The arrows were not in layer three; they were in layer 2. I used a different approach: forks! Buggy? I ran through the levels an infinite amount of times, it’s not buggy. Beleive me! As long as it’s a 4.x, the BELOVED J2O admin will not get rid of it, so no one will download this level now because of the bad rating. Oh, OH, how HOORRRRIBLE!
BTW- Watch your grammar
[(l8r), Trafton][This review has been edited by suckatube]
(Acronym edit. ~Violet)[This review has been edited by Violet CLM]
Ok, time for a review.
First Impressions: This is a level created by ChippieBW, and it’s better then his last one.
Gameplay: Good. The gameplay here is decent. There are some springs in some places, but there are also unnecessary events. There is also 1 dead end, thats not too bad but no dead ends is always better, of course.
Eye Candy: Good/Very Good. ChippieBW told me that if you use this tileset good, you will make very good levels with it. The eye candy here isn’t perfect, but I can say I like it here.
Placement: Good. This is nice, but some places could have more ammo. There are 3 PU, one RF, Bouncer and Seeker. There is one Full Energy, and the blue base has a warp that leads you to it, but the red base doesn’t have that. The other ammo was placed nice, and there is not too many or too less.
Originality: Good. I can’t say this is original, because the music could be better for a level with the day tileset imo. The base placement is interesting, you need to go up before you can get it. It’s probably original, and nice. The tileset is not really overused, but also not underused.
Others:
Host this: Sometimes.
Download: sure.
I give the level a 7.2. It’s 1 point better then your first one, and I see some potential in you with your next level.
To be honest, I’m surprised.
GAMEPLAY:
The layout, while small, isn’t as bad as I expected. The balance is good enough, but I find the warps to the carrot to be a little too convenient. The level is small, so it shouldn’t have too many warps in it. The flow could be better and less Spaz-biased in a few spots, but I can live with it. Granted there are a few pointless areas, it’s not enough to lower my rating. The border around the level could be a little thicker, though.
EYE CANDY:
It’s better than I thought it would be, but it still has its problems. For example, the water and the leave tiles weren’t used correctly—as seen at the bottom of this level. The eye candy is almost really good, but not quite. It has a nice atmosphere, though.
CARROT AND AMMO PLACEMENT:
No carrots or powerups. I don’t mind the placement of the RF or the bouncer powerup, but the seeker powerup is questionable. It seems easier to get to the seeker powerup with the warp at the bottom right than with any other route. Not only that, but the tube near the powerup leads right to blue base. Some other arrangement should’ve been used. As for ammo placement, not too bad.
HOST THIS OFTEN?
Maybe once sometime. Not bad for a small level, but I wouldn’t trust it for a duel. This is a 7.
Looks like another one of those levels…
GAMEPLAY:
While the layout isn’t too balanced, it’s not as bad as it gets considering the base placement. On the other hand, the layout isn’t any good. The flow is horrible since this level is Spaz-biased and lacks good spring placement. I found the tiles in the 3rd layer around pos 40,28 to be needlessly distracting. There should be a border around the entire level to prevent the flag bug. At least there are team-based start positions, but the Jazz Level Start at the bottom left doesn’t help.
EYE CANDY:
Two things I hate about the eye candy: First of all, the 8-bit textured background doesn’t look good; it probably shouldn’t have been used at all. Secondly, various tiles throughout the set weren’t used as well as they should have been. On a side note, I know that the tileset doesn’t have too much to offer, but using only three layers doesn’t help the eye candy. Mirrow did a much better job with his own tileset.
CARROT AND AMMO PLACEMENT:
No carrots or powerups. Not exactly something one should do while making a CTF level. At least one carrot and a powerup could have been added. The ammo isn’t placed well, either. I especially dislike that huge clump of electro blasters and pepper spray near red base. And the TNT isn’t particularly useful.
HOST THIS OFTEN?
Not even once. Needs a lot of work. 3.
Startpos bug fixed,
Reviewers, please edit your review.
It’s really hard to judge this, but I’ll try:
EYECANDY:
Why are people still using this tileset, and why so often last time? I don’t know, but I know the tileset sucks ass, with so lousy graphics… anyway, the eycandy is not so good. Sprite layer tiles are used in foreground, so you can’t really see where to walk on. The other graphics are also not so good.
AMMO:
Reasonable: no PU’s, no carrots, and a few crates. Also a few soda pops, but they aren’t really necessary.
LEVEL STRUCTURE:
I tested this level in single player, and I guess that’s the only way it worked, because IT HAS NO MULTIPLAYER START POS! FOO! Fix this plz, so that it can be tested online. Otherwise, the structure sux a bit, because the sprtie foreground and other things.
GAMEPLAY:
Mwa. It’s not good, because the sucky foregroudn use, and it’s a little bit frustrating to move around.
————
RATINGS
————
In fact it isn’t good to rate this, because it has no MP start pos, but beside this I will vote it.
Score: I gave it a 5.0
Download: Perhaps
Host: No.
Perhaps use a good tileset next time, it might help you create better levels than this.
EDIT:
I won’t change my vote. The level isn’t better with the start pos fixed, so the same vote remains[This review has been edited by Niels aka ChippieBW]
First off suckatube that statement of MS Paint is completely wrong. I have seen some cool things come out of MS Paint.
But lets just say these graphics aren’t… “cool” The graphics get a 2/10.
The gameplay is pretty repeditive, slow and boring. I did not get “addicted”. There are no “lives” you just keep going back the level one. This game is not very fun. Gameplay gets a 3/10
Sound is sparse and is just the standard game maker sounds that I’ve heard so much.
Overall this game is not fun.[This review has been edited by Sun Fun Dude]
Quick review here. I wouldn’t review if the author wasn’t breaking so many rules. Those who break rules must be SMITED ;D
Eyecandy – Okay
Rather ugly… there’s not much, I’ll tell you that. Put some more decorations and such in the level.
Gameplay – Bad
Bad gameplay… easy level, and it’s really small. It takes about 1 minute to beat the level. Make the level bigger, harder, and more fun in general if you want a higher rating from me here.
Ammo placement – Bad
What is there is placed in really big groups. And there isn’t much. Overall, the ammo placement is really bad.
Overall: Bad
Download reccomendation : No[This review has been edited by labratkid]
Boy, those triangles sure do hurt!
WOW!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
EXCELLENT!
(Rating removal. Do NOT do this again. -Trafton)[This review has been edited by Trafton AT]
SUPER!
(Rating removal. Continue to abuse the system and you will no longer be able to do so. -Trafton)[This review has been edited by Trafton AT]
WOW!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
If you had actually looked at it and figuered out all the secrets maybe it would last longer! I made it easy on purpose for replay value; you can\‘t just run right through the thing without a single care in the world!
(Content/Flame provocation clearance. J2O is meant for feedback; if you wish for no negative feedback, do not post your levels here. -Trafton)[This review has been edited by Trafton AT]
Interesting Level: +
Got stuck: -
Nice Tileset: +
Good Eyecandy: +
Can be hard to navigate: -
Fun Gameplay: +
Nice Music: +
Bad weapons placement: -
Tough Enemies: +
Long Level: +
Generosity Points: .7
7.7
I will review now and read on you might learn something about it.
EYECANDY:
Medium!!! Well i see things in the background. Layer 8 is fine and i see multiple things in layer 5,6 and 7. What i see in those layers are stereos and radios and they are animated well. I also see some sort of pipes but the speed is not really great because if you walk that`s going really slow and the others faster well anyway it looks buggy. In layer 4 it mostly looks fine. Like there are multiple tiles used in the ground. I see nice animations. I also see a lot bugs in this level. At the start i already see one, Those 2 metal smal thing doesn`t end rightfully. Then i see that again except even more buggy then the other it is not supossed to make a arrow with that it`s ground and it`s also in layer 3 that`s bad. I see that a lot of time those kinds of tilebugs but i won`t tell every spot where they are. Then i see again something stupid, when you enter a warp you get warped somewhere where it`s comepletly empty except a small ground where you are walking on. Then there is a spot where you need to buttstomp the ground,if you did that the tiles again doesn`t end correctly. Also there is a spot where you need to jump from metal ground too metal ground and that looks really buggy. I think that it also is a little too dark in this level althought the lightnings are good it could be lighter. Because it`s so dark i also can`t see the backgroud really wel around me. The suckertubes are well done that`s good. Also i think that some of those Destruct scenenery could be less. I think that the eyecandy could be really better.
ENEMY PLACEMENT:
Bad!!! I don`t like that it`s even more wurse then the eyecandy. Already at the start it`s bad i see enemies walking on ground that`s going down so it looks like they are dancing. BTW i see that multiple times. The more further i come the more i hate the enemy placement. After getting warped i was on a place where there are too many enemies and enemies i really don`t wanna see in a Tube electric level. The enemies that i see in this level are Float suckers, CRABS, those villages from colon and more. Don`t you think that those Villagers and crabs shouldn`t be in this level. Then on a spot i see norm turtles. When i thought it can`t be more wurser then this i was wrong. A witch attacks me. Like the item placement i miss in some places the enemies the enemies could be spread out in the hole level that would be way better then it is now. It`s bad.
ITEM PLACEMENT:
Bad!!! At the start i see no items but when i fall there are too many foods on a spot. Then there is a death end where there is a weird combination with ammo and coins what i don`t like. There is also a spot i really hate. After going in a suckertube you will get warped there and what do i see?!? Too many ammo and food it`s full of it and that`s really bad and weird. But there where more spots with the same problem like there was a place where it was full with ice and full of carrots that`s sucky. Then there are too many RF missles and they are coming back really fast. You think that there is enough ammo everywhere in the level but disaster strikes on some places i missed ammo. Like on some places a lot of ammo and on some places empty you could spread the ammo in the hole level that would be really better . I didn`t say any gems except one supergem. Could be way better.
GAMEPLAY:
Bad!!! I don`t like it at all. First of all there is nothing new in this level. This level is too confusing for me. At the start i see a ugly warp that will get you close by the end of the level. But i can`t exit it because i need 2 kinds of weapons to destroy a wall end then i can exit the level. So i go back and look for those ammo in the level. I fast say the big problems in the level. There is a ugly arrow what looks like ground but censored i am falling through it i thought really funny in layer 3 censored. I also see that more then once please stop that it`s really annoying when i fall though ground. When i was searching for the ammo i went in some suckertubes. censored how confusing when i am in a suckertube i mostly then get warped to a place. And in one place there are 4 warps and those 4 warps only brings you to 2 places how confusing. It`s also annoying that i need to jump in those ugly warps. Man i hate the place where there are a lot of spring in the ground and ceeling and then when i got trough i need to go back because there is a dead end and i didn`t even get something for it. There is also a lot more but that takes too many time in for me because i am in a hurry. I now focus on the coinswarp let me see what i get for it. What after al the work i have done for finding the coins i get warped to a spot where i can go without paying him. This level is really boring to play because there is nothin new and the item enemy placement is bad and the eyecandy is not that good either.
OTHERS:
Basic!!! Well i can give some good things about this subject like it`s not hiding in home cooked and that the music fits fine and that the level lenght is ok. But there is no next level setting and if i exit the level it won`t go to the next level because it`s a float area.
i am thought with this level and don`t download it because it`s a boring level. A ‘4.7’ it is.
This review took me 1 hour and 15 min.
-SáTäÑ
Well it`s my opinion Suckertube.[This review has been edited by Satan]
Good level, nice eyecandy, and a nice
background speed,
And it’s a fastly Survival,
There are good blocks too shoot away,
and a few of crates and ammo,
It’s not the best Survival,
but good anough for those guys who want’s playing it online.
I give it a 8, good job Ðx.
[This review has been edited by Knuckles]
this is quite a cool level but there is no nxt lvl so itll take u out of the game. the objective seems to be ‘ get some weapons and shoot down the blocks to get to the end ‘ that should’nt be too hard. you have to go through a tube maze with a few warps inside.if you get 20 coins, you get a secret.
different music: +1
fun level: +2
ok tileset: +0.5
interesting level: +1
has secrets: +1
has a witch and eva: +0.5
different difficulties: +0.5
weapon placement: +1
got stuck: -0.5
different baddies: +0.5[This review has been edited by sabaspaz]
Can be good for a first level, because there’s originality and fun. Also the level design is good.
My rating will be lower from Suckatube’s, because to have a good rating, you have to make the player satisfied. Because of that you have to complete your level pack and then show your level.
But I think your level pack will have a good rating when it’s finished:)[This review has been edited by chandie]
if this is your first lvl i can say it is ten times better than my first lvl. it is cool the way the exit is where you start but you have to open the crate at the end. the animations were used well and the way the tilespace was used waell too (you goround in a sort of slanted 8 shape). there were some tile bugs and the signs i didn’t understand.[This review has been edited by sabaspaz]
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