It's a great idea to make the color of the characters customizable as you want, it's perfect and works very well.
A very impressive map, fantastic, very big with large spaces in some areas however it is quite easy for me to get lost. In my opinion it is a nice map, definitely recommended.
A futuristic vision of how much better our cities could be. Efficient yet cozy apartments. Progressive zoning laws recognizing the utility of mixing residential buildings with cafes, optometrists’ offices, and fireworks. Spacious, scenic sewers. Neighborhoods navigated with rocket jumps instead of noisy, dirty, dangerous cars.
Central Park’s a big level with lots of paths, but with all the long-range powerups and ammo around, you can expect to roast and get roasted pretty fast anyway. Cool all-directions gameplay in the center, with the carrot and powerups being tempting but difficult to control, and the bases are also vulnerable to long-range attacks from several directions.
It’s a Loon level, so of course you can expect lovely visuals with inventive tileset edits. The park and buildings are nicely rendered, with lots of neat little details and color choices that distinguish them from every other town level, and a few simple additions even breathe new life into Colonius’s sewer tiles.
Be warned, this level has a very demanding script (every pickup has a custom behavior to prevent being shot down), so you’ll need a fast CPU for the best experience.
As a big fan of boss rushes, this level is the strong candidate to achieve good rating.
8/10
i remember me:
when i was young and first saw this:
i just entered a jj2 online server and i saw this:
this was a lots of fun!! they was very funny to play
of course i had a lot of fun while playing them
very funny to play!!, and makes a lots of fun to play them!! :)
the test looks realy good!! :)
//good things:
its a very small test with a top3 tileset, such little top3 test’s often make a lot lots of fun to play!!
//bad things:
the needed tileset is not included. and not even uploaded to any j2o upload.
.
.
warning: this level required a tileset
that is not included here!!
needed tileset:
-T3P by Unearth-.j2t
i didnt found it on j2o..
but the file:
https://www.jazz2online.com/downloads/7027/ben10-test/
have – T3P Unearth 2 -.j2t which is a similar.
maybe you need to fix it a bit on JCS to make it playable!!
.
.
~ next time upload the needed tileset here..
We do get the occasional diagonal level, like Sub Junction 3 from Subtracted Space, but this is the most consistently diagonal one I can think of. Unfortunately it does showcase JJ2’s limitations with diagonal designs, such as flying into space instead of running down slopes; getting stuck running into walls; and a lack of weapons that can reliably fire in the direction you’re moving. Another issue is that there are no powerups and lots of warps that send you to an entirely random location, so there’s not much in the way of strategy here, you just go to random places in a random order and hope to run into someone. The lack of powerups is not helped by how many carrots there are (including some hidden behind layer 3). There are some fun visual experiments going on here, including a number of animated tiles, and it’s always good to see non-standard tilesets getting some appreciation, but ultimately this feels more like an art piece than a battle map. Look at it and smile, but don’t try to roast people.
I’m not able to do a full review right now, but it’s an amazing tileset. If I ever find the time and motivation to make a level again, this is the tileset I’m going to be using.
This design looks amazing! Battle near the lake is the perfect concept!
9.7/10!
~ The author uploaded a newer version of his survivor pack:
.
Survivor II Pack Platinum
https://www.jazz2online.com/downloads/4770/survivor-ii-pack-platinum/
(you can find it here, ..and it seems that the second survivorpack works to vote
.
.
// to the levels:
i added here some screenshots:
it show, how it did looks like when we first played it.
you have become really very good in drawing!!
its really Great Designed! :)
i like the way you desinghed it,
- for the background, i miss a bit a realistic water effect
+ you choosed a new desingh for "Diamondus ß"
i think this is good!
its new and it looks good.
that underground, do have a awesome eyecandy!!
about the slime or poison sea:
i think.. this is a very good concept, also very interesting..
and it inspire lots for any future projects
.
about the city ,
- i miss a bit places where my rabbit is in savety
(..but of course everything should be like this!!)
and i also like the idea of the bombs very much
.
- a bit short the lvl..
i wish it would be a bit bigger..
.
..but its really amazing!!, the slime/poison sea
do have a awesome eyecandy
and i think: this idea is really good and inspire for any future projects
.
+ im endless much thankfull, for this new background feature!!!
.
.
about the overall concept, its a great work!!
im so much thankful for this "limited blaster" script!!
thanks so much for it!!
i was thinking about this over years..
but i was not able to code that.
now im endless much thankfull for your limited blaster script ;D
.
..and about that city tile.. looks pretty good…
[Rating removed, please review the levels the author made]
A good idea, very nicely inplemented (props for customization), and leveraging the latesr JJ2+ tech. What’s not to love?
I do like the use of split paths here, and some of the alternate dead end routes, though the rewards can be a little lacking for how long the routes are. It’s weird seeing single pickups floating isolated in the air, they usually come in groups of four or more in levels. But everything works all right, there are some good shape variations, not bad.
Cool weapon ideas that feel a bit unfinished. The weapons lack sounds and visual queues to help identify them. Neither weapon works as you would think. The teleport is too instant which gets confusing. Running with wings mid-air feels weird with the physics and animations. The weapon ideas are good, but the execution feels a little rushed.
sei ef, sei zirou, sei ARRRRR, sei es, en ou ou zii ei
F0R SN00ZE
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.