It’s really really really wierd game! And bad! 1.5 from me! Sorry, better next time!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
well here is my review!!!
Eyecandy:
Basic!!! The eyecandy is not really good but also not bad. In the first level the eyecandy is the best. there are more layers used and it looks okay. There are tilebugs and there could be a lot more eyecandy things like trees and stuff. I found a couple of tilesbugs in the level. The second level the eyecandy could be a lot better it`s to basic and flat. The last level is probably the wourst. You can`t do really good eyecandy with the tileset but still it could be better.
Item placement:
Good!!! There is enough ammo in all of the levels and it`s fine placed. There could be more ammo. Gems and food are well placed to. Springs are good placed to and are not annoying even in the second level the spring aren`t annoying like it`s supposed to be. Coin warp would be welcome.
Enemy placement:
Good!!! There are not to many enemies but enough to keep it fun. On some places there could be more enemies and on some places there could be less enemies. There are xmas enemies and that`s good because it are xmas levels.
Other:
Fine!!! The layout was pretty good. The gameplay was good in the first level because it was a big level and some good things like those warps and then you need to get al those crates. The music is good chosen. The last 2 levels are whey to short and are not really good.
It`s okay but the last 2 levels are bad a 6.7
[This review has been edited by Satan]
Sorry Ðx! I don’t know EV’RYTHING of Jazz2online ready! I must learn more…
ÐX, if you say that this lvl will be deleted s00n, why its still standing here? YO people you can rate if you want. Its not deleted. so its not FORBIDDEN to upload this… :P
[This review has been edited by wadledee]
dont upload 2 the same levels
this will deleted s()()n
Moree Mines, By FireSworD. About time I reviewed this level.
Gameplay: Its alright, Im not particularly fond of the place around 74,50, since I tend to nearly always jump too early and crash into the wall there. There is a shield in this level Gasp but its only meant for fifteen seconds, and its a fire shield, so you cant shoot normal bullets with it in water. It’s original. Though, I feel that the shield placement is a bit biased towards the blue team, they can reach the shield at about 8 seconds while the red team reaches it in around 10 (or at least that’s what I got). To try to make up for this, FS put a +1 carrot nearer to the red base (74,45, to be exact, where the ‘annoying’ wall is), which is apparently the only carrot in the level. Luckily, there is a shield so if you’re the flag carrier with 1h and need a carrot, if you’re fast enough the shield should protect you from campers long enough to get the carrot. A small nuisance, I don’t like the green spring around 38,21 being in a small pit, if you’re near it and start running fast, you’ll ‘fly’ over it (or miss it, in other terms). Nothing major, though.
Layout: It seems alright, a bit too small, at first I didn’t like it too much, but its alright. Interesting base placement. Nothing much to mention here. At first I thought that a part of the ceiling was missing and a flag bug was possible, but then I noticed the invisible masked tiles.
Eyecandy: For some reason I’m not particularly fond of it. Not that’s its bad or anything, I just can’t make myself be fond of it too much. Maybe it’s the tileset. In any case, the layer 3 wood tiles blend in with the layer 5, so it can get a bit confusing. But the author of the level isn’t fully at fault; there isn’t much eyecandy tiles here, so you can’t blame FS for improvising. Plus some of the eyecandy is original, so that rux. A lot of things here are too much of the same color, despite the fact that the backround looks cool and blends in with the tileset theme, everything here, including it, is mostly either a shade of yellow or brown (except the water…..eugh, imagining brown water is not fun)
Placement of stuff: One carrot (+1), placed at 74,45, nearest to the red base. One shield, placed at 13,12 (14,12 in JCS), nearest to blue base, a Toaster powerup placed at 44,20 (45,21 in JCS O.o). But you might think, a +1 carrot only and no full energy with a toaster powerup! What madness is this? Well, thankfully, the toaster doesnt work in water, so if you stay there you’re safe (the carrot itself is actually above the water, but who says it cant be shot down? >D) Plus I think there is a slight overusage of fastfires. Oh, and there is also a seeker powerup, just below pos 59,61. You need a diagonal ElectroBlaster shot to get it. I’m a bit agaisnt it since a seeker powerup, a fireshield, and only one carrot which isnt even a full!!1 Though I’m not entirely sure of it, this can lead to some problems, for now I havent encountered any, but I haven’t played this level all that much.
Overall: It’s really a decent level, some things kinda don’t go along good with me, I’m not sure whether to like or shun the new twist. Concluding statement is that’s its new and original, and thought it uses a limiting tileset it still turned out good.
GAMEPLAY: 8.2
LAYOUT: 7.8
EYECANDY: 8
PLACEMENT OF STUFF: 8.2
OVERALL: 8.05, rounded to an 8, upgraded to an 8.2 because I’m in a good mood. Good Job. Download Reccomendation? Yes.
Ehh… Cooba, if you means with that 13, do you means, I’m 13? If that’s so, I’m not!:) I’m 12…(nananana)
and from those short lvl’s… Yes THEY SUCKS! I KNOW! THEY ARE STUPID LVL’S!
Wen I was making lvl 2 and3, I getted no inspiration for it!;’( I tried, but it’s sucks!;’( I make my lvl’s better next time…
The level design was good and there were original ideas in the game. But I have to tell you that 1 hit K.O.‘s were not good. When you fall, you die and start from the nearest save point. Use the 1 hit K.O. for mistaken moves like dropping the boxes or creates to the wrong places.
Well OK, here is my review:
First of all that is nice that you did a christmas pack, it reminds me that we have xmas now :)
The 1st level is really good , it has a lot of original ideas – I like the water and thte warps holes,
The 2nd level is rather bad and it is very short – it looks like the author was in hurry to finish his pack and he decided to do a not good and short level
The 3rs level is maybe a bit better then a 2nd one but it uses a wierd tileset -hand drawn in MS paint (I guess so) -I’m not saying that I don’t like that kind of tilesets but I prefer the profesionals ones.
Okay assuming all this stuff I will say that is a good lvl maker but he is lasy -man spend more time on making your levels and you will have a good rating -the first one is gooooooooooood :)
The only thing that makes me angry about all the levels is that author putted as destructable blocks tiles which loooks bad-I mean the self destruction one- you have to use the one with no background – for example doors when I shooted not only doors fell down bbut also a ground -grrrrrrrrrrrr :(
6.7 from me – the 1st lvl is really good and when I played it I thought that you will get a rating about 8.5 or something.
But because is the christmas time I am giving you a 7 -be happy with it – if you are not so do more and better levels (like the 1st one)
and upload theme here because I know that you are able to do it (you showed to us in the 1st level)
DO MORE LEVELS _ PLIZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ (did I mention that the 1st level was pretty good?)
Happy new year (2004 if you don’t know)
NOKA
[This review has been edited by NOKA]
ET, you did a GREAT job on it.
It looks really nice and in my opinion this tileset is your best tileset you have ever made. This set isn’t Agama’s or Epic’s quality but it is original and big, it is simple to use (I think) and you can do interesting levels with it, You putted some interesting trees (they don’t look really nice), waterblocks, mushrooms, textured background, really good background stuff for layer 7 & 6 -I love it!This one isn’ct so good as Background in Agama’s Egypt but is close to it.
And you even did a slimy destrucktable blocks!!! wow!
Okay I willl give you a 9 – I think that you could do a 1.23 from it because in your tileset is a lot of empty space – and I don’t think that you reallly need this letters tiles.
ET please make more tilesets like this only better! :)
NOKA
how big is the file ??? maybe i can host it on my tripod site with 45 MB
great but made a patch for the new listserver.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
I don’t know about the other reviewers, but this level seemed somewhat… overrated in my point of view. It’s a slightly above average level though, and it has some original ideas, too. Well, here’s my review:
Wasting Time
Eyecandy:
Well, this level’s Eyecandy was fairly average, perhaps a little above average. Some original eyecandy here and there, but I spotted a lot of tilebugs and it got confusing at times. The eyecandy overall wasn’t too bad at all.
Gameplay:
Good. Some original ideas in there. A mixture of everything really. However, I absolutely HATED some parts where you HAD to get hurt… I hate that. But like I said, the gameplay was still pretty good despite the parts where you had to get hurt.
Weapon/Ammo Placement:
It was all around good, nothing special, but there’s nothing I really object to in there.
Enemy Placement:
Fairly average, the typical enemy selection for the carrottus tileset.
Bugs:
None found. Anyway, I doubt I would’ve found any because it is obvious that this level has been tested out.
Overall:
Slightly above average. It’s a good level and all, but there is a lot of room for improving. Good job, anyway.
The Rating:
7 from me. The level could’ve received a higher rating if you maybe spent a tad bit more on the eyecandy.
And anyway, you said this took you a week? I’m sure it did (I’m not being sarcastic) but there is room for improving in my opinion. It’s my opinion, so just drop it, okay? Geez, people these days. <_<
-X2[This review has been edited by X2]
Ok, yet another conversion, this time Stonar by labratkid. Lemme see… this is the third conversion (at least) of this planet, with CelL being the latest. I’ll just take a look and pin point the good and bad things. Just a warning, my review will be very strict, to cut down the weed of overratedness (and is it just me, or do most copy my ideas on review subjects?) ;p
First Impression:
Well, at first glance, the tileset seems… I dunno, empty? Stonar is the JJ1 planet with the most solid colors and the least gradients, that explains part of the emptiness. There’s also a lot of empty spaces, a real shame.
Conversion Completeness:
As far as I can tell, this is largely based on the Stonar image file in JCS. There’s nothing missing, at least nothing important. If I must mention some it’s a certain backgound wall tile, the one at the beginning of one. Should you need one, you can use part of a window. And the water animation isn’t noticable, even though it’s there in the set. And the skeleton didn’t have grass on areas with the total black background, at least I think it didn’t. And the bridge was also on the inside, not just on the outside.
That’s enough for now until Violet corrects me ;p
Added stuff:
Labratkid should take the effort of putting in more extras. All I’ve seen are vines, destructible blocks (normal and stomp blocks) with a seperate “fall apart” animation, and a hat on one of the skeletons. Pretty scarce compared to NOKA’s and Violet’s conversions. Labratkid could have used the extra space and time for more stuff. As mentioned in the description, there’s a standard 3D background, which didn’t work, got fixed, messed up, got fixed again, messed up again… I’m missing a step here. Yes, He could have somebody fix it, but noooo… In my book, that’s laziness, which will cost points.
Masking:
Everything is pretty smooth, and yes, even here I have a complaint. In this case, the masking of the grassy (or mossy) tiles: the mask is a bit on the high side, making Jazz look like he floats over the grass instead of running over it. The signs are masked too, like in JJ1. Some prefer it unmasked, puritains prefer it masked. I like them either way. Invisible tiles? They’re in the too ;p
Palette editing:
In this section I’ll discuss the effects of the palette on poles, pinball events and other stuff. In this set, the only freaky colors you’ll see are in the 3d Background (both 8 and 16 bit) and using the water level event (only in 8-bit). As for the poles and pinball: the carrotus pole keeps its colors, the jungle one turned white/grey, the Psych one is green. Pinball, the flippers are blackish, and the 500 Bump is grey (I only mention the most radical changes here).
Final Verdict:
Not the greatest conversion, this one can be improved a lot by fixing the textured background, adding extras and most of all: get rid of the empty spaces in the set. If I must be strict: a 6.7 Surprising? You should know how such smal flaws can add up and affect your rating. ;p
- JelZe GoldRabbit =:3
THX =DDDDDDDDDDDDDDDDDDDDDDDDDDD!!!
Tiles included: It has windows, pillars, spikes faced in all four directions, lots of ground/wall blocks, slopes, more ground blocks, masked tiles (which are easy to find), mountains, stone blocks, slopes with a diff. bg, destruct blocks (only 3, but there are 3 versions of each with diff. bgs, a break frame for the destruct blocks, skeletons and flipped skeletons (3 versions of each with diff. bg), more ground (grassy one), ceiling spikes, the bridge that goes over the water, water, the brown layer 5 bg, the ground (grassy) with the brown bg behind it, two different versions of a vine (chain and branch) with diff. bg’s behind them, red bricks, lots of arrows, some multi color block, palette by violet block, Lab rat kid block, made for blacky block (THX =DDD!!!), a “Blacky lol ;(” skeleton with a christmas hat, signs, mountains, layer 8 backround and textured layer 8 backround, some reddish brown tiles, a black tile, and a lot of empty space. I would of liked some spikes without the brown BG added, but it’s not that important. Looks like there is everything (I haven’t played Stonar 100 times so Im not exactly sure), and this would of been rated high, but there arent many extra things added, there could of been sucker tubes, poles, more destruct blocks and hooks added, among other things, which would of definately boosted up the rating, but in its current state it still gets a fairly high mark.
COLOR: Its good, coulda been some extra tiles which had a different color shade then the brown and grey tiles, but its ok.
MASKING: Windows unmasked, good, pillars unmasked, good, spikes look automasked, they needn’t to be fully masked, just half of them could of been masked rather than the whole tile, but whatever, blocks fully masked, good, masked tiles masked =p, curved tiles masked well, stone tiles masked well, destruct blocks masked fully, thats good, the skeletons are masked nicely, you can’t get stuck in them and there arent any jagged sides, I’m not too fond of the masking of the grassy ground, looks a bit automasked, but at least it avoids bugs, and even though youre not suppose to touch the water, it didnt have to be automasked, mask messages =DDDDDDDDDD. Overall, the masking is alright, some stuff look automasked and some things didn’t have to be fully masked (like the spikes and water), but it avoids bugs and its alright.
Useability: Despite there being no example level, its pretty easy to use, nuff said.
OVERALL: It’s a good conversions, not excellent or near perfect or anything, but the best Stonar we have so far. I’m not rating animations on this since it wouldn’t be too fair since Stonar never had much (if any).Great Work and merry christmas to you too! =D
Tiles Included: 7.7
Color: 8.3
Masking: 8
Useability: 9
Overall: 8.25
Rounded to an 8.2, and a download reccomendation.
Edit: Oh, and by the way Cooba, you’re not suppose to rate the example level or take marks off if its not there =PPPPPP
[This review has been edited by Blackraptor]
Very well. Another conversion. This month has been a minth of conversions, i must admit. ;p
Because i have nothing to do, i will review this, and yes my reveiw will be censored long or at least i think so. Well, lets get started!!! YEYEYEYEYEY =D
and, by the way, yesi wanted to be credited, since i kinda beta-tested this, ;p
But, since this is a reveiw, I have toi continue. Okasy, lets get started!!!!!
FIRST IMPRESSIONS:
Okay, this is a conversion, so i have to use conversion rating system, too bad that i don’t have it already, so this will be probably my first review with da cool conversion rating system. and, yes lets say that this conversion looks to be at least worth of 8 or something. No mask bugs. except those arches, but they’re hard to mask like Labratkid said. there’s no stuff missing i think, and this is one of my favorite jj1 planets.. but now lets continue.. =DDDDDD yayayayay.
TILES ADDED:
Okay, this set has all tiles inculed from jj1: stonar planet, + Custom textured backgorund, and original one. every tiles are there such as brikcs, pillars, dungeon looking rock tiles, arches, etc.
PROS:everything is here
CONS:none
RATING: 10/10
MASKING:Well, masking is like in original stonar planet, and that is always good thing when making a conversion. No maskking bugs, and mask message was good too. but, i won’t lower the rating, if there wouldn’t be any, ;p
Ofterwise, Masking is good. i love it. great job, but i can’t give you a perfect score from masking, because of those jj1 signs. those are weirdly masked, and there is no unmasked text signs, that is what you should add to the set.
PROS:great masking.
CONS:Well, signs.
RATING:9/10
INVENTORY:
Well, jj1 signs are includede, but not jj2 ones. i won’t recommeded to include jj2 signs, but atleast you could include an unmasked text sign. and i don’t see poles, and the set needs those. btw, when i betatested, i forgot to say about poles,, and unmasked-signs. Sorry. ;(
Good that blocks are included. and the custom background
PROS:well, blocks are there. and the custom jj2 background
CONS:No poles, or exit-signs.
RATING:8/10
EASE OF USE:
Okay, this can be quite hard to use by JCS newbies, but if you’re experienced with JCS, you have no problem to use this.actually, i would say that this sin’t so hard to use, even if you’re JCS newbie, whatever.
PROS:quite easy to use.
CONS:quite hard to use ( by JCS newbies )
RATING:8.5
CONCLUSION:
Okay, it is an good conversion. like i mentioned above, this has been a month of conversion. don’t ask why. ;p
It looks like it would be cabable to deserve/get an 8.7 for me. or soemthing.
DOWNLOAD RECOMMEDATION:EYEYEYEYEYEYEYEY!!!!!1 =D
BUILD WITH THIS:YEYEYEYEYEYEEY!!! =D
RATING: 8.7
~Snooz – Master of the blue chairs
Noka, what are JJ1 Tables? I’d put them in if I knew what they are =P feels honored to have Noka give his JJ1 set a good rating
The reason I had all the space at the bottom is because PSP8 seems to be very buggy when adjusting the canvas size. The tiles sometimes get moved down a bit when I change the canvas size thus not making them alined with the imaginary grid, some get cut off, etc.[This review has been edited by labratkid]
Dx- I have to tell ya that this time you did really good job on this level!!!
The only big minus about it is that you used the OVERUSED TILESET – that makes me ANGRY!!!
But forget about it, the level is very nice, you used all the layers, gameplay here is good, it’s not boring also you put in lvl interesting trigs like this when I crashed the trig crate from wall on my left fell a spring crate – that is nice.
I don’t have time to write a long review but I am, giving to you a 8.7
Good job Dx – keep working and do more levels because every single level is better and better you are improving your work and I’m happy :)
NOKA
Okay so here is the verdict:
2 types of this big block 96/96 pixels – Check
Long Stone block 96/32 pixels brown – Check
Some Stonar slopes – Check
Spikes (all 4 types of rotated spikes)- Check
Stone background – Check
Columns – Check
Window and flipped window – Check
water – Check
Animated water – Check
The stonar slopes with background – Check
Grey Stone blocks 96/32 pixels – Check
Mountains – Check – all parts of it
Skeletons – Check
Grass – Check
The other grounds (red one) – Check
Animated arrows – Check
All jj1 tables – missing one!
Gradient for background – Check
This was a check list for some basic standard Stonar tiles.
Now let’s see the extra ones:
Sucker tubes – noooo
Texture background – Check (doesn’t work the best, but like labratkid said it looks nice)
Vines – Check – nice :)
Destrucktable blocks – Only 3 types ?
Poles – ……no poles?
Hooks – no
Water blocks – no
Any other stuff :
invisible blocks,
Some messages,
Tileset informations,
Xmas Skeleton,
Palette.
That is all I found , nice work Labratkidm I think that this one is better then Cell’s conversion of Stonar.
I found one bug so far – In columns on a bottom there is a palette error – the black color is invisible!
Colors are right (not like in Cell’s conversion)
Masking is good – didn’t found any mask bug.
That is too bad that you didn’t do any example level (I like to review from examples levels), and I don’t really like when you are leaving an empty space under the tiles – It just don’t look very nice.
Always try to add extra things.
Is 8.0 from me. :)
That might be changed if I will found any other bugs.
NOKA[This review has been edited by NOKA][This review has been edited by NOKA]
I think you didn´t look at my previously released levels.
I said there that I have an eyevirus that makes it harder for me to see bugs. Blue as an editing background in the editor makes it as hell for me to see bugs, for example.
Before I released this pack, didn´t you think I looked for all possible bugs in sprite and background layers? Of course I did, but I just don´t see 25% of them because of my terrible vision.
Ok ,here is my review
Gameplay: Good. It is good but it is a quite hard level and there were some places where it was annoying such as that place with that trigger crate where you need to stomp and where a sucker tube is that brings you back right. The rest was good.
Eye candy: Good/Very Good. It was very good, but there were some places with overused eye candy.
Pickup placement: Good/Very Good.
There was good ammo placement, there could be more carrots in it but that’s ok. The food placement was very good, I think.
Other:
Download: Yes
Overall Rating: 7.7
[This review has been edited by da man]
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