Ahhhhh… this is a fine level indeed! Here’s the review:
Contention
Gameplay: Fairly good, a lot of traps and triggers.
Eyecandy: Great, but the annoying archway on the bottom-half of the map really made it annoying and difficult to see.
Enemy Placement: Good. Fairly basic but overall they are placed pretty well.
Pickups Placement: Good. Fairly ordinary though.
Length: Average, this is about your average level length. Perhaps a little shorter.
Overall: Good! A download recommendation from me! Nice job! 7/10[This review has been edited by Dago]
Dinostation is fairly old, yet it still seems new and challenging. And the eyecandy is amazing! Well, here’s my review of this spectacular level:
Dino Station
Gameplay: Great! That’s all I have to say… just great. :)
Eyecandy: Spectacular! All 8 layer used! This is probably the best aspect of this level.
Enemy Placement: Good, but sometimes it’s hard to see them with the other layers intruding.
Pickups Placement: The pickups in this level are placed great! And they all match with the level too.
Length: Kinda short. Could be longer but the length of this level doesn’t really matter with all the eyecandy.
Difficulty: Hard!
Overall: A little too short but the other aspects are great! Eyecandy is awesome, too! I think this level fully deserves an 8.5 for giving a great challenge and spectacular eyecandy effects! 8.5/10.
Here is my review,
1: i don’t know how to install it
and it was greated with Klik and play
or The games factory.
My rating N\A
Hahahah… evil reviewer comes back :P
First thing, you’ve used Diamondus 1 that is overused tileset as heck. it means that on all of the world is probably lot of them. See my article.
Level is just a dark cave. Things were made good, but I’ve stuck that Spaz can’t jump on the platform, and that means that lower-jumping Jazz can’t also. But it’s only simply bug.
No points here.
There’s too less goodies. Some gems, TNT, and Toaster. Not food. Confusing.
Next time place them more. The same thing with secrets, which there’s not in here! Why? Maybe you don’t know how to use layer 3…
-0.5 points here.
Enemies were repetive, just turtles and beehives and sometimes skeleton. Why? Level is gloomy and Demons, Doggy-Dogs, Rapiers, even Witch fits here. Try again.
-1 point here.
Tileset use : As i mentioned that Diamondus is 2nd of most overused tilesets. But back into topic, I’ve not saw tilebugs. Only there’s less of animations and less of animations makes me angry. There should be some plants type for “window” encovered with plants. Too less eyecandy tiles. Aargh.
-0.5 points here.
And finally music choice. Orbitus. Well done. Her fits also standard JJ1 Diamondus, Turtemple, and (believe or not), my favourite, Battleships. But no pity.
+1 point here.
Overall : 7 – 0.5 – 1 – 0.5 + 1 = 6
Six points to be exact.
DX overrated!
Sorry Dago
PHT thanks[This review has been edited by Cooba]
Here is my review,
1: It is nice for your first level,
very nice.
2: The iron crate puzzle’s are cool
3: The ememy’s and the food are placed
anouge.
4: the rating: a 7.5 nice.
Ooooooooh! I remember this level. I was having so much trouble on it, me being 5 back then and all. Well, onto the review:
Castle Falkenstein
Okay, despite the fact that this is the first level of the pack I still think that this is the slight better of the two. It provides a challenge, and is very original.
Gameplay: Great, that’s all I have to say. :P
Eyecandy: Okay, it would get a higher grade if the background wasn’t ripped from the castle levels made by epic.
Enemy Placement: Great, a lot of hidden enemies that just pop out of nowhere.
Pickups Placement: Good, a nice variety placed fairly well.
Length: Okay, it has mediocre length.
Difficulty: Average/Hard.
Overall: Good, provides a challenge and has decent eyecandy too. 7.2/10
Falkenstein’s Dungeon
This isn’t as good as the first level, but is still fairly good. It is just as hard and challenging as the first level, but the eyecandy just isn’t the same. =\ This level is very similar to the first level, Castle Falkenstein. Well, here’s the review:
Gameplay: Great! Just as good as the first level. :)
Eyecandy: Mediocre. A little tilebugs here and there but it still makes the grade.
Enemy Placement: Good, still just as good as the first level.
Pickups Placement: Good, a lot of secrets as well.
Length: A little too short. This is what really pulled this level down.
Difficulty: Average/Hard.
Overall: A little too short but overall it isn’t bad. 6/10.
The overall rating for both these levels from me is 6.6, but just because I’m a nice guy I’ll round it up to 6.7. Nice job.
[This review has been edited by Dago]
Nice level for ya first whan!
1-nice eyecandy
2-nice food placed
3-nice ammo placed
4-Bugs :(
5-not small not big
6-nice puzzels
overall good for ya first whan. i give it a 7.
Make more yor good in it.
better then me.
;)
i agree with labratkid.
some level(s) ar ugly and some ar nice. that
planet race is very boring >|
and some ar good with bunch
of eyecandy
but……
bacuase its ugly and not VERY originally i give
it a 6.
gameplay 6.1
ugly: 5.7
nice eyecandy: 6.7 bacause i am nice i give it 7.
hmmm so final rating.
6
~Ðx
hmmm nice game.
its only jazz in a pacman mode.
its easy and its boring…
i give it a 5.
and yes its better then yor first whan because:
The gameplay is better
its originally.
here a 5!
Ok, I’m going to try the more ordinary review format again this time.
INTRODUCTION TO HIT JAZZS HEAD: This seems to be a seperate application, presumably intended to be a game. It’s probably made by this program people call “Game maker”, as I think I’ve seen that loading bar before.
GAMEPLAY: Uhhh. Four Jazz Heads (the lives symbol from JJ2) bounce around the screen. You click on the heads. If you do it right, your score goes up by one, and the head repositions itself. There is no way to lose score, nor go to a more difficult level (I assume… I gave up after 50), nor make any advancement at all. After about ten seconds, you will start to wonder “just why am I doing this?” and you probably won’t come up with some sort of answer. This game is brilliantly pointless, but that’s about all it’s brilliant in.
Pros: Everything seems to work.
Cons: Nothing seems to happen.
Rating: 4.0
ORIGINALITY: When reviewing the originality of a seperate application (a game, in this case), I suppose one should compare it to other apps/games of the same nature. I can’t find any. Still, juding by the complete lack of… well, anything, I’m going to guess originality is rather low.
Rating: 2.2
EYECANDY/GRAPHICS/APPEARANCE: The bouncing things are Jazz’s JJ2 life head. The background is an apparently unedited screenshot of Psych (Night, I think.. for some reason there are those parallexing star things which look somewhat out of place), and the window has a border of what are either ten second drawn pyramids or ripped from Commander Keen, it’s hard to say. One wonders, with all the other graphics from JJ2, why not simply have a more graphically familiar border? Shrugs
Pros: No obvious visual errors.
Cons: The border is ugly, nothing is all that new.
Rating: 5.0
REPLAY VALUE/FUN FACTOR/ENJOYABILITY: After a few seconds, this game quickly loses interest. Sorry.
Rating: 2.0
OVERALL/VERDICT/SUMMARY/BREAKDOWN/FISH: This program isn’t really worth the space it takes up… which brings up a rather annoying point. Why in the world is this simple program 1,654 KB? I understand you use some graphics, but really, this is ridiculous! …sorry. Off on a tangent there. Anyway, you probably shouldn’t download this. Wait until the author improves or decides to upload something which isn’t quite so simple. (In fact, what with the simplicity and the filesize, I rather worry this was a virus in disguise)
Pros: Everything seems to work.
Cons: Rather boring, nothing can really change, the “automatic repositioning” looks weird.
Rating: 3.2
(In other news, I seem to be a Ultra L33t Reviewer. Hmmmm.)[This review has been edited by Violet CLM]
this levelpack is groovy
(Rating removal. Please provide more funkadelic details. -Trafton)[This review has been edited by Trafton AT]
Yay, NOKA’s 2nd conversion. reviews
Tiles included: A lot more than the tiles included in my other ceramicus conversions that I have. Ceramicus has a small amount of tiles, originally, but not in this set. Here NOKA has added more to ceramicus, much more. From a sucky jj1 tileset I would never make a level out of, NOKA has proved how good ceramicus can be. I love the new added stuff, looking at this tileset just makes me see how good tileset conversions can be. I love this conversion. I especially like the “Now approaching ceramicus” sign, and I hope it’ll be in every conversion you make (has something useful in mind with that picture).
Pros: Everything
Cons: None
Color: A fairly large amount of it. Ceramicus doesn’t have much color, but NOKA has added some more different colors to enhance the set. I like the grey bg and the different destruct blocks. I think this tileset lacks blue (either than the spiffy arrows), but I dont mind that much. Color is good enough for me.
Pros: Good color, some new shades added in.
Cons: Ceramicus isn’t one of those very colorful sets.
Masking: I never like reviewing the masking, takes a while =\, but here goes: Seems ok at first, kinda blocky, and the invisible tiles are placed in unexpected places, would help if they’d be a bit more organized, since you don’t really know where they are until you accidentally find some invisible masking ground you accidentally placed in midair or by thoroughly checking the masking of the whole set. Of course there are the mask messages, and its good.
Pros: Masking is ok
Cons: Invisible tiles ‘hidden’.
Animations: Some gold pot looking things which you can blow up, trig blocks, arrows, arrows with diff. bgs, a LOT of destruct blocks (twice as much as diamondus had, if not more), some sparkly bg stuff, and suckers that light up. The sucker animation is a bit choppy, more frames could of possibly been added to make it run more smoother.
Pros: Good enoug, large destruct block variety.
Cons: Sucker choppy, no really big animations (but I dont think ceramicus had any anyways)
Overall: This is definately a great conversion. You could think of it in a positive or negative way. The positive way would be looking at it and thinking “Wow, what a great job this person did converting the set, not only did he take a sucky jj1 set that nobody would ever use and convert it, but he converted it in such a way that it turned out great and people will make levels out of it. The negative way “This person coulda chose a better set to convert because the ceramicus tileset sucks and its impossible to make it good, and pointless to try.” I personally go along with the positive way. Rating: Tiles included: Excellent. Color: Great. Masking: Good. Animations: Great. 9.5 + 8 + 7 + 8 divide by 4 = 8.125, rounded to an 8.2. But considering the fact that this was remade from a not so good jj1 set and made to be a great conversion, I’m adding +.5 marks to this to make it an 8.7. Definite download reccomendation and great job on creating yet another excellent conversion, Noka!
8.7
Pipe Mosaics-
A rather mediocre race. Dull in eyecandy, it only has 3 colors of pipes, a weird yin-yang thing, and a blue background. The race is littered with springs and pipes that you can go through, but give no indication that you can do so whatsoever.
Toxic Raceway-
This is much better than Pipe Mosaics. It has some interesting lighting tricks, and I especially like the sucker under the toxic goo. The tileset is cool, and while it doesn’t have much eyecandy, it has background mountains, and a 3D background.
Storm Tests-
An interesting race. It’s basically the warp tests in a race. Not much eyecandy in this one, and the clouds are hard to tell between foreground and background. The haze in front of the screen is a cool idea in my opinion.
Primitive Speed Laboratory-
This race apparently uses the same tileset as Storm Tests. You have to be careful on this one, as there are springs everywhere that will send you a long way back. There is an off-color pinball set at the end.
Tube Facility-
This race is mostly annoying. An annoying tube puzzle that can be easily memorized, followed by several annoying spring puzzles. The tileset is pretty mediocre.
Asteroid planets-
In this race, you have to planet-hop around, looking for a warp that you are given no directions to find. The tileset is okay, however, and the star field is pretty cool.
Running through the rain-
Argh. Annoying springs and poles followed by warps, more springs and more warps. Not a very fun level, and the tileset isn’t too good.
Springy Pink-
A short race using a drab tileset. However, it is pretty fun. I think its cool in the part with the poles how Saphir lined them up so that they’d drop you off right at the start if you made a wrong move. There’s a way to cheat in this, but I’m not telling! >)
Spacey Raceway-
I’m pretty disappointed about this one. First, a maze I got completely and utterly lost in. Next, a ridiculously easy flying challenge. Third: AN INVISIBLE MAZE WITH SPRINGS?!? What’s up with that?!? And anyways, this is using a pretty boring tileset.
Head for the crater-
Another cool one. I like the tileset on this one; good eyecandy and a 3D background. Some interesting ideas are used in it, too.
Ice Cold Speedway-
I like this one. While the eyecandy is drab, it has some interesting parts, such as a slippery slope and a speed destroy maze. A very cool level.
Flying through the Milky Way-
Urgh. This one is buggy: I managed to get myself out of the bumper track and then it closed after me.
Deep under the ground-
This is an extremely short, easy and drab race. The bombs don’t do much, the springs and bumpers can be easily dodged, and you can easily jump over the rest.
Epileptic Pinball-
This level is cool. The background shifts to black often, rendering the terrain invisible. The race consists of several pinball puzzles.
And that’s all of them. Keep working at the levels and tilesets, Saphir!
I’m not going to review these because there are so many, but I just want to say that they are indeed fun, but fun isn’t everything… First of all, they are rather ugly eyecandy-wise. They have slow moving gameplay, and I just don’t seem to like them. Many of them are more like mazes and tests than races. Trafton, please don’t delete this, it’s not spam, BTW ;P I’m just saying that I agree with Becky that they are fun, but that’s about it. If I rated these, I’d give them around 6.
Ok, the first one who rates this: let’s start a long review.
*censored*Thunt:
Gameplay: The gameplay was not very good here. There were a few springs but i liked some more, though
Eyecandy: The eyecandy was not very good, there were good secrets but eyecandy could be much better
Pickup placement: The ammo in this level was not that good, really. There were more events that doesn’t need to be in a treasure hunt. There were food events and some strange figures of events. The gems were good placed, actually
Others: lots of tile bugs
With the good secrets this level gets a 4.5.
censored*Race: I don’t know what this is, but it seems to be the same as the *censored treasure hunt.
gauntlet run: I don’t want to say much about this, but this had way too many tile bugs and it sucked because there were also way too many enemies.
Rating:1.5
vine battle: I don’t want a long comment about this, because it was way too small and it’s one of the worst levels I ever seen.
Rating:1
Ripping Tracks: Another bad one. I can’t say much about it, but it’s just like the 2 levels i gave a rating on. And I give this one a 2
Hub Central: the last one, and also bad. Sorry, but all of this levels have tile bugs and no good event placement.
Rating for this level: 4.
4.5+4.5+1.5+1+2+4:6=2.9.
But I give it a 3.
Yes!
9!!!
Thanks, Becky!
About each level!
Pipe Mosaics:
A standard type hard race.Tileset: Clouds1
Toxic Raceway:
A quite short race. If you fall in the slime you get back into the tube. Tileset: Slimy Tower
“Storm Tests”:
Like a test. You CAN play this on high detail, but it is hard. Tileset: Clouds4
Primitive speed laboratory:
A long race level with annoying foreground Tileset: Clouds3
Tube Facility:
Choose right tube.
Tileset: Warbase Inside
Asteroid Planets:
A HUUUGE race level where you jump from planet to planet.
Tileset: Warbase Outside
Running through the rain:
A strange level. Tileset: Clouds2
Springy Pink:
You run from the right to the left.
Tileset: Pinkish Walls
Spacey Speedway (or what was it again):
A maze level.
Tileset: Starlit Spaceship
Head for the Crater:
A quite typical level.
Tileset: Eruption Night (Quite good except for the lava)
The frost lvl (dont remember the name):
A long ice race with belt slopes. Tileset: Temple of Winter
Flying through the Milky Way:
Fly with the airboard through the pinball track. Tileset: Another Universe
Deep Under the Ground: A short but hard and ugly race level.
Epileptic Pinball:
Name says it all. Tileset: Pulsar Colors
That’s all, I think!
Rate them high!
P.S. Actually, all levels are easily playable with Spaz, I think… except for Ice Cold Speedway.
Yea, AcId, there is a way to “cheat” in springy pink, if you mean the drop thing..I maybe should’ve edited it, but it doesn’t help you go much faster.
EDIT: Omg, Ischa way overrated this.
Wow… just wow.
The tileset has all the features of the Diamondous conversion, with approaching screen, ect. but it also has even more! It has the JJ1 lower bar thing (the one that shows you your health and weapon and stuff), which would be really neat to place in layer 1 so it sticks at the bottom of the screen (like that thing in tomb rabbit). Also, it has more added features. Most notable is a background eyecandy peice which is basicly a strech of land with pots on it. Nothing really fancy, but it adds to the background well. However, somehow I think this is worth .5 less than your last one. Maby it is that the JJ1 tileset was so… boring that the conversion is bland, no matter how greatly improved it is. But still, so far NOKA has redifined my idea of a ‘good’ JJ1 tileset conversion.
END REVIEW
Whee, fun! Not many people make race levels. When they do, they aren’t usually this good. These levels are fun, and they are hard. You should download these! If you fall in the toxic on Toxic Raceway, you get put back almost at the begining. On Stormtests you have to have it on low detail…..but it’s still awesome. :D I love these levels. You should host these often. Primitive Speed Laboratory is very confusing….and fun! :D On Tube Facility you have to keep finding the right tubes or you get put back at the begining. Asteroid Planets is an outerspace one. You have to jump from planet to planet and if you fall, you go back to the begining. Running Through the Rain is extremely strange. Then you have to cross cloud without falling. Springy Pink is very interesting….and has a weird bakground. The whole thing is like pink..pink…pink. Spacy Runway is pretty big. It’s a maze-like level. Head For the Crater is huge, like the rest of the levels. The levels are ALL fun. :DDD Ice Cold Speedway is a really hard one…and fun! Flying Through the Milkyway is awesome. It’s like a video game. You have to go through the pinballs on an airboard, then you have to go through a place where you have to jump onto things, without and airboard (duh) and TNT is going off everywhere. If you fall…..you are warped back. Deep Under the Ground is another hard one. Epitleptic is VERY confusing….and hard. Wow, there are a lot of levels there. Good job, Saphir. :D[This review has been edited by Becky][This review has been edited by Becky]
Haha, a tileset season.
Ceramicus is my worst planet also (dziwny zbieg okolicznoœci), and I still cannot believe that it is possible. Just it can’t be!
Every lost tiles in CeIL’s are here, type for sucker-tubes, vines and other stuff. Also You’ve added thingies for layers! And these windows are coolerskie also :D
Yeah, the night version of Diamondus were too bright. And this isn’t. CBVS Rocks.
Even better.
*censored*OMG 970 TILES! :O
And the original set had 50 tiles or something… Anyway, the review. All tiles are there, just like in NOKA’s Diamonuds conversion. All “basic” tiles come in 3 different versions: one version with no background, and two that have one. Yet again the tileset has a “Now approaching sign”, but it still has that newish font while it would have been cool if you used the original JJ1 font. Also included are a 1337 textured background, the JJ1-style signs, animated arrows and basic things like vines, poles and hooks. Also added are two versions of destruct blocks, a not very useful image of the JJ1 score bar, different kinds of layer 6+7 eyecandy (I didn’t like the one with the flower pots, they were too “compressed-jpg” like, if you know what I mean), a JJ1-style gradient background, a few signs with the author’s name on it, and well, that’s it. Everything you need to make a good and interesting level. The example levels are well-done, I didn’t fully complete them but they gave a good impression on the tileset.
The tileset comes in two dfferent versions: a night and day version (I guess). Both look good altough the changes are quite minor, the most prominent change is actually the color change of the background (alyer 6,7 and 8) eyecandy. This time the night version isn’t too bright like in the JJ1Diamondus conversion. The masking is okay, I couldn’t find any bugs, and once again the author added 1337 mask messages ;)
I could only find two bugs: the parts of the flower pots that were #000000 black are transparent on the layer 6/7 thing which makes the grey/purple land shine though it. The second bug: IT IS TSF. Next time you upload a tileset, first ask someone who has 1.23 to compile it in 1.23 for you, so also 1.23 users can download and use a tileset.
Almost bug-free, no tiles missing, full of eyecandy: 8.5 and a big download recommendation, not just for jj1-freas.
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