Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
8.2

Meh, might as well review it.

Gameplay/Layout: Interesting. It uses mostly sucker tubes, barely any springs. Original, but confusing at times. 94,21, and 3,21, could be a floatup or something there, since I run into the wall and have to jump to get in the sucker tube. Layout feels a bit smallish and at times, crowded. The level could’ve possibly have been larger. Other than that it’s alright.
Pros: Fairly good gameplay, original, interesting layout.
Cons: A bit too crowded, needs a floatup or a ramp at the two positions I mentioned.
Rating: 8

Eyecandy: Its pretty much rux. Better than what I did with this tileset nearly a year ago. There’s a bug on one of the green pipe things in the bg (a peice of the pipe is floating midair just below the actual thing), a small bug which could’ve easily been fixed, but probably wasn’t notice. You could just fix it and reupload the level if you want, since it sorta brings down the eyecandy mark a bit. Other than that, I love the eyecandy here.
Pros: Pretty good eyecandy, considering what can be done with the tileset.
Cons: The minor bg thing, some parts could of been a bit better.
Rating: 8.5

Placement of Stuff: Bases are placed on opposite sides of the level, one carrot in the middle (full energy) and 3 powerups (RF, Toast and Bouncy). The RF is above the full energy, and the toast and bouncy are in seperate sides in the wall, reachable by either bouncer or the TNT placed under the bases. The powerups aren’t noticable much unless you have the time to leisurely walk through the whole level and look for them (which I doubt you will in the middle of a duel), but once you know where they are, you shouldnt have a problem. Also, while its interesting that TNT plays a part in this level, electroblasters are stronger than TNT and could’ve been used instead, but TNT probably fits better in this level anyways (since its fairly small and has a lot of suckers etc, EB might be a bit too evil). Placement is generally ok
Pros: Pretty much alright
Cons: None that affect the rating greately.
Rating: 8.6

Overall (not an average): A decent level some bugs which could easily be fixed in less than 1 minute, and nothing really bad or major. I’d prolly play this some time. Good Job
Pros: A decent level with great eyecandy (considering the tileset it uses), good placement and a spiffy layout.
Cons: Has some small bugs which bring it down a tad bit.
Rating: 8.2

Final Rating: 8.325, rounded down to an 8.2. Spiffy level, Good Job and a download reccomendation.

Review by American

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
2

“Good level” is pushing the envelope here, unfortunately. I simply do not like this level. For a first level, it is not bad, but you seriously need to spend much more time on your levels and the testing of them if you want to get any rating above this one.

“Capture the Sun” is a simple Capture the Flag level using mirrow’s “McKinley” tileset. It is rather useless that it uses a custom tileset at all, as it makes little use of it. The ground is the only thing here. It is the standard reddish-orange “McKinley” ground without any eyecandy. In fact, this level entirely lacks any eyecandy whatsoever. This is not acceptable; any level with good time spent on it should at least make an attempt with eyecandy inclusion.

The gameplay is just as utilitiarian as the eyecandy is. The player runs back from one end of the level to the other with the flag. Although they do have to use the springs this level provides, the path from one end of the level to the other is simplistic to the point where there is no use in strategizing. There is only one possible useful path to take.

The ammo in this level is limited to a few basic seeker weapons near the bases. These provide a small increase in play quality, but not enough for anyone to possibly notice. Simply put, this level is not good enough to go in deep about uses for the weapons within it.

This level would be less distressing if it was not so obvious that there was little effort put into it. This is the sort of level that can easily be created in five minutes. I’d rather see, and perhaps give higher ratings for, attempts at eyecandy, even if they hurt the level. Part of what I look for is some sign of effort from the level maker to demonstrate that they can, in fact, use JCS in a competent manner. It is not that I doubt that the author here is capable of it, but rather that there is no sign that the author wants me to know that he is.

This level needs to be bigger, much bigger, and better, also. It is a good starting attempt, but you need to work, work, work in order to make truly good levels. I don’t mean to insult you as a level maker or anything; it’s good that this is obviously not your best effort. Just keep at it and spend more time with JCS before making a level (and spend more time at that, too) and you should see a better rating. Even then, it probably won’t be perfect (it will take time), but at least it will show effort and be a commendable try. The best progress can only be made through toil.

FINAL RATING: 1.9 (2.0)

Review by American

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
4

I do not have much time, so I’m afraid this will have to be a fairly brief review.

What we have here is a fairly standard Games Factory shoot ‘em up game, which doesn’t even have a changed title bar header. Contrary to popular belief, it is possible to make a decently fun game with this program, but this is certainly not the one. Everything about this game, sadly, screams “meidocre.” Despite the somewhat odd claims in the author’s description which I will not contest beyond saying that they represent some inaccuracies (even though the author could obviously beat me; inanimate objects can beat me), I really did want to like this game.

The game puts you on some unknown island-lair thing where you simply run around blowing up turtles with your gun. Each reload of the gun supplies 100 bullets.

The problem here is not conserving ammo but avoiding getting hit. It is a good thing that there are so many enemies, because they are as dumb as dirt. Instead of programming a capable AI, the author instead elected to simply create many of them. And by many, I mean too many. At times in the game, there are few enough enemies to make it easy. However, at other points, enemies are generated so quickly, it is impossible to fend them all off.

You can shoot the bases that they generate from, but that is pretty useless. There still will be too many. Putting a cap on the number around twenty would have been nice. Unfortunately, I was able to get more than fifty at a time.

One of the other gripes I have with this game is that you can never easily tell when an enemy is attacking. It is common that you can simply pass a turtle enemy and it will just completely ignore you. However, sometimes, it will attack you. Being attacked is instant death in this game.

Another gripe is the storyline. The “Xan” character is never fully explained, and one must wonder why anyone named “Xan” would name their child “Devan.” You’d expect that Devan’s father would be named Frank or something. However, the lack of character development is a more important manner than naming. There is no real reason that the turtles want to enslave the rabbits or any contraption they are making. It seems they are simply being bloodthirsty. Possible, I guess, but if everything was good if it was possible, we’d have sitcoms about actuaries.

The storyline section also features a good number of grammatical errors and repeats itself a number of times. The general idea of this game seems to involve an excess amount of blood, which seems weird in a Jazz game.

The music is bothersome, as well. The weird MIDI Nirvana intro music seems more suited for a B-grade mafioso movie than a game about rabbits. The rest of the music is fairly obnoxious and highly generic rock-metal. I’d rather have quieter, more game-y music in my games.

So, what can be do to improve this? I’m afraid I doubt you’ll see very high of a rating with this program. The graphics are decent, but the storyline really needs work. Tone down the enemies, and add more puzzles, and that should do away with some of the monotony of the game. It is a commendable effort, but it just doesn’t gel.

FINAL RATING: 3.9 (4.0)

Reply to author: The warp machines cannot all be destroyed at once. Even if they could be, they still produce too many enemies and this game is too reliant on action and not on strategy.[This review has been edited by Trafton AT]

Review by Predator

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
N/A

Jeez. I didnt expected any bad reviews.
I hope other ppl. like me game. ;)

If you dont want to many enemies, simply destroy the warpmachines.

The graphic’s are simple. but not bad (=in my opinion :P)[This review has been edited by Predator]

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
N/A

this is Canda Dum… no very Dum.. you move to slow and if you run out of ammo .. you are dead to mana BAD GUYS need better Jazz and Tutle Skins.. soo next time when you make some jhting with game Fatry work on the Spates more ! ! ! ! !

(Unsupported rating removal. Original rating was 4. Please provide a more detailed review. -Trafton)[This review has been edited by Trafton AT]

Review by TiGER LILY

Posted:
Posted more than 21 years ago
For: Letni Mini Remix
Level rating: N/A
Rating
N/A

I LIKE IT IT IS VERY GOOD I THINK YOU@VE DONE HARD WORK.
(unsupported rating removal edit. ~violet)[This review has been edited by Violet CLM]

Review by chandie

Posted:
Posted more than 21 years ago
For: Wisety's Wonders
Level rating: 9.1
Rating
N/A

Good landscape! The mountains A very snowy and a useful tileset! There are snow, ice trees vines spikes…
The blocks were good. (The speed block tile can akso be used as a ground tile! Fine!
(Unsupported rating removal edit. By the way, did you notice there are five tilesets here? ~Violet)[This review has been edited by Violet CLM]

Review by chandie

Posted:
Posted more than 21 years ago
For: Nature's Ruins
Level rating: 8.9
Rating
8.7

Disguise is good at making tilesets. In the Nature’s Ruin’s (I think this is the best one) the eyecandy is good, it’s a useful tileset. There are too many options (like temple, cave, treetops…) the statue of Jazz was very interesting also. So, I liked the set!:)

Review by chandie

Posted:
Posted more than 21 years ago
For: JJ1Diamondus(v1.1!)
Level rating: 9
Rating
N/A

Three JJ1 diamondus tilesets! Nice!! There’s day, evening and night versions and the colors are verrrry good!!! There are a few new tiles, two types of 8.layer background, one is the JJ1, on is the classical JJ2! (Except it there’s no difference from the JJ1 version so there’s not much to say) Bravo!
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by chandie

Posted:
Posted more than 21 years ago
For: JJ1 Holidaius
Level rating: 8.8
Rating
8.5

A very nice tileset! The jj2 version of the famous JJ1 Winter tileset! There are new tiles (like Eva, Jazz) good! The bad thing of the set is the block tiles are not good, but it doesn’t matter. -too bad that the set was released after the Winter Celebration:((

Review by chandie

Posted:
Posted more than 21 years ago
For: Devan strikes back (original name, isn't it ^^)
Level rating: 1.5
Rating
1.7

Here’s the review:
No warp and warp target to reach the end boss in thwe first level.
No eyecandy in the levels.
Background mistakes in Carrotus and because of using the vine tile as a ground, Devan falls down and you can’t fight him in the last level. Please look for the orijinal jj2 levels for the background properties, use warps to reach anywhere and use more goodies! Goooood luck!

Review by chandie

Posted:
Posted more than 21 years ago
For: Enemy Arena
Level rating: 1.5
Rating
2

In your level, there isn’t any End Level event. So you cannot finish the level.
The level is too short, no enemies and goodies, except the generatored ones at the end!
So try to make longer levels, try to put more enemies and goodies, (don’t create a generator for gems in a single player level.) and put the End Level event to finish it.[This review has been edited by chandie]

Review by chandie

Posted:
Posted more than 21 years ago
For: Mez Reloadet
Level rating: 3
Rating
N/A

Well, I can say that there were too many mistakes:
Firstly the wall tiles were bad. Also eye candy was not enough. The text and the warp tiles were not good.
But the animated tiles were good enough to use and the example level was fine and long! So, my rating is a 6.0

(Rating removal. This is not long enough to support this rating. -Trafton)[This review has been edited by Trafton AT]

Review by Lark

Posted:
Posted more than 21 years ago
For: Mez Reloadet
Level rating: 3
Rating
2.7

I’ll give this a quick review because I want to even out the ratings. 8.2 is just too overrating this tileset.

Graphics – Most of them are ripped and edited poorly. Very ugly looking.

Animations – Not too good. There are some neat animations here, but I must say, the fire looks like a guy with really long red hair headbanging to Mudvayne.

Masking – What is not automasked, which isn’t much, is masked really oddly. I’m not too sure why the waterfalls were masked with numbers, for example. There are lots of rough edges and other bad stuff.

Stuff – Well, there’s no background, so that means there’s no textured background. Pinball stuff, poles, snow, etc. do not work, either. There are no vines, hooks, although tile 6, 38 could ALMOST pass for a vine.

Download reccomendation – Nope[This review has been edited by labratkid]

Review by chandie

Posted:
Posted more than 21 years ago
For: Dug Up
Level rating: 7
Rating
7

Angry workers! Good idea and funny:)
Well, except some tile bugs, this is a good level. There were Tuf Turtles only, and the goodies were not enough. Try to balance the gems-food-ammo and the enemy numbers. The levels were not long, and enough for a short pack. Also the music choosage was fine, so a 7.0 from me!…

Review by Sacrush

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
8

Hey Snooz a.k.a Niq here is my review.
Btw i know i have bad grammar.

EYECANDY:
Great!!! I love it all the layers are used except layer 1. First of all i like the background a lot i see jail windows and pipes and moving ladders what looks cool and ass R3ptile said it is origenal. Layer 5 is used for other eyecandy stuff like green pipes and more. But there is a lot more layer 4 is really well used and there are a lot of eyecandy stuff there to like windows what looks like jail things and paper with words on it and different tiles used in the ground and and and i love it.
In layer 3 there are the basic things hiding you in a secret and the suckertubes good. Aslo layer 2 is used like water and green vences and some small details good. In the level there are no tilesbugs at all. I also like the level because this tileset isn`t much used so the level has a specail looks like other levels doesn`t have. Well i don`t know more to say sorry about that.

PLACEMENT:
Great!!! The ammo placement is great there are mutiple ammo`s and all placed where it should be i found no places where was ammo and where it doesn`t fit. There are small and big groups of ammo that`s good but there could also be groups with 2 kinds or more kinds of ammo except only 1 kind of ammo but still that doesn`t really matter. There are also 3 powerups in the level one in the center the RF pu and 2 on each site of the level. On the left there is a Toaster and on the right a Bouncer powerup. To get those left and right powerups you need to use TNT that`s good . The springs are also really well placed and get me where i wanted i din`t banged against a wall like some levels have. Then there is also a Full energy what is very well placed. For both of the bases it`s easy to get the Full energy. There is nohing more to tell about i think.

GAMEPLAY:
Perfect!!! I like the gameplay a lot of this level and i will tell you why. First of all the level is really fair because it`s each site is the same only turned. And because each site has the same ammo and both a powerup there is nothing to complain about. Also a good point is that there are no dead ends. I mostly like the suckertubes in this level because you can go to places very fast without needing to go all to the other site or so. Although the suckertubes are well placed at the start it confused me wich way they go but still great. With all those suckertubes there are much ways to go to the base or anywhere else of the level good. Also good is that you can easely run here without stopping or really losing a lot of speed. There is so much ways where you can walk that`s so good. Also the start pos are good and the flags are well placed. There is also a one way and that`s also good.

OTHERS:
Good!!! The level size is good and the music fits in the level and i also think that the level is origenal.

conclusion: A must have if you like CTF levels and host this many times. This is a €8.0€

-SáTÁñ[This review has been edited by Satan]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
8

Y0 good level again snooz! ( i mean NiQ )

Eyecandy

I liked it, some walls and the sucker tubs ( fourground :P ) the Green
thinks on layer 6 or 7 ar good anyway!

Goodies/other/ammo :p

Good placed nice battle ( ctf :P )
anyway that RF is good placed

Fun?

Yep host this everytime you want

Download it: Yes

Host this: Yes

here a 8.0 :D

Ðx

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Scary Jungles
Level rating: 7
Rating
7.2

Time for quick review. well, “Scary jungles” is quite good solid race level by Dx. myslef i enjoy playing this level, there is one thing i dislike though: those plants. ofterwise its ok. eyecandy is good and i have no complaiments.. background get boring though. gameplay is quite nice and this is maybe little bit too small for a race level.. but its still fine level to play.. download recommedation.. im thinking 7.2[This review has been edited by NiQ]

Review by master sven

Posted:
Posted more than 21 years ago (edited 23 Mar 06, 12:10 by masterrokusho)
For: Hotel Deluxe
Level rating: 8.8
Rating
9.7

Good i would give it a ten if you could make other kind of lvls easier.
(so not only hotels)
(Unsupported rating removal. Please explain your rating more. -Trafton)[This review has been edited by Trafton AT]

Review by master sven

Posted:
Posted more than 21 years ago
For: Scary Jungles
Level rating: 7
Rating
N/A

everything i sayd was the negative part so i did it away i can’t give it good reasons but i give it a 6.7.
But this would be removed.[This review has been edited by masterrokusho]

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