Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Galaxia
Level rating: 7.9
Rating
7.5

I saw this one in Winner’s server, so let’s see…

EYECANDY:
Not bad, but I’ve seen better in NiQ’s levels… Galactic Warfare had much better eyecandy. Anyways it’s not bad, although sometimes a little bit confusing (ground tiles in background, so you see it like a dead end)

AMMO:
Good placement. There are three PU’s: Seek, RF and Toast, which is satisfying for someone like Winner =) and also the other ammo is spread well among the level. Good balance, just like the Carrot which is in the middle of the level.

LEVEL STRUCTURE:
The level is symmetrical and well balanced (I wonder why so many people make levels symetric, it’s kind of boring) But the level is good. Lots of sucker tubes though, which is boring sometimes.

GAMEPLAY:
There is really a good low in the level, which is the best part about the level, I guess… You can easily run and jump around the smooth level and taking ammo is easy.

————
RATINGS
————
Score: I’ll give this one a 7.5
Download: Yes.
Host: Perhaps a few times, maybe.

Review by the WINNER

Posted:
Posted more than 21 years ago
For: Deathwish
Level rating: 8.6
Rating
N/A

Gr333t, no tileset :/

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: All Your Base CTF
Level rating: 8.4
Rating
8.5

Ok, I will start this review.
First Impressions: One of CelL’s many levels. This one is one of my favourite CTF levels.
Gameplay: Good/Very Good. The gameplay here is very nice, but not perfect or very good. There is a nice spring placement, and there are one ways on some places. The layout is very good, and flow is also nice. There are some vines too, which make the gameplay even better. Some one way at the left side would be better, and that’s probably why it’s not very good. Also, some springs could be placed one tile more left or right. But, after all, very nice gameplay.

Eye Candy: Very Good. This definitely r0x. I haven’t seen this good eye candy with this tileset yet, and I have no complaints about it. There is exactly the right amount of eye candy in this level.

Pickup placement: Good/Very Good. This is also nice, but I think some bigger groups of ammo would be nice. But, the PU placement is how it must be. At the right side, there is some fast fire, but instead of that there is RF ammo and a PU more to the left. The ammo at the top is placed from left to right in this order: RF PU with Gun8 ammo- 6×3 Seeker ammo- Full energy- 6 bouncer×3 ammo- 4×3 gun8 ammo- Gun8 PU-4 Fast Fire. Also, there is a Seeker PU at the bottom-centre.

Originality: Good/Very Good. This is very original, the music is nice and I never heard it before. The layout is original, The level size is also original I think.

Others: Host this: Yes.
Download: Yes.
Overall an 8.4-8.5.
-da man aka DarkSonic of XSD and CC.[This review has been edited by da man]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Galaxia
Level rating: 7.9
Rating
8

HEY Niq ( snooz AGAIN :P )

eyecandy!

I like it some ye what is it… grounds
ar movind and some other nice eyecandy!
GREAT!!!!

Gameplay/originally/size

Its not VERY originally the size is not small and also not big.

Bases Placed

Good left and right ( not up and down ;) )

I give it a

8.0

Download recommed: YEs
Host this: Yea

Ðx

Review by bignick

Posted:
Posted more than 21 years ago
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
N/A

HELP!!!
I can’t download it!
There’s no file
:-(( [This review has been edited by bignick]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Deathwish
Level rating: 8.6
Rating
N/A

Aztec from blade.

Review come later

Review by Stilettø

Posted:
Posted more than 21 years ago
For: Deathwish
Level rating: 8.6
Rating
9.2

nice fast level good for duels, eyecandy is good. weaponplacement.. also good could be a bit better.. but no complaints here. the level itself is a bit too open imo.
extra points for the walktroughs thats so much fun =P
download? sure..

[This review has been edited by Stilettø]

Review by SkulL

Posted:
Posted more than 21 years ago
For: Galaxia
Level rating: 7.9
Rating
7.7

The eyecandy look nice.
Game play hmm there is alot of tiles in this level its hard to hit someone but still we can play in this level often.
Placement is fine some of the PUs are hiding.
The level`s tileset doesnt look good next time do it with another tileset it would be better :)
====================================
EYECANDY:8.2
GAMEPLAY:7.0
PLACEMENT:8.5
ORIGINALITY:7.5
====================================SkúlL[TF]

Review by Ðx

Posted:
Posted more than 21 years ago
For: The Mosquito Coast
Level rating: 7.1
Rating
7.7

A not badddddddd at allll lvl!

Oke lets start * getting sitteeeeeeed *

Eyecandy

Not bad, i like the water and other eyecandy stuff…..

Ammo/goodies/other

Not bad placed some powerups, but no coins warp :(

Bases placed

Not bad at all! i like it anyway!

Gameplay/Originally/other

Not originally but its not kinda bored anyway!

Quick review =p

Host this: Mayby
Download recommed: Yes

Ðx

Review by sonictth

Posted:
Posted more than 21 years ago
For: The Cola Wars (Episode I)
Level rating: 3.2
Rating
N/A

The Word Episode for this is Nice.

I think, with agreeing to Dx, an episode has to has more about 5 or 6 big Levels.

Review Follow…

Review by sonictth

Posted:
Posted more than 21 years ago
For: Green Jungles
Level rating: 7.8
Rating
N/A

Wrong Category: ``Other´´

My Review will follow in a few…

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Galaxia
Level rating: 7.9
Rating
N/A

R3ptile, please don’t blame from stoling. i wanted to do a level with this set, because i haven’t seen too many levels using this set. next time, please think a while when blaming people of stoling things. it is a quite big accuse..

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: CTF4all(CTF-levelpack)
Level rating: 7.1
Rating
7.2

Ok, I will give this a long review.
‘Wilderness Wonders’
Gameplay: Good. It’s decent, but some more springs at some places and I’d like other colors of them too. The layout is quite good, but there is not a complete border around the level.
Eye Candy: Good. It’s good, but nothing special, though. Also, there could be more in some places.
Placement: Good. This is nice, but some places could have more ammo and a few less crates would be nice too. There is one Full Energy in the middle, and thats decent.
Originality: Good. I cant say this is very original, but the idea to place the full energy between two bridges is not too bad.
Rating: 6.7.
‘Rocky Cliff’
Gameplay: Good. It’s again decent, but not too good again. There are again springs that could be other colors or places that needed springs. But, there is a good trigger use.
Eye Candy: Good. This level has some better eye candy as the last one, but still, there could be more in some places.
Placement: Good. This is again good, there are 5 groups of ammo and a crate, with in the middle some bouncies and a bouncy PU. There is also a Full energy and a RF PU, and they’re maybe too close to eachother.
Originality: Good/Very Good. This is original, the tileset isn’t used for a CTF level yet, that makes the originality good. Also, the music isn’t used alot (or not)
Rating: 7.
‘Leafwars’
Gameplay: Good. This is almost the same as the others, but I saw a dead end.
Eye Candy: Good/Very Good. Finally, a level with nice eye candy. I can say I like the eye candy here, and it’s well done.
Placement: Good. I think that the left side has more ammo, but it’s again decent. There is one full energy, and it’s good placed. There is a Bouncy PU at the left side, but the left team can’t reach it faster then the right team. So, it’s good placed. There is a warp to the Toaster PU, and that warp is too close to the left base.
Originality: Good. Again, not too original, but I can say it’s again decent.
Rating: 7.5.
‘Just some Aztec’
Gameplay: Good/Very Good. The gameplay here is better then the others, the springs are good placed, and at the right places. Also, good use of triggers.
Eye Candy: Good. This is not too good, it’s worse then the other levels eye candy. But, I can’t say it’s bad.
Placement: Good. The level has 3 types of ammo, that’s very original. There is also only 1 carrot, and that reminds me of ‘Just got Carrot Away’. The ammo placed is only gun9, 8 and fast fire, and there is a gun9 PU at the left side, and gun8 at the right side.
Originality: Good/Very Good. I already said, there are only 3 types of ammo, and that is original.
Rating: 7.5.
Others:
Host this: Well, ‘Just some Aztec’ and ‘Leafwars’ are good levels, but the other levels loop to it, so, yes, sometimes.
Download this: Sure.
Final Rating: 7.2.
Edit: there are 2 carrots, I noticed.[This review has been edited by da man]

Review by Draxxlr8

Posted:
Posted more than 21 years ago
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
N/A

Your level pack is the best level pack i’ve ever seen! Just one thing, I had to turn off the lighting in Temple 2 because that puzzle is already hard enough for me. Just tell me when TR2 is built!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Executor

Posted:
Posted more than 21 years ago
For: Example
Level rating: 1
Rating
1

This just plain sucks in every way imaginable. Play it and you’ll see. On second thought, DON’T.

Bottom line: If I could give it a -100000000000000000000000000, I’d give it that rating, but it only goes down to 1 so…

Review by blurredd

Posted:
Posted more than 21 years ago
For: CTF4all(CTF-levelpack)
Level rating: 7.1
Rating
7

First review? So it seems.

Rocky Cliff

GAMEPLAY: Linear and Spaz-biased. Somewhat chaotic at the middle.
EYE CANDY: A few misused tiles. Looks a little dull.
CARROT PLACEMENT: Would be decent if carrot placement didn’t add to the chaos.
AMMO PLACEMENT: Could be better. Powerup placement helps make the middle too pivotal.
HOST THIS OFTEN? Probably not.

Leafwars

GAMEPLAY: Balance is half decent. Border at bottom left could be thicker. Border at top should’ve been added.
EYE CANDY: Decent, but bland in places.
CARROT PLACEMENT: Questionable.
AMMO PLACEMENT: So-so. Powerup placement is questionable as well.
HOST THIS OFTEN? Can’t say yes, but it’s better than the last one.

Just some aztec

GAMEPLAY: Balance seems a little off, but it’s okay as it is. I don’t mind everything else.
EYE CANDY: Nothing special, but not bad.
CARROT PLACEMENT: Two +1 carrots, which are alright considering the powerups.
AMMO PLACEMENT: Questionable. Only gun8 and gun9. Not fond of the team-based powerups here. Pepper spray is a bit more useful in this level. Also, both teams can get the EB powerup. Was that intended?
HOST THIS OFTEN? Maybe one time if bored. I almost liked this level… until I started playing in it.

Wilderness wonders

GAMEPLAY: Balance is iffy. Top needs a border.
EYE CANDY: Confusing at first. Otherwise typical.
CARROT PLACEMENT: Good enough.
AMMO PLACEMENT: The RF, toaster, and seeker powerups on the left with only the bouncer powerup on the right annoyed me a bit. Could use fewer crates/barrels and better ammo placement.
HOST THIS OFTEN? Never really liked this level, so no.

Overall review: Each of these levels would be much better if a lot of the small bugs were fixed. I was surprised to find that two of the levels didn’t have a border at the top. I did’t like the consistent use of bridges all that much, since they tend to cause errors, but some of them I found to be useful. I don’t know what else to think. Needs improvement. I’m done reviewing. 7.0 it is.

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: The Life of the Foundry
Level rating: 5
Rating
6.5

really short lvl but if u get secrets it is not as short. some litte jokes were inside the lvl like they do in the normal jazz levels, eg: in knight cap it says ‘cheese is green on tuesdays’!
the level had different music, (good i get bored of hearin the same music again). the level seemed a bit plain but is a bit interestin. for future lvls i reccomend that u make the geneal lvl longer and put less secrets, keep the jokes though! i laughed quite a lot. :D

Review by chandie

Posted:
Posted more than 21 years ago
For: The Demon Invasion
Level rating: 8.9
Rating
8.2

Well, it seems that Demon Invasion is a pack that full of surprises.
Carrotus In Target: the level design was confusing. There were 2 castles in the level. On of it was in the background, the other one is on the 4. layer which seems bad.
Invasion Of The Castle: there was a small area that needs three trigger crates to save Eva. (for the first two levels, there were too much Tuf Turtles and hidden(!) bats, so they were annoyingly hitting you and you were quickly loosing lives. In this level, the lighting and the goodies-baddies placements were fine!
The Wolf Rabbit: A storytelling level
Sunset Forest: This level, you’re searching for Moonblaze. This level seems like a real forest according to the eyecandy. The bad point of the level was, there were some places that you’re falling into the spikes and cannot rescue yourself.
Meeting With Moonblaze: A good idea! It looks like a non-animated cinematic file:p but it was really good!! You talk with Moonblaze in this level.
Gem Search: You’re searching for three gem rings. A good choosage of tileset! The bad point was some places were too dark!!!
A Flame Of Power: A boring level! You’re waiting for coins falling from the ceiling. Also too long waiting time for falling coins.
Where Bad Rabbits Go: This tileset choosage was worse then the Nature’s Ruins. It’s a quite short level. At last you’re fighting with Devan Shell and then everything is over again!
Generally the pack was good but it could be better. Generally, the goodies were well placed and ete-candy was good (except the false layer tiles in the first level!) Overall a 8.2 from me[This review has been edited by chandie]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Jazz airboard fly episode1
Level rating: 2
Rating
N/A

You mustn`t create a game to do something like this. And if, you better get graphics fromm jj2 screenshoots ore something. A Mine isn`t blue; it`s black or grey., The Jazz on his much to big spaceboard is too little. And The Carrot is too small. Then there are dots wich you can collect. But why? There is no higscoretable!!!

So Now overall: I`f there is something you can create with jcs, create it with jcs. And DO NOT MAKE A GAME.

I`ts best that this here become erased because its unusefull.

Review by SuckaTube

Posted:
Posted more than 21 years ago
For: Cocacola CTF
Level rating: 4
Rating
N/A

Ya, Ya, theres no things good here, ya.

You can stop holdin’ yer breath; I’ll tell the good people why this level is so darn GOOD.

Graphics? Nice tileset! The backround was bravely bugged to create a bit of a distorting environment. The coke cans, love ‘em. 8.5

Gameplay, Placement? He did a clever thing by putting the seeker ammunition on top of the bottle cap near your home base so that you can grab it, quite secretly. What’s more fun than shoving a seeker missle down your rival’s nostril? However, weapons could have been better and more effective instead of just bouncer ammo on the north-east section of the level. 6.7

Conclusion: Nice, reaaaaaal nice. I don’t see why a tini little peice of crappy review could make it onto this page and give it such a crappy review rating, but I explained myself and I demand that this person can see how good his CTF actually is!

(Rating removal. Please refer to Moonblaze’s comment for reasons. -Trafton)[This review has been edited by Trafton AT]

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