Review by cooba

Posted:
16 Jun 2015, 13:56
For: The Antidote
Level rating: 7.3
Rating
N/A

Finally! Every now and then I’d wonder what happened to this project, glad to see you decided to make a release.

Just reading the list of music files was a nostalgia blast.

RecommendedQuick Review by Grytolle

Posted:
14 Jun 2015, 14:22
For: Time Trial
Level rating: 10
Rating
10

Fuuun!

Maybe add the possibility of manually defining a checkpoint at a certain position with a command? Would be nice to practice or figure out the fastest way to whichever spot in a map

Quick Review by Cansin13

Posted:
13 Jun 2015, 21:32 (edited 6 Mar 19, 08:48)
For: Brain Tumor / Organic
Level rating: 8.6
Rating
7

The Tileset looks unique and almost the same as Jazz 2 Tilesets

RecommendedQuick Review by XxMoNsTeRXM

Posted:
8 Jun 2015, 10:57
For: Time Trial
Level rating: 10
Rating
10

Really useful! I like it :)

RecommendedQuick Review by XxMoNsTeRXM

Posted:
7 Jun 2015, 08:00
For: Stargazer
Level rating: 8.2
Rating
10

The tileset has a space/night theme. All tiles match to the theme. Even with the limited amounts of tiles (150 tiles), you still managed to make an awesome tileset! Good job! :)

Review by Bloody_Body

Posted:
6 Jun 2015, 21:21 (edited 7 Jun 15, 08:20)
For: gsaurus lost levels
Level rating: 7.6
Rating
6.7

I love single player levels! However, this pack is a bit… surprising. Levels use original tilesets but the way you used them and the gameplay itself are pretty original and sometimes confusing. Woven chains in the castle, enemies and pickups falling from the tubes in tubelectric, moving gargoyles in bonus-medivo, freezing pickups in hell, areas where you fall down and avoid baddies, tonns of explosives that blow up countless crates with goodies, great number of warps and frog/bird morphers… It’s difficult to describe everything! I’ll try to sum up pros and cons of this pack.

PROS

+ Original gameplay. All the situations I’ve described earlier.
+ Boss levels, bonus levels and music used in bonus levels remind of JJ1.
+ Some bonus levels are really cool!
+ All the bosses included, and it’s unpredictable wich boss you will face it each boss level.
+ Appropriate special effects like smoke above the fire at the bottom of hell, where you fight Utherus.

CONS

- The main problem deals with language and unrecognized symbols. All the hints are in Portuguese, I don’t think there are much people who know this language.The biggest irritation is the symbol “§” in the name of each level- my computer simply changes it to one symbol if it is in a name of a file, or to some another symbol if in the name of next level in JCS. Thus the game crushes every time I finish a level. There are many files to rename :(((
I’m sure I’m not the only who faced this problem.
-Levels aren’t very tidy, lots of bad tiles. Eyecandy suffers a lot.
-Some bonus levels are big and challenging, but some can be finished in a minute.
-Probably too much of useless goodies, I mainly mean gems and sometimes fastfeet. Bonus levels provide you with them, but they don’t give you anything except extra points.
-JCS flaws, for example “12§ Lost level” causes amnesia error, “12§ Devil Devan” doesn’t have any music.

CONCLUSION

The idea was amazing and original but realisation isn’t so good. However, the fact that you’ve made all these levels when you were a kid deserves respect.

Not recommendedReview by Bloody_Body

Posted:
29 May 2015, 14:41 (edited 2 Apr 17, 12:10)
For: Halloween Adventure
Level rating: 2.2
Rating
1.7

First of all this level doesn’t use Angel Script but you indicated it as TSF+. It’s a bit confusing. Additionally the game crushes each time you finish the level, as you forgot to enter the name of a next level or ending.

Layout 2/10
The level is small and simple, not challenging at all… You could place some boss here at least! The level’s properties are 300*64 but only a small part of this area is used, the greater part of a level is a pit you can easily fall in. Ugly square pieces of wall are hanged in the air instead of platforms. The enemies have random positions, the bats levitate in the air… The hard difficulty adds some bats to the level, wich is pretty useless.

Eyecandy 2/10
Have you ever played jigsaw puzzles in your childhood? The tiles are some kind of that, you should put them in a certain order to make a good-looking picture. The absence of this order ruins this level’s eyecandy. Houses are deprived of their frontal walls and look like huge flat cardboards… There is something looking like a colomn at the 1st layer-although this tileset has a normal colomn, you had built it with some random tiles! No background at all… I understand that Haunted tileset doesn’t have any proper background except for the sky, but even the sky isn’t used in this level.

Music 1/10
You’ve uploaded an original music file, but the JCS uses some “Halloween.mp3” so the game can’t load the music to this level.

Total rating: (2+2+1)/3=1.7

I don’t think it’s a good idea to upload levels to the site before you learn how to make them.
Probably you should open some original levels with JCS and analyse their structure, layers, events, music, properties, ect…

RecommendedQuick Review by PurpleJazz

Posted:
27 May 2015, 09:29
For: Robust Ruins
Level rating: 9
Rating
8.8

A solid and enjoyable level. While the layer 4 EC is rather minimalistic, it does the job and overall the level feels very professional. The BG sun combined with the heat effect looks amazing however. Works well in duels, as was intended, but the level is also large enough to work in small AYCR and TB games of up to 8 players.

Review by Bloody_Body

Posted:
24 May 2015, 20:49 (edited 25 May 15, 06:07)
For: Psych 3
Level rating: 8.1
Rating
7

The advantage of this conversion is that you’ve added some new tiles here : raindrops, waterfalls, lake and hills… With this tileset I’m not getting stuck into the spikes.That’s OK.
As for the palettes- now there are less colors. The grownd is just gray, without any colored spots. It’s a bit dull, this way you’ve reduced the diversity of the palette…

Review by Bloody_Body

Posted:
24 May 2015, 20:34 (edited 25 May 15, 19:19)
For: game tilesets levels
Level rating: N/A
Rating
N/A

First of all why didn’t you change the names of the levels? It’s not very convinient to replace the original ones with these levels to play them.
The levels aren’t worth plaing at all- I can’t even see the certain path at the vasp majority of them. Some of them have problems with lighting.
There are also some survivals like Kill enemy or boss. First one has a terrible layout and respawns tons of enemies which is pretty pointless. The music isn’t associated with the tileset. The same goes for the boss fights where you have to face a group of bosses. It’s not challenging at all due to the fact that it’s enough to kill a single boss to exit the level.
The only thing I liked in this pack was the remake of an unfinished original Psych level known as “Far Out”. It can be easily recognized though you renamed it to “Funky Grooveathon” which is the name of the 2nd Psych level. You’ve extended it and placed the Bubba boss here. It could be a decent level if there weren’t places you can’t get through… I counted at least 3 of them. The drums (or whatever they are) in the narrow tunnels are an impassable barrier due to their awful mask.

Review by Bloody_Body

Posted:
24 May 2015, 19:20 (edited 24 May 15, 19:21)
For: Medivo 3
Level rating: 6.7
Rating
7

Medivo looks ominous in these colors! The palette is really nice.

I see there are some problems with flags and blocks- like if you’ve pasted them from another file and they were spoilted as the picture exceeded the limit of 256 colors. This effect could be easily avoided if changing directly the table of colors.

There are some white pixels above the big white square in the left side of the set, they spoil the view of moving ledge constantly appearing each time it’s moving back.

As Cooba has already noticed the mask is original so there are tons of places to get stuck in the level. For example you can easily avoid Bolly’s rockets in the lower rigth part of the arena due to the clumsy mask.

There aren’t any new tiles as well…

I put 7 because I like this recolor and the Medivo tileset itself.

RecommendedReview by Bloody_Body

Posted:
24 May 2015, 18:45 (edited 24 May 15, 18:54)
For: Rage of Aquarius
Level rating: 8.9
Rating
9.5

A marvellous mixture of Castle, Medivo, Haunted, Hell, Beach… Well, not sure if I didn’t forget anything!
The mask is fixed so spin roads work. Being inspired by this I used the similar concept in my single player pack.
The music is awesome!
Probably the 7th and 8th layers should be a little brighter.
This conversion is my favorite one, It is really worth to be downloaded!

Review by Bloody_Body

Posted:
24 May 2015, 09:58 (edited 24 May 15, 09:59)
For: Castle 3
Level rating: 5.6
Rating
5

You make me laugh. It’s a recolor of an original tileset, so there is no need in uploading any .j2l files- we can download your .j2t and apply them for existing original levels! But you’ve uploaded the level 3 times with different tilesets. I won’t deprive any points for that, but it’s funny :)
The main problem of these recolors is the change of the objects’ colors. Rabbit, enemies and pickups look awful! You could avoid it by not changing the first 96 colors (which are responsible for objects) of the palette. It’s very conveniently to edit the table of colors in Photoshop for example.
Another problem is the usage of the same colors in the single palette. The level looks monochromatic this way.
And finally, you used the original mask while you could fix it, for example, make the spin-roads (or wtf they are) work as they are intended to.

Review by Bloody_Body

Posted:
24 May 2015, 09:33 (edited 25 May 15, 06:10)
For: Inferno Gold
Level rating: 6
Rating
6

I also like making recolors and I can say for sure that Inferno is one of the most complicated tilesets for recoloring. It’s difficult to imagine it green or red… It would look weird and unrealistic.
This version of Inferno is far inferior to original ones- the ice world and the desert. It’s something average and it definetely doesn’t look good. Firstly, the sky, grownd, trees and the whole level are colored very similar and merge each other. Maybe you should make the sky red or orange. The black snow looks like falling ashes- it could be a good desition if somewhere here was a volcanic activity, but it doesn’t seem so :)
The original mask wasn’t fixed, so it’s a kinda of a wasted opportunity.

Quick Review by Bloody_Body

Posted:
24 May 2015, 09:01
For: PreOEM Yellow Castle
Level rating: 8.8
Rating
8

Wow! Seems like yellow is the best color for the castle. However it’s only a single recolor and I would like to see more of them…

Review by Blackraptor

Posted:
22 May 2015, 04:01
For: Brain Tumor / Organic
Level rating: 8.6
Rating
N/A

This looks gruesomely marvelous, reminds me of a tricked out version of the Blood tileset from the old irc server (still no idea who made that to this day). Can’t wait to play around with the complete version!

Review by Mystic Legends

Posted:
21 May 2015, 20:51 (edited 21 May 15, 20:54)
For: Brain Tumor / Organic
Level rating: 8.6
Rating
N/A

Bloody_Body, there will be a complete version of this set. Since this tileset is to much fun! skulg will add some animated tiles and more tiles to work with.

When will this be finished? We don’t know yet. Somewhere in the summer perhaps…

However, where did you get stuck? At the vines? Ill ask skulg to fix the mask and maybe we could reupload it. Ill let you know :)

-ShadowGPW

RecommendedReview by Bloody_Body

Posted:
21 May 2015, 19:19 (edited 21 May 15, 21:46)
For: Brain Tumor / Organic
Level rating: 8.6
Rating
8.5

Edit (Answer to Mystic Legends ):
I’m looking forward the complete version. This demo version is nice!
I got stuck above the tube, the coordinates of that tile are 28*16. It’s a small matter of course, but I’m sure this tileset would be used for some other levels, so it’s better to fix this small problem :)

Original review:
Well, most of the custom tilesets are really ugly and low-qualified but this one is well-drawn and original. Plaing this was like being jailed into the huge brain of some monster! Those gyrus, vessels, eyes, bloody waterfalls and puddles of blood look really brutal!

It’s a pity that you had a limit of 150 tiles, I’m sure you could make lots of useful tiles otherwise. However, seems like those 150 tiles are enough to make a fully functional level: there are tubes, vines and an awesome background modified with Angel Script.

The mask isn’t perfect, though. Sometimes player can get stuck into the wall.

RecommendedQuick Review by DarkSonic

Posted:
14 May 2015, 15:19
For: Total Annihilation I: Massive Destruction
Level rating: 8.6
Rating
8.5

A pretty good level pack with a few really good levels (Colonial Castle Ruin and Delta Halo) and a few good levels with some interesting ideas. For example I like the tileset usage in Far From Reality. Snowy Slim Shore is a pretty good level with some good eye candy. Unknown Ruins has a pretty simple layout that reminds me a bit of my old levels.

RecommendedQuick Review by Loon

Posted:
14 May 2015, 01:00
For: Deserted Tube Station
Level rating: 8.5
Rating
8.5

DS made a decent map out of this tileset.
The map is easy to learn – like almost every map DS has made – and the eyecandy is also pretty original (But DS has already mentioned that in his discription). A few small flow issues here and there but not that have bothered me a lot.
Download recommendation and a nice ‘int’ for you!
10100111001 FTW!!

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