNLOAD RECOMMENDATION: Not necessary. I think this is just some really small example how well the author can make eyecandy, etc. Author should make some fun for the people also, not just…this.

ENDING COMMENTS: So, next time make a big level and I even recommend to make an episode or a level pack, so you will really get higher rating, if you also take care about eyecandy and all that other stuff.

-Superjazz was here

Not recommendedReview by DaPete10

Posted:
Posted more than 21 years ago
For: Devan strikes back (original name, isn't it ^^)
Level rating: 1.5
Rating
1.2

Level 1: Tufmans strike back.

Well… background and sprite eyecandy has been used badly, and you can swim off the ledge and out of the level. It’s impossible to clear the level for me, so you must skip to the next level. The tube turtles can’t save this one.

Level 2: Lost lab.

Overenemied, and the vines are used as bridges plus bad eyecandy. When you get to the end, you must find a suxor tube that disables some scenery and a checkpoint. Search the wall to find a warp to the top, where you battle more enemies (joy.) after shooting some blocks. There are some coins, and if you get them, you will be warped to the next area. If not, you get sent back to the start. Before you start, you get some fire, a fire powerup and a water shield. Then you hit a trigger box and move onto the area with the shooting blocks where the xit is.

Level 3 – Digital Dub

Bad eyecandy, hard gameplay as always. Also, there are a lot of 1ups, and you can get over the pit at the start without the fly carrot.

Level 4 – Flipping out

As usual there is bad eyecandy and hard gameplay. There is a guessing game where you can find a 1up in a crate where the others contain hatters, and the shooting blocks aren’t correct. If you find the end of the level Devan warps in and can jump off the level. It wasn’t really fun to play the boss, so I closed JJ2.

Overall you get a D- (1.2) for your efforts, but I hope to see another project in the future

Review by Trafton

Posted:
Posted more than 21 years ago
For: Enter orbitus
Level rating: 8.4
Rating
N/A

I have deleted a number of irrelevant comments. If there is a suspicious review, please report it. Violet is right in that only one review per IP is allowed and that users should not rate the levels of those who they know well enough to render an IP match.

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Scary Jungles
Level rating: 7
Rating
7

Mmm… Let’s check out this new level of Dx, which will be my first race review… I have to change some points in my usual review I guess.

EYECANDY:
Standard Dx quality. For your convenience, this means GOOD. Dx knows how to use the Swamps tileset, and he can make really good levels wiht it (look at his survivors) In the beginning of the level, the eyecandy is really superb, but later I think he didnt have the spirit anymore to make more eyecandy, so he kept it simpler in the later parts of the level. The background is a little bit dull, just the brown tress. The tileset offers better, I guess.

FLOW:
The important thing in a Race level, how good is the flow? You can’t make it racelevel without a good flow, it slows down the gameplay and makes it boring. For race, a really good flow is needed to keep the game funny. The flow here is decent, There is enough open space to move and there are no big slowdowns which kill the flow (except the annoying blue spring maybe, but this is part of the game I guess) Overall, the flow is good enough, not the best.

GAMEPLAY:
And how does the game feel, really? Not that good. I’ve seen better race levels, but I’m not really a lover of the genre, so I accept it. The blue spring really kills a lot of the speed, but it makes the game more fun to play, especially in multiplayer (which player will get through the corrdidor first?) The gampelay is not bad, not really good. Maybe the dull eyecandy in later parts of the level help, and the music simply doens’t fit a race level (it’s far too slow and boring)

————
RATINGS
————
Not a bad attempt to create a race game, however, if the eyecandy in the later parts of the level was more interesting and the flow was a little bit better, this level could get rated way higher. Now, it’s somewhere in the middle-class.

Score: a 7.0.
Download: Yes, if you like race.
Host: You can’t really host this one online, because it doens’t have online capacities.

Review by Lulu

Posted:
Posted more than 21 years ago
For: Enemy Arena
Level rating: 1.5
Rating
N/A

The lvl may be better.

But its atleast an beginning.

Dont listen to people that are saying: your lvl is very bad,the baddest thing on jazz2online.

Because its not!

Just make it a little better.
With Not to much enemy’s
(Mild wide attack removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Shiverz

Posted:
Posted more than 21 years ago
For: Skulls CTF
Level rating: 2.7
Rating
2.5

Shiverz Reviews

Gameplay :

Well when you are travelling around this level it can be hard as Jazz as he has to take a certain route to get up quicker whoever for Spaz he can race back and forth from the CTF bases which are very close. Also there is some bones to run across which you can run underneath however when you do this you can easily get stuck which is a problem.

Eyecandy :

Well as Blurred said this tileset wasnt used properly. The background is horrible as soon as I saw it all you could see in the background were a whole load of moons ? It didn’t look very good.

Pick-Ups :

Weapons are placed in a few places and there is one full energy carrot. The power-ups are right next to the red base lots of blues were being killed because of this. So I’d say that the placement of weapons were bad and a no 1+ energy carrots.

Conclusion :

Sorry Skull but this gets a 2.5 I didn’t enjoy and I gt stuck many times. When you make your next level spend more time on it and get more people to test it and tell you what needs to be added before you add it to J20. Also work on the background for levels and dont make it look very bad.

>>Shiverz<< – I review sometimes !

Review by Shiverz

Posted:
Posted more than 21 years ago
For: Dug Up
Level rating: 7
Rating
N/A

Please review

Review by PHT

Posted:
Posted more than 21 years ago
For: Scary Jungles
Level rating: 7
Rating
6.5

Another swamp level?
Let’s review :-)

Gameplay/Design:
Gameplay is ok. It’s nothing special but ok. It has some ice guns (only ice? PUT IN TNT GUY) and uses springs and some other things. It isn’t very long, but for a race the size is good.
You should make coin based exit, so we can host over internet.

Eyecandy/Tileset Use:
Eyecandy was good. It looks like a jungle and there are some animations.
I also like the blinking arrow :-)
There are no tilebugs, and most tiles are used I think.

Enemy/Item/Ammo Placement:
Bad! There is only some freezer.
TNT or 3way can be very fun in races. but there’s only ice.

Other:
->music is bad >_<

Overall:
Overall it’s an ok race level using a good tileset and bad music.
Host: doesn’t use coin based exit so no hosting
Download: If you wanna see good eyecandy, yes
If you wanna see a REALLY good race level not
It’s ok
FINAL RATING: 6.5

-PHT

PS: congrats for your entry into that level maker team thingy. :-)
[This review has been edited by PHT]

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: Orbitus
Level rating: 6.3
Rating
5.7

The basic lvl itself is quite good, especially the background! there were a few bugs and i did get stuck but the end there is only one way to get to the boss, if u fail, u have to cheat. also the boss jumps out of the room! The weapon placement was a bit arkward. next time border your lvl and spend more time on it and make it so that it is possible without cheats, if it was like that, i would have given it a 6.5.

Review by SkulL

Posted:
Posted more than 21 years ago
For: Skulls CTF
Level rating: 2.7
Rating
N/A

AWW MAN ;(

Review by blurredd

Posted:
Posted more than 21 years ago
For: Skulls CTF
Level rating: 2.7
Rating
2.5

The innovative names just keep coming. I wonder if this level has the same problems as the last level did…

GAMEPLAY:

While this level isn’t as linear as the previous one, it’s not much of a change. In fact, the gameplay is more unbalanced and Spaz-biased. It looks like it’s suppose to be three routes down and one route up, and Spaz players can go up every route. The bones are easy to get stuck under from beneath. The only other thing better about this level compared to the last one is that the left side has a border, but that might as well have been done by accident. The top, although it isn’t a major factor in this particular level, could use a border as well.

EYE CANDY:

The tileset, once again, wasn’t used correctly. I was expecting at least a little improvement in this field. The eye candy has pretty much the same problems as the last time. It appears that none of the layers were resized. Resize a layer by right-clicking on it, clicking on properties, then changing the numbers next to Width and Height; it’s simple enough. As for better eye candy, just look at good levels that use the tileset you want to use well.

CARROT AND AMMO PLACEMENT:

No carrot. Bad choice. Skulls planet at least had a full energy carrot and its placement wasn’t bad. This level also has weak powerup placement; the two powerups are both more convenient to access from red base than from blue. Ammo placement needs work as well. It’s just some ammo placed next to the ground in a few places.

HOST THIS OFTEN?

Definitely not. What ever happened to beta testing? 2.5, and next time loop the level to itself.

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Orbitus
Level rating: 6.3
Rating
7

i well tell you the bug i saw and what i think of it 1st what i think of it

Tileset: i like the Tileset it is cool

Music: i know there is a Music Flie but it is not working

and the level is Short the boss area is to small to and make it so People dont fall and… the the 1st form of the boss runs out of the battle zone……. next time make the level biger and more ammo And when i mean Bigger I mean some hting like 70-200 or more

Review by Superjazz

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
8.7

Duh, I played this already some time ago but I was too busy to review. So here’s a review.

DESIGN
It’s quite fun, for fun. It’s like a 2-part single level from JJ1. For fun-designs always get 8 if there’s no exceptions. If it’s for fun, then it has to be fun also.(I mean that some other guys use fun-factor section in their review, in my review Design is also fun-factor when the level is for fun, but it maximumly gets 8.)
8/10

EYECANDY
It’s like in JJ1, there is enough it and there seemed not to be such tile-placing problems or eyecandy-bugs. Lol, Devan’s tank.
9/10

ORIGINALITY
Tileset is converted from JJ1. This tileset was anyways a good choice. But good that those two levels are your made. And music is also custom, good job.(Uhm, what does this argument mean? Violet made a tileset of this… what the…? Ok I ignore this.)
9/10

GAMEPLAY
It’s okay. 2 levels and I think they’re enough long but I saw some high jumps, so I think that this would be impossible with Lori.
8/10

STUFF PLACEMENT
Well done! Ammos are just where they should be, but a few springs and carrots more and it would be perfect.
9/10

+ OR – EXTRA POINTS

+1 Well done Difficulty-settings

OVERALL: 44:5=8.8=8.7 (Life is tough, isn’t it?)
LEVEL RANK: Good level.
DOWNLOAD RECOMMENDATION: Yes.

ENDING COMMENTS: Too busy, to write these. I just say that these were well done levels. Keep going.

-Superjazz was here

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