This CTF level is, in my opinion, a gem. While it is rather small, and would suit no more than 10 players, I have found it incredibly fun to play, even on just splitscreen.
There is a fun little twist; coins are needed to get to the bases. Just two coins, but if there are a lot of players, this could be a challenge.
The eye candy in this level is not breathtaking, but it uses the tileset in ways I would never have imagined.
The weapon placement is good, and it’s a well-done level in general. I give it a thumbs up, although I can’t stand the music.
This is just the executable, the setup files and other files are availible in the original jazzforce 1.1 download. So labrat, you are correct. Unless, someone already has updated ocxs and DLLs
I seem to get a fatal error when I try to run this. It’s an error in the tileset. Oh, well.
I think you need JazzForce 1.1 to use this, Amstel.
doesnt work by me
OKAY :d[This review has been edited by Amstel]
This level is amazing! The difficulty is just the way I like it. Hard, but not the insane hard like on that Jazz Unleashed thingy. The eyecandy was AWESOME! The enemy placement was not bad at all and the music really matched with the actual level itself. This has got too be one of my favorites. :)
But one of the main downsides is that it’s a little short. But it till has a hard-earned 9 from me.
woops, sorry sorry, for the tyle-set!
OMG, HOTEL! AHH!! Well, hotels aren’t so bad but don’t upload them to J2O… hotels are meant to be updated all often like if someone buys a room or buys stuff to his/her room, it needs updating. And re-uploading all time wouldn’t be fun or the users who download this alltime… well, I stop yelling now and go to the rating..
WAT YOU DIDN’T INCLUDE THE TILESET! Can’t rate then. Include the tileset!! :p
You are asking for a bad rating : DONT SUBMIT HOTELS OR SOMETHING LIKE THAT!
Al these things are bad :
-Its a vile, always bad
-On 153,31 i get stuck
-You dont have include tileset
-Empty rooms
And i was thinking that DX knows that he dont must help by hotels, they always get a boring rating.
These things are good :
-Good ‘get-up’ system
4!
WOW!
This is like AWESOME!
Good job on this.
The example was really well done (except when it’s done it loops over and over and over, but who cares?) and I think that the trigger zones were placed correctly (although I would’ve liked it if they allowed you to put 2 events on the same tile). Getting to the eyecandy: I have a 3 digit word for you:
WOW
However, be careful around the fire. Sometimes you can get caught in it takes one point off here. The statues of Jazz are cute puts point back and the water with flamingoes is cute as well 8-]
I would DEFINETLY use this as a tileset for one of my lvl’s!
UNKNOWNFILE (ex)DR dapete10@sympatico.ca LONG LIVE THE SPIRIT OF ZOPPOZ: Started: June 2003 Aborted: October 2003well here is my review!!!
Eyecandy:
Basic!!! Well in all the levels the eyecandy is okay no tilebugs but it could be better. Oh no what do i see in the oasis level you forgot to make the wall complete a hole in the wall.
And oh no again in the final level to
the wall is really ugly if those ugly
thing where good i would give this episode a lot higher.
Enemy placement:
Good!!! The enemy placement is great because there are not to much enemies but really enough to keep the levels fun and all the enemies fit in the levels.
Item placement:
Good!!! There is ammo food gems coins powerups and more.
Other:
Okay!!!The levels could be longer but it is not to short. The musics fits in the levels and there is enough to do in the episode.
Well it is good but not so high because of the eyecandy problem but still a !!6.5!!
i can`t play it on both versions!!!
Jungle Party? Well I don’t know if “Party” really fits
Well, here’s my review =p
GAMEPLAY/DESIGN:
The gameplay isn’t too much original, you just jump around and shoot some monkeys. There are a few secrets but they are bad designed at all.
PROS: nothing great to mention
CONS: Boring, too short, bad secrets
RATING: 1.2
TILESET/TILESET USE:
The tileset the author used was the jungle thingy from epic. I like that tileset but I don’t like the way the author used it. The background is bad and the foreground wasn’t used very good. Look at level ‘Thriller Gorilla’ and look how Mr Bleszinski made the thingy with the trees, Litenante. I also saw some minor tile bugs.
PROS: okay tileset use (+0.3)
CONS: bad eyecandy (-0.3), foreground layers are used wrong, doesn’t look like a jungle
RATING: 1.2
WEAPON/ITEM/ENEMY PLACEMENT:
The weapon placement wasn’t bad, item placement was. What about coins or gems? Also there has to be MORE food. Man, you are in a jungle, right? The enemy placement was…hm…..okay. The author only used one enemy, the monkey. That’s bad. Good thing is that the monkeys are okay placed I think. Again a bad thing is that there is no easy/normal/hard setting. Set more food on easy mode and more baddys on hard!
PROS: okay enemy/ammo placement (+0.5)
CONS: no easy/normal/hard settings
(-0.2), too less items (-0.3)
RATING: 1.2
REPLAY/FUN FACTOR/ORIGINALITY:
I don’t feel like replaying this, most because it’s too short and easy. There isn’t really fun and we can’t talk about originality. Bad
PROS: Nothing to mention
CONS: no replay value, no fun factor, no originality
RATING: 1.2
OVERALL (not an average):
Overall it’s (sorry) very bad. It has no eyecandy, isn’t original, too easy and don’t makes fun. Sorry, but this was bad. Practise much more before you upload a level. I will give +1.0 for effort.
PROS: okay ammo placement (+0.3)
CONS: Look up (-0.3)
DOWNLOAD RECCOMENDATION: NO
EXAMPLE FOR A GOOD JUNGLE LEVEL: Fungi Jungle from Spaztic. You can download it in the Nothing In Particular Pack (NIP)
FINAL RATING: 2.2
GAMEPLAY: F
Flow: F
Layout: E
Creativity: F
Bugs: C
EYECANDY: F
Tileset Use: E
Eyecandy Look: F
Creativity: E
Bugs: D
PLACEMENT: F
Weapons: D
Enemies: E
THE FINAL GRADE: F
THE FINAL RATING: 2.2
Here I got some tips from Jazz2 Level Designer Cliff Bleszinksi. You can also read them in the JCS faq.
1. Look Out Below!
Never let people fall on enemies they can’t see below them.
2. Make ‘em Work!
Make people jump for items, or shoot crates. A little bit of effort should be required to collect stuff instead of just running through it.
3. ARGH!!!!
Set up cool situations where you get bounced all around and you can’t control where you’re going. This is both wacky and fun.
4. Let Them Live!
Never teach the player how to play by killing them. Always give the player a chance to figure things out without dying.
5. SHOOT THE BLOCKS!
Destroyable scenery is your friend. People seem to love shooting those exploadable cubes, and you can set
up great puzzles with ammo-based blocks.
6. What Do I Do?!?
Leave clues to most secrets. If you have a butt stomp gem secret put it between two decorative tiles so people just might try stomping there. Otherwise no-one will find you secrets!
7. Keep the Party Going!
For Party Mode levels, make sure and keep the level “circular”. That is, a player can easily zip around anywhere in the level without encountering any dead ends and having to backtrack.
8. USE VARIETY!
Alternate the scenery! Don’t keep the player entirely inside or outside, use a nice variety of all types of scenery in the tileset.
9. I Can’t See!
Dramatic lighting is great, but don’t leave the player in a dark area without a clue as to where to go. This is frustrating!
10. TEST YOUR LEVELS!
Playtest your levels, and have others playtest them! Sit someone down, have them play through your level, and don’t tell them anything. You’ll be surprised by the results.
Also look at the article “Creating singleplayer episodes” from Ninja Dodo.
So there’s nothing more I can do for you.
PHT
Edit NR1: Which error Labratkid? I had no problems to run this and the tileset is the standard jungle thingy, why should there be an error?[This review has been edited by PHT]
Wow! I had quite some fun playing this level. You used the tileset fairly well, but usage still could’ve been better. The variety of enemies did get a little boring, and weren’t placed too bad. I didn’t expect the Water bit at all but it was actually kinda fun. Placement wasn’t too bad.
Overall, it’s a pretty good level. :)
Very, heavily overrated. Although I could see how the author put quite some effort into this level, but I dislike layer 2! It really hurts my eyes (my eyes… my beautiful eyes!). The eyecandy wasn’t too bad, but could be a little better. The enemy placement was fairly good, but the selection wasn’t at all. Bees in hell? Now I’ve seen everything!
Both the levels seemed practically the same, but overall, it’s not bad at all. Good job. :)
gah! pink kills! eep! dies JK btw nice tileset, me luvz!
Wow! It’s just looking like the original game! Well done, Newspaz!
I love C.KEEN, so I give an 9!
YES! You bulded an tileset of C.KEEN4!
I love C.KEEN! And it just looking like the REAL game! Well done, Talec!
And becouse it’s so great, I give an 8.7!
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